• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:45
CEST 08:45
KST 15:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
protoss aoe skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL 22 Proposed Map Pool Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 Data needed
Tourneys
Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6 KCM Race Survival 2026 Season 3 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6195 users

In-Game Standard Hero Builds Project - Page 139

Forum Index > The Tavern
Post a Reply
Prev 1 137 138 139 140 141 371 Next
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-01-09 20:10:15
January 09 2015 20:10 GMT
#2761
On January 10 2015 00:31 TheYango wrote:
Show nested quote +
On January 09 2015 17:31 Torte de Lini wrote:
It's akin to late-game Queen of Pain where you want to take advantage of his decent damage when your disables no longer work.

That's not really the right comparison.

For the most part, Storm kind of just wants mana-providing mixed offensive/defensive items to develop his overall usefulness. Skadi/Shiva/etc. are the typical kind of 5th/6th item you'd see on him.

MKB is specifically for the situation you need more DPS. Sheep disables Evasion, but if you can kill someone in short enough time for Sheep to be enough, that's not a situation where you need more damage, so "why get MKB when you already get Sheep?" is not really a valid question because the only time you'd consider MKB is if Sheep's disable isn't good enough for you to finish kills. From there, on a hero that didn't really buy DPS heroes for the rest of the game, MKB is the most straightforwardly effective DPS item to buy, especially when Evasion is involved.


I don't see that at all. I'm seeing a lot of straight up damage after Orchid and maybe Linken's/Scythe of Vyse or Bloodstone. I'm seeing a lot of damage items (Deso/Daedalus/MKB) as their final items.

On January 10 2015 00:31 TheYango wrote:
Show nested quote +
On January 09 2015 17:31 Torte de Lini wrote:
What's the upside?

The upside of Remnant is farming speed. You'll usually finish your Orchid around level 11, and from there your game will be very farm/splitpush/solo-kill oriented until your 2nd major item. The 4th rank of Vortex doesn't really help you with this, because while it's a better disable, almost all your kills in that level range really want to be finished during the Orchid duration--which means you don't need the longer pull stun after it guaranteed pulls people into Remnant anyway. With that out of the way, Remnant is a big boost to your farming speed in both pushing out lanes and clearing jungle camps.


Yes, I prefer Remnant overall for the damage regardless.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-01-09 20:19:52
January 09 2015 20:17 GMT
#2762
On January 10 2015 05:10 Torte de Lini wrote:
I don't see that at all. I'm seeing a lot of straight up damage after Orchid and maybe Linken's/Scythe of Vyse or Bloodstone. I'm seeing a lot of damage items (Deso/Daedalus/MKB) as their final items.

I said that stuff is 5th/6th item. Linken BStone Sheep BKB are the kind of stuff you get 2nd/3rd/4th item after your Orchid.

Whether you get overall stats/mana or straight damage on 5th/6th item depends on the game.

On January 10 2015 05:06 Torte de Lini wrote:
I've played about 4 games as Storm Spirit and even I could see the value of maxing our Overload, especially as my foes fled. I'm going to keep trying to play him, but I think even without executing the combo perfectly, it's still preferable for most.

Without the full combo being executed well, it drops the value a lot because a lot of is how the raw killing power interacts with your Orchid solo kills.

The initiating/disabling power of Vortex is fairly constant regardless of the Storm player's skill, because any player can yolo in, turn on BKB, pull a guy, and let his team do the rest.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-01-09 20:23:44
January 09 2015 20:22 GMT
#2763
These days i've been seeing a lot of storm builds along the lines of
bottle->treads->soul ring->orchid then diverging into fighting (bkb) or farming (bloodstone). even if the bloodstone isn't being completed, soul ring seems popular before orchid. And arcanes seem pretty ignored, even though you can disassemble them for bloodstone at some point. All the rest of ur items are situational extension anyway.

Just what i've seen in competitive, pubs, and high-level streams.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-01-10 20:34:54
January 09 2015 21:54 GMT
#2764
edt
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 09 2015 21:57 GMT
#2765
On January 10 2015 05:17 TheYango wrote:
Show nested quote +
On January 10 2015 05:10 Torte de Lini wrote:
I don't see that at all. I'm seeing a lot of straight up damage after Orchid and maybe Linken's/Scythe of Vyse or Bloodstone. I'm seeing a lot of damage items (Deso/Daedalus/MKB) as their final items.

I said that stuff is 5th/6th item. Linken BStone Sheep BKB are the kind of stuff you get 2nd/3rd/4th item after your Orchid.

Whether you get overall stats/mana or straight damage on 5th/6th item depends on the game.

Show nested quote +
On January 10 2015 05:06 Torte de Lini wrote:
I've played about 4 games as Storm Spirit and even I could see the value of maxing our Overload, especially as my foes fled. I'm going to keep trying to play him, but I think even without executing the combo perfectly, it's still preferable for most.

Without the full combo being executed well, it drops the value a lot because a lot of is how the raw killing power interacts with your Orchid solo kills.

