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Battle Report 3

Forum Index > SC2 General
Post a Reply
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kevin349
Profile Joined May 2009
United States68 Posts
Last Edited: 2009-06-22 18:42:28
June 19 2009 05:01 GMT
#1
Mod Edit:
It is now up at http://www.starcraft2.com as well, enjoy.
- FrozenArbiter

it's on a korean site, and it is lagged to crap, but Husky was able to download it and put it on youtube for us!







Brought to you by Huskythehusky! Subscribe to him! www.youtube.com/huskystarcraft

On June 19 2009 14:55 SearingShadow wrote:
The BR has been hosted here as well: http://www.viddler.com/explore/gamechosun/videos/77/260.675

It's a lot faster to stream/download.

Could a mod put the above link in the OP?


PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
Last Edited: 2009-06-19 05:03:42
June 19 2009 05:03 GMT
#2
I watched from 3 minutes to 3.5 minutes. It was lagging so bad I stopped it. The video is commentated by Dustin and the esports guy. I'm downloading the video using Orbit and Grab++.

It looks very real.
Assault_1
Profile Joined April 2009
Canada1950 Posts
June 19 2009 05:07 GMT
#3
How did the koreans get hold of this... anyway, I don't know whether to be extremely happy or confused

I'll wait till its streamed some more
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
June 19 2009 05:07 GMT
#4
prob leaked through translation
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 05:08 GMT
#5
wat? is this real O.o
Commentaries: youtube.com/HuskyStarcraft
Famehunter
Profile Joined August 2007
Canada586 Posts
June 19 2009 05:10 GMT
#6
asks me to install some shady looking module when I go to that page ... It might be legit or it might be a key logger to steal all your beta keys... Will wait for the official thing
Velox Versutus vigilans
Assault_1
Profile Joined April 2009
Canada1950 Posts
June 19 2009 05:11 GMT
#7
On June 19 2009 14:10 Famehunter wrote:
asks me to install some shady looking module when I go to that page ... It might be legit or it might be a key logger to steal all your beta keys... Will wait for the official thing


no it doesnt.. u just go to the site and it starts streaming
what are you talking about
Cube
Profile Blog Joined February 2008
Canada777 Posts
June 19 2009 05:11 GMT
#8
windows media player is pretty shady man, be careful
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 19 2009 05:12 GMT
#9
For those wondering, its in English
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-06-19 05:14:02
June 19 2009 05:12 GMT
#10
On June 19 2009 14:11 Assault_1 wrote:
Show nested quote +
On June 19 2009 14:10 Famehunter wrote:
asks me to install some shady looking module when I go to that page ... It might be legit or it might be a key logger to steal all your beta keys... Will wait for the official thing


no it doesnt.. u just go to the site and it starts streaming
what are you talking about

unless it's a firefox WMV add-on.
ModeratorGood content always wins.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
June 19 2009 05:13 GMT
#11
Hey if someone puts this on youtube that would be great!
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
June 19 2009 05:13 GMT
#12
It's 10:10pm in Irvine. I doubt Blizzard will do anything about this tonight. Might see an official release tomorrow.

The quality of the leaked video is horrible. I'll wait and see if the official video is release tomorrow before I watch the leaked.

I'm downloading it in case it gets taken down.
Chuiu
Profile Blog Joined June 2003
3470 Posts
June 19 2009 05:16 GMT
#13
The quality isn't horrible, the connection quality is.

All I can say is its a Korean player vs David Kim (I think) on the map Scrap Yard.
♞
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2009-06-19 05:22:42
June 19 2009 05:16 GMT
#14
LOL it takes so long to stream

edit: In the beginning it says "Starcraft 2 Battle Report"... but it obviously isn't it because it's David Kim versus some random player

weird
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 05:16 GMT
#15
If anyone can figure out how to download this I can upload it... this is way too laggy.
Commentaries: youtube.com/HuskyStarcraft
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 19 2009 05:16 GMT
#16
If you are in firefox right-click the vid and select options then set your buffer to max (60 seconds) to improve performance.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
Last Edited: 2009-06-19 05:16:52
June 19 2009 05:16 GMT
#17
I'm download it at 40kb/s using Orbit.
iloahz
Profile Blog Joined March 2007
United States964 Posts
June 19 2009 05:16 GMT
#18
wow this seems very real.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 19 2009 05:24 GMT
#19
I dunno, is it only showing up as like 2 minutes long for everyone else?

and the whole "battle report 2" intro isn't convincing
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 19 2009 05:24 GMT
#20
hmm.. might have to call in sick
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-06-19 05:26:59
June 19 2009 05:24 GMT
#21
On June 19 2009 14:24 GGTeMpLaR wrote:
I dunno, is it only showing up as like 2 minutes long for everyone else?

and the whole "battle report 2" intro isn't convincing


If you right-click and go to properties its just over 17 mins.
And if you google translate it you can see the transcript.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 05:25 GMT
#22
If anyone finds it somewhere else please post!
Commentaries: youtube.com/HuskyStarcraft
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
June 19 2009 05:30 GMT
#23
On June 19 2009 14:24 GGTeMpLaR wrote:
I dunno, is it only showing up as like 2 minutes long for everyone else?

and the whole "battle report 2" intro isn't convincing

Mine is 18 minutes long.
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-06-19 06:10:57
June 19 2009 05:31 GMT
#24
secsee
here is the link SC2 battle report 3
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
June 19 2009 05:32 GMT
#25
On June 19 2009 14:16 Chuiu wrote:
The quality isn't horrible, the connection quality is.

horrible, horrible quality
Oh no
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 05:32 GMT
#26
On June 19 2009 14:32 prOxi.swAMi wrote:
Show nested quote +
On June 19 2009 14:16 Chuiu wrote:
The quality isn't horrible, the connection quality is.

horrible, horrible quality


TERRIBLE, TERRIBLE QUALITY
Commentaries: youtube.com/HuskyStarcraft
kevin349
Profile Joined May 2009
United States68 Posts
June 19 2009 05:35 GMT
#27
Yeah i've watched most of it... be it 30 seconds at a time! but it's pretty sweet! official release tomorrow?
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 05:36 GMT
#28
Theres no way they wont release it tomorrow haha
Commentaries: youtube.com/HuskyStarcraft
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
June 19 2009 05:36 GMT
#29
On June 19 2009 14:35 kevin349 wrote:
Yeah i've watched most of it... be it 30 seconds at a time! but it's pretty sweet! official release tomorrow?

Most likely.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 05:38 GMT
#30
The download keeps stopping :\
Commentaries: youtube.com/HuskyStarcraft
iMate
Profile Joined June 2009
Canada263 Posts
June 19 2009 05:39 GMT
#31
They will get flamed so hard if they dont release it within the next few days.
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 19 2009 05:39 GMT
#32
Hmmm... to spoil myself now, or wait for the official one likely tomorrow.

Assault_1
Profile Joined April 2009
Canada1950 Posts
June 19 2009 05:41 GMT
#33
On June 19 2009 14:39 SoleSteeler wrote:
Hmmm... to spoil myself now, or wait for the official one likely tomorrow.



download it now. if it doesn't come tomorrow, just watch it
danieldrsa
Profile Joined June 2008
Brazil522 Posts
June 19 2009 05:43 GMT
#34
lol, i tried to put 3 in the battle report url, see what i got:
+ Show Spoiler +

[image loading]

-*-
Tyraz
Profile Blog Joined September 2008
New Zealand310 Posts
June 19 2009 05:44 GMT
#35
On June 19 2009 14:39 SoleSteeler wrote:
Hmmm... to spoil myself now, or wait for the official one likely tomorrow.


Or, wait for the orbit kid to upload it, cos I'm guessing they would have quite a few people (to say the least) streaming at once and this 30 secounds bizz just an't doin it for me... Lol watched the drone's being microed in the first few minutes for like... ages now:p
100% Pure.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
June 19 2009 05:50 GMT
#36
I want it so bad.

