• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:01
CEST 14:01
KST 21:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results
Tourneys
$1,400 SEL Season 3 Ladder Invitational GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 BGH Auto Balance -> http://bghmmr.eu/ Lights Ro.8 Review (asl s21) BW General Discussion vespene.gg — BW replays in browser
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1665 users

In-Game Standard Hero Builds Project - Page 117

Forum Index > The Tavern
Post a Reply
Prev 1 115 116 117 118 119 371 Next
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 15 2014 22:00 GMT
#2321
I don't think that's an assumption that is fair to make.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-11-16 01:54:53
November 16 2014 01:47 GMT
#2322
On November 16 2014 07:00 Torte de Lini wrote:
I don't think that's an assumption that is fair to make.

It is because it's not really a good way to play him. It works if you have a very large item advantage and is fun to do in a game that you're utterly stomping, but for the purposes of learning the hero, there's absolutely no reason you should be teaching people to play it that way because that's not a serious way to play the hero. Anyone who can do well enough with the hero to get to a position where they can actually make it work is experienced enough at the hero that they don't need the help of a guide anymore.

The carry transition for Oracle is actually a lot less natural than it is for something like QoP, Windrunner, or Lina, because while on paper his stats, BAT, and attack range make it seem "better" his lack of a practical AoE farming skill makes it hard for him to build the farm advantage that's actually necessary to make a carry Intel hero work. He basically has to kill his way there.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-11-16 02:37:34
November 16 2014 02:04 GMT
#2323
On November 16 2014 10:47 TheYango wrote:
Show nested quote +
On November 16 2014 07:00 Torte de Lini wrote:
I don't think that's an assumption that is fair to make.

It is because it's not really a good way to play him. It works if you have a very large item advantage and is fun to do in a game that you're utterly stomping, but for the purposes of learning the hero, there's absolutely no reason you should be teaching people to play it that way because that's not a serious way to play the hero. Anyone who can do well enough with the hero to get to a position where they can actually make it work is experienced enough at the hero that they don't need the help of a guide anymore.

The carry transition for Oracle is actually a lot less natural than it is for something like QoP, Windrunner, or Lina, because while on paper his stats, BAT, and attack range make it seem "better" his lack of a practical AoE farming skill makes it hard for him to build the farm advantage that's actually necessary to make a carry Intel hero work. He basically has to kill his way there.


Any suggestion for extension items then?

So is his carry potential a sort of late-game orientation rather than a full-on different way to play? Similar in comparison to QoP who isn't built but late in the game, she has the option to pick-up auto-attack damage carrying items?

If so, I'll just add one or two of those items in extension slots and move Orchid of Malevolence to Situational Items.

I assumed he was played entirely as a carry or entirely as a utility hero.

edit: I moved Orchid of Malevolence to Situational Items, removed Ghost Scepter since we have Ethereal Blade as Extension Items, I don't think we're missing any other core items
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-11-18 22:27:40
November 16 2014 02:12 GMT
#2324
edit
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
tehh4ck3r
Profile Joined August 2013
Magrathea7080 Posts
November 16 2014 05:02 GMT
#2325
I'm imagining oracle as being played as a greedy 4 position hero (similar to lion or shadow shaman) that needs levels more than gold and just happens to scale fairly well into the lategame. it's also pretty likely IMO that his base attack time gets nerfed so a carry build would be pointless after that. best to just keep a support build
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
November 16 2014 05:26 GMT
#2326
With regards to your Ember Spirit middle build, the skill progression should max chains before SoF. Also, I'd be inclined to put the fourth stat point in SoF because it helps a lot with gap closing and chains, although I don't do that every game so I'm not particularly fussed if you leave it where it is. Daedalus and a third BF should be in extension items, abyssal blade shouldn't be. Linkens shouldn't be in the build at all either, BKB is always going to be a better choice.

I'd almost want to put PMS into core items, but it's fair enough where it is as you don't need it every game. The text about flame guard being a pseudo-BKB doesn't make as much sense as, say, a pseudo-radiance-shield-pipe-thing as it doesn't stop stuns, only magical damage.

