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In-Game Standard Hero Builds Project - Page 138

Forum Index > The Tavern
Post a Reply
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nas
Profile Joined February 2010
Canada33 Posts
Last Edited: 2015-01-05 17:00:02
January 05 2015 16:54 GMT
#2741
On January 05 2015 17:27 Torte de Lini wrote:
How will this update if I create new guides?


You have to keep the IDs up-to-date. In your URL links to each guide there is an id=X query parameter. I don't know if those ever change but if they do then you need to update the 'ids' array in my Javascript. I just grabbed the HTML for your list of links and extracted the IDs from there.


Also, forgive me, but how do I use it exactly? I get asked a lot if there's any way to subscribe to them all and this would help a lot!


Sorry, it was pretty quick and dirty, I just wanted to dump my work-in-progress. I've made "proper" bookmarkets now. I don't think I can embed Javascript bookmarks in this post so I made a HTML page.

Bookmarklets to subscribe to guides

The source is on github if someone wants to clone it:

github repository

As Nevuk says in his guide, you need to be logged into steam inside your browser. Basically, get to the point where you would hit the green button to subscribe. The bookmarklets should work in either Chrome or Firefox, not sure about others. Drag the bookmark link into your bookmarks bar or folder. When you are on the right page, just hit the bookmark link.

Subscribing to all takes a long time and will make a lot of requests to Valve's servers. Don't repeatedly hammer on it. Use the Axe bookmarklet first if you want to see if things work.

For those who are interested, here is the core Javascript with comments (can't use comments in bookmarklets):
+ Show Spoiler +


// array containing IDs of guides, these are the same as the id=X query parameter in URL
var ids = [
128726494, // guide for Axe
];
// check if we are on correct page by looking for the form by DOM ID
if (document.getElementById('PublishedFileSubscribe') === null) {
alert('You must be on a guide page.');
} else {
// we are going to make a lot of requests, get confirmation
if (!confirm('Really subscribe to the guides? This can take a while and make lots of HTTP requests.')) {
return;
}
// loop through each ID in array
jQuery.each(ids, function(k, v) {
// set 'id' field of form to the ID of the guide
document.forms['PublishedFileSubscribe']['id'].value = v;
// submit the form and wait for the request to finish
$('PublishedFileSubscribe').request({asynchronous: false});
});
// tell the user we are done
alert('Done subscribing');
}




Thank you soooooooooooo much


Thanks for the guides!

Nevuk
Profile Blog Joined March 2009
United States16280 Posts
January 05 2015 20:10 GMT
#2742
Yeah, if you repeatedly hammer the guides (try and subscribe too many times) Valve will probably think you're out to DDoS them. Only occurred to me after I woke up today, was tired yesterday. It shouldn't take too long though, it only seemed to take like 1-2 minutes to subscribe to every guide for me.

I also haven't written code in over a decade so yeah, that's why I didn't make a bookmarklet or app. Ty for the code nas.

Also there's something I stumbled across when a friend was using a guide for his all-hero challenge... why does silencer still go glaives level 1 in both lane and mid versions?
TheYango
Profile Joined September 2008
United States47024 Posts
January 05 2015 20:35 GMT
#2743
Glaives level 1 is fine. There are lanes that you want other stuff level 1, but given that the guide can't express that, it's acceptable as a "generic" start.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 06 2015 11:52 GMT
#2744
On January 06 2015 01:54 nas wrote:
Show nested quote +
On January 05 2015 17:27 Torte de Lini wrote:
How will this update if I create new guides?


You have to keep the IDs up-to-date. In your URL links to each guide there is an id=X query parameter. I don't know if those ever change but if they do then you need to update the 'ids' array in my Javascript. I just grabbed the HTML for your list of links and extracted the IDs from there.

Show nested quote +

Also, forgive me, but how do I use it exactly? I get asked a lot if there's any way to subscribe to them all and this would help a lot!


Sorry, it was pretty quick and dirty, I just wanted to dump my work-in-progress. I've made "proper" bookmarkets now. I don't think I can embed Javascript bookmarks in this post so I made a HTML page.

