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In-Game Standard Hero Builds Project - Page 118

Forum Index > The Tavern
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-11-18 22:02:47
November 18 2014 21:39 GMT
#2341
I already saw it but the draft was pretty much what he said + some older advice I found.
I saw someone's dotafire build and he suggested Soul Ring. What do you guys think?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
tehh4ck3r
Profile Joined August 2013
Magrathea7080 Posts
November 18 2014 21:49 GMT
#2342
I think it's worth a try, his base mana pool isn't exactly huge (only 300 at level 1) and his spells are all fairly mana intensive, and he will be spamming purifying flames a lot since it's on a 3 sec CD
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 18 2014 22:02 GMT
#2343
On November 19 2014 06:49 tehh4ck3r wrote:
I think it's worth a try, his base mana pool isn't exactly huge (only 300 at level 1) and his spells are all fairly mana intensive, and he will be spamming purifying flames a lot since it's on a 3 sec CD


I might add it for the lane build since mid has bottle.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-11-19 02:05:47
November 18 2014 22:27 GMT
#2344
ed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
November 19 2014 00:55 GMT
#2345
Your Oracle guide should point out that you can use Eul's to dodge the delayed damage from False Promise (this is actually a bug, but given Valve's track record, it will probably make it to live).
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 19 2014 01:44 GMT
#2346
On November 19 2014 09:55 TheYango wrote:
Your Oracle guide should point out that you can use Eul's to dodge the delayed damage from False Promise (this is actually a bug, but given Valve's track record, it will probably make it to live).


I'll wait to see if it makes it live first. Is the healing still doubled for False Promise?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
November 19 2014 01:49 GMT
#2347
1) Oracle is a support hero

On November 19 2014 09:23 TheYango wrote:
The carry transition is way overstated because even with 1.4 BAT and 630 range, his lack of farming ability hurts the transition relative to heroes like QoP or Windrunner who don't need a farming item to maintain the farming speed necessary to make the lategame DPS item transition.


2) You want all 3 skills at level 3. The synergy between them is absurd. Why you're putting 2 points in Purifying flames with 0 in Fortune's End is beyond me. You have the priority straight at least, so that's something, but you don't get Fate's Edict till you have points in Purifying Flames because that skill is useless by itself. And even then if you hope to do anything aggressive at all you need Fortune's End. Q/E/W is probably the best standard start.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-11-19 02:04:16
November 19 2014 01:57 GMT
#2348
On November 19 2014 10:49 LeLoup wrote:
1) Oracle is a support hero

Show nested quote +
On November 19 2014 09:23 TheYango wrote:
The carry transition is way overstated because even with 1.4 BAT and 630 range, his lack of farming ability hurts the transition relative to heroes like QoP or Windrunner who don't need a farming item to maintain the farming speed necessary to make the lategame DPS item transition.


2) You want all 3 skills at level 3. The synergy between them is absurd. Why you're putting 2 points in Purifying flames with 0 in Fortune's End is beyond me. You have the priority straight at least, so that's something, but you don't get Fate's Edict till you have points in Purifying Flames because that skill is useless by itself. And even then if you hope to do anything aggressive at all you need Fortune's End. Q/E/W is probably the best standard start.


1. Utility Hero, so I removed all utility/support items however (wards, upgraded courier, etc.)

2. Fate's Edict is very useful at mid because it denies your opponent from last-hitting. Given its low mana cost, it can be very useful in lane as well.
3. Fortune's End has an incredibly high mana cost, I don't think you have the mana pool to use it especially if you want to spam Purifying Flames in the early levels.
4. I don't see the need to get Fortune's End over another level of Purifying Flames within the first levels unless you tend to be relatively active with (which comes into question of its mana cost). We could get Fortune's End for the lane as a first-blood, I might change to that


edit: I see Fate's Edict as being your harassment tool during the laning phase however, so a level in that is good as well (Cast Fate's Edict: preventing last-hitting + harass from the damage amplification)

edit: I think you're right about the lane-version, but not the mid skill build
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
tehh4ck3r
Profile Joined August 2013
Magrathea7080 Posts
November 19 2014 02:01 GMT
#2349
On November 19 2014 09:55 TheYango wrote:
Your Oracle guide should point out that you can use Eul's to dodge the delayed damage from False Promise (this is actually a bug, but given Valve's track record, it will probably make it to live).


You can't target Euls on allies, so why would it matter (unless you False Promised yourself, in which case the fight is likely lost anyways)?
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-11-19 02:09:32
November 19 2014 02:03 GMT
#2350
Is healing still doubled after False Promise?

