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In-Game Standard Hero Builds Project - Page 136

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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 28 2014 11:48 GMT
#2701
On December 26 2014 10:06 Belisarius wrote:
Yeah, look, honestly, both wards and courier are essential at the start of the game. I get really annoyed at pub supports who buy courier and then decide their team can play blind because they need their gauntlet of strength.

If you find yourself playing a1p4 pub support, too bad, in 90% of cases you should suck it up and buy both. Even if there are two supports, you're sometimes going to do better if one buys obs+cour and the other gets either sents/smoke or a boots start.

About the only case where a solo support really can't afford both is when they need a ton of consumables to outtrade specific offlaners.


I don't really want to force that on supports to be honest. I get that it can be annoying, but at the same time, completely closing out someone's starting items to just utility items is typically unrealistic to expect in public players.

It also doesn't force teamplay and cooperation in addition to buying both cour and wards does not necessarily mean buying sents and smoke (which I have never seen done in any games at my level for instance)

On December 26 2014 10:51 Belisarius wrote:
I feel a lot of your lane carries (eg. PL, weaver, naga, antimage) don't start with enough regen. I really don't think you can plan for trilanes at the level these guides are directed at, and 1-regen starts are really greedy in 2v2s. If you have less than tango+salve, even relatively strong laners can be pushed out by way too many offensive duals, and then you're screwed.

For PL, you seem to drop a salve for 2x clarity. I don't really like that. Clarities are problematic on carries because unless the enemies are completely unable to approach the creepwave, you have to give up a ton of cs to keep them from being cancelled. You really only want them if you have a very strong kill lane and can feed off someone and clarity while they're dead/backing.

Even very strong laners like weaver can use extra regen to trade aggressively if they don't need it to stay alive. Weaver has a ton of basedamage so really doesn't need the slipper, especially when he can get that from sideshop.

Naga and antimage are currently going for stout+qb+tango starts, which I consider greedy. Especially for AM, the salve often makes the difference between making it to RoH and having to back.

imo, about the only heroes who really don't need 2x regen in pubs are those who can't use it to trade but do have some kind of built-in sustain, like DK or lifestealer.

Items for your mids are a lot harder to cookie-cutter because it depends so much on matchups. In general, since your subscribers are going to be bad at lasthitting I think it's dangerous to do 1-regen starts unless those heroes are bottle-rushing (tango+3gg).

Kka and ember, for example, get tango+stout+3gg, which I really think leaves them at risk of being harassed down before they get enough cs for bottle. I would suggest either tango+3gg or tango+salve+stout+2gg on most melees, depending on how urgently they want mana sustain.

Your ranged mids seem to be generally getting salve+tango+3-4ggs, which I think is great. I'm not sure I'd call it standard but it's definitely pub-safe, and that's exactly what I'd aim for here. Although puck gets tango+salve and no ggs, and I've never seen that in my life.

idk maybe there was a discussion about all this that I missed.


As you can see, the starting items for many heroes is so variably changing and dependent on your match-up that it makes it a bit difficult to vary them accordingly.

I think most Mid heroes in these builds are bottle rushing.

I can fix up the starting items, but to be honest, it's a little too particular to overhaul them all. I don't find some of them to be too greedy, but for offlaners I think I will add more regen as it often ends up being solo. So you are right in many ways.

It's something I will have to continually check as I update the guides, similar to the descriptions now.

On December 26 2014 10:51 Belisarius wrote:

Some other things:

Personally, I think BoTs should be extension on almost every carry.

PLs items are weird. Manta is situational at best on new PL, and BKB and basher should be at least situational, possibly core. Satanic should be in extension; it's better than heart now that it stacks with diffu.

I don't like dusa much at all. I can see what you're trying to do with the core ulti-orb, but way too many people are going to see yasha+orb and finish manta rather than go yasha+skadi, and manta-first dusa is terrible.