I only get two sticks at the start and don't always get magic wand, although I'd always get magic stick. That helps speed up the acquisition of other items. I don't know if you can put pooled tangos in the build but pooled tangos are a better option than a complete set of four tangos, as you can get the bottle faster. (tangoes or tangos, that is the question)

I think drums should be a situational item not a core item, but as plenty of pros currently get it I don't really want to push it that hard. There's some discussion about it in the ember spirit thread.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Buckyman
Profile Joined May 2014
1364 Posts
November 16 2014 06:25 GMT
#2327
Tried troll mid guide. It didn't work. I felt like I had insufficient lane presence to make kills happen, not enough tank off either Yasha or Drums to jump into the middle of a fight, and if I avoided fights and farmed, my team just got run over before I finished my core.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-11-16 06:39:30
November 16 2014 06:38 GMT
#2328
Why does the Troll mid guide have QB Stout as starting items, lol. The Stout's fine, but there's like no reason to have the QB there from mid.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-11-16 09:50:44
November 16 2014 09:36 GMT
#2329
On November 16 2014 15:25 Buckyman wrote:
Tried troll mid guide. It didn't work. I felt like I had insufficient lane presence to make kills happen, not enough tank off either Yasha or Drums to jump into the middle of a fight, and if I avoided fights and farmed, my team just got run over before I finished my core.


This is my problem too, I still can't play Troll at all and I've lost numerous games still trying. It's very frustrating

On November 16 2014 15:38 TheYango wrote:
Why does the Troll mid guide have QB Stout as starting items, lol. The Stout's fine, but there's like no reason to have the QB there from mid.


I think I followed Paper's build for it, or someone from top 10 as he was consistently using the same three items to start.

On November 16 2014 14:02 tehh4ck3r wrote:
I'm imagining oracle as being played as a greedy 4 position hero (similar to lion or shadow shaman) that needs levels more than gold and just happens to scale fairly well into the lategame. it's also pretty likely IMO that his base attack time gets nerfed so a carry build would be pointless after that. best to just keep a support build


I thought Blink Dagger would get nerfed, it didn't.
I won't make a carry build, but feel someone else will and their guide will rise in popularity despite being way off. I fear of having an incomplete guide. I'd rather include it and have it removed than let someone take advantage. But it's not mentioned at all, so I haven't added it.

In any case, I think Oracle is done.

On November 16 2014 14:26 Birdie wrote:
With regards to your Ember Spirit middle build, the skill progression should max chains before SoF. Also, I'd be inclined to put the fourth stat point in SoF because it helps a lot with gap closing and chains, although I don't do that every game so I'm not particularly fussed if you leave it where it is. Daedalus and a third BF should be in extension items, abyssal blade shouldn't be. Linkens shouldn't be in the build at all either, BKB is always going to be a better choice.

I'd almost want to put PMS into core items, but it's fair enough where it is as you don't need it every game. The text about flame guard being a pseudo-BKB doesn't make as much sense as, say, a pseudo-radiance-shield-pipe-thing as it doesn't stop stuns, only magical damage.

I only get two sticks at the start and don't always get magic wand, although I'd always get magic stick. That helps speed up the acquisition of other items. I don't know if you can put pooled tangos in the build but pooled tangos are a better option than a complete set of four tangos, as you can get the bottle faster. (tangoes or tangos, that is the question)

I think drums should be a situational item not a core item, but as plenty of pros currently get it I don't really want to push it that hard. There's some discussion about it in the ember spirit thread.


The SoF has come up before: http://www.liquiddota.com/forum/the-tavern/453377-in-game-standard-guide-project-1-year-40m-subs?page=111#2209

Drums is also talked about.

I'll fix Flame Guard.

I'm not too keen about Linken's Sphere either. I feel Abyssal Blade still offers a truckload of damage that helps Ember Spirit out, but can also be utilized to keep enemy carries down, I wouldn't remove it necessarily.

