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In-Game Standard Hero Builds Project - Page 135

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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-12-24 12:07:01
December 23 2014 12:53 GMT
#2681
12
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
December 23 2014 14:32 GMT
#2682
You have 7 levels of press the attack on LC there
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-12-23 14:47:01
December 23 2014 14:45 GMT
#2683
On December 23 2014 23:32 Nevuk wrote:
You have 7 levels of press the attack on LC there

It's a typo

I fixed it
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Pooshlmer
Profile Joined August 2008
United States1001 Posts
December 24 2014 04:47 GMT
#2684
Your rubick starting items are a bit messed up.
tehh4ck3r
Profile Joined August 2013
Magrathea7084 Posts
December 24 2014 08:31 GMT
#2685
Rubick's starting items have 4x gg branch along with tangos & 2 clarities which is 7 slots taken up, just remove one of the branches
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Pooshlmer
Profile Joined August 2008
United States1001 Posts
December 24 2014 08:42 GMT
#2686
That's still 645.
tehh4ck3r
Profile Joined August 2013
Magrathea7084 Posts
December 24 2014 09:04 GMT
#2687
?

Donkey + Tangoes + 3x Branch + 2x Clarity = 120 + 125 + 150 + 100 = 495

(If you're talking about having both donkey and obs on the starting items, it's an either/or thing, not both. every support guide has it like that)
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-12-27 22:56:28
December 24 2014 10:32 GMT
#2688
Remade Guide
Legion Commander (Lane) (previously Jungle)
Skill Build: W Q Q E Q R Q W W W R E E E R (1. Overwhelming Odds 2. Press The Attack 3. Moment of Courage)
Starting Items: Stout Shield, Tango, 3x Iron Branches
Early Game: Boots of Speed, Magic Wand
Initiation Items: Blink Dagger, Shadow Blade
Core Items: Power Treads, Black King Bar
Situational Items: Armlet of Mordiggan, Maelstrom, Blade Mail
Extension Items: Mjollnir, Assault Cuirass, Abyssal Blade, Heaven's Halberd
Damage-Dealers (Duel): Desolator, Daedalus

Lifestealer (Lane)
Added Drums of Endurance to Situational Items
Added Daedalus to Extension Items

Lifestealer (Middle)
Added Drums of Endurance to Situational Items
Added Daedalus to Extension Items

Centaur Warrunner
Moved Pipe of Insight to Core Items
Removed Hood of Defiance

Crystal Maiden
Moved Force Staff to Core Items
Added Eul's Scepter of Divinity to Situational Items
Added Ethreal Blade to Extension Items

Razor
Added Magic Wand to Core Items

Legion Commander (Middle)
Added Assault Cuirass to Extension Items

Spirit Breaker
New Skill Build: Q E Q E W R Q Q E E R W W W (1. Charge of Darkness 2. Greater Bash 3. Empowering Haste)
Moved Urn of Shadows to Core Items
Removed Mask of Madness
Added Blade Mail to Core Items
Added Drums of Endurance to Situational Items
Added Vladmir's Offering to Extension Items
Moved Sange & Yasha to Extension Items
Removed Butterfly
Removed Daedalus

Medusa
Added Ultimate Orb to Core Items
Created New Tab: "Defense/Offense (both)"
Moved Eye of Skadi to Defense/Offense
Moved Linken's Sphere to Defense/Offense

Tidehunter
New Skill Build: E Q E W W R W E E W R Q Q Q (1. Anchor Smash 2. Kraken Shell 3. Gush)

Treant Protector
Added Orb of Venome to Situational Items
Moved Urn of Shadows to Core Items
Moved Necromonicon to Extension Items
Moved Aghanim's Scepter to Extension Items

Rubick
Removed Iron Branch
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Pooshlmer
Profile Joined August 2008
United States1001 Posts
December 24 2014 20:11 GMT
#2689
Ah, I see. I got confused because I usually buy both in my games .
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 25 2014 11:28 GMT
#2690
On December 25 2014 05:11 Pooshlmer wrote:
Ah, I see. I got confused because I usually buy both in my games .