My innards are hurtin'.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 19 2009 05:55 GMT
#37
here's the link to the embedded video

mms://stream.thisisgame.com/ncsoftex...90619ahn01.wmv
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
Last Edited: 2009-06-19 06:00:49
June 19 2009 05:55 GMT
#38
The BR has been hosted here as well: http://www.viddler.com/explore/gamechosun/videos/77/260.675

It's a lot faster to stream/download.

Could a mod put the above link in the OP?
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 19 2009 05:57 GMT
#39
I jumped to a random spot in the video, around 10 minutes in, and I saw some Phoenixes killing an Overlord.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 05:59 GMT
#40
thanks for the better link
Commentaries: youtube.com/HuskyStarcraft
PokePill
Profile Blog Joined March 2009
United States1048 Posts
June 19 2009 06:05 GMT
#41
On June 19 2009 14:55 SearingShadow wrote:
The BR has been hosted here as well: http://www.viddler.com/explore/gamechosun/videos/77/260.675

It's a lot faster to stream/download.

Could a mod put the above link in the OP?


Have my babies
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 06:06 GMT
#42
Going to be uploading this to youtube within 15 minute shopefully :DDDD. Though it will take a while to upload since its almost 20 minutes
Commentaries: youtube.com/HuskyStarcraft
Railz
Profile Joined July 2008
United States1449 Posts
June 19 2009 06:07 GMT
#43
+ Show Spoiler +
Holy shit nullifiers are so neat!
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-06-19 06:12:37
June 19 2009 06:08 GMT
#44
On June 19 2009 15:07 Railz wrote:
+ Show Spoiler +
Holy shit nullifiers are so neat!

Yeah, + Show Spoiler +
Force field is as OP as I expected when I first heard about it


I'm not done but I think this is my favorite BR yet.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-06-19 06:18:45
June 19 2009 06:12 GMT
#45
its real. ZvP on space platform map
here is the direct link. but still loads slow.
SC2 battle report 3 pvz
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 06:13 GMT
#46
Why do zerglings hop and stop while running now... its very annoying
Commentaries: youtube.com/HuskyStarcraft
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
June 19 2009 06:13 GMT
#47
On June 19 2009 15:08 Tsagacity wrote:
Show nested quote +
On June 19 2009 15:07 Railz wrote:
+ Show Spoiler +
Holy shit nullifiers are so neat!

Yeah, + Show Spoiler +
Force field is as OP as I expected when I first heard about it


I'm not done but I think this is my favorite BR yet.

+ Show Spoiler +
seems easy to balance to me though, just increase energy cost
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
LCC
Profile Joined January 2009
Canada348 Posts
June 19 2009 06:15 GMT
#48
I wanna see some manner force fields.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
June 19 2009 06:15 GMT
#49
+ Show Spoiler +
holy shit toss doesn't have to FE anymore? =D
and damn those nullifiers are sexy! but is it just me or do they look like trilobytes? :S
When they see MC Probe, all the ladies disrobe.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 06:16 GMT
#50
On June 19 2009 15:15 da_head wrote:
+ Show Spoiler +
holy shit toss doesn't have to FE anymore? =D
and damn those nullifiers are sexy! but is it just me or do they look like trilobytes? :S


+ Show Spoiler +
Heh, I wouldnt count out having to FE yet... keep in mind its pre beta
Commentaries: youtube.com/HuskyStarcraft
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
Last Edited: 2009-06-19 06:19:52
June 19 2009 06:18 GMT
#51
+ Show Spoiler +


Holy shit that was pretty neat.

Some random thoughts before I go to bed:

Drone portrait is really sick....

You can definitely build multiple queens!

The anti-gravity + warp-ray thing on the Queen was pretty neat; you saw it's health drop REALLY rapidly (like 50 damage/second) after 3-4~ seconds.

Warp in looks so strong... at the end there.

Mind controlling those two collosus was hilarious! Really won the zerg that battle.

Force field, as mentioned, is sick.

The nullifer looks pretty strong for its attack too. I thought it was mainly a caster?

Lastly, the phoenix was able to kill the lords pretty quick. Faster than a corsair I think.


edit: also you could hear the not-Dustin guy kinda laughing as he said "terrible, terrible damage" as if they are aware the community laughs about it too
Railz
Profile Joined July 2008
United States1449 Posts
June 19 2009 06:18 GMT
#52
+ Show Spoiler +
Once again, a slow 3rd hatch cost the Blizzard zerg the game. The infestor play seems pretty amazing
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
June 19 2009 06:18 GMT
#53
+ Show Spoiler +

at first I was like, 'Damn force field is imba.'
Then I Was like, 'Damn Neural Parasite is imba'

I guess Blizzard is sticking to their philosophy of wanting to make all 3 races 'Feel imba' while at the core being balanced.

Instead of BW, where only protoss feels imba ^_~
"So, then did the American yum-yum clown monkey also represent the FCC?"
Pape
Profile Blog Joined July 2007
Serbia419 Posts
June 19 2009 06:22 GMT
#54
From these battle reports it looks like massing just a particular unit or two will close to impossible if you want to win a game. Every mass has a good counter while variety and brain win the battles. Might be just a thing they are doing to promote the game and show off the different units though. But if its really like that it will make starcraft 2 last twice as long as starcraft with endless strategies and counters.
good luck have fun!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
June 19 2009 06:22 GMT
#55
wow that was one impressive battle report.
When they see MC Probe, all the ladies disrobe.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
June 19 2009 06:22 GMT
#56
On June 19 2009 15:18 404.Nintu wrote:
+ Show Spoiler +

at first I was like, 'Damn force field is imba.'
Then I Was like, 'Damn Neural Parasite is imba'

I guess Blizzard is sticking to their philosophy of wanting to make all 3 races 'Feel imba' while at the core being balanced.

Instead of BW, where only protoss feels imba ^_~

+ Show Spoiler +
tanks have like infinate range how isn't that imba?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Railz
Profile Joined July 2008
United States1449 Posts
June 19 2009 06:23 GMT
#57
On June 19 2009 15:18 404.Nintu wrote:
+ Show Spoiler +

at first I was like, 'Damn force field is imba.'
Then I Was like, 'Damn Neural Parasite is imba'

I guess Blizzard is sticking to their philosophy of wanting to make all 3 races 'Feel imba' while at the core being balanced.

Instead of BW, where only protoss feels imba ^_~


+ Show Spoiler +
The same thought was actually going through my head the entire time. I saw the Collosus get Parasited I was like, wow wtf is this. Then I saw the warp in and was like, phew. 2 base zerg shouldn't be able to beat 2 base toss by the 15 minute mark if they want to stick to the core of the races imo >_>
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Flakes
Profile Blog Joined July 2008
United States3125 Posts
June 19 2009 06:24 GMT
#58
On June 19 2009 15:18 Railz wrote:
+ Show Spoiler +
Once again, a slow 3rd hatch cost the Blizzard zerg the game. The infestor play seems pretty amazing

qft, also it seems like protoss has a load of micro tricks, but maybe that's to counter their reliance on fewer units.

most important part of the report:
+ Show Spoiler +

"TERRIBLE TERRIBLE DAMAGE"
Railz
Profile Joined July 2008
United States1449 Posts
June 19 2009 06:24 GMT
#59
On June 19 2009 15:22 Pape wrote:
From these battle reports it looks like massing just a particular unit or two will close to impossible if you want to win a game. Every mass has a good counter while variety and brain win the battles. Might be just a thing they are doing to promote the game and show off the different units though. But if its really like that it will make starcraft 2 last twice as long as starcraft with endless strategies and counters.