Pooling Tangos is definitely not the level of play this guide is targeting, in addition, it can't be visually shown anyways.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-11-16 10:02:05
November 16 2014 09:48 GMT
#2330
Timbersaw
Moved Aghanim's Scepter to Core Items
Added Blade Mail to Situational Items
Added Ghost Scepter to Situational Items
Removed Power Treads
Added Boots of Travel to Extension Items

Invoker
Added Urn of Shadows to Situational Items
Removed Drums of Endurance

Draft Guide
Oracle (Lane)

Skill Build: E W E Q E R E Q Q Q R W W W (1. Purifying Flames 2. Fortune's End 3. Fate's Edict)
Starting Items: Courier/Observer Wards 3x Iron Branches, Tangos, Clarity, Healing Salve
Early Game: Boots of Speed, Magic Wand
Core Items: Arcane Boots, Urn of Shadows, Mekansm, Eul's Scepter of Divinity,
Utility Items: Flying Courier, Observer Wards, Sentry Wards, Dust of Appearance, Smoke of Deceit, Gem of True Sight
Situational Items: Bottle, Force Staff, Orchid of Malevolence, Dagon
Extension Items: Ethereal Blade, Shiva's Guard, Scythe of Vyse

Draft Guide
Oracle (Middle)

Skill Build: W E E Q E R E Q Q Q R W W W (1. Purifying Flames 2. Fortune's End 3. Fate's Edict)
Starting Items: 3x Iron Branches, Tangos,
Early Game: Bottle, Boots of Speed, Magic Wand
Core Items: Arcane Boots, Urn of Shadows, Mekansm, Eul's Scepter of Divinity,
Situational Items: Force Staff, Orchid of Malevolence, Dagon
Extension Items: Ethereal Blade, Shiva's Guard, Scythe of Vyse

Notes:
  • Use Purifying Flames after Fate's Edict on allies to create a nice heal (damage is magic resistance blocked).
  • Fate's Edict to block lane from farming
  • Combination is E (dmg) -> Q (dispels the heal effect) -> E (dmg)
  • W (dispel dmg) -> E (heal ally)
  • Fate's Edict does not block stuns or effects, it just nullifies the damage (so you can be targeted, but not damaged - wasting enemies' spells).
  • Orchid Malevolence completely disables foes with Fate's Edict
  • Use False Promise before Purifying Flames on allies to double the healing effect.
  • Avoid Fate's Edict on enemies if your team has a nuke ultimate.
  • Avoid Fate's Edict on allied physical carries before a fight.
  • Eul's Scepter works great with Fortune's End



As a reminder, these heroes still need ratings and feedback, I unfortunately need to be more of a pest about it because they are difficult to attract attention:

Kunkka (Middle) Build
Weaver (Lane) Build
Dragon Knight (Middle) Build
Skywrath Mage (Lane) Build
Tusk (Middle) Build
Naga Siren (Middle) Build
Elder Titan (Lane) Build
Ursa (Lane) Build
Nyx Assassin (Lane) Build
Axe (Jungle) Build
Ember Spirit (Middle) Build
Lifestealer (Lane) Build
Shadow Shaman (Middle) Build
Earth Spirit (Middle) Build
Troll Warlord (Middle) Build desperately needs ratings to be in the database
Silencer (Middle) desperately needs ratings to be in the database
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-11-17 00:30:39
November 17 2014 00:18 GMT
#2331
I finished the article overview I was working on with a friend. Here's a graph, I won't be using but is pretty telling of our success and coming accomplishment. Overall, very satisfied.

[image loading]


  • Projection based on current average of growth 15 days to 3-month basis
  • Projection does not account for new guides created, so this would be the minimum growth
  • Project is not of unique subscribers but total subscriptions, thus 1,064,815 million of minimum unique (108 heroes*1,064,815 unique subscribers)

As soon as I get feedback on the text and information (+ editing), it'll be released as a separate topic.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
November 17 2014 01:06 GMT
#2332
Going through and rating those low level guides while I wait for my gf to finish homework, bored and nothing better to do.

Seriously, QB on troll mid is bizarre. The only reason to do it is due to high base damage to make it harder for the enemy to deny, but high base damage means that well.. it's harder for the enemy to deny anyways. If you're talking top 10 players they're gonna know when they need a QB build (like, unless you're really bad at lasthitting you shouldn't need a QB vs zeus or techies).