I also think you should consider "defensive" and "offensive" tabs instead of "both" (what does that even mean?) and "extension". Dusa makes most of her post-core item choices based on whether she needs damage or tank, and she can get away with almost any specific items so long as she's making that choice right.

I would do something like:
defensive: skadi, linkens, satanic, sheep
offensive: bfly, mjoll, divine, manta, daedalus
and put drums, bkb, mkb and maybe a farming mael in situational.


1. Boots of Travel eventually becomes worthwhile for all heroes. I think I have Boots of Travel on a few heroes, but I don't want to make it universally on all heroes. It's similar to ghost scepter in the sense that a lot of supports can take advantage of it. I will add Boots of Travel to Heroes that can split-push/solo-push because they can take advantage of it (i.e Spectre, Terrorblade, etc.) Where Boots of Travel works with their abilities/ultimate.

2. I removed Basher/Abyssal. Are we sure we want to put it back on? Manta Style is still heavily used and so is Heart overall

3. Medusa: I will have to rename that ulti-orb thing. But I can't force people to change buy Manta Style and skip the order in the guide. Your suggestion is overwhelming with items that would be difficult for newcomers to distinguish. When should they buy Linken's, when should they buy Satanic, Sheepstick, etc. You very clearly needed Skadi/Linken's before Sheep or Satanic in the majority of cases.

On December 26 2014 14:13 tehh4ck3r wrote:
Your lane Eearth Spirit guide doesn't have him getting his roll until level 8, which is a big mistake IMO. you need roll to initiate properly, and it gives him an escape mechanism in case of emergencies. you're sacrificing his only way of initiating at early levels for .5 seconds of stun which is not worth it IMO


EDIT: Also I'm not sure how core aghs is on him. aghs gives him a solid disable but the cast range is pretty shitty and veil amps his damage by *so* much (and helps his team out a lot as well)


I believe I took the build from the ES TL Strat topic. I will fix that.

Yes, I agree with Aghs not necessarily core, so I will move that too. Veil as well, you are right

On December 26 2014 11:47 TheYango wrote:
Show nested quote +
On December 26 2014 10:51 Belisarius wrote:
I don't like dusa much at all. I can see what you're trying to do with the core ulti-orb, but way too many people are going to see yasha+orb and finish manta rather than go yasha+skadi, and manta-first dusa is terrible.

I also think you should consider "defensive" and "offensive" tabs instead of "both" (what does that even mean?) and "extension". Dusa makes most of her post-core item choices based on whether she needs damage or tank, and she can get away with almost any specific items so long as she's making that choice right.

I would do something like:
defensive: skadi, linkens, satanic, sheep
offensive: bfly, mjoll, divine, manta, daedalus
and put drums, bkb, mkb and maybe a farming mael in situational.

Agree somewhat, though I think Satanic/Bfly should be in their own category since they both just fundamentally scale off having high damage/EHP already and should be considered later rather than earlier.


We'll make a "luxury" tab for them. A rarity to return to that old tab. We'll rearrange Medusa, but I still want to make Linken's/Skadi a priority before other items.




I think you guys assume how aggressive lanes can be. If there's a trilane that can secure kills, that will happen a lot. But for typical 2v2 in the safe lane (not offlane), the aggression is relatively small and unhappening. It's why there isn't an uproar for more regen because most teams don't do anything until someone starts ganking/can secure a kill or their hero is specifically made to harass during the laning phase (e.g Lich)



https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 28 2014 11:50 GMT
#2702
It sucks I had to disagree with Belisarius because he makes strong points. I wish the guides implemented some key features to make them more specific and accomodating.