I'm not sure if you think its bad or good - but tbh - for this being a C- level game at best it was actually exciting to watch. Seeing what the pros could muster up would be... =)
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Railz
Profile Joined July 2008
United States1449 Posts
June 19 2009 06:24 GMT
#60
On June 19 2009 15:24 Flakes wrote:
Show nested quote +
On June 19 2009 15:18 Railz wrote:
+ Show Spoiler +
Once again, a slow 3rd hatch cost the Blizzard zerg the game. The infestor play seems pretty amazing

qft, also it seems like protoss has a load of micro tricks, but maybe that's to counter their reliance on fewer units.

most important part of the report:
+ Show Spoiler +

"TERRIBLE TERRIBLE DAMAGE"


+ Show Spoiler +
Ya but Bowder didn't say it this time! <3
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
June 19 2009 06:25 GMT
#61
On June 19 2009 14:43 danieldrsa wrote:
lol, i tried to put 3 in the battle report url, see what i got:
+ Show Spoiler +

[image loading]



lol wut?
I, Challenge Everything
Cube
Profile Blog Joined February 2008
Canada777 Posts
June 19 2009 06:25 GMT
#62
my DL stopped cold... did blizzard catch them?
Gliche
Profile Blog Joined August 2008
United States811 Posts
Last Edited: 2009-06-19 07:05:29
June 19 2009 06:26 GMT
#63
On June 19 2009 15:22 Pape wrote:
From these battle reports it looks like massing just a particular unit or two will close to impossible if you want to win a game. Every mass has a good counter while variety and brain win the battles. Might be just a thing they are doing to promote the game and show off the different units though. But if its really like that it will make starcraft 2 last twice as long as starcraft with endless strategies and counters.

edit: i think i misread
and this BR is awesome
KT fighting~!! | Designing things is fun!
Railz
Profile Joined July 2008
United States1449 Posts
June 19 2009 06:27 GMT
#64
On June 19 2009 15:25 Cube wrote:
my DL stopped cold... did blizzard catch them?


http://www.viddler.com/explore/gamechosun/videos/77

Enjoy?
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Cube
Profile Blog Joined February 2008
Canada777 Posts
June 19 2009 06:32 GMT
#65
o thanks!
danieldrsa
Profile Joined June 2008
Brazil522 Posts
June 19 2009 06:33 GMT
#66
+ Show Spoiler +

Omg! phoenix is really quick! imba
warp ray damage imba
Stalker blink imba
ForceField imba
Neural Parasite imba


SC2 IMBA!
-*-
IdrA
Profile Blog Joined July 2004
United States11541 Posts
June 19 2009 06:33 GMT
#67
god protoss looks so fun to play

this game was alot better than the last ones too
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Pape
Profile Blog Joined July 2007
Serbia419 Posts
June 19 2009 06:34 GMT
#68
On June 19 2009 15:24 Railz wrote:
+ Show Spoiler +
On June 19 2009 15:22 Pape wrote:
From these battle reports it looks like massing just a particular unit or two will close to impossible if you want to win a game. Every mass has a good counter while variety and brain win the battles. Might be just a thing they are doing to promote the game and show off the different units though. But if its really like that it will make starcraft 2 last twice as long as starcraft with endless strategies and counters.


I'm not sure if you think its bad or good - but tbh - for this being a C- level game at best it was actually exciting to watch. Seeing what the pros could muster up would be... =)


Nope nope I think its great. More variety in build and I think alot more builds can lead to more competitive gameplay and even advancement for players with different skills to excel in different areas of the game. All good stuff in my opinion.
good luck have fun!
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 06:34 GMT
#69
I am uploading the BR to youtube right now for anyone having trouble loading it. It will take a while for the whole thing though.
Commentaries: youtube.com/HuskyStarcraft
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
June 19 2009 06:36 GMT
#70
Man that was a really cool battle report. The mind control looked pretty OP though, as well as burrow. Then again force field and warp in was pretty powerful as well so I guess we'll have to wait and see with the beta!
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
RadimH
Profile Joined June 2009
2 Posts
Last Edited: 2009-06-19 06:43:33
June 19 2009 06:39 GMT
#71
it should be up any second..

EDIT: ok i forgot it's 20 minutes stupid youtube
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
June 19 2009 06:39 GMT
#72
seriously, i dunno whether i would love Terran in SC2 as much as I love them in SC.

SC2 is more of an oppoturnity for Protoss domination and the birth of Protoss bonjwa.
I, Challenge Everything
omninmo
Profile Blog Joined April 2008
2349 Posts
June 19 2009 06:40 GMT
#73
i wanna know how the targeting with forcefield works. i wonder if you have two trilobytes selected and click and area to forcefield if the AI aligns them perfectly (say to block your choke) or if you have to manually do each one at a certain spot.
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
June 19 2009 06:43 GMT
#74
WOW This BR is like 5 times as good as the previous ones. + Show Spoiler +
Nullifiers are so bueno lol :D
Speak the word...
OhNoItsTheMunch
Profile Joined June 2009
United States96 Posts
June 19 2009 06:47 GMT
#75
+ Show Spoiler +
Nullifiers are so bueno lol :D
[/QUOTE]

If by bueno, you mean imba then yes I agree.

But the game is starting to look so good; Better then any expectation I had 2 years ago.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-06-19 06:48:19
June 19 2009 06:48 GMT
#76
very impressed with the various abilities in the game atm and how they play out.
GTR
Profile Blog Joined September 2004
51449 Posts
June 19 2009 06:49 GMT
#77
how many times did browder say TERRIBLE TERRIBLE DAMAGE
Commentator
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 06:50 GMT
#78
On June 19 2009 15:49 GTR wrote:
how many times did browder say TERRIBLE TERRIBLE DAMAGE


a TERRIBLE TERRIBLE amount of times
Commentaries: youtube.com/HuskyStarcraft
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-06-19 06:55:30
June 19 2009 06:51 GMT
#79
On June 19 2009 15:49 GTR wrote:
how many times did browder say TERRIBLE TERRIBLE DAMAGE


I don't think he said it a single time but robert simpson said it while holding back a laugh
Railz
Profile Joined July 2008
United States1449 Posts
June 19 2009 06:54 GMT
#80
On June 19 2009 15:49 GTR wrote:
how many times did browder say TERRIBLE TERRIBLE DAMAGE


None, but the other guy did twice while trying not to laugh.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Savio
Profile Joined April 2008
United States1850 Posts
Last Edited: 2009-06-19 07:08:39
June 19 2009 07:02 GMT
#81
How do these Koreans manage to get this kind of stuff?

You'd think it would be leaked by some Blizzard dude's girlfriend's little brother from California or something but no...all the good leaks come from the other side of the world from Blizz HQ.

Anyway, just wasting some time while I wait for it to finish loading.

EDIT:
I have to agree with all the comments about the nullifier. Looks very fun.

Also, did you guys notice that the drones have a little residual momentum when they turn? Look at the beginning when 2 drones were trying to fight off the probe and you see that when the probe turns, it keeps flowing in its original direction for a sec. It kinda looks like a fishtail in a car or truck on loose dirt. Anyway, I like it.

The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
omninmo
Profile Blog Joined April 2008
2349 Posts
June 19 2009 07:02 GMT
#82
infestors are sick. i guess losing those queens really was the reason "the zerg player" lost though.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 07:08 GMT
#83
hah you uploaded my 25 second preview video... make sure to get the right one once its done processing :D
Commentaries: youtube.com/HuskyStarcraft
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 19 2009 07:15 GMT
#84
haha wow PvZ looks like it'll be great to watch

I can really see those Pheonixes really raping it up tho :\ Along with the phase prism, and warp ray not very easily snipable, I forsee a slight imbalance coming.. Time to ditch the corrupter and bring back the scourge please
Writerptrk
jekstarr
Profile Joined May 2009
United States43 Posts
Last Edited: 2009-06-19 07:22:04
June 19 2009 07:17 GMT
#85
protoss seems very powerful, although the zerg's + Show Spoiler +
use of infestors was awesome, MC'ing those colossi. i wonder if he got them on purpose because he scouted the double robo or if he chose to get them just to showcase them for the video
, but either way it was cool. warp-in seems like its goign to be extremely irritating, especially since the location of the warp in has it's pathing blocked.
sc2 platinum; nabby.426
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 19 2009 07:19 GMT
#86
Just watched it, best battle report yet
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
Last Edited: 2009-06-19 07:30:24
June 19 2009 07:22 GMT
#87
Fuckin' sweet. Protoss looks really powerful with those new spells.