I feel like bottle is overkill on mid-silencer but I don't play it much. Or rather, not really overkill so much as his rune control is so garbage that even with the dual runes he shouldn't count on being able to get one without missing several waves of XP. His core of aghs refresher means you're probably better off with some weird items that build into it. Maybe a sobi mask or something. Why AC? I feel like i've missed something there.
.

Divine rapier description on kunkka makes no sense to me (break in case of icebergs?). Skill build i think people have already argued about.

Weaver looks perfect aside from... maelstrom in core items. Leaves me feeling confused.

DK mid probably wants the bottle rush item build and to take dragontail before level 4. (And if you put maelstrom on a hero you should put mjolnir as an extension somewhere on them)

Might want to add OoV situational to tusk. I dunno. The hero is pretty straightforward item wise, blink could be added for blink saves on people but blink could be added to anyone this patch.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-11-17 02:02:30
November 17 2014 02:00 GMT
#2333
On November 17 2014 10:06 Nevuk wrote:
Going through and rating those low level guides while I wait for my gf to finish homework, bored and nothing better to do.

Seriously, QB on troll mid is bizarre. The only reason to do it is due to high base damage to make it harder for the enemy to deny, but high base damage means that well.. it's harder for the enemy to deny anyways. If you're talking top 10 players they're gonna know when they need a QB build (like, unless you're really bad at lasthitting you shouldn't need a QB vs zeus or techies).

I feel like bottle is overkill on mid-silencer but I don't play it much. Or rather, not really overkill so much as his rune control is so garbage that even with the dual runes he shouldn't count on being able to get one without missing several waves of XP. His core of aghs refresher means you're probably better off with some weird items that build into it. Maybe a sobi mask or something. Why AC? I feel like i've missed something there.
.

Divine rapier description on kunkka makes no sense to me (break in case of icebergs?). Skill build i think people have already argued about.

Weaver looks perfect aside from... maelstrom in core items. Leaves me feeling confused.

DK mid probably wants the bottle rush item build and to take dragontail before level 4. (And if you put maelstrom on a hero you should put mjolnir as an extension somewhere on them)

Might want to add OoV situational to tusk. I dunno. The hero is pretty straightforward item wise, blink could be added for blink saves on people but blink could be added to anyone this patch.


1. What do you suggest for starting items on Troll Warlord? It's still a hero I'm trying to personally improve because I can't win with him at all.

2. I've been very successful with Bottle Silencer and the overall item build. I think the pros of bottle certainly outweigh the cons and I would say it is used even in higher matches, though I could be corrected.
Assault Cuirass to add to Silencer's Durability and Attack Speed, at that point of the game, you have your Int Damage, but not the attack speed.

3. Divine Rapier description is myself having fun. I will take another look at mid Kunkka as I recently played a few more games as Kunkka mid. Both builds have their merit, so it's really difficult to decide

4. Not sure what is confusing with Maelstrom on Weaver however.

5. I'll look at DK mid, but is that not rushing Bottle? Dragon Tail earlier than Level 4 doesn't make sense to me as it is seldom useful before 6 anyways.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
tehh4ck3r
Profile Joined August 2013
Magrathea7080 Posts
Last Edited: 2014-11-17 06:12:33
November 17 2014 06:12 GMT
#2334
I'm really not sure why Maelstrom is core, even with geminate proccing items it's still not that great of an item with weaver's high BAT. linkens into deso is better almost all the time on weaver
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-11-17 06:22:54
November 17 2014 06:21 GMT
#2335
On November 17 2014 11:00 Torte de Lini wrote:
1. What do you suggest for starting items on Troll Warlord? It's still a hero I'm trying to personally improve because I can't win with him at all.

Stout, branches, regen.

QB Stout is a greedy start that works on safe lane with the expectation of supports babying you. In mid, you can't leverage a lane advantage with worse starting items. Troll mid's power comes from being able to win man-fights against most heroes at level 2-3, but if you have a stats/regen disadvantage, you're basically deliberately giving that up. There's no point in starting QB Stout on mid, even if it's situationally acceptable on sidelanes.