Tomorrow I will apply the changes and examine the heroes mentioned here.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-12-28 22:16:45
December 28 2014 22:13 GMT
#2703
On December 28 2014 20:48 Torte de Lini wrote:
I think you guys assume how aggressive lanes can be. If there's a trilane that can secure kills, that will happen a lot. But for typical 2v2 in the safe lane (not offlane), the aggression is relatively small and unhappening. It's why there isn't an uproar for more regen because most teams don't do anything until someone starts ganking/can secure a kill or their hero is specifically made to harass during the laning phase (e.g Lich)

Honestly, that's backwards. A 2v2 should be far more active than a 2v1 or 3v1.

If your games really do have four players standing in a lane doing nothing to each other for 10 minutes, I guess skipping regen is okay. All I know is if I went stout+tango+quelling on AM/naga etc, I would have to back at 3:00 in like half my games.

As Yango said, extra regen also allows you to be more aggressive. If the other guys are standing in lane doing nothing with shit-all regen, you can trade with them and push them out when you have more.


On December 28 2014 20:48 Torte de Lini wrote:
2. I removed Basher/Abyssal. Are we sure we want to put it back on? Manta Style is still heavily used and so is Heart overall

Manta being used often doesn't make it good as a first item. It offers very little that PL needs until later in the game, unless he's being screwed by silence. It also doesn't actually synergise with his ult, because new PL is able to max out on illusions very quickly on his own.

I certainly don't want heart removed, but I think satanic is a very strong alternative that shouldn't be ignored.

Basher/abyssal should definitely be on his list.

If you need extra evidence, here are the two top-rated new PL players on dotabuff: (most of the other PL players actually played 99% of their matches pre-remake)
http://www.dotabuff.com/players/55691888/matches?date=&faction=&hero=phantom-lancer&lobby_type=&game_mode=&region=&duration=
http://www.dotabuff.com/players/51823648/matches?date=&faction=&hero=phantom-lancer&lobby_type=&game_mode=&region=&duration=

Both build basher often. One builds basically old PL but with basher, the other does a much more flexible build with occasional manta.


On December 28 2014 20:48 Torte de Lini wrote:
3. Medusa: I will have to rename that ulti-orb thing. But I can't force people to change buy Manta Style and skip the order in the guide. Your suggestion is overwhelming with items that would be difficult for newcomers to distinguish. When should they buy Linken's, when should they buy Satanic, Sheepstick, etc. You very clearly needed Skadi/Linken's before Sheep or Satanic in the majority of cases.

Just remove the core ulti-orb. It's just begging people to skip the guide order and build manta, because for some reason pubs love manta.

Putting skadi/Linkens earlier is fine, Dusa usually does want one of them. You should probably rename the tab, though.
Buckyman
Profile Joined May 2014
1364 Posts
December 29 2014 03:11 GMT
#2704
If you bring an extra salve to a lane, it's easy to make it more active. If your opponent brings an extra salve, it's hard to make the lane more passive.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-29 03:35:54
December 29 2014 03:29 GMT
#2705
Ultimately the thing is that having the salve when you don't need it and being 100 gold short hurts you WAY less than not having it when you do need it.

For a guide geared at players that can't make their own judgment about it, it's just way better to err on the side of safety. With the way low level games are, even if you only ever use the salve in 1/5 games, chances are the 4/5 times you didn't use it, it didn't really affect your item progression (because nobody at that level really pushes item timings so tightly that the difference matters), and the one time you did, it made a real difference.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-12-29 08:53:03
December 29 2014 08:49 GMT
#2706
Sorry, I think my words are misunderstood.

For the extra regen: I'm saying that even with the extra regen there is no guarantee that guide-users will take advantage of it by being more aggressive, making the extra regen negligible. Since I am also nearly including Magic Wand in all my builds, the extra delay by the regen is an even heavier toll. Ancedotally speaking, even at my level, I almost never end up using the Healing Salve and I like to think I play a lot more aggressive/risky with roaming and harassment/ganks.

So I see the advantages to having more regen, I just don't think it'll be take advantage of by those who do buy it nor do I think the extra delay in the more core items makes it all the more worthwhile.