I'm glad to see that baneling unburrow ambush is a legit strategy, it was pulled off pretty good.

Anyone know the details on neural parasite? I kinda get the basics of it but this game changes so damn fast when you don't keep up with it obsessively anymore
FUCKING GAY LAGS
Savio
Profile Joined April 2008
United States1850 Posts
June 19 2009 07:28 GMT
#88
Just finished watching the whole thing.

That was simply amazing. Seriously it was incredibly fun to watch.

The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
Assault_1
Profile Joined April 2009
Canada1950 Posts
June 19 2009 07:30 GMT
#89
On June 19 2009 16:28 Savio wrote:
Just finished watching the whole thing.

That was simply amazing. Seriously it was incredibly fun to watch.



I wish there some higher tier units used.. in particular mutalisks
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
June 19 2009 07:32 GMT
#90
I can already tell if nullifiers with those castable forcefields get through to release we're going to have a lot of fun with them.
Their are four errors in this sentance.
Railz
Profile Joined July 2008
United States1449 Posts
June 19 2009 07:34 GMT
#91
On June 19 2009 16:30 Assault_1 wrote:
Show nested quote +
On June 19 2009 16:28 Savio wrote:
Just finished watching the whole thing.

That was simply amazing. Seriously it was incredibly fun to watch.



I wish there some higher tier units used.. in particular mutalisks


I may just be sounding like a whining baby here, but in every BR the zerg tend to uh...not play up to par as much as their opponent. We see a warp prisim used almost like it was nothing, yet no nydus worm.

I can pretty much say between the zerg in both BR I've seen the same main units everytime. Zerglings/Banelines and Roaches. Not to bash this BR at all, pvz in SC2 looks amazing, but they zerg players make it seem so...underwhelming.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
June 19 2009 07:35 GMT
#92
This was pretty entertaining to watch.

I look forward to banelings + opponent mineral line >_>
once, not long ago, there was a moon here
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 07:41 GMT
#93
first and second parts are up !!!
Commentaries: youtube.com/HuskyStarcraft
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 19 2009 07:43 GMT
#94
On June 19 2009 16:34 Railz wrote:
Show nested quote +
On June 19 2009 16:30 Assault_1 wrote:
On June 19 2009 16:28 Savio wrote:
Just finished watching the whole thing.

That was simply amazing. Seriously it was incredibly fun to watch.



I wish there some higher tier units used.. in particular mutalisks


I may just be sounding like a whining baby here, but in every BR the zerg tend to uh...not play up to par as much as their opponent. We see a warp prisim used almost like it was nothing, yet no nydus worm.

I can pretty much say between the zerg in both BR I've seen the same main units everytime. Zerglings/Banelines and Roaches. Not to bash this BR at all, pvz in SC2 looks amazing, but they zerg players make it seem so...underwhelming.


Wait until next week where every game isn't poor sucker vs David Kim
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
June 19 2009 07:48 GMT
#95
David Kim has won every Battle Report.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 07:56 GMT
#96
On June 19 2009 16:48 SearingShadow wrote:
David Kim has won every Battle Report.


lol
Commentaries: youtube.com/HuskyStarcraft
fly.stat
Profile Blog Joined December 2008
United States449 Posts
June 19 2009 07:59 GMT
#97
awesome awesome awesome

Great BR for my favorite match up.
Until I write you again, take care of your precious person.
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
June 19 2009 08:01 GMT
#98
Banelings are awesome! Ground-scourge <3
Jaedong
Railz
Profile Joined July 2008
United States1449 Posts
June 19 2009 08:01 GMT
#99
On June 19 2009 16:43 Tsagacity wrote:
Show nested quote +
On June 19 2009 16:34 Railz wrote:
On June 19 2009 16:30 Assault_1 wrote:
On June 19 2009 16:28 Savio wrote:
Just finished watching the whole thing.

That was simply amazing. Seriously it was incredibly fun to watch.



I wish there some higher tier units used.. in particular mutalisks


I may just be sounding like a whining baby here, but in every BR the zerg tend to uh...not play up to par as much as their opponent. We see a warp prisim used almost like it was nothing, yet no nydus worm.

I can pretty much say between the zerg in both BR I've seen the same main units everytime. Zerglings/Banelines and Roaches. Not to bash this BR at all, pvz in SC2 looks amazing, but they zerg players make it seem so...underwhelming.


Wait until next week where every game isn't poor sucker vs David Kim


Ya that is probably it. David Kim just seems to have better macro. Early game every BR seems it could go either way but Kim just understands the fundamental of important economy and macro. Watching him really made me appreciate a good use of MBS.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
June 19 2009 08:03 GMT
#100
On June 19 2009 16:48 SearingShadow wrote:
David Kim has won every Battle Report.

Well he is a pro concert violinist.
"So, then did the American yum-yum clown monkey also represent the FCC?"
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
June 19 2009 08:06 GMT
#101
do you think manner-forcefield will be viable?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2009-06-19 08:07:54
June 19 2009 08:06 GMT
#102
Oh man after watching that BR I want to play it so badly. Best BR so far in my opinion. Borrowed banelings are going to be such a pain if Protoss isn't careful, ambush left and right. Might have to stay in base until observer comes out.
Mind controlling those Colossus was a great move. Warp in looks like a good move to harass mine lines. Looking forward to using forcefield from the Nullifier.

Going to watch that again now

On June 19 2009 17:06 Geo.Rion wrote:
do you think manner-forcefield will be viable?

Depends how the minerals are placed, and it may take more than one for it to be effective.

EDIT - Thanks Huskythehusky for uploading to youtube
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Krzycho
Profile Joined July 2007
Poland442 Posts
June 19 2009 08:10 GMT
#103
WOW, best BR so far. Both zerg and protoss abilities are fun, so it'll be hard to choose a race.
Some nice moves from both sides.
And yea, i want to play SC2 so much now.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 08:13 GMT
#104
Super excited about this game, that BR was really intense (though pretty short). Makes me wish that the game was coming out tonight or something..
Commentaries: youtube.com/HuskyStarcraft
Clow
Profile Blog Joined September 2008
Brazil880 Posts
June 19 2009 08:13 GMT
#105
Yeah best BR so far, very cool.
(–_–) CJ Entusman #33
evotech
Profile Joined June 2009
48 Posts
June 19 2009 08:16 GMT
#106
Thats for sure
Suc
Profile Blog Joined January 2009
Australia1569 Posts
June 19 2009 08:17 GMT
#107
I am the only one that thinks this map looks a bit like paranoid android?
Highways
Profile Joined July 2005
Australia6103 Posts
June 19 2009 08:17 GMT
#108
David Kim for Bonwja!

BR1: David Kim(T) > Matt Cooper(P)
BR2: David Kim(T) > Matt Cooper(Z)
BR3: David Kim(P) > Yeon Ho Lee(Z)
#1 Terran hater
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
June 19 2009 08:19 GMT
#109
On June 19 2009 17:17 Highways wrote:
David Kim for Bonwja!