On November 17 2014 11:00 Torte de Lini wrote:
2. I've been very successful with Bottle Silencer and the overall item build. I think the pros of bottle certainly outweigh the cons and I would say it is used even in higher matches, though I could be corrected.
Assault Cuirass to add to Silencer's Durability and Attack Speed, at that point of the game, you have your Int Damage, but not the attack speed.

Bottle is situational. Some lanes need it, some don't. You don't want to get it in the lanes that don't need it because delaying your first major item by 700 gold is a pretty big deal.

On November 17 2014 11:00 Torte de Lini wrote:
5. I'll look at DK mid, but is that not rushing Bottle? Dragon Tail earlier than Level 4 doesn't make sense to me as it is seldom useful before 6 anyways.

Dragon Tail at level 2 or 4 depends on your supports and whether they will come gank for you. The only situation where it's really useful excepting some massive outplay/misplay that results in a solo-kill is a gank.

Bottle rush is 2-3 Branches + Tangos (self-bought or pooled depending on whether someone is willing to give them to you). You don't buy a Stout with a Bottle-rush start.
Moderator
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2014-11-17 07:24:11
November 17 2014 07:23 GMT
#2336
As Troll Warlord, I think I should have started with Stout Shield, Magic Stick, Tangoes or Salve, 1x Branch. Although the stick depends heavily on possible lane opponents.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-11-18 05:40:03
November 17 2014 11:54 GMT
#2337
Yeah maelstrom weaver is really kind of awkward to me. Like, it's okay, but there's no way it's core. Especially not maelstrom into Linkens.

The main problem is that weaver depends heavily on Linkens for his survivability, and he becomes way more effective once he can rat into the enemy side of the map. In most games, first-position weaver needs to get Linkens up asap because that's the point he starts to safely create pressure and shift the load off his team.

Maelstrom is just strange because it's a farm accelerator which does nothing about his inherent survivability, so it really only makes sense if he's planning not to put himself in danger until he has 8k+ gold, which puts a ton of pressure on his team considering he's not a particularly hard carry.

Plus, in situations where weaver wants to contribute with his early fighting potential instead, deso, crit and RoA/urn/medallion->?? are all better than maelstrom in fights.

I can see how it might fill a niche where they aren't ganking you but you need to contribute to teamfights while farming, or where you get pushed out of lane and need to use maelstrom procs to catch up from the jungle, but both of those situations seem way too specific to be his standard progression.

Personally I think Linkens->deso is still the gold standard for #1 weaver. Mid weaver could probably go treads/roa/medallion into deso/mael/BKB/crit as needed.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-11-18 00:54:11
November 17 2014 23:26 GMT
#2338
http://www.liquiddota.com/forum/the-tavern/453377-in-game-standard-guide-project-1-year-40m-subs
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-11-18 10:57:23
November 17 2014 23:34 GMT
#2339
Timbersaw
Moved Aghanim's Scepter to Core Items
Added Blade Mail to Situational Items
Added Ghost Scepter to Situational Items
Removed Power Treads
Added Boots of Travel to Extension Items

Invoker
Added Urn of Shadows to Situational Items
Removed Drums of Endurance

Troll Warlord (Middle)
Removed Quelling Blade
Added 3x Iron Branches to Starting Items

Dragon Knight (Middle)
Removed Stout Shield
Added Iron Branch to Starting Items
Added Mjollnir to Extension Items

Weaver (Middle)
Moved Maelstrom to Situational Items

Draft Guide
Oracle (Lane)

Skill Build: E W E Q E R E Q Q Q R W W W (1. Purifying Flames 2. Fortune's End 3. Fate's Edict)
Starting Items: Courier/Observer Wards 3x Iron Branches, Tangos, Clarity, Healing Salve
Early Game: Boots of Speed, Magic Wand
Core Items: Arcane Boots, Urn of Shadows, Mekansm, Eul's Scepter of Divinity,
Utility Items: Flying Courier, Observer Wards, Sentry Wards, Dust of Appearance, Smoke of Deceit, Gem of True Sight
Situational Items: Bottle, Force Staff, Orchid of Malevolence, Dagon
Extension Items: Veil of Discord, Ethereal Blade, Shiva's Guard, Scythe of Vyse