The initiating/disabling power of Vortex is fairly constant regardless of the Storm player's skill, because any player can yolo in, turn on BKB, pull a guy, and let his team do the rest.


Even without the full combo being executed well, the extra damage early on will help with laning and subsequently his early ganks after hitting ~6

I think that is the most difficult/challenging and core part of Storm Spirit's play that needs the best build. The early passive buff helps with that all around

Evidently, I need to play more Storm Spirit.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Demartan
Profile Joined May 2014
Netherlands38 Posts
Last Edited: 2015-01-09 22:09:46
January 09 2015 22:09 GMT
#2766
Isn't getting 2x Stout Shield instead of Shield+Ring of Protection better on Axe when going jungle? When the first shield fails to proc, the second shield has a chance to proc. This gives you a 0.53 + (0.47 * 0.53) == 77.91% chance to block 20 damage.
Axe jungles extremely fast regardless because of his ability to clear stacks with Helix, so the cash will earn itself back easily.
dota 3 boys
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 09 2015 22:12 GMT
#2767
no
because the rop builds into tranqs and 3 armor is a lot
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Demartan
Profile Joined May 2014
Netherlands38 Posts
Last Edited: 2015-01-09 22:32:39
January 09 2015 22:32 GMT
#2768
On January 10 2015 07:12 Sn0_Man wrote:
no
because the rop builds into tranqs and 3 armor is a lot


Ah right, 3 armor is ≈15% consistent damage reduction for 200g.
Now that I do the math: Considering you spend 20% more then a RoP on an extra shield to get from ≈53% to ≈74% chance to block a set amount of damage; yet you lose the consistent ≈15% by not picking up the RoP at spawn. Pretty expensive.

And here I thought I had a revolutionary idea lol. Back into the trenches I go
dota 3 boys
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 09 2015 22:47 GMT
#2769
ur idea was the standard build before tranquils existed
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-01-09 23:04:29
January 09 2015 22:56 GMT
#2770
On January 10 2015 06:57 Torte de Lini wrote:
Even without the full combo being executed well, the extra damage early on will help with laning and subsequently his early ganks after hitting ~6

It's not extra damage in ganks unless you combo perfectly. If you don't combo perfectly, you actually LOSE damage relative to 1-3-1, because rank 1 Vortex is 140 damage, and going from rank 1 to rank 3 Overload is 40 damage over 2 ranks, meaning you have to hit 4 Overload hits in order to make up for not being able to pull them into the Remnant (more if you consider that the difference in disable duration gives you an extra regular autoattack or so). That basically requires you to combo perfectly because at low levels, you won't get the chance to just throw in a bunch of extra ult jumps for more Overload damage since you won't have the mana for it (or you have to position yourself really well so that they end up bumping the remnant regardless, but that also requires really good positioning and proficiency at the hero).

1-1-4-1 isn't categorically better--it assumes relatively high proficiency with the hero for its superiority to be realized. Otherwise, it actually is losing out to having 3 pull early in a lot of ways, because as I said, pull is just more idiot-proof.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-01-10 12:55:42
January 10 2015 12:45 GMT
#2771
On January 10 2015 07:56 TheYango wrote:
Show nested quote +
On January 10 2015 06:57 Torte de Lini wrote:
Even without the full combo being executed well, the extra damage early on will help with laning and subsequently his early ganks after hitting ~6

It's not extra damage in ganks unless you combo perfectly. If you don't combo perfectly, you actually LOSE damage relative to 1-3-1, because rank 1 Vortex is 140 damage, and going from rank 1 to rank 3 Overload is 40 damage over 2 ranks, meaning you have to hit 4 Overload hits in order to make up for not being able to pull them into the Remnant (more if you consider that the difference in disable duration gives you an extra regular autoattack or so). That basically requires you to combo perfectly because at low levels, you won't get the chance to just throw in a bunch of extra ult jumps for more Overload damage since you won't have the mana for it (or you have to position yourself really well so that they end up bumping the remnant regardless, but that also requires really good positioning and proficiency at the hero).

1-1-4-1 isn't categorically better--it assumes relatively high proficiency with the hero for its superiority to be realized. Otherwise, it actually is losing out to having 3 pull early in a lot of ways, because as I said, pull is just more idiot-proof.


I'll play more games with Storm Spirit. But from my experience, I always needed that extra bit damage over the extra pull.
It'll mean losing more games but I'll see what you mean by the combo.

By policy, it is best to show what the standard is over what would be easier to do (reminds me of the Kunkka middle dilemma) but I can understand how it is universally better and more catering to not max overload first (and we've definitely flexed on it before)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-01-10 20:21:55
January 10 2015 20:08 GMT
#2772
It's also worth noting that it's not really that cut and dry comparing 1-3-1 and 1-1-3. Honestly if you're providing a generic skill order, it's probably best to have 1-3-3-1 by level 8. 1-2-4-1 only does more damage than 1-3-3-1 if you can get the Remnant hit with rank 2 pull by jumping to the right spot. If you miss the Remnant hit, you outright do less damage because you don't get 7 Overload hits in most ganks (which is how many you need for 20 more Overload damage to make up for losing 140 Remnant damage).