BR1: David Kim(T) > Matt Cooper(P)
BR2: David Kim(T) > Matt Cooper(Z)
BR3: David Kim(P) > Yeon Ho Lee(Z)

My memory may be wrong, but isn't David Kim aka Karune? And didn't Gs.Naruto (or some other tl.netter perhaps) beat him in SCII?
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
June 19 2009 08:20 GMT
#110
Is it me or do the mains look a little small? Also the naturals look a little far from the main, so no more forge expand
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Jayme
Profile Blog Joined February 2009
United States5866 Posts
June 19 2009 08:20 GMT
#111
On June 19 2009 16:34 Railz wrote:
Show nested quote +
On June 19 2009 16:30 Assault_1 wrote:
On June 19 2009 16:28 Savio wrote:
Just finished watching the whole thing.

That was simply amazing. Seriously it was incredibly fun to watch.



I wish there some higher tier units used.. in particular mutalisks


I may just be sounding like a whining baby here, but in every BR the zerg tend to uh...not play up to par as much as their opponent. We see a warp prisim used almost like it was nothing, yet no nydus worm.

I can pretty much say between the zerg in both BR I've seen the same main units everytime. Zerglings/Banelines and Roaches. Not to bash this BR at all, pvz in SC2 looks amazing, but they zerg players make it seem so...underwhelming.


You're correct... it seems that zerg aren't using the proper units at all, combined with Protosses absolutely insane mobility this is a dead zerg. There is no way protoss should have had more economy when the zerg had 3 bases... the zerg just wasn't really good at the macro.

I just find the protosses ability to warp wherever the hell they want with a floating warp prism without zerg scourge is going to be a bit of a problem. It'll force mutalisks every game at this rate.
Python is garbage, number 1 advocate of getting rid of it.
Clow
Profile Blog Joined September 2008
Brazil880 Posts
June 19 2009 08:24 GMT
#112
I'm very worried about the fact that zerg doesn't have scourges :< 'blabla hydra great anti-air blabla'... But how the hell would the Zerg defend against that warp-in? I don't even think hydras were able to reach that... Scourges please <3
(–_–) CJ Entusman #33
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
June 19 2009 08:24 GMT
#113
That was so cool. I wonder how easy it is to use blink and the force field, because David Kim seemed to use them pretty easily and the force fields went off simultaneously.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
opiuman
Profile Blog Joined March 2009
United States187 Posts
June 19 2009 08:28 GMT
#114
On June 19 2009 17:24 deathgod6 wrote:
That was so cool. I wonder how easy it is to use blink and the force field, because David Kim seemed to use them pretty easily and the force fields went off simultaneously.


If you look very carefully you can see the unit selection. The group goes from having circles around them all to just having the front one having the circle then the blink goes off.
So say we all.
Harem
Profile Joined November 2007
United States11390 Posts
June 19 2009 08:31 GMT
#115
On June 19 2009 17:01 Avidkeystamper wrote:
Banelings are awesome! Ground-scourge <3

Seriously.

First the probe massacre then the burrowed ambush?

omg ashyfabhsfhasghfhasf <333
Moderator。◕‿◕。
evotech
Profile Joined June 2009
48 Posts
June 19 2009 08:31 GMT
#116
Doesn't seem toss have to be so afraid of run by's anymore, with the forcefields stopping it cold

Well see how it turns out :D come out today!
Assault_1
Profile Joined April 2009
Canada1950 Posts
June 19 2009 08:32 GMT
#117
On June 19 2009 17:24 Clow wrote:
I'm very worried about the fact that zerg doesn't have scourges :< 'blabla hydra great anti-air blabla'... But how the hell would the Zerg defend against that warp-in? I don't even think hydras were able to reach that... Scourges please <3


Maybe mutas can substitute for the mobility. What other air units does zerg have? guardians, broodlord, muta,..
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
June 19 2009 08:33 GMT
#118
TERRIBLE TERRIBLE DAMAGEE !!!!!!! <:
Suc
Profile Blog Joined January 2009
Australia1569 Posts
June 19 2009 08:34 GMT
#119
Just one thing I noticed, this is an older build of sc2, it has the old design of spawning pool, so some things may have changed between then and now.

And since when could you get multiple queens?
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
June 19 2009 08:34 GMT
#120
In the first 2 minutes when obs has the Nexus selected, what is that icon next to the probe icon?
I can't quite make out what it is.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
Last Edited: 2009-06-19 08:35:35
June 19 2009 08:34 GMT
#121
On June 19 2009 17:32 Assault_1 wrote:
Show nested quote +
On June 19 2009 17:24 Clow wrote:
I'm very worried about the fact that zerg doesn't have scourges :< 'blabla hydra great anti-air blabla'... But how the hell would the Zerg defend against that warp-in? I don't even think hydras were able to reach that... Scourges please <3


Maybe mutas can substitute for the mobility. What other air units does zerg have? guardians, broodlord, muta,..

Broodlord is the new Guardian. Zerg also have Corruptors. It is a anti air flyer.

http://www.scraftwiki.net/Corruptor

On June 19 2009 17:34 hyde wrote:
In the first 2 minutes when obs has the Nexus selected, what is that icon next to the probe icon?
I can't quite make out what it is.

Mothership
BWdero
Profile Joined February 2008
Netherlands476 Posts
June 19 2009 08:38 GMT
#122
Is it me or could protoss have really benefited from some observers?
Stars fighting! Member #43 of Violet fan cafe. Fuck Kespa.
Mazar
Profile Blog Joined May 2008
United States135 Posts
June 19 2009 08:39 GMT
#123
Does anyone else think that the dark pylon's ability to make probes mine better might be slightly imbalanced in relation to the queen's spawn larvae ability?

For example, from what I know you can spend ~150 minerals (the cost of a queen I think) to allow yourself to basically have a dumbed down hatchery of sorts that can defend your base and spread creep, so with proper macro the queen is saving you maybe 150 minerals. Someone please correct me if I am wrong, or you have a different opinion on this.

However, at one point in the BR when they show drones/probes and mineral counts, we can see that David Kim has 40 probes vs 37/38 drones, yet he is mining around +1400 compared to the zerg's +1000. Kim is mining 30% more, with 2 more probes.
Peanut Butter
Assault_1
Profile Joined April 2009
Canada1950 Posts
June 19 2009 08:43 GMT
#124
On June 19 2009 17:34 Suc wrote:
Just one thing I noticed, this is an older build of sc2, it has the old design of spawning pool, so some things may have changed between then and now.

And since when could you get multiple queens?


woah.. ya.. whats up with that? this means the vid is over.. 4 months old?
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
June 19 2009 08:43 GMT
#125
Man, forcefield looks extremely powerful.. I'm betting after players get really good with it, it'll have to be nerfed somehow.

It looks like units can use their abilities a lot more often than in BW. I hope its the same for BCs, I wanna see yamato abused :D

Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 08:44 GMT
#126
On June 19 2009 17:39 Mazar wrote:
Does anyone else think that the dark pylon's ability to make probes mine better might be slightly imbalanced in relation to the queen's spawn larvae ability?

For example, from what I know you can spend ~150 minerals (the cost of a queen I think) to allow yourself to basically have a dumbed down hatchery of sorts that can defend your base and spread creep, so with proper macro the queen is saving you maybe 150 minerals. Someone please correct me if I am wrong, or you have a different opinion on this.

However, at one point in the BR when they show drones/probes and mineral counts, we can see that David Kim has 40 probes vs 37/38 drones, yet he is mining around +1400 compared to the zerg's +1000. Kim is mining 30% more, with 2 more probes.


I think part of that is because the zerg expanded pretty slow, but so far protoss does seem a little OP with how much early control they get. I'm sure it will be changed a lot.
Commentaries: youtube.com/HuskyStarcraft
lordmordor
Profile Joined February 2009
United States209 Posts
June 19 2009 08:45 GMT
#127
last i checked Corrupters only needed a lair, but the protoss build like one phoenix and one warp ray...guess the guy saw no need to go air. The killing blow was probably when the queens were all lost, without the extra larvae zerg couldn't keep up with both economy and unit production. When the late 3rd expansion was taken out the game was over.

still, GREAT moves by both players though. burrowed baneling ambushes should really keep protoss on their toes and force them to spread their units until observers. Infestors neural parasite is also much better than i had origionally thought. Hope blizzard decides to bring its other abilities up to par

again though we see a general lack of mobility and expansion from the zerg, though i think at the later stages of the game a nydus worm was impractical. Protoss had to many units at that point and could have warped in right on top of the spawning worm.

