In-Game Standard Hero Builds Project - Page 116
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
Stats will be posted on the 15th, still waiting on my friend to do graphs for my article I wanted to do. | ||
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Sn0_Man
Tebellong44238 Posts
where r u going? | ||
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Torte de Lini
Germany38463 Posts
On November 13 2014 04:51 Sn0_Man wrote: rip germany where r u going? I can't talk much about it yet but I'm leaving towards the Nordic European countries. | ||
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Sn0_Man
Tebellong44238 Posts
I can't wait for [6.83] Standard Lina guide brought to you by Monster Energy hehe jk dude Good luck | ||
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Torte de Lini
Germany38463 Posts
On November 13 2014 04:56 Sn0_Man wrote: R U HIRED BY GG AGENCY? I can't wait for [6.83] Standard Lina guide brought to you by Monster Energy hehe jk dude Good luck Monster Energy would be so mad since the title is cut off in-game anyways rofl | ||
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Torte de Lini
Germany38463 Posts
Ember Spirit (Middle) Moved Battlefury to Extension Items Added Linken's Sphere to Situational Items Moved Daedalus to Core Items Moved Monkey King Bar to Extension Items Naga Siren (Middle) New Skill Build: E Q E W E R E Q Q Q R W W W (1. Rip Tide 2. Mirror Image 3. Ensnare) Elder Titan (Lane) Removed Ring of Protection from Starting Items Added Stout Shield to Starting Items Reverted Skill Build: E W W E W R W E E (1. Brain Sap 2. Nightmare 3. Enfeeble) Moved Magic Wand to Core Items (after Power Treads) New Skill Build: W E E Q E R E Q Q Q R W W W R (1. Last Word 2. Curse of the Silent 3. Glaives of Wisdom) Added Rod of Atos to Situational Items Updated descriptions on all items (usually I don't include these in the patch notes anymore, but Silencer was heavily underwritten) New Guide Skill Build: W E E Q E R E Q Q Q R W W W R (1. Last Word 2. Curse of the Silent 3. Glaives of Wisdom) Starting Items: 3x Iron Branch, Tangos Early Game: Bottle, Boots of Speed Core Items: Power Treads, Aghanim's Scepter, Refresher's Orb Situational Items: Ghost Scepter, Force Staff, Rod of Atos, Black King Bar, Orchid of Malevolence Extension Items: Assault Cuirass, Shiva's Guard, Scythe of Vyse Vengeful Spirit Moved Bottle to Situational Items | ||
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Buckyman
1364 Posts
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Torte de Lini
Germany38463 Posts
On November 14 2014 13:33 Buckyman wrote: What's the reason for moving Vengeful Spirit's Bottle from Early Game to Situational? If it's truly Situational, the item description should say what the situation is. 1. Bottle should be after Boots of Speed 2. Bottle isn't always needed and depends on how the game is played 3. VS mana cost is alleviated relatively quickly to not justify going bottle unless you're playing aggressively early-game. 4. Other heroes may be going bottle already 5. It's based on some discussion about putting bottle is core/early-game and not just leaving it in Situational. | ||
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KKoNcept
United States25 Posts
It's true what most people say about jungle Axe: IT SUCKS. However, I think that only truly applies to single Stout Shield Axe. I think two Stout Shields really make the difference. Jungle Axe starting build with two Stout Shields and Tangos is a very capable jungler if done properly with stacking and such. Tranquil Boots and Blink Dagger in 10 min with less risk. Something to think about. | ||
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Torte de Lini
Germany38463 Posts
On November 15 2014 08:43 KKoNcept wrote: Jungle Axe is much better with a second Stout Shield even with the diminishing return (procs separately I believe is how it works). This makes it so stacking then doing the hard camps won't leave Axe near death and needing to go back to fountain. Saving one or even two fountain trips is definitely worth it. There is also the effect of stacking increasing jungling efficiency. It's true what most people say about jungle Axe: IT SUCKS. However, I think that only truly applies to single Stout Shield Axe. I think two Stout Shields really make the difference. Jungle Axe starting build with two Stout Shields and Tangos is a very capable jungler if done properly with stacking and such. Tranquil Boots and Blink Dagger in 10 min with less risk. Something to think about. I've used Jungle Axe for a fair while and have found myself never having to go back to base to heal ever. With double stout shield, you're delaying tranquil's which can be gotten relatively fast. | ||
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Torte de Lini
Germany38463 Posts
Stats coming tomorrow evening. I'll do a mid version and lane | ||
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TheYango
United States47024 Posts
On November 15 2014 09:30 Torte de Lini wrote: I've used Jungle Axe for a fair while and have found myself having to go back to base to heal ever. With double stout shield, you're delaying tranquil's which can be gotten relatively fast. This. You should never need to base because you get Tranquils before you run out your initial regen. At worst you got super shit luck with a stacked medium camp and need to send a Salve with your Tranquils, but once Tranquils is done, you never need to base again unless they have some invis hero that makes it so you can't drop Tranquils jungle. The second Stout lets you do hard camps earlier, but there's no actual advantage to doing them earlier as opposed to just stacking it higher and doing a larger stack after level 7 (when you clear it faster anyway). Jungle Axe "sucks" because it wastes his laning potential (i.e. he manhandles vs. melee solos and 1v2s)--it has nothing to do with how well or how fast he jungles. | ||
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
Oracle (Lane) Skill Build: E W E Q E R E Q Q Q R W W W (1. Purifying Flames 2. Fortune's End 3. Fate's Edict) Starting Items: Courier/Observer Wards 3x Iron Branches, Tangos, Clarity, Healing Salve Early Game: Boots of Speed, Magic Wand Core Items: Arcane Boots, Urn of Shadows, Mekansm, Eul's Scepter of Divinity, Core Items - Carry: Power Treads, Orchid of Malevolence, Utility Items: Flying Courier, Observer Wards, Sentry Wards, Dust of Appearance, Smoke of Deceit, Gem of True Sight Situational Items: Bottle, Force Staff, Ghost Scepter, Dagon Extension Items: Ethreal Blade, Shiva's Guard, Scythe of Vyse Draft Guide Oracle (Middle) Skill Build: W E E Q E R E Q Q Q R W W W (1. Purifying Flames 2. Fortune's End 3. Fate's Edict) Starting Items: 3x Iron Branches, Tangos, Early Game: Bottle, Boots of Speed, Magic Wand Core Items: Arcane Boots, Urn of Shadows, Mekansm, Eul's Scepter of Divinity, Core Items - Carry: Power Treads, Orchid of Malevolence, Situational Items: Bottle, Force Staff, Ghost Scepter, Dagon Extension Items: Ethreal Blade, Shiva's Guard, Scythe of Vyse Notes:
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TheYango
United States47024 Posts
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Torte de Lini
Germany38463 Posts
On November 16 2014 03:55 TheYango wrote: Eul's isn't really core, though the hero can just buy whatever the fuck he wants after Meka. I figured Eul's played more into what Oracle wanted over anything else and synergies pretty well with his abilities (more or less) I need help figuring out his carry items. | ||
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TheYango
United States47024 Posts
If someone can't figure out on their own what's good on carry Oracle, they're not at the level where they should be doing it. | ||
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