You a do-gooder
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-12-26 01:06:43
December 26 2014 01:06 GMT
#2691
Yeah, look, honestly, both wards and courier are essential at the start of the game. I get really annoyed at pub supports who buy courier and then decide their team can play blind because they need their gauntlet of strength.

If you find yourself playing a1p4 pub support, too bad, in 90% of cases you should suck it up and buy both. Even if there are two supports, you're sometimes going to do better if one buys obs+cour and the other gets either sents/smoke or a boots start.

About the only case where a solo support really can't afford both is when they need a ton of consumables to outtrade specific offlaners.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-12-26 02:03:51
December 26 2014 01:51 GMT
#2692
Alright, I'm looking at your starting items for a bunch of other guides. This is something that applies very generally so maybe there was a big discussion that I missed, but a lot of them are really weird to me.

imo, you should seriously consider at least reordering your support starters so they go cour, obs, tango, [clarities/ggs/salve]. That way when people naturally buy items left-to-right, they can get both obs and cour if necessary and then run out of money somewhere in the bonus stuff.

I feel a lot of your lane carries (eg. PL, weaver, naga, antimage) don't start with enough regen. I really don't think you can plan for trilanes at the level these guides are directed at, and 1-regen starts are really greedy in 2v2s. If you have less than tango+salve, even relatively strong laners can be pushed out by way too many offensive duals, and then you're screwed.

For PL, you seem to drop a salve for 2x clarity. I don't really like that. Clarities are problematic on carries because unless the enemies are completely unable to approach the creepwave, you have to give up a ton of cs to keep them from being cancelled. You really only want them if you have a very strong kill lane and can feed off someone and clarity while they're dead/backing.

Even very strong laners like weaver can use extra regen to trade aggressively if they don't need it to stay alive. Weaver has a ton of basedamage so really doesn't need the slipper, especially when he can get that from sideshop.

Naga and antimage are currently going for stout+qb+tango starts, which I consider greedy. Especially for AM, the salve often makes the difference between making it to RoH and having to back.

imo, about the only heroes who really don't need 2x regen in pubs are those who can't use it to trade but do have some kind of built-in sustain, like DK or lifestealer.

Items for your mids are a lot harder to cookie-cutter because it depends so much on matchups. In general, since your subscribers are going to be bad at lasthitting I think it's dangerous to do 1-regen starts unless those heroes are bottle-rushing (tango+3gg).

Kka and ember, for example, get tango+stout+3gg, which I really think leaves them at risk of being harassed down before they get enough cs for bottle. I would suggest either tango+3gg or tango+salve+stout+2gg on most melees, depending on how urgently they want mana sustain.

Your ranged mids seem to be generally getting salve+tango+3-4ggs, which I think is great. I'm not sure I'd call it standard but it's definitely pub-safe, and that's exactly what I'd aim for here. Although puck gets tango+salve and no ggs, and I've never seen that in my life.

idk maybe there was a discussion about all this that I missed.



Some other things:

Personally, I think BoTs should be extension on almost every carry.

PLs items are weird. Manta is situational at best on new PL, and BKB and basher should be at least situational, possibly core. Satanic should be in extension; it's better than heart now that it stacks with diffu.

I don't like dusa much at all. I can see what you're trying to do with the core ulti-orb, but way too many people are going to see yasha+orb and finish manta rather than go yasha+skadi, and manta-first dusa is terrible.

I also think you should consider "defensive" and "offensive" tabs instead of "both" (what does that even mean?) and "extension". Dusa makes most of her post-core item choices based on whether she needs damage or tank, and she can get away with almost any specific items so long as she's making that choice right.

I would do something like:
defensive: skadi, linkens, satanic, sheep
offensive: bfly, mjoll, divine, manta, daedalus
and put drums, bkb, mkb and maybe a farming mael in situational.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-26 02:54:16
December 26 2014 02:47 GMT
#2693
In general the only time I would recommend 1-regen starts at the levels these guides are catered for is for bottle-crow heroes or supports that end up having to buy both courier and wards.