We already knew blink was awesome, but im very impressed with the nullifier. It seemed to to pretty good damage on top of its spell casting abilities. only one of them was shooting at an OL and it went down the half health real quick. Force field is amazing. Beta will tell us how to balance its energy cost/duration. I really like how the phoenix can not only be used as a corsair for OL hunting, but with anti-grav can also really hurt the zerg buy killing the queen's. Killing not only their pop cap, but also their source of extra larvea. Corsairs certainly couldn't do that.

best battle report by far...now just give us David Kim with the zerg so we can see what they can really do
Mazar
Profile Blog Joined May 2008
United States135 Posts
June 19 2009 08:46 GMT
#128
On June 19 2009 17:43 -fj. wrote:
Man, forcefield looks extremely powerful.. I'm betting after players get really good with it, it'll have to be nerfed somehow.

It looks like units can use their abilities a lot more often than in BW. I hope its the same for BCs, I wanna see yamato abused :D



Yeah, I agree about forcefield. One of it's defining features seems to be that it can be casted on units, which forces them to move out of the way, meaning there is no real way you to stop a protoss from walling anywhere. A good balance point to this would be to not allow this, and to only be able to forcefield where units are not standing I believe.
Peanut Butter
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
June 19 2009 08:51 GMT
#129
On June 19 2009 17:46 Mazar wrote:
Show nested quote +
On June 19 2009 17:43 -fj. wrote:
Man, forcefield looks extremely powerful.. I'm betting after players get really good with it, it'll have to be nerfed somehow.

It looks like units can use their abilities a lot more often than in BW. I hope its the same for BCs, I wanna see yamato abused :D



Yeah, I agree about forcefield. One of it's defining features seems to be that it can be casted on units, which forces them to move out of the way, meaning there is no real way you to stop a protoss from walling anywhere. A good balance point to this would be to not allow this, and to only be able to forcefield where units are not standing I believe.


Or just make it like a BW spell where it takes forever to charge and the unit typically only uses it once before it dies.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 08:53 GMT
#130
On June 19 2009 17:43 Assault_1 wrote:
Show nested quote +
On June 19 2009 17:34 Suc wrote:
Just one thing I noticed, this is an older build of sc2, it has the old design of spawning pool, so some things may have changed between then and now.

And since when could you get multiple queens?


woah.. ya.. whats up with that? this means the vid is over.. 4 months old?



I was wondering about this too... i thought that spawning pool was the old one.
Commentaries: youtube.com/HuskyStarcraft
Raithed
Profile Blog Joined May 2007
China7078 Posts
June 19 2009 08:54 GMT
#131
the zerg player played SO well, my god. yet he lost. :/
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
June 19 2009 08:58 GMT
#132
is there a way to mute dustin browder?
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2009-06-19 09:06:10
June 19 2009 09:03 GMT
#133
On June 19 2009 17:45 lordmordor wrote:
last i checked Corrupters only needed a lair, but the protoss build like one phoenix and one warp ray...guess the guy saw no need to go air. The killing blow was probably when the queens were all lost, without the extra larvae zerg couldn't keep up with both economy and unit production. When the late 3rd expansion was taken out the game was over.

still, GREAT moves by both players though. burrowed baneling ambushes should really keep protoss on their toes and force them to spread their units until observers. Infestors neural parasite is also much better than i had origionally thought. Hope blizzard decides to bring its other abilities up to par

again though we see a general lack of mobility and expansion from the zerg, though i think at the later stages of the game a nydus worm was impractical. Protoss had to many units at that point and could have warped in right on top of the spawning worm.

We already knew blink was awesome, but im very impressed with the nullifier. It seemed to to pretty good damage on top of its spell casting abilities. only one of them was shooting at an OL and it went down the half health real quick. Force field is amazing. Beta will tell us how to balance its energy cost/duration. I really like how the phoenix can not only be used as a corsair for OL hunting, but with anti-grav can also really hurt the zerg buy killing the queen's. Killing not only their pop cap, but also their source of extra larvea. Corsairs certainly couldn't do that.

best battle report by far...now just give us David Kim with the zerg so we can see what they can really do


That third expansion didn't seem that late. He built it as soon as he killed a protoss attack which is typical. You can't compare it to SC1 because there they Forge FE so you're free to take really fast 3 gas. That aside Protoss also has a hell of a lot more mobility now... a frightening amount really so taking a quick third seems almost like sure death.

Personally I don't care how many warp rays the guy built... anti air to kill them is mandatory. They are simply far too powerful to leave alone in the belief you could "control it" Their ability to hang over cliffs is just far too dangerous to leave alone. If they stay like this currently Mutalisks will be absolutely mandatory.

I can't shake the feeling that Protoss can simply move too damn fast all over the place. Even if you attempt to drop or something... they can just warp right on top of you. It gives them a seeming presence around the map, especially if they have air control. As far as i'm concerned there is no way a zerg is going to beat a protoss right now without having full air control, warp rays are too much of a threat.
Python is garbage, number 1 advocate of getting rid of it.
violett
Profile Joined July 2007
Germany143 Posts
June 19 2009 09:05 GMT
#134
http://ftp.4players.de/pub/pc/starcraft2/StarCraftII_Battle_Report_3.wmv
274MB HD version
djdolber
Profile Joined May 2008
Sweden85 Posts
June 19 2009 09:08 GMT
#135
To bad both players threw away their units...
SCV good to go sir!
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
June 19 2009 09:12 GMT
#136
On June 19 2009 18:05 violett wrote:
http://ftp.4players.de/pub/pc/starcraft2/StarCraftII_Battle_Report_3.wmv
274MB HD version

Thanks for the link
Oracle comes in, Scvs go down, never a miscommunication.
streampowered
Profile Joined April 2009
United States60 Posts
June 19 2009 09:15 GMT
#137
this was horrible. The game looks extremely poor compared to bw.
feathers
Profile Blog Joined November 2008
United States236 Posts
June 19 2009 09:19 GMT
#138
bw is extremely boring.
exeprime
Profile Blog Joined November 2008
United Kingdom643 Posts
June 19 2009 09:21 GMT
#139
On June 19 2009 18:15 streampowered wrote:
this was horrible. The game looks extremely poor compared to bw.


you just had to be "that guy"
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
June 19 2009 09:21 GMT
#140
Awesome, seems its still not played on fastest though. + Show Spoiler +
Very cool, the zerg won all the battles but lost the war Superior Protoss econ blah blah 1a2a god its old
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 09:21 GMT
#141
On June 19 2009 18:21 exeprime wrote:
Show nested quote +
On June 19 2009 18:15 streampowered wrote:
this was horrible. The game looks extremely poor compared to bw.


you just had to be "that guy"



shhhh its so cute when the scvs argue
Commentaries: youtube.com/HuskyStarcraft
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 19 2009 09:26 GMT
#142
On June 19 2009 17:17 Suc wrote:
I am the only one that thinks this map looks a bit like paranoid android?
Haha yes, that was the first thing that crossed my mind when he started showing the map around. Definitely some direct influence there.

