Stats will be a day late if I can't get them in tonight, Im in a shithole of a temp. apartment that is literally making me sick.
In-Game Standard Hero Builds Project - Page 140
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Torte de Lini
Germany38463 Posts
Stats will be a day late if I can't get them in tonight, Im in a shithole of a temp. apartment that is literally making me sick. | ||
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Logo
United States7542 Posts
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TheYango
United States47024 Posts
On January 16 2015 06:36 Logo wrote: If you max pact aren't you missing out of Slark's ability to be really slippery and hard to nail down from the pounce CD reduction? You still max Pounce by 10, its not like you never get it. The only time you need the 2nd pounce to get out is if you used the first one to engage, but if you max Pact you're making the deliberate choice to farm for a few more levels anyway--which is fine given how crazy fast 4-x-x Slark farms. | ||
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Germany38463 Posts
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Sn0_Man
Tebellong44238 Posts
However, now that the damage difference is so large and also because early aggression is less reliable compared to the past, a more farm-oriented pact max build is almost certainly optimal unless you know exactly why you need max pounce at 7. Even for a mid slark i'd argue that being able to pact to push out waves and secure runes is pretty good but having max pounce does make ganking better imo. | ||
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TheYango
United States47024 Posts
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tehh4ck3r
Magrathea7063 Posts
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Sn0_Man
Tebellong44238 Posts
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Logo
United States7542 Posts
On January 16 2015 07:51 Sn0_Man wrote: okay but maxing pounce doesn't improve your ability to land one unless you are chasing for at least 8 seconds after your first attempt since the only difference to the travel part is the CD. And the window where ur pounce isn't maxed is still fairly small since you farm very rapidly. I suppose a newbie slark with max pact is more likely to be accidentally useful even if they miss pounce so it certainly would have that going for it. | ||
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Torte de Lini
Germany38463 Posts
![]() Guess it's time to update Lina should we do a mid Lina? | ||
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Torte de Lini
Germany38463 Posts
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TheYango
United States47024 Posts
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Torte de Lini
Germany38463 Posts
New Skill Build: Q E E W E R W W E Q R Q Q W (1. Overload 2. Static Remnant 3. Electric Vortex) Removed Mekansm Added Drums of Endurance to Core Items New Skill Build: W Q Q E Q R Q W W W R E E E (1. Dragon Slayer 2. Light Strike Array 3. Fiery Soul) Moved Drums of Endurance to Situational Items Removed Arcane Boots Added Power Treads to Core Items Created New Tab: Luxury Items - Carry Added Black King Bar to Extension Items Added Monkey King Bar to Luxury Items - Carry Added Daedalus to Luxury Items - Carry Added Desolator to Luxury Items - Carry Added Boots of Travel to Luxury Items - Carry Removed Battlefury Added Maelstrom to Core Items - Carry Added Skull Basher to Core Items - Carry Added Mjollnir to Extension Items Moved Sange & Yasha to Core Items - Aghanim's Added Manta Style to Core Items - Carry Added Monkey King Bar to Situational Items Added Diffusal Blade to Situational Items | ||
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Torte de Lini
Germany38463 Posts
On January 16 2015 17:58 TheYango wrote: Are you really going to care what that guy thinks when his Lina guide which he says is better suggests no regen start, Agha 2nd item, and 4-1-4 skill order? I do think a value point in Fiery Soul could prove more useful. I found the comment amusing nevertheless. Also a sign that top dogs in specific guides are slowly losing influence. So I guess no mid guide? | ||
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TheYango
United States47024 Posts
I personally don't think mid Lina is very newbie-friendly (you kind of need to know what you're doing in order to develop enough of an advantage for it to be worth it), but whatever. | ||
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Torte de Lini
Germany38463 Posts
On January 16 2015 18:07 TheYango wrote: Value point in FS is a lot better now after the nuke damage adjustments in 6.83. Still not a dealbreaker whether or not you have it since it can still go either way depending on the game. I personally don't think mid Lina is very newbie-friendly (you kind of need to know what you're doing in order to develop enough of an advantage for it to be worth it), but whatever. That was my thought as well that Mid Lina might not prove as useful unless you can do the whole trick together. But then again, I also thought that just the early nuke and Dragon Slayer would be pretty well-received at lower levels. not exactly hard [center][spoiler=][center][big][big][b]After ~15 days ( to ), we have risen from to combined subscriptions[/big][/big] | ||
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Belisarius
Australia6233 Posts
At the end of the day she has a ton of waveclear and can nuke for enough hp to solokill a big chunk of the pool. She does need to snowball, but her tempo isn't that unreasonable considering how likely she is to get random kills with her damage. It's definitely a thing so it should probably have a guide. | ||
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Torte de Lini
Germany38463 Posts
On January 16 2015 18:45 Belisarius wrote: I think mid Lina is fine. At the end of the day she has a ton of waveclear and can nuke for enough hp to solokill a big chunk of the pool. She does need to snowball, but at the end of the day her tempo isn't that unreasonable considering how likely she is to get random kills with her damage. It's definitely a thing so it should probably have a guide. A thing or a standard way to play? I think with Mid Lina, I would skip drums, go straight Blink into Eul's into Aghs | ||
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Belisarius
Australia6233 Posts
Personally I think euls->blink->aghs. Euls gives you mana to farm and fight, which helps her maintain her already pretty shaky tempo, and the guaranteed stun lets her solokill things asap with her level advantage. Blink I find kind of underwhelming as a first item unless she's a support. It feels like I'm pretending to be centaur with a shittier cast animation and a squishier hero. Either way euls+blink is the point she wants to hit asap. Aghs is good if she can snowball beyond that. | ||
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Germany38463 Posts
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