Having more regen isn't a bad thing. Even if you don't *need* it, a Salve lets you trade down in a way that's worth more than the 100 gold. Knowing when to start greedy comes down to experience a guide-reader won't have, and when you don't have that it's pretty much always better to err on the side of having too much regen rather than too little.

On December 26 2014 10:51 Belisarius wrote:
Personally, I think BoTs should be extension on almost every carry.

I don't really like that, because the decision between buying Travel's straight up to split-push vs. keeping Treads + saving Buyback+Travels so that you have the superior Treads fighting stats for your first life depends a lot on the game. Listing it as extension will give people the impression you should be selling Treads for Travels the moment you hit 6-item when it's really not that simple.

On December 26 2014 10:51 Belisarius wrote:
PLs items are weird. Manta is situational at best on new PL, and BKB and basher should be at least situational, possibly core. Satanic should be in extension; it's better than heart now that it stacks with diffu.

Agree with the changes, though Satanic isn't straight-up better than Heart. Satanic is superior for for straight-up manfights, but Heart regen always has value for sieges that Satanic can't match + melee Heart on a hero with a strong escape/disengage skill makes activating Heart regen for a few seconds in a fight very realistic.

On December 26 2014 10:51 Belisarius wrote:
I don't like dusa much at all. I can see what you're trying to do with the core ulti-orb, but way too many people are going to see yasha+orb and finish manta rather than go yasha+skadi, and manta-first dusa is terrible.

I also think you should consider "defensive" and "offensive" tabs instead of "both" (what does that even mean?) and "extension". Dusa makes most of her post-core item choices based on whether she needs damage or tank, and she can get away with almost any specific items so long as she's making that choice right.

I would do something like:
defensive: skadi, linkens, satanic, sheep
offensive: bfly, mjoll, divine, manta, daedalus
and put drums, bkb, mkb and maybe a farming mael in situational.

Agree somewhat, though I think Satanic/Bfly should be in their own category since they both just fundamentally scale off having high damage/EHP already and should be considered later rather than earlier.
Moderator
tehh4ck3r
Profile Joined August 2013
Magrathea7084 Posts
Last Edited: 2014-12-26 09:08:42
December 26 2014 05:13 GMT
#2694
Your lane Eearth Spirit guide doesn't have him getting his roll until level 8, which is a big mistake IMO. you need roll to initiate properly, and it gives him an escape mechanism in case of emergencies. you're sacrificing his only way of initiating at early levels for .5 seconds of stun which is not worth it IMO


EDIT: Also I'm not sure how core aghs is on him. aghs gives him a solid disable but the cast range is pretty shitty and veil amps his damage by *so* much (and helps his team out a lot as well)
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-12-26 11:17:33
December 26 2014 11:10 GMT
#2695
On December 26 2014 11:47 TheYango wrote:

Show nested quote +
On December 26 2014 10:51 Belisarius wrote:
Personally, I think BoTs should be extension on almost every carry.

I don't really like that, because the decision between buying Travel's straight up to split-push vs. keeping Treads + saving Buyback+Travels so that you have the superior Treads fighting stats for your first life depends a lot on the game. Listing it as extension will give people the impression you should be selling Treads for Travels the moment you hit 6-item when it's really not that simple.

idk I really don't think too many of the people these guides are targeted at are going to be able to make that choice correctly anyway. The far more likely scenario is people slotting themselves out of TP scrolls way too early and then losing to a rat because BoTs weren't in the guide.


On December 26 2014 11:47 TheYango wrote:
Show nested quote +
On December 26 2014 10:51 Belisarius wrote:
PLs items are weird. Manta is situational at best on new PL, and BKB and basher should be at least situational, possibly core. Satanic should be in extension; it's better than heart now that it stacks with diffu.