I like how they keep giving us clues that they follow pro games to some point. A map equal to paranoid android. Probe blocking expo. Drone hiding to build expo on BR2.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Art.FeeL
Profile Blog Joined September 2007
1163 Posts
June 19 2009 09:29 GMT
#143
Zergs with mind control? LoL? and this games seems a bit like warcraft coz of the few units battling each others, where is macro, i need macro wars :D
I am a great believer in luck. The harder I work the luckier I am.
GTR
Profile Blog Joined September 2004
51449 Posts
June 19 2009 09:29 GMT
#144
force field needs to be nerfed, like badly.
is it on some cooldown only or something? needs to have its mana increased or something.
Commentator
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
June 19 2009 09:30 GMT
#145
Wow! I'm very pleased with this BR! The Nullifier-Strategy was awesome, even might be a bit too strong. But most important it makes the game ENTERTAINING, that's what SC II needs!
Great move Blizzard
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
Last Edited: 2009-06-19 09:35:16
June 19 2009 09:31 GMT
#146
On June 19 2009 18:29 GTR wrote:
force field needs to be nerfed, like badly.
is it on some cooldown only or something? needs to have its mana increased or something.

This. Higher Mana-Costs would be a good option. But don't worry it will be done in te Beta for sure!
Also these Roaches vs Stalker Fights seemed a bit strange, Stalker are just owning them badly with their long range and high mobility. I wonder which other unit apart from Zerglings would be the best counter against Stalkers.
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
Jayme
Profile Blog Joined February 2009
United States5866 Posts
June 19 2009 09:32 GMT
#147
On June 19 2009 18:29 GTR wrote:
force field needs to be nerfed, like badly.
is it on some cooldown only or something? needs to have its mana increased or something.


Yea I was worried about voicing blankly "Force Field is OP as hell" on a BR report thread but I'll say it now.

Force field is OP as hell. Blocking chokes whenever the hell you want with what seemed to be impunity... however much the cooldown on Forcefield is it is not enough, that or it needs a higher mana cost.
Python is garbage, number 1 advocate of getting rid of it.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
June 19 2009 09:35 GMT
#148
On June 19 2009 18:29 Art.FeeL wrote:
Zergs with mind control? LoL? and this games seems a bit like warcraft coz of the few units battling each others, where is macro, i need macro wars :D


Yeah that's what really troubles me about sc2
but then again it might look completely different when two pros play it
the other thing I didnt like is that Protoss seemed soo much cooler than Zerg in my opinion.
Banelings are cool but other than that...

Anyways pretty good BR, Protoss looking really cool, game generally looking good... gotta love that overlord deah animation!
beep boop
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 09:36 GMT
#149
On June 19 2009 18:32 Jayme wrote:
Show nested quote +
On June 19 2009 18:29 GTR wrote:
force field needs to be nerfed, like badly.
is it on some cooldown only or something? needs to have its mana increased or something.


Yea I was worried about voicing blankly "Force Field is OP as hell" on a BR report thread but I'll say it now.

Force field is OP as hell. Blocking chokes whenever the hell you want with what seemed to be impunity... however much the cooldown on Forcefield is it is not enough, that or it needs a higher mana cost.


I did notice the protoss basically have full control over what the zerg was doing (blocking units/workers, lifting up queens, forcing them into chokes, etc).

Its basically CC straight from wow... not a good idea IMO if they do too much of it
Commentaries: youtube.com/HuskyStarcraft
RinoZerg
Profile Joined May 2008
Australia130 Posts
June 19 2009 09:39 GMT
#150
I love these Battle Reports. Seeing the game in action is so much more satisfying than reading updates from Karune (not that those weren't appreciated :D)

Beta please. I can't wait to try and rush to Infestors! Whoo!
7mk
Profile Blog Joined January 2009
Germany10157 Posts
June 19 2009 09:39 GMT
#151
On June 19 2009 18:32 Jayme wrote:
Show nested quote +
On June 19 2009 18:29 GTR wrote:
force field needs to be nerfed, like badly.
is it on some cooldown only or something? needs to have its mana increased or something.


Yea I was worried about voicing blankly "Force Field is OP as hell" on a BR report thread but I'll say it now.

Force field is OP as hell. Blocking chokes whenever the hell you want with what seemed to be impunity... however much the cooldown on Forcefield is it is not enough, that or it needs a higher mana cost.


I really don't see the point in worrying about balancing... blizzard isnt stupid
beep boop
streampowered
Profile Joined April 2009
United States60 Posts
Last Edited: 2009-06-19 09:41:10
June 19 2009 09:40 GMT
#152
oh and zerg having a mind control that isnt even a mind control is completely stupid. How annoying would it be to have to ignore your own unit while it's attacking you because you're going to get it back in the next 30 seconds. I guess they were trying to make you make tough decisions with this but it's super annoying to have this type of thing in an rts the only thing worse would be free summons, which sc2 already had in one battlereport...


7mk
Profile Blog Joined January 2009
Germany10157 Posts
June 19 2009 09:40 GMT
#153
On June 19 2009 18:40 streampowered wrote:
oh and zerg having a mind control that isnt even a mind control is completely stupid. How annoying would it be to have to ignore your own unit while it's attacking you because you're going to get it back in the next 30 seconds.

Ha kinda true, but maybe they're invincible in those 30 seconds
beep boop
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
June 19 2009 09:52 GMT
#154
On June 19 2009 18:40 streampowered wrote:
oh and zerg having a mind control that isnt even a mind control is completely stupid. How annoying would it be to have to ignore your own unit while it's attacking you because you're going to get it back in the next 30 seconds. I guess they were trying to make you make tough decisions with this but it's super annoying to have this type of thing in an rts the only thing worse would be free summons, which sc2 already had in one battlereport...



it's not stupid
whine more please
And all is illuminated.
MrRey
Profile Blog Joined February 2009
183 Posts
Last Edited: 2009-06-19 09:56:10
June 19 2009 09:55 GMT
#155
Amazing video, I've put in on the website of the SoN just in case it got erased here or elsewhere.

Very interesting new features in this video, a good PvZ, new units, new abilities, new map.

But I kinda feel sorry for + Show Spoiler +
the zergs, even though i'm a toss.
I mean, try to find a SC2 where the Zergs actually win... there ain't any.
djdolber
Profile Joined May 2008
Sweden85 Posts
June 19 2009 09:58 GMT
#156
Im suprised the noob toss didnt even bother to get some observers, he would have owned the zerg..
SCV good to go sir!
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
June 19 2009 10:01 GMT
#157
On June 19 2009 18:58 djdolber wrote:
Im suprised the noob toss didnt even bother to get some observers, he would have owned the zerg..

He didn't use high temps either. I really wanted to see how much area psi storm covers
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2009-06-19 10:06:21
June 19 2009 10:03 GMT
#158
On June 19 2009 18:39 7mk wrote:
Show nested quote +
On June 19 2009 18:32 Jayme wrote:
On June 19 2009 18:29 GTR wrote:
force field needs to be nerfed, like badly.
is it on some cooldown only or something? needs to have its mana increased or something.


Yea I was worried about voicing blankly "Force Field is OP as hell" on a BR report thread but I'll say it now.

Force field is OP as hell. Blocking chokes whenever the hell you want with what seemed to be impunity... however much the cooldown on Forcefield is it is not enough, that or it needs a higher mana cost.


I really don't see the point in worrying about balancing... blizzard isnt stupid


Played WoW lately?

I quit for a reason.

I never understood the "Don't worry don't worry it's just testing." Usually I wouldn't worry if I didn't have experience with WoW turning bad so fast.

Now the teams are obviously separate but you frankly can't disagree that protoss seemed to be more... I don't know... controlling? The protoss controlled the entire game. He attacked when he wanted, warped all over the place, did a THREE pronged attack, faster mining probes. It just seemed that their units did more to impact the battle field while zerg... well zerg had baneling ambushes. It just didn't have such a drastic effect.

Overall Protoss units just looked like they were plain more dynamic at every stage of the game. They were able to control the battlefield, shape it even, to suit their needs.
Python is garbage, number 1 advocate of getting rid of it.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-19 10:27:41
June 19 2009 10:08 GMT
#159
DL'd . gonna go watch on my big screen!