On January 10 2015 21:45 Torte de Lini wrote:
By policy, it is best to show what the standard is over what would be easier to do (reminds me of the Kunkka middle dilemma) but I can understand how it is universally better and more catering to not max overload first (and we've definitely flexed on it before)

The thing is, I don't agree with that in this case, because what's "standard" simply isn't useful to a player that's using this guide. By the time a player is good enough at Storm to play 1-1-4-1 to its full potential, they will have long outgrown this guide and be able to make decisions about the hero on their own. Nobody who's that good at Storm needs a guide to tell them how to skill the hero.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 10 2015 20:33 GMT
#2773
On January 11 2015 05:08 TheYango wrote:
It's also worth noting that it's not really that cut and dry comparing 1-3-1 and 1-1-3. Honestly if you're providing a generic skill order, it's probably best to have 1-3-3-1 by level 8. 1-2-4-1 only does more damage than 1-3-3-1 if you can get the Remnant hit with rank 2 pull by jumping to the right spot. If you miss the Remnant hit, you outright do less damage because you don't get 7 Overload hits in most ganks (which is how many you need for 20 more Overload damage to make up for losing 140 Remnant damage).

Show nested quote +
On January 10 2015 21:45 Torte de Lini wrote:
By policy, it is best to show what the standard is over what would be easier to do (reminds me of the Kunkka middle dilemma) but I can understand how it is universally better and more catering to not max overload first (and we've definitely flexed on it before)

The thing is, I don't agree with that in this case, because what's "standard" simply isn't useful to a player that's using this guide. By the time a player is good enough at Storm to play 1-1-4-1 to its full potential, they will have long outgrown this guide and be able to make decisions about the hero on their own. Nobody who's that good at Storm needs a guide to tell them how to skill the hero.


1-3-3-1 definitely sounds like a good in-betweener. I'll do that now.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-01-10 20:58:02
January 10 2015 20:35 GMT
#2774
Storm Spirit
New Skill Build: Q E E W E R W W E Q R Q Q W (1. Overload 2. Static Remnant 3. Electric Vortex)

Razor
Removed Mekansm
Added Drums of Endurance to Core Items
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
January 10 2015 20:41 GMT
#2775
Still should have rank 2 Remnant instead of rank 4 Vortex at 10, IMO.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 10 2015 20:47 GMT
#2776
On January 11 2015 05:41 TheYango wrote:
Still should have rank 2 Remnant instead of rank 4 Vortex at 10, IMO.


So what's the skill build you are suggesting because it is now something completely new.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
January 10 2015 20:51 GMT
#2777
You just swap rank 4 W and rank 2 Q where they are, everything else is fine.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 10 2015 20:57 GMT
#2778
On January 11 2015 05:51 TheYango wrote:
You just swap rank 4 W and rank 2 Q where they are, everything else is fine.


done!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 14 2015 09:44 GMT
#2779
stats tomorrow
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 14 2015 19:42 GMT
#2780
Pursuant to the last 2 patches nerfing pounce, I feel like lane carry slark should be maxing pact over pounce more often than not. You farm much faster with max pact and pounce's impact is increasingly restricted to it's leash rather than impact damage which doesn't change with levels.
Basically W/Q/E/Q/Q/R/Q/W/W/W/R/E/E/E etc
As a mid slark there's slightly more motivation to max pounce since you could conceivably go ganking especially with a rune and when ganking having the lower cooldown on pounce is highly desirable but even then pact is more dmg etc.

Also I'm not sure that I grasp the motivation for splitting the guides when there's no real difference.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Prev 1 137 138 139 140 141 371 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft635
SortOf 117
ProTech68
FoxeR 51
StarCraft: Brood War
Shuttle 8253
GuemChi 1948
Tasteless 227
Mind 109
Bale 55
Purpose 35
ZergMaN 23
Icarus 10
Dota 2
NeuroSwarm199
Counter-Strike
summit1g7062
m0e_tv605
Other Games
Sick169
Happy164
Mew2King162
Organizations
StarCraft: Brood War
UltimateBattle 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH264
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2487
League of Legends
• Rush1289
• Stunt589
• HappyZerGling72
Other Games
• Scarra1391
Upcoming Events
Escore
3h 16m
IntoTheTV X SOOP
4h 16m
Big Brain Bouts
9h 16m
DnS vs Rex
Reynor vs Cure
Replay Cast
17h 16m
RSL Revival
1d 2h
herO vs SHIN
Clem vs Solar
Serral vs Rogue
Ladder Legends
1d 11h
Ladder Legends
1d 13h
RSL Revival
2 days
OSC
2 days
OSC
2 days
[ Show More ]
WardiTV Weekly
3 days
The Patches Monday
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
PiGosaur Cup
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-05
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.