Agree with the changes, though Satanic isn't straight-up better than Heart. Satanic is superior for for straight-up manfights, but Heart regen always has value for sieges that Satanic can't match + melee Heart on a hero with a strong escape/disengage skill makes activating Heart regen for a few seconds in a fight very realistic.

You're right, heart vs. satanic is situational but you usually want one, and satanic is very good.

Someone said this in the PL thread and I largely agree; PL is really played one of two ways, depending on the game. Either the "I wish this hero had never been changed" way, with diffu+heart+manta+bfly for rat and seige, or the new fighting carry with diffu+BKB+basher into satanic/abyssal and maybe bfly/skadi. I personally think the latter is a smoother development for these guides.


On December 26 2014 11:47 TheYango wrote:
Show nested quote +
On December 26 2014 10:51 Belisarius wrote:
I don't like dusa much at all. I can see what you're trying to do with the core ulti-orb, but way too many people are going to see yasha+orb and finish manta rather than go yasha+skadi, and manta-first dusa is terrible.

I also think you should consider "defensive" and "offensive" tabs instead of "both" (what does that even mean?) and "extension". Dusa makes most of her post-core item choices based on whether she needs damage or tank, and she can get away with almost any specific items so long as she's making that choice right.

I would do something like:
defensive: skadi, linkens, satanic, sheep
offensive: bfly, mjoll, divine, manta, daedalus
and put drums, bkb, mkb and maybe a farming mael in situational.

Agree somewhat, though I think Satanic/Bfly should be in their own category since they both just fundamentally scale off having high damage/EHP already and should be considered later rather than earlier.


Personally I think bfly is fine from like 2nd-3rd major, and dusa's very rarely going to be looking at it earlier than that. Satanic definitely should be gotten later, but that's no different than any other hero.

I see that if it were set up the way I suggested, someone could conceivably come along and build yasha->satanic and think that was fine, but I do think that's an edge case. Maybe if skadi were core?

Treads/phase->RoA->yasha->skadi ->(damage item)->(whatever) is a reasonable cookie-cutter to aim for, to me.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 26 2014 19:41 GMT
#2696
Wow, a lot said. I won't be able to get to it to maybe Monday.
Happy Holidays nonetheless.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
December 26 2014 19:52 GMT
#2697
i think that at the point where "ratting" becomes an issue is at the same point where you learn that BoTs are a necessary pickup vs the rat. here, you should probably have the knowledge to deviate from the guide as you see fit.

however, yango is correct in stating that the decision to build BoTs is way more complex than a guide can offer you..so its best to leave that choice to individual player decision.
LiquidDota Staff@BluemoonGG_
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-12-27 02:51:24
December 27 2014 02:30 GMT
#2698
Ratting is not some complicated manoeuvre. There are basetrades and ill-advised highgrounds and accidental T2-for-T3 trades at every level of play

I can count the number of games I've lost because a carry bought BoTs too early on one hand, and most of those were guys buying 1st-2nd item BoTs on SF because they saw rtz do it once. Comparatively, I lose at least a game a week because my carry decides his 5th item is more important than a TP scroll and gets stuck on the other side of the map while the enemy take rax.

Ultimately it's up to TDL. Maybe he assumes his clientele know how important being able to TP is and know to consider BoTs as soon as they slot out, but that seems like a much higher standard than they're held to in everything else.
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
December 27 2014 13:09 GMT
#2699
if you're dealing with an actual rat, BoTs are necessary.

if you're dealing with someone who happens to be separated from his team pushing a tower a couple times, just carry a tp.

in either case, if a carry takes a 6th item over a TP, they will likely have done the same thing even if the guide had BoTs as a situational item in, for example, an all-in scenario. its an individual and contextual game choice that is difficult to express in a guide.
LiquidDota Staff@BluemoonGG_
TheYango
Profile Joined September 2008
United States47024 Posts
December 27 2014 22:43 GMT
#2700
Realistically, if Torte was going to put BoTs on every carry guide, he should also put Ghost Scepter on every support guide, because Ghost always has lategame value when a carry gets big enough.

But since he's already not doing that, whatever.
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