PS- reposting
On June 19 2009 18:05 violett wrote:
http://ftp.4players.de/pub/pc/starcraft2/StarCraftII_Battle_Report_3.wmv
274MB HD version

THANKS!
..and then I would, ya know, check em'. (Aka SpoR)
ATLAS-3.04
Profile Blog Joined June 2009
United States190 Posts
Last Edited: 2009-06-19 10:19:07
June 19 2009 10:17 GMT
#160
On June 19 2009 19:01 hyde wrote: He didn't use high temps either. I really wanted to see how much area psi storm covers


Yellow used psi storm against Sonkie at Blizzcon 2008. The Blizzcon 08 site has been taken down for some reason, but you can watch them on youtube.

Anyway, while a marvelous BR, the fact that progamers have yet to be featured is disappointing (Yellow vs Sonkie doesn't really count since Sonkie is a WC3 player). How awesome would it be to have, say, Bisu vs Jaedong instead?

Here's to hoping.

"I wheel destoryed, ehh, everywon... okay? In two-souzand-nine! Tank you!" ~Savior, Blizzcon 2008
MrRey
Profile Blog Joined February 2009
183 Posts
June 19 2009 10:18 GMT
#161
Actually this report is disapointing on another side, the graphics.

I mean, there have been changes in Zerg building models (like the pool for exemple), and here, it's just the old model.
Also, at the beggining, we see a dark pylon being built, look how the anniation suck, when it gets built, it just appear from nowhere.
ReCharge
Profile Blog Joined January 2009
Philippines505 Posts
June 19 2009 10:20 GMT
#162
Damn, I actually think this game is better than JD vs Bisu on Heartbreak ridge.

+ Show Spoiler +
Force Field Imba
Warp Ray Imba
Baneling Imba
Warp Imba
Parasite Imba
Damn Blizzard is so IMBA!
David Kim for Bonjwa!
alien3456
Profile Joined June 2007
United States115 Posts
June 19 2009 10:20 GMT
#163
I hate the whole "Player 1 just brought out X unit! He decimated Player 2! But Player 2 brought out Y unit! It's a perfect counter to unit X!"

The game looks too static where each unit has a perfect counter strategy. I know they're just demonstrating the new units, but if the game is anything like that, it's gonna be a battle of rock paper scissors.

Nullifier and its forcefield look stupid and imbalanced.
iMate
Profile Joined June 2009
Canada263 Posts
June 19 2009 10:23 GMT
#164
On June 19 2009 19:20 alien3456 wrote:
I hate the whole "Player 1 just brought out X unit! He decimated Player 2! But Player 2 brought out Y unit! It's a perfect counter to unit X!"

The game looks too static where each unit has a perfect counter strategy. I know they're just demonstrating the new units, but if the game is anything like that, it's gonna be a battle of rock paper scissors.

Nullifier and its forcefield look stupid and imbalanced.



Still like 4months of balance =p and no game gets released with perfect balance.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 19 2009 10:26 GMT
#165
On June 19 2009 17:19 Ancestral wrote:
Show nested quote +
On June 19 2009 17:17 Highways wrote:
David Kim for Bonwja!

BR1: David Kim(T) > Matt Cooper(P)
BR2: David Kim(T) > Matt Cooper(Z)
BR3: David Kim(P) > Yeon Ho Lee(Z)

My memory may be wrong, but isn't David Kim aka Karune? And didn't Gs.Naruto (or some other tl.netter perhaps) beat him in SCII?


no http://starcraft2wiki.net/sc2wiki/index.php?title=Blizzard_Staff
..and then I would, ya know, check em'. (Aka SpoR)
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
June 19 2009 10:26 GMT
#166
all the spells and abilities displayed were eye candies and also made me feel that sc2 might be really fun to play!

couple pointers: it still seems a bit slow. from what i've heard before, this isnt the fastest right?

i think it is pointless to talk about balancing at this point, but I did notice few things. There are so much offensive weapons for both races. Maybe that's why we don't see drawn out, BIG armies dueling out in any of the battle reports. There are simply too many opportunities that a player doesn't have to just expand early and mass up. And battles seem to be dominated easily because there are many explosive, tide-changing units. This could be exciting but it could also be exploited by progamers I think. Progamers might come up with so many cheese tactics.

Overall, very excited!
JHU
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
June 19 2009 10:34 GMT
#167
But then again, this battle report seems scripted to show off all the cool abilities in hindsight. Maybe it is too early to tell how players are even gonna play this out.

And maybe blizzard chose to play the game slower to make it easier to show how abilities are implemented.

So maybe one of the only definitive things is that these abilities are fucking COOL and we just have to wait and play and stop thinking too much T.T
JHU
despite
Profile Joined June 2009
Bulgaria105 Posts
June 19 2009 10:41 GMT
#168
Watched the game and I think stalker's blink cooldown needs to be longer. It's supposed to be used for harass imo, not for escaping every single zergling surround. They only die against melee units when the player does something else (like macro) and that's only an issue for slow players.

I also think queens were not able to fulfill their role as base defenders. On a second thought they failed big time.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
June 19 2009 10:43 GMT
#169
i counted 1 terrible terrible damage and 1 huge damage in this battle report
hi
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
June 19 2009 10:47 GMT
#170
TERRIBLE, TERRIBLE DAMAGE.
Daniri
Profile Joined May 2007
387 Posts
June 19 2009 11:03 GMT
#171


Played WoW lately?

I quit for a reason.


You quitting means nothing. I resubscribed for a reason.
"you guys are silly lol thats why i hate you people" berserkboar
hideo
Profile Blog Joined May 2007
Canada1641 Posts
June 19 2009 11:09 GMT
#172
Wow... the force field is like an early-game, highly spammable stasis field.

And it seems to me that the tech trees seem to be whole lot more diverse than starcraft? I guess that might explain why there are so many gases at each expo.
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
Last Edited: 2009-06-19 11:10:38
June 19 2009 11:09 GMT
#173
NICE GAME OVERALL SC 2 LOOKS AMAZING
BUT!

Wth is that with the phoenix?

its stops movement so stupidly, and u cant even movin shot

seriously, that was oh i cant even type it here affraid of bans
z]Benny
Profile Joined April 2006
Romania253 Posts
June 19 2009 11:11 GMT
#174
I'm not worried about balance and all that. What i'm worried about though is every unit having it's own special ability or abilities, which is pretty annoying. There can be no macro or massive armies when each unit has a special ability and each little shit can blow up or mind control or whatever.

Seriously, looking from a distance, the way the game's built now, there simply cannot be "macro wars".
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2009-06-19 11:18:12
June 19 2009 11:16 GMT
#175
On June 19 2009 20:11 z]Benny wrote:
I'm not worried about balance and all that. What i'm worried about though is every unit having it's own special ability or abilities, which is pretty annoying. There can be no macro or massive armies when each unit has a special ability and each little shit can blow up or mind control or whatever.

Seriously, looking from a distance, the way the game's built now, there simply cannot be "macro wars".

Obviously you don't play enough terran...

On June 19 2009 19:18 MrRey wrote:
Actually this report is disapointing on another side, the graphics.

I mean, there have been changes in Zerg building models (like the pool for exemple), and here, it's just the old model.
Also, at the beggining, we see a dark pylon being built, look how the anniation suck, when it gets built, it just appear from nowhere.

What do you expect in a PREVIEW of a game?
z]Benny
Profile Joined April 2006
Romania253 Posts
June 19 2009 11:35 GMT
#176
On June 19 2009 20:16 lolaloc wrote:

Obviously you don't play enough terran...


Hmm that's not fair. Terran's units' abilities are somewhat more restricted (eg. siege, mines w/e) but compare that to being able to lift things up, and force field and every little unit having a special ability. It just seems very wrong to me right now. Hope i'm wrong.

I watched the HD version again, it's pretty cool. Though it's obviously scripted since the Z placed his banelings there and the commentator which is now Browden says "oh apparently not much of a surprise, he must've had an overlord somewhere". So either the game