Draft Guide
Oracle (Middle)

Skill Build: W E E Q E R E Q Q Q R W W W (1. Purifying Flames 2. Fortune's End 3. Fate's Edict)
Starting Items: 3x Iron Branches, Tangos,
Early Game: Bottle, Boots of Speed, Magic Wand
Core Items: Arcane Boots, Urn of Shadows, Mekansm, Eul's Scepter of Divinity,
Situational Items: Force Staff, Orchid of Malevolence, Dagon
Extension Items: Veil of Discord, Ethereal Blade, Shiva's Guard, Scythe of Vyse

Notes:
  • Use Purifying Flames after Fate's Edict on allies to create a nice heal (damage is magic resistance blocked).
  • Fate's Edict to block lane from farming
  • Combination is E (dmg) -> Q (dispels the heal effect) -> E (dmg)
  • W (dispel dmg) -> E (heal ally)
  • Fate's Edict does not block stuns or effects, it just nullifies the damage (so you can be targeted, but not damaged - wasting enemies' spells).
  • Orchid Malevolence completely disables foes with Fate's Edict
  • Use False Promise before Purifying Flames on allies to double the healing effect.
  • Avoid Fate's Edict on enemies if your team has a nuke ultimate.
  • Avoid Fate's Edict on allied physical carries before a fight.
  • Eul's Scepter works great with Fortune's End



As a reminder, these heroes still need ratings and feedback, I unfortunately need to be more of a pest about it because they are difficult to attract attention:

Kunkka (Middle) Build
Weaver (Lane) Build
Dragon Knight (Middle) Build
Skywrath Mage (Lane) Build
Tusk (Middle) Build
Naga Siren (Middle) Build
Elder Titan (Lane) Build
Ursa (Lane) Build
Nyx Assassin (Lane) Build
Axe (Jungle) Build
Ember Spirit (Middle) Build
Lifestealer (Lane) Build
Shadow Shaman (Middle) Build
Earth Spirit (Middle) Build
Troll Warlord (Middle) Build desperately needs ratings to be in the database
Silencer (Middle) desperately needs ratings to be in the database
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
November 18 2014 20:43 GMT
#2340
hey torte, merlini released his intro to oracle..idk if this will help you create your guide (or if you've seen it already) but check it out!
LiquidDota Staff@BluemoonGG_
Prev 1 115 116 117 118 119 371 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#8
IntoTheiNu 538
RotterdaM396
WardiTV391
Rex93
SteadfastSC82
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 838
RotterdaM 396
Lowko306
Rex 93
SteadfastSC 82
StarCraft: Brood War
Bisu 1464
Horang2 1138
actioN 809
Jaedong 780
Nal_rA 437
Mini 285
firebathero 243
EffOrt 236
BeSt 214
Hyuk 200
[ Show more ]
Soma 191
ggaemo 168
ToSsGirL 147
Light 139
Rush 114
Mind 113
Mong 112
Soulkey 108
Pusan 104
Liquid`Ret 74
ZerO 70
hero 53
Sharp 41
Hyun 39
JulyZerg 27
Sexy 24
soO 24
Barracks 22
sorry 15
910 15
HiyA 14
Movie 13
GoRush 12
Noble 10
Icarus 9
ajuk12(nOOB) 9
Terrorterran 5
Dota 2
Gorgc6266
Dendi510
XcaliburYe71
Counter-Strike
olofmeister2594
allub243
x6flipin227
markeloff188
edward103
Other Games
singsing1955
B2W.Neo640
byalli545
crisheroes249
QueenE15
Trikslyr14
ZerO(Twitch)13
Happy6
Organizations
Counter-Strike
PGL989
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3096
• Jankos1285
Upcoming Events
WardiTV Qualifier
1h 59m
GSL
21h 29m
Cure vs sOs
SHIN vs ByuN
Replay Cast
1d 11h
GSL
1d 21h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 22h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
3 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
[ Show More ]
BSL
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
4 days
BSL
5 days
Patches Events
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.