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On January 05 2015 17:27 Torte de Lini wrote: How will this update if I create new guides?
You have to keep the IDs up-to-date. In your URL links to each guide there is an id=X query parameter. I don't know if those ever change but if they do then you need to update the 'ids' array in my Javascript. I just grabbed the HTML for your list of links and extracted the IDs from there.
Also, forgive me, but how do I use it exactly? I get asked a lot if there's any way to subscribe to them all and this would help a lot!
Sorry, it was pretty quick and dirty, I just wanted to dump my work-in-progress. I've made "proper" bookmarkets now. I don't think I can embed Javascript bookmarks in this post so I made a HTML page.
Bookmarklets to subscribe to guides
The source is on github if someone wants to clone it:
github repository
As Nevuk says in his guide, you need to be logged into steam inside your browser. Basically, get to the point where you would hit the green button to subscribe. The bookmarklets should work in either Chrome or Firefox, not sure about others. Drag the bookmark link into your bookmarks bar or folder. When you are on the right page, just hit the bookmark link.
Subscribing to all takes a long time and will make a lot of requests to Valve's servers. Don't repeatedly hammer on it. Use the Axe bookmarklet first if you want to see if things work.
For those who are interested, here is the core Javascript with comments (can't use comments in bookmarklets): + Show Spoiler + // array containing IDs of guides, these are the same as the id=X query parameter in URL var ids = [ 128726494, // guide for Axe ]; // check if we are on correct page by looking for the form by DOM ID if (document.getElementById('PublishedFileSubscribe') === null) { alert('You must be on a guide page.'); } else { // we are going to make a lot of requests, get confirmation if (!confirm('Really subscribe to the guides? This can take a while and make lots of HTTP requests.')) { return; } // loop through each ID in array jQuery.each(ids, function(k, v) { // set 'id' field of form to the ID of the guide document.forms['PublishedFileSubscribe']['id'].value = v; // submit the form and wait for the request to finish $('PublishedFileSubscribe').request({asynchronous: false}); }); // tell the user we are done alert('Done subscribing'); }
Thank you soooooooooooo much
Thanks for the guides!
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Yeah, if you repeatedly hammer the guides (try and subscribe too many times) Valve will probably think you're out to DDoS them. Only occurred to me after I woke up today, was tired yesterday. It shouldn't take too long though, it only seemed to take like 1-2 minutes to subscribe to every guide for me.
I also haven't written code in over a decade so yeah, that's why I didn't make a bookmarklet or app. Ty for the code nas.
Also there's something I stumbled across when a friend was using a guide for his all-hero challenge... why does silencer still go glaives level 1 in both lane and mid versions?
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United States47024 Posts
Glaives level 1 is fine. There are lanes that you want other stuff level 1, but given that the guide can't express that, it's acceptable as a "generic" start.
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On January 06 2015 01:54 nas wrote:Show nested quote +On January 05 2015 17:27 Torte de Lini wrote: How will this update if I create new guides?
You have to keep the IDs up-to-date. In your URL links to each guide there is an id=X query parameter. I don't know if those ever change but if they do then you need to update the 'ids' array in my Javascript. I just grabbed the HTML for your list of links and extracted the IDs from there. Show nested quote + Also, forgive me, but how do I use it exactly? I get asked a lot if there's any way to subscribe to them all and this would help a lot!
Sorry, it was pretty quick and dirty, I just wanted to dump my work-in-progress. I've made "proper" bookmarkets now. I don't think I can embed Javascript bookmarks in this post so I made a HTML page. Bookmarklets to subscribe to guidesThe source is on github if someone wants to clone it: github repositoryAs Nevuk says in his guide, you need to be logged into steam inside your browser. Basically, get to the point where you would hit the green button to subscribe. The bookmarklets should work in either Chrome or Firefox, not sure about others. Drag the bookmark link into your bookmarks bar or folder. When you are on the right page, just hit the bookmark link. Subscribing to all takes a long time and will make a lot of requests to Valve's servers. Don't repeatedly hammer on it. Use the Axe bookmarklet first if you want to see if things work. For those who are interested, here is the core Javascript with comments (can't use comments in bookmarklets): + Show Spoiler + // array containing IDs of guides, these are the same as the id=X query parameter in URL var ids = [ 128726494, // guide for Axe ]; // check if we are on correct page by looking for the form by DOM ID if (document.getElementById('PublishedFileSubscribe') === null) { alert('You must be on a guide page.'); } else { // we are going to make a lot of requests, get confirmation if (!confirm('Really subscribe to the guides? This can take a while and make lots of HTTP requests.')) { return; } // loop through each ID in array jQuery.each(ids, function(k, v) { // set 'id' field of form to the ID of the guide document.forms['PublishedFileSubscribe']['id'].value = v; // submit the form and wait for the request to finish $('PublishedFileSubscribe').request({asynchronous: false}); }); // tell the user we are done alert('Done subscribing'); }
Thanks for the guides!
