I saw someone's dotafire build and he suggested Soul Ring. What do you guys think?
In-Game Standard Hero Builds Project - Page 118
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Torte de Lini
Germany38463 Posts
I saw someone's dotafire build and he suggested Soul Ring. What do you guys think? | ||
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tehh4ck3r
Magrathea7063 Posts
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Torte de Lini
Germany38463 Posts
On November 19 2014 06:49 tehh4ck3r wrote: I think it's worth a try, his base mana pool isn't exactly huge (only 300 at level 1) and his spells are all fairly mana intensive, and he will be spamming purifying flames a lot since it's on a 3 sec CD I might add it for the lane build since mid has bottle. | ||
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Torte de Lini
Germany38463 Posts
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TheYango
United States47024 Posts
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Torte de Lini
Germany38463 Posts
On November 19 2014 09:55 TheYango wrote: Your Oracle guide should point out that you can use Eul's to dodge the delayed damage from False Promise (this is actually a bug, but given Valve's track record, it will probably make it to live). I'll wait to see if it makes it live first. Is the healing still doubled for False Promise? | ||
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Jinxed
United States6450 Posts
On November 19 2014 09:23 TheYango wrote: The carry transition is way overstated because even with 1.4 BAT and 630 range, his lack of farming ability hurts the transition relative to heroes like QoP or Windrunner who don't need a farming item to maintain the farming speed necessary to make the lategame DPS item transition. 2) You want all 3 skills at level 3. The synergy between them is absurd. Why you're putting 2 points in Purifying flames with 0 in Fortune's End is beyond me. You have the priority straight at least, so that's something, but you don't get Fate's Edict till you have points in Purifying Flames because that skill is useless by itself. And even then if you hope to do anything aggressive at all you need Fortune's End. Q/E/W is probably the best standard start. | ||
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Torte de Lini
Germany38463 Posts
On November 19 2014 10:49 LeLoup wrote: 1) Oracle is a support hero 2) You want all 3 skills at level 3. The synergy between them is absurd. Why you're putting 2 points in Purifying flames with 0 in Fortune's End is beyond me. You have the priority straight at least, so that's something, but you don't get Fate's Edict till you have points in Purifying Flames because that skill is useless by itself. And even then if you hope to do anything aggressive at all you need Fortune's End. Q/E/W is probably the best standard start. 1. Utility Hero, so I removed all utility/support items however (wards, upgraded courier, etc.) 2. Fate's Edict is very useful at mid because it denies your opponent from last-hitting. Given its low mana cost, it can be very useful in lane as well. 3. Fortune's End has an incredibly high mana cost, I don't think you have the mana pool to use it especially if you want to spam Purifying Flames in the early levels. 4. I don't see the need to get Fortune's End over another level of Purifying Flames within the first levels unless you tend to be relatively active with (which comes into question of its mana cost). We could get Fortune's End for the lane as a first-blood, I might change to that edit: I see Fate's Edict as being your harassment tool during the laning phase however, so a level in that is good as well (Cast Fate's Edict: preventing last-hitting + harass from the damage amplification) edit: I think you're right about the lane-version, but not the mid skill build | ||
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tehh4ck3r
Magrathea7063 Posts
On November 19 2014 09:55 TheYango wrote: Your Oracle guide should point out that you can use Eul's to dodge the delayed damage from False Promise (this is actually a bug, but given Valve's track record, it will probably make it to live). You can't target Euls on allies, so why would it matter (unless you False Promised yourself, in which case the fight is likely lost anyways)? | ||
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Torte de Lini
Germany38463 Posts
Changed skill build (see below) | ||
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Torte de Lini
Germany38463 Posts
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TheYango
United States47024 Posts
On November 19 2014 11:01 tehh4ck3r wrote: You can't target Euls on allies, so why would it matter (unless you False Promised yourself, in which case the fight is likely lost anyways)? If you are a solo mid Oracle it's very reasonable to False Promise yourself given how high your damage output is in midgame fights relative to other heroes. | ||
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Torte de Lini
Germany38463 Posts
On November 19 2014 11:13 TheYango wrote: If you are a solo mid Oracle it's very reasonable to False Promise yourself given how high your damage output is in midgame fights relative to other heroes. Let's see if it gets patched and if not, we'll add as a note for Eul's and Ult | ||
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tehh4ck3r
Magrathea7063 Posts
http://dev.dota2.com/showthread.php?t=150123 | ||
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Buckyman
1364 Posts
1) Say in Fortune's End's description how to cancel the channel early. Otherwise, sub-trenchies WILL try to full-channel it every time. 2)Is Wand instead of Stick really necessary? On any other Mek hero, I'd skip the Wand upgrade, ditch one branch and build the other two into a slightly faster Mek. 3)And the lane build seems cluttered. It 6-slots very early at {Wand, Soul ring, Arcane Boots, Urn, Mek, TP} and needs to ditch one of those items for the core Eul's. And sells another minor item for any Situational pickup. This suggests you need to skip one of the three <1k gold items altogether. 4) get that Orchid is nice for the physical semicarry potential. But I don't understand the Dagon. | ||
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Torte de Lini
Germany38463 Posts
On November 19 2014 15:29 Buckyman wrote: Commentary on Oracle guide: 1) Say in Fortune's End's description how to cancel the channel early. Otherwise, sub-trenchies WILL try to full-channel it every time. 2)Is Wand instead of Stick really necessary? On any other Mek hero, I'd skip the Wand upgrade, ditch one branch and build the other two into a slightly faster Mek. 3)And the lane build seems cluttered. It 6-slots very early at {Wand, Soul ring, Arcane Boots, Urn, Mek, TP} and needs to ditch one of those items for the core Eul's. And sells another minor item for any Situational pickup. This suggests you need to skip one of the three <1k gold items altogether. 4) get that Orchid is nice for the physical semicarry potential. But I don't understand the Dagon. All channeled abilities can be canceled, no? I'm not sure I have the characters space (they give like 300 max) to include it We can ditch wand. Dagon is for the single ganking kill potential | ||
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BluemoonSC
SoCal8910 Posts
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Buckyman
1364 Posts
Also, Abaddon: Mek is a core item, description says it's situational. | ||
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Sn0_Man
Tebellong44238 Posts
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TheYango
United States47024 Posts
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