Bookmarklets to subscribe to guides

The source is on github if someone wants to clone it:

github repository

As Nevuk says in his guide, you need to be logged into steam inside your browser. Basically, get to the point where you would hit the green button to subscribe. The bookmarklets should work in either Chrome or Firefox, not sure about others. Drag the bookmark link into your bookmarks bar or folder. When you are on the right page, just hit the bookmark link.

Subscribing to all takes a long time and will make a lot of requests to Valve's servers. Don't repeatedly hammer on it. Use the Axe bookmarklet first if you want to see if things work.

For those who are interested, here is the core Javascript with comments (can't use comments in bookmarklets):
+ Show Spoiler +


// array containing IDs of guides, these are the same as the id=X query parameter in URL
var ids = [
128726494, // guide for Axe
];
// check if we are on correct page by looking for the form by DOM ID
if (document.getElementById('PublishedFileSubscribe') === null) {
alert('You must be on a guide page.');
} else {
// we are going to make a lot of requests, get confirmation
if (!confirm('Really subscribe to the guides? This can take a while and make lots of HTTP requests.')) {
return;
}
// loop through each ID in array
jQuery.each(ids, function(k, v) {
// set 'id' field of form to the ID of the guide
document.forms['PublishedFileSubscribe']['id'].value = v;
// submit the form and wait for the request to finish
$('PublishedFileSubscribe').request({asynchronous: false});
});
// tell the user we are done
alert('Done subscribing');
}



Show nested quote +

Thank you soooooooooooo much


Thanks for the guides!



Perfect! Thanks a lot, I need to figure out how to deliver this properly to those who ask how they can subscribe to all heroes because the first post is starting to get really, really long ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-01-09 21:51:50
January 08 2015 20:45 GMT
#2745
ed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-01-08 20:48:42
January 08 2015 20:47 GMT
#2746
postpone the last point in vortex until 14 otherwise yes this seems to be the "preferred" build for experienced, mechanically sound storm players...
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
tehh4ck3r
Profile Joined August 2013
Magrathea7084 Posts
Last Edited: 2015-01-08 22:38:08
January 08 2015 22:37 GMT
#2747
I would also consider just removing the Bloodstone Core and have bloodstone just be an extension item.

Also, why have MKB as situational when sheepstick disables evasion?
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Logo
Profile Blog Joined April 2010
United States7542 Posts
January 09 2015 01:07 GMT
#2748
On January 09 2015 07:37 tehh4ck3r wrote:
I would also consider just removing the Bloodstone Core and have bloodstone just be an extension item.

Also, why have MKB as situational when sheepstick disables evasion?


MKB's description says it's there if you're against a team that's stacking BKBs heavily. Perhaps the thinking is it works well with the attack speed increase from orchid? I have no idea if that's actually a good idea or not, but that's the reasoning given. It seems like with bkb change you'd just build other items knowing that sooner or later the enemy team will have 5s bkbs you can work around.
Logo
Buckyman
Profile Joined May 2014
1364 Posts
January 09 2015 07:19 GMT
#2749
Why is Shadow Blade core in Gyro(Mid) but situational in Gyro(Lane)? What's the major difference?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-01-09 08:33:10
January 09 2015 08:31 GMT
#2750
On January 09 2015 16:19 Buckyman wrote:
Why is Shadow Blade core in Gyro(Mid) but situational in Gyro(Lane)? What's the major difference?


Skill order.

On January 09 2015 10:07 Logo wrote:
Show nested quote +
On January 09 2015 07:37 tehh4ck3r wrote:
I would also consider just removing the Bloodstone Core and have bloodstone just be an extension item.

Also, why have MKB as situational when sheepstick disables evasion?


MKB's description says it's there if you're against a team that's stacking BKBs heavily. Perhaps the thinking is it works well with the attack speed increase from orchid? I have no idea if that's actually a good idea or not, but that's the reasoning given. It seems like with bkb change you'd just build other items knowing that sooner or later the enemy team will have 5s bkbs you can work around.