On December 29 2014 12:29 TheYango wrote:
Ultimately the thing is that having the salve when you don't need it and being 100 gold short hurts you WAY less than not having it when you do need it.

For a guide geared at players that can't make their own judgment about it, it's just way better to err on the side of safety. With the way low level games are, even if you only ever use the salve in 1/5 games, chances are the 4/5 times you didn't use it, it didn't really affect your item progression (because nobody at that level really pushes item timings so tightly that the difference matters), and the one time you did, it made a real difference.


Yes, I understand. I just don't think the extra regen is applicable to all heroes. Maybe for carries or heroes who are unable to trade harassment, but I firmly believe how passive the lower-level games are, you can cut corners in regen to ultimately to catch up with how bad your timings are in buying items (especially when we make Magic Wand purchases a near universal must)

-----------------

For Manta Style: I'm not advocating buying Manta Style first, I am, however, stating that buying Manta Style is still commonly done (typically after Heart)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 29 2014 08:56 GMT
#2707
On December 29 2014 07:13 Belisarius wrote:
Honestly, that's backwards. A 2v2 should be far more active than a 2v1 or 3v1.

If your games really do have four players standing in a lane doing nothing to each other for 10 minutes, I guess skipping regen is okay. All I know is if I went stout+tango+quelling on AM/naga etc, I would have to back at 3:00 in like half my games.

As Yango said, extra regen also allows you to be more aggressive. If the other guys are standing in lane doing nothing with shit-all regen, you can trade with them and push them out when you have more.


I think for heroes that can't harass, we can't add the extra regen. But I don't think it is as pertinent for heroes that can harass.

On December 29 2014 07:13 Belisarius wrote:
Manta being used often doesn't make it good as a first item. It offers very little that PL needs until later in the game, unless he's being screwed by silence. It also doesn't actually synergise with his ult, because new PL is able to max out on illusions very quickly on his own.

I certainly don't want heart removed, but I think satanic is a very strong alternative that shouldn't be ignored.

Basher/abyssal should definitely be on his list.

If you need extra evidence, here are the two top-rated new PL players on dotabuff: (most of the other PL players actually played 99% of their matches pre-remake)
http://www.dotabuff.com/players/55691888/matches?date=&faction=&hero=phantom-lancer&lobby_type=&game_mode=&region=&duration=
http://www.dotabuff.com/players/51823648/matches?date=&faction=&hero=phantom-lancer&lobby_type=&game_mode=&region=&duration=

Both build basher often. One builds basically old PL but with basher, the other does a much more flexible build with occasional manta.


I think Manta Style after Heart is still good. I will add Abyssal/Basher.

On December 29 2014 07:13 Belisarius wrote:
Just remove the core ulti-orb. It's just begging people to skip the guide order and build manta, because for some reason pubs love manta.

Putting skadi/Linkens earlier is fine, Dusa usually does want one of them. You should probably rename the tab, though.


I will change the tab
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-12-29 10:43:19
December 29 2014 09:06 GMT
#2708
Remade Guide
Legion Commander (Lane) (previously Jungle)
Skill Build: W Q Q E Q R Q W W W R E E E R (1. Overwhelming Odds 2. Press The Attack 3. Moment of Courage)
Starting Items: Stout Shield, Tango, 3x Iron Branches
Early Game: Boots of Speed, Magic Wand
Initiation Items: Blink Dagger, Shadow Blade
Core Items: Power Treads, Black King Bar
Situational Items: Armlet of Mordiggan, Maelstrom, Blade Mail
Extension Items: Mjollnir, Assault Cuirass, Abyssal Blade, Heaven's Halberd
Damage-Dealers (Duel): Desolator, Daedalus

Lifestealer (Lane)
Added Drums of Endurance to Situational Items
Added Daedalus to Extension Items

Lifestealer (Middle)
Added Drums of Endurance to Situational Items
Added Daedalus to Extension Items