Perfect! Thanks a lot, I need to figure out how to deliver this properly to those who ask how they can subscribe to all heroes because the first post is starting to get really, really long ):
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postpone the last point in vortex until 14 otherwise yes this seems to be the "preferred" build for experienced, mechanically sound storm players...
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I would also consider just removing the Bloodstone Core and have bloodstone just be an extension item.
Also, why have MKB as situational when sheepstick disables evasion?
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On January 09 2015 07:37 tehh4ck3r wrote: I would also consider just removing the Bloodstone Core and have bloodstone just be an extension item.
Also, why have MKB as situational when sheepstick disables evasion?
MKB's description says it's there if you're against a team that's stacking BKBs heavily. Perhaps the thinking is it works well with the attack speed increase from orchid? I have no idea if that's actually a good idea or not, but that's the reasoning given. It seems like with bkb change you'd just build other items knowing that sooner or later the enemy team will have 5s bkbs you can work around.
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Why is Shadow Blade core in Gyro(Mid) but situational in Gyro(Lane)? What's the major difference?
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On January 09 2015 16:19 Buckyman wrote: Why is Shadow Blade core in Gyro(Mid) but situational in Gyro(Lane)? What's the major difference?
Skill order.
On January 09 2015 10:07 Logo wrote:Show nested quote +On January 09 2015 07:37 tehh4ck3r wrote: I would also consider just removing the Bloodstone Core and have bloodstone just be an extension item.
Also, why have MKB as situational when sheepstick disables evasion? MKB's description says it's there if you're against a team that's stacking BKBs heavily. Perhaps the thinking is it works well with the attack speed increase from orchid? I have no idea if that's actually a good idea or not, but that's the reasoning given. It seems like with bkb change you'd just build other items knowing that sooner or later the enemy team will have 5s bkbs you can work around.
It's akin to late-game Queen of Pain where you want to take advantage of his decent damage when your disables no longer work.
On January 09 2015 05:47 Sn0_Man wrote: postpone the last point in vortex until 14 otherwise yes this seems to be the "preferred" build for experienced, mechanically sound storm players...
What's the upside?
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On January 09 2015 17:31 Torte de Lini wrote:Show nested quote +On January 09 2015 16:19 Buckyman wrote: Why is Shadow Blade core in Gyro(Mid) but situational in Gyro(Lane)? What's the major difference? Skill order. Show nested quote +On January 09 2015 10:07 Logo wrote:On January 09 2015 07:37 tehh4ck3r wrote: I would also consider just removing the Bloodstone Core and have bloodstone just be an extension item.
Also, why have MKB as situational when sheepstick disables evasion? MKB's description says it's there if you're against a team that's stacking BKBs heavily. Perhaps the thinking is it works well with the attack speed increase from orchid? I have no idea if that's actually a good idea or not, but that's the reasoning given. It seems like with bkb change you'd just build other items knowing that sooner or later the enemy team will have 5s bkbs you can work around. It's akin to late-game Queen of Pain where you want to take advantage of his decent damage when your disables no longer work. Show nested quote +On January 09 2015 05:47 Sn0_Man wrote: postpone the last point in vortex until 14 otherwise yes this seems to be the "preferred" build for experienced, mechanically sound storm players... What's the upside? 3 points in vortex is enough to guarantee that you can hit them with dropped remnant, so a lot of players prefer to skip the last point until later to get better nuking or farming. It's a tradeoff though, because the last point IS a longer disable.
For this guide's audience you probably just want to keep it simple and have them max it. The arguments about storm spirit's skill build with regards to the last point of vortex are ridiculously complex.
edit - Also, mkb on storm is way different than on qop - QoP naturally transitions into right clicks for physical damage eventually due to high agi gain so mkb's high +dmg is good on her, storm spams spells to add overload, bursty magic damage to his attacks late game. MKB is an item he's only going to want if he's against like, tinker kotl pa troll. It's just not an item he's gonna normally need to get, especially if he has a bkb and sheep.
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On January 09 2015 18:00 Nevuk wrote:Show nested quote +On January 09 2015 17:31 Torte de Lini wrote:On January 09 2015 16:19 Buckyman wrote: Why is Shadow Blade core in Gyro(Mid) but situational in Gyro(Lane)? What's the major difference? Skill order. On January 09 2015 10:07 Logo wrote:On January 09 2015 07:37 tehh4ck3r wrote: I would also consider just removing the Bloodstone Core and have bloodstone just be an extension item.