It's akin to late-game Queen of Pain where you want to take advantage of his decent damage when your disables no longer work.

On January 09 2015 05:47 Sn0_Man wrote:
postpone the last point in vortex until 14 otherwise yes this seems to be the "preferred" build for experienced, mechanically sound storm players...


What's the upside?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2015-01-09 09:08:16
January 09 2015 09:00 GMT
#2751
On January 09 2015 17:31 Torte de Lini wrote:
Show nested quote +
On January 09 2015 16:19 Buckyman wrote:
Why is Shadow Blade core in Gyro(Mid) but situational in Gyro(Lane)? What's the major difference?


Skill order.

Show nested quote +
On January 09 2015 10:07 Logo wrote:
On January 09 2015 07:37 tehh4ck3r wrote:
I would also consider just removing the Bloodstone Core and have bloodstone just be an extension item.

Also, why have MKB as situational when sheepstick disables evasion?


MKB's description says it's there if you're against a team that's stacking BKBs heavily. Perhaps the thinking is it works well with the attack speed increase from orchid? I have no idea if that's actually a good idea or not, but that's the reasoning given. It seems like with bkb change you'd just build other items knowing that sooner or later the enemy team will have 5s bkbs you can work around.


It's akin to late-game Queen of Pain where you want to take advantage of his decent damage when your disables no longer work.

Show nested quote +
On January 09 2015 05:47 Sn0_Man wrote:
postpone the last point in vortex until 14 otherwise yes this seems to be the "preferred" build for experienced, mechanically sound storm players...


What's the upside?

3 points in vortex is enough to guarantee that you can hit them with dropped remnant, so a lot of players prefer to skip the last point until later to get better nuking or farming. It's a tradeoff though, because the last point IS a longer disable.

For this guide's audience you probably just want to keep it simple and have them max it. The arguments about storm spirit's skill build with regards to the last point of vortex are ridiculously complex.

edit - Also, mkb on storm is way different than on qop - QoP naturally transitions into right clicks for physical damage eventually due to high agi gain so mkb's high +dmg is good on her, storm spams spells to add overload, bursty magic damage to his attacks late game. MKB is an item he's only going to want if he's against like, tinker kotl pa troll. It's just not an item he's gonna normally need to get, especially if he has a bkb and sheep.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-01-09 10:19:39
January 09 2015 09:39 GMT
#2752
On January 09 2015 18:00 Nevuk wrote:
Show nested quote +
On January 09 2015 17:31 Torte de Lini wrote:
On January 09 2015 16:19 Buckyman wrote:
Why is Shadow Blade core in Gyro(Mid) but situational in Gyro(Lane)? What's the major difference?


Skill order.

On January 09 2015 10:07 Logo wrote:
On January 09 2015 07:37 tehh4ck3r wrote:
I would also consider just removing the Bloodstone Core and have bloodstone just be an extension item.

Also, why have MKB as situational when sheepstick disables evasion?


MKB's description says it's there if you're against a team that's stacking BKBs heavily. Perhaps the thinking is it works well with the attack speed increase from orchid? I have no idea if that's actually a good idea or not, but that's the reasoning given. It seems like with bkb change you'd just build other items knowing that sooner or later the enemy team will have 5s bkbs you can work around.


It's akin to late-game Queen of Pain where you want to take advantage of his decent damage when your disables no longer work.

On January 09 2015 05:47 Sn0_Man wrote:
postpone the last point in vortex until 14 otherwise yes this seems to be the "preferred" build for experienced, mechanically sound storm players...


What's the upside?

3 points in vortex is enough to guarantee that you can hit them with dropped remnant, so a lot of players prefer to skip the last point until later to get better nuking or farming. It's a tradeoff though, because the last point IS a longer disable.

For this guide's audience you probably just want to keep it simple and have them max it. The arguments about storm spirit's skill build with regards to the last point of vortex are ridiculously complex.

edit - Also, mkb on storm is way different than on qop - QoP naturally transitions into right clicks for physical damage eventually due to high agi gain so mkb's high +dmg is good on her, storm spams spells to add overload, bursty magic damage to his attacks late game. MKB is an item he's only going to want if he's against like, tinker kotl pa troll. It's just not an item he's gonna normally need to get, especially if he has a bkb and sheep.