Centaur Warrunner
Moved Pipe of Insight to Core Items
Removed Hood of Defiance

Crystal Maiden
Moved Force Staff to Core Items
Added Eul's Scepter of Divinity to Situational Items
Added Ethreal Blade to Extension Items

Razor
Added Magic Wand to Core Items

Legion Commander (Middle)
Added Assault Cuirass to Extension Items

Spirit Breaker
New Skill Build: Q E Q E W R Q Q E E R W W W (1. Charge of Darkness 2. Greater Bash 3. Empowering Haste)
Moved Urn of Shadows to Core Items
Removed Mask of Madness
Added Blade Mail to Core Items
Added Drums of Endurance to Situational Items
Added Vladmir's Offering to Extension Items
Moved Sange & Yasha to Extension Items
Removed Butterfly
Removed Daedalus

Medusa
Added Ultimate Orb to Core Items
Created New Tab: "Luxury Tab|
Renamed Tab: "Extension Items (both)"
Added Boots of Travel to Luxury Items

Tidehunter
New Skill Build: E Q E W W R W E E W R Q Q Q (1. Anchor Smash 2. Kraken Shell 3. Gush)

Treant Protector
Added Orb of Venome to Situational Items
Moved Urn of Shadows to Core Items
Moved Necromonicon to Extension Items
Moved Aghanim's Scepter to Extension Items

Rubick
Removed Iron Branch

Earth Spirit (Middle)
Moved Blink Dagger to Core Items
Moved Force Staff to Situational Items
Added Power Treads to Core Items

Earth Spirit (Lane)
New Skill Build: E Q E W E R E Q Q Q R W W W R (1. Geomagnetic Grip 2. Boulder Smash 3. Rolling Boulder)
Moved Veil of Discord to Core Items
Added Power Treads to Core Items
Moved Aghanim's Scepter to Extension Items

Phantom Lancer (Lane)
Phantom Lancer (Middle)
Moved Manta Style to Extension Items
Added Abyssal Blade to Extension Items
Added Boots of Travel to Extension Items

Lone Druid (Jungle)
Added Orb of Venom to Situational Items
Removed Mask of Madness
Added Pipe of Insight to Extension Druid Items
Moved Malestrom to Core - Bear
Added Assault Cuirass to Extension Bear Items

Lone Druid (Lane)
Removed Mask of Madness
Added Pipe of Insight to Extension Druid Items
Moved Malestrom to Core - Bear
Added Assault Cuirass to Extension Bear Items
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-12-29 15:59:42
December 29 2014 09:09 GMT
#2709
Oh hm, Phantom Lancer has Core Items Manta Style as first item, that's definitely wrong

I'm very sorry, how strange of me to do that

edit:

Medusa is updated
Both Earth Spirit is updated
Phantom Lancer is updated (see patch notes above)
Lone Druid finally fixed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 29 2014 21:21 GMT
#2710
Just tested the Spirit Breaker build, it was pretty insanely good.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 29 2014 21:33 GMT
#2711
Ok, Torte, I have to ask, why does PA have both Helm of the Dominator and BF in her "standard" build? When did BF move from situational? I get it, but it seems super greedy for "standard" play with that hero.

Really, I just want my PAs that I support to not have their BKB so delayed.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
December 29 2014 23:43 GMT
#2712
Delaying BKB anymore isn't a particularly bad strategy just because you end up going through the charges insanely fast. If you can live without it then waiting until you really need it is good.

Also the BF>HotD is EE approved. No arguing with him there.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-12-29 23:56:45
December 29 2014 23:54 GMT
#2713
I don't think there is a single hero that wants to rush a BKB if they can avoid it. Sometimes you may need to but it isn't really what should be standard.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2014-12-30 01:18:52
December 30 2014 01:17 GMT
#2714
On December 30 2014 08:43 Jinxed wrote:
Delaying BKB anymore isn't a particularly bad strategy just because you end up going through the charges insanely fast. If you can live without it then waiting until you really need it is good.

