Ability Draft Thread - Page 24
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Aixler
Netherlands946 Posts
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imallinson
United Kingdom3482 Posts
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GtC
United States546 Posts
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Xxazn4lyfe51xX
United States976 Posts
On February 10 2014 17:32 IceSlipper wrote: Logged in for the first time in ages to post this.. I don't know if it's just at my mmr or whether this is widespread but I am starting to get frustrated at this mode (which I enjoy greatly). My question is, are somewhat standard games/strategies actually completely void in this mode? Or is this just the mundane thinking of some players who see gank oriented drafts and just want to run around killing people/fighting with their fancy new custom made hero? The reason I am asking is because I have had several games recently where I have drafted late game/farm oriented spells (e.g greevil's greed, or a viable jungle build), only to have my team abuse me, tell me farming/jungling is useless in this mode and if I want to farm I should go play all pick, report me and tell the other team how useless I am (even if we won/I end up carrying). It seems like almost everyone I see in this mode is only interested in disables, nukes, escapes and attack modifiers (which lets face it, are all fun/highly valuable spells in their own right.. But there are perfectly viable builds outside of drafting a 2 stun, 1 escape 1 nuke hero). Just to throw an example out there - one of my favourite games in this mode was where I ended up with Lina (march of the machines, sadist, inner vitality and rearm). Went mid until travels and soul ring then basically had unlimited rearms/march of the machines due to soul ring/sadist and inner vitality without even having to return to the fountain via teleport/rearm.. tl;dr is nobody else interested in the viability of strategies/concepts in this mode outside of bash and crash teamwipes until someone wins? =p Strange. Where I'm at, every single person goes lategame. And then you have a team with 5 people who want to carry xD vs. another 5 carry team. So if you're the one person who picks a supporting 2 stun lineup, buy wards and go ganking, you auto-win the game for your team. | ||
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Gotuso
Netherlands733 Posts
On February 11 2014 01:25 Xxazn4lyfe51xX wrote: =p Strange. Where I'm at, every single person goes lategame. And then you have a team with 5 people who want to carry xD vs. another 5 carry team. So if you're the one person who picks a supporting 2 stun lineup, buy wards and go ganking, you auto-win the game for your team. Yeah this happens a lot. There's always atleast 2 people on your team that 2 pick passives, a carry orientated ulti (bonus points if it's another passive) and then their third skill is something random because there where no more passives to pick. What happens is that they are completely useless untill atleast 20/30 minutes in. And if the other team picked stuns/nukes/early game stuff then this is a pretty big problem. It's even worse if they did it on a int hero or a strength hero with bad stat gain. | ||
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Svetz
Australia311 Posts
The most effective single pick ability i've seen so far is viper poison orb on melee str heros. Played against a clockwerk and he destroyed everyone early game ![]() | ||
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[Erasmus]
Australia286 Posts
And another game with skeleton walk + frost arrows + reapers scythe ganking machine... Also I love mystic snake on support heroes. nice way to harass in lane without being too mana intensive, and a decent way to contribute to pushes/get some farm when you find a free lane. had a mystic snake/hex/nightmare/serpent ward draft and pushed down so many towers early. | ||
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TyrionSC2
United States411 Posts
Enemy magnus gets AM blink and RP. Blinks into 5 man rp at lvl 6. Broodmother on my team has 2 auras and stampede. | ||
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lowercase
Canada1047 Posts
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Belisarius
Australia6233 Posts
Don't do that, kids. | ||
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Fuzzmosis
Canada752 Posts
Forever chase and disrupt for this build. All I need is someone to start the fight I can jump on anyone, even their damage dealers, and perma stun or kill them. We have an Axe with Counter/Moment of Courage/Battle call and wolf form. He starts 1 fight in a 48 minute game. Le sigh. | ||
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run.at.me
Australia550 Posts
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LSB
United States5171 Posts
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run.at.me
Australia550 Posts
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-Celestial-
United Kingdom3867 Posts
Took CK's normal ult too (ult pool was empty by that point) which was kinda nice but not as useful without reality rift. Although I was laning mid against a Razor with Greater Bash and DAMN does that hurt at range. >_> | ||
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IceSlipper
Australia1028 Posts
On February 11 2014 01:25 Xxazn4lyfe51xX wrote: =p Strange. Where I'm at, every single person goes lategame. And then you have a team with 5 people who want to carry xD vs. another 5 carry team. So if you're the one person who picks a supporting 2 stun lineup, buy wards and go ganking, you auto-win the game for your team. This is good to hear.. Guess ive just been unlucky lately.. | ||
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Achaia
United States643 Posts
Another Sniper build that I saw that was stupid OP was CK's crit, Drow's Frost Arrows, Luna's Bonus Dmg and Drow's Agility Bonus Ulti. Sniper was hitting like a freight train. Unfortunately the rest of our team wasn't as lucky on their draft and we still got rolled. | ||
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Scorch
Austria3371 Posts
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Sn0_Man
Tebellong44238 Posts
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GentleDrill
United Kingdom672 Posts
I tried to get AA's ulti too but someone else took it. ![]() I managed to construct what I thought would be a really good draft on Drow with Marksmanship, Drunken Brawler, Gust, and Cogs, but sadly somebody abandoned in the first minute so I never got to see it pan out. | ||
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