Also, why have MKB as situational when sheepstick disables evasion? MKB's description says it's there if you're against a team that's stacking BKBs heavily. Perhaps the thinking is it works well with the attack speed increase from orchid? I have no idea if that's actually a good idea or not, but that's the reasoning given. It seems like with bkb change you'd just build other items knowing that sooner or later the enemy team will have 5s bkbs you can work around. It's akin to late-game Queen of Pain where you want to take advantage of his decent damage when your disables no longer work. On January 09 2015 05:47 Sn0_Man wrote: postpone the last point in vortex until 14 otherwise yes this seems to be the "preferred" build for experienced, mechanically sound storm players... What's the upside? 3 points in vortex is enough to guarantee that you can hit them with dropped remnant, so a lot of players prefer to skip the last point until later to get better nuking or farming. It's a tradeoff though, because the last point IS a longer disable. For this guide's audience you probably just want to keep it simple and have them max it. The arguments about storm spirit's skill build with regards to the last point of vortex are ridiculously complex. edit - Also, mkb on storm is way different than on qop - QoP naturally transitions into right clicks for physical damage eventually due to high agi gain so mkb's high +dmg is good on her, storm spams spells to add overload, bursty magic damage to his attacks late game. MKB is an item he's only going to want if he's against like, tinker kotl pa troll. It's just not an item he's gonna normally need to get, especially if he has a bkb and sheep.
It sounds like MKB is in the right slot (Situational Items)
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Keep in mind that the overload max build is based on players being mechanically sound to a pretty serious degree (I usually fuck up the combo) since you need to properly zip in - hit - pull - hit - remnant - hit in that order for it to be more efficient than other methods. It does make your laning better but that's only if you understand how to pull creep aggro and cs with spirit while harassing (or getting a 2nd cs) with overload charges. Etc.
So while yes, the reasoning behind skipping vortex 4 in favor of damage points is somewhat complex, your entire build is based on the player being mechanically sound and having the game knowledge to execute a fairly precise and expensive combo reliably.
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United States47024 Posts
On January 09 2015 17:31 Torte de Lini wrote: It's akin to late-game Queen of Pain where you want to take advantage of his decent damage when your disables no longer work. That's not really the right comparison.
For the most part, Storm kind of just wants mana-providing mixed offensive/defensive items to develop his overall usefulness. Skadi/Shiva/etc. are the typical kind of 5th/6th item you'd see on him.
MKB is specifically for the situation you need more DPS. Sheep disables Evasion, but if you can kill someone in short enough time for Sheep to be enough, that's not a situation where you need more damage, so "why get MKB when you already get Sheep?" is not really a valid question because the only time you'd consider MKB is if Sheep's disable isn't good enough for you to finish kills. From there, on a hero that didn't really buy DPS heroes for the rest of the game, MKB is the most straightforwardly effective DPS item to buy, especially when Evasion is involved.
On January 09 2015 17:31 Torte de Lini wrote: What's the upside? The upside of Remnant is farming speed. You'll usually finish your Orchid around level 11, and from there your game will be very farm/splitpush/solo-kill oriented until your 2nd major item. The 4th rank of Vortex doesn't really help you with this, because while it's a better disable, almost all your kills in that level range really want to be finished during the Orchid duration--which means you don't need the longer pull stun after it guaranteed pulls people into Remnant anyway. With that out of the way, Remnant is a big boost to your farming speed in both pushing out lanes and clearing jungle camps.
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United States47024 Posts
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"the 4th rank of Remnant doesn't really help you with this" you meant vortex e:fukkity fuck
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United States47024 Posts
Yeah, you're right. Thanks for the catch.
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What's the synergy between Shadow Blade and extra ranks in Homing Missile? The guides mention Rocket Barrage as the synergy skill, but Shadow Blade is in the guide that maxes it later.
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United States47024 Posts
It's double nukes vs. 4-1-4. Double nukes sacrifices farming power for solo-killing ability, which is what Lothar's is for.
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On January 10 2015 00:20 Sn0_Man wrote: Keep in mind that the overload max build is based on players being mechanically sound to a pretty serious degree (I usually fuck up the combo) since you need to properly zip in - hit - pull - hit - remnant - hit in that order for it to be more efficient than other methods. It does make your laning better but that's only if you understand how to pull creep aggro and cs with spirit while harassing (or getting a 2nd cs) with overload charges. Etc.
So while yes, the reasoning behind skipping vortex 4 in favor of damage points is somewhat complex, your entire build is based on the player being mechanically sound and having the game knowledge to execute a fairly precise and expensive combo reliably.
I've played about 4 games as Storm Spirit and even I could see the value of maxing our Overload, especially as my foes fled. I'm going to keep trying to play him, but I think even without executing the combo perfectly, it's still preferable for most.
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