Changed skill build (see below)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-11-20 20:02:01
November 19 2014 02:09 GMT
#2351
ed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
November 19 2014 02:13 GMT
#2352
On November 19 2014 11:01 tehh4ck3r wrote:
Show nested quote +
On November 19 2014 09:55 TheYango wrote:
Your Oracle guide should point out that you can use Eul's to dodge the delayed damage from False Promise (this is actually a bug, but given Valve's track record, it will probably make it to live).


You can't target Euls on allies, so why would it matter (unless you False Promised yourself, in which case the fight is likely lost anyways)?

If you are a solo mid Oracle it's very reasonable to False Promise yourself given how high your damage output is in midgame fights relative to other heroes.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 19 2014 02:15 GMT
#2353
On November 19 2014 11:13 TheYango wrote:
Show nested quote +
On November 19 2014 11:01 tehh4ck3r wrote:
On November 19 2014 09:55 TheYango wrote:
Your Oracle guide should point out that you can use Eul's to dodge the delayed damage from False Promise (this is actually a bug, but given Valve's track record, it will probably make it to live).


You can't target Euls on allies, so why would it matter (unless you False Promised yourself, in which case the fight is likely lost anyways)?

If you are a solo mid Oracle it's very reasonable to False Promise yourself given how high your damage output is in midgame fights relative to other heroes.


Let's see if it gets patched and if not, we'll add as a note for Eul's and Ult
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
tehh4ck3r
Profile Joined August 2013
Magrathea7080 Posts
Last Edited: 2014-11-19 02:51:26
November 19 2014 02:44 GMT
#2354
Euls got patched
http://dev.dota2.com/showthread.php?t=150123
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2014-11-19 06:30:14
November 19 2014 06:29 GMT
#2355
Commentary on Oracle guide:
1) Say in Fortune's End's description how to cancel the channel early. Otherwise, sub-trenchies WILL try to full-channel it every time.
2)Is Wand instead of Stick really necessary? On any other Mek hero, I'd skip the Wand upgrade, ditch one branch and build the other two into a slightly faster Mek.
3)And the lane build seems cluttered. It 6-slots very early at {Wand, Soul ring, Arcane Boots, Urn, Mek, TP} and needs to ditch one of those items for the core Eul's. And sells another minor item for any Situational pickup. This suggests you need to skip one of the three <1k gold items altogether.
4) get that Orchid is nice for the physical semicarry potential. But I don't understand the Dagon.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-11-19 08:17:28
November 19 2014 08:11 GMT
#2356
On November 19 2014 15:29 Buckyman wrote:
Commentary on Oracle guide:
1) Say in Fortune's End's description how to cancel the channel early. Otherwise, sub-trenchies WILL try to full-channel it every time.
2)Is Wand instead of Stick really necessary? On any other Mek hero, I'd skip the Wand upgrade, ditch one branch and build the other two into a slightly faster Mek.
3)And the lane build seems cluttered. It 6-slots very early at {Wand, Soul ring, Arcane Boots, Urn, Mek, TP} and needs to ditch one of those items for the core Eul's. And sells another minor item for any Situational pickup. This suggests you need to skip one of the three <1k gold items altogether.
4) get that Orchid is nice for the physical semicarry potential. But I don't understand the Dagon.


All channeled abilities can be canceled, no? I'm not sure I have the characters space (they give like 300 max) to include it

We can ditch wand.
Dagon is for the single ganking kill potential
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
November 19 2014 15:11 GMT
#2357
I mean, you can argue that every guide should say "you can press s" to stop your animation if necessary but you can't hold each and every player by the hand. there's a discovery process that every player has to go through in order to become a better player..its just like teaching. you can't give students everything all at once or they won't know what to do with it.
LiquidDota Staff@BluemoonGG_
Buckyman
Profile Joined May 2014
1364 Posts
November 19 2014 18:35 GMT
#2358
It looks like several of your other guides (e.g. Abaddon, Clockwerk and Dazzle) have the same early game branches into wand into core mek pattern. Why is the wand upgrade a good idea?

Also,
Abaddon: Mek is a core item, description says it's situational.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-11-19 19:01:10
November 19 2014 18:40 GMT
#2359
Re: abbadon: Mek should be situational tbh also you need a mobility item at least situational in the guide although it could be core no problem. Force usually, even though blink is often technically better nobody positions right for blink at low levels.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-11-19 18:58:02
November 19 2014 18:57 GMT
#2360
EDIT: nm missed a post thought you were talking about a diff hero
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