It sounds like MKB is in the right slot (Situational Items)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 09 2015 15:20 GMT
#2753
Keep in mind that the overload max build is based on players being mechanically sound to a pretty serious degree (I usually fuck up the combo) since you need to properly zip in - hit - pull - hit - remnant - hit in that order for it to be more efficient than other methods. It does make your laning better but that's only if you understand how to pull creep aggro and cs with spirit while harassing (or getting a 2nd cs) with overload charges. Etc.

So while yes, the reasoning behind skipping vortex 4 in favor of damage points is somewhat complex, your entire build is based on the player being mechanically sound and having the game knowledge to execute a fairly precise and expensive combo reliably.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-01-09 15:37:53
January 09 2015 15:31 GMT
#2754
On January 09 2015 17:31 Torte de Lini wrote:
It's akin to late-game Queen of Pain where you want to take advantage of his decent damage when your disables no longer work.

That's not really the right comparison.

For the most part, Storm kind of just wants mana-providing mixed offensive/defensive items to develop his overall usefulness. Skadi/Shiva/etc. are the typical kind of 5th/6th item you'd see on him.

MKB is specifically for the situation you need more DPS. Sheep disables Evasion, but if you can kill someone in short enough time for Sheep to be enough, that's not a situation where you need more damage, so "why get MKB when you already get Sheep?" is not really a valid question because the only time you'd consider MKB is if Sheep's disable isn't good enough for you to finish kills. From there, on a hero that didn't really buy DPS heroes for the rest of the game, MKB is the most straightforwardly effective DPS item to buy, especially when Evasion is involved.

On January 09 2015 17:31 Torte de Lini wrote:
What's the upside?

The upside of Remnant is farming speed. You'll usually finish your Orchid around level 11, and from there your game will be very farm/splitpush/solo-kill oriented until your 2nd major item. The 4th rank of Vortex doesn't really help you with this, because while it's a better disable, almost all your kills in that level range really want to be finished during the Orchid duration--which means you don't need the longer pull stun after it guaranteed pulls people into Remnant anyway. With that out of the way, Remnant is a big boost to your farming speed in both pushing out lanes and clearing jungle camps.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-01-09 15:35:24
January 09 2015 15:35 GMT
#2755
double post
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-01-09 15:37:08
January 09 2015 15:36 GMT
#2756
"the 4th rank of Remnant doesn't really help you with this"
you meant vortex
e:fukkity fuck
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
January 09 2015 15:38 GMT
#2757
Yeah, you're right. Thanks for the catch.
Moderator
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2015-01-09 18:27:26
January 09 2015 18:27 GMT
#2758
What's the synergy between Shadow Blade and extra ranks in Homing Missile? The guides mention Rocket Barrage as the synergy skill, but Shadow Blade is in the guide that maxes it later.
TheYango
Profile Joined September 2008
United States47024 Posts
January 09 2015 18:34 GMT
#2759
It's double nukes vs. 4-1-4. Double nukes sacrifices farming power for solo-killing ability, which is what Lothar's is for.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 09 2015 20:06 GMT
#2760
On January 10 2015 00:20 Sn0_Man wrote:
Keep in mind that the overload max build is based on players being mechanically sound to a pretty serious degree (I usually fuck up the combo) since you need to properly zip in - hit - pull - hit - remnant - hit in that order for it to be more efficient than other methods. It does make your laning better but that's only if you understand how to pull creep aggro and cs with spirit while harassing (or getting a 2nd cs) with overload charges. Etc.

So while yes, the reasoning behind skipping vortex 4 in favor of damage points is somewhat complex, your entire build is based on the player being mechanically sound and having the game knowledge to execute a fairly precise and expensive combo reliably.


I've played about 4 games as Storm Spirit and even I could see the value of maxing our Overload, especially as my foes fled. I'm going to keep trying to play him, but I think even without executing the combo perfectly, it's still preferable for most.

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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