Also the BF>HotD is EE approved. No arguing with him there.

EE is allergic to bkbs. And I really don't want pub players imitating him anymore than they already do.

Most melee carries want a bkb soonish, especially if they don't have a good gap closer (which PA does, but still). Sven is the best example I can think of.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-12-30 02:45:12
December 30 2014 02:38 GMT
#2715
On December 29 2014 07:13 Belisarius wrote:

Show nested quote +
On December 28 2014 20:48 Torte de Lini wrote:
3. Medusa: I will have to rename that ulti-orb thing. But I can't force people to change buy Manta Style and skip the order in the guide. Your suggestion is overwhelming with items that would be difficult for newcomers to distinguish. When should they buy Linken's, when should they buy Satanic, Sheepstick, etc. You very clearly needed Skadi/Linken's before Sheep or Satanic in the majority of cases.

Just remove the core ulti-orb. It's just begging people to skip the guide order and build manta, because for some reason pubs love manta.

Putting skadi/Linkens earlier is fine, Dusa usually does want one of them. You should probably rename the tab, though.


Without the core ultimate orb a lot of newbies are going to buy pers first on dusa which is way way worse than buying ultimate orb first on her. It's going to cause what you see in a ton of pub dusas where they end up with a pers and get hammered in the midgame.

If someone doesn't realize the ultimate orb is for the very next items in the guide then so what? Like if people are just going to ignore the guide none of it matters anyways. Honestly I think I'd rather play with a medusa that goes manta first than pers -> linken's. At least that way the medusa isn't delaying useful item progression by the 1.75k gold perseverance and with Yasha + ultimate orb (even if it goes to manta) a dusa can farm & fight reasonably while one with pers is just going to flail around slowly.

The ultimate orb there is also a good way to show players that they can delay their choice of linken's vs skadi to a further point in the game (yes there's other choices besides those two for dusa, but one of the two will be good for her in most cases making it a best core choice for the guide).
Logo
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-12-30 10:41:09
December 30 2014 10:40 GMT
#2716
Phantom Assassin has BKB after Bfury, so I dont see a problem with this (then HOTD)

for Medusa, I have extension items set to "both" and I put Skadi before Linken's, they should be buying Ultimate Orb first implicitly.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 30 2014 21:55 GMT
#2717
stats tomorrow
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Buckyman
Profile Joined May 2014
1364 Posts
December 30 2014 23:17 GMT
#2718
Tried Lifestealer(Lane). The main issue I ran into was being perpetually short on mana in the midgame with only Wand for mana regen, but Feast for HP sustain.
TheYango
Profile Joined September 2008
United States47024 Posts
December 31 2014 00:22 GMT
#2719
Balance out your Armlet usage a bit, then. Completed Armlet gives 7 HP regen, which is more regen than typical regen items (RoH, BF, Vanguard, etc.), and should therefore be enough to work with in midgame if you don't overuse the active.
Moderator
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-12-31 01:34:37
December 31 2014 01:31 GMT
#2720
On December 31 2014 08:17 Buckyman wrote:
Tried Lifestealer(Lane). The main issue I ran into was being perpetually short on mana in the midgame with only Wand for mana regen, but Feast for HP sustain.

On December 31 2014 09:22 TheYango wrote:
Balance out your Armlet usage a bit, then. Completed Armlet gives 7 HP regen, which is more regen than typical regen items (RoH, BF, Vanguard, etc.), and should therefore be enough to work with in midgame if you don't overuse the active.


He's running out of mana, not HP.

I feel if you're seriously mana-starved on LS, chances are you're using your abilities unnecessarily on jungle creeps etc.

Realistically LS shouldn't need to use any of his spells outside engagements after the laning stage, and during/after fights he can usually get what he needs from random arcanes carriers or whatever. Ferry a clarity if you have to, just like any other carry. He shouldn't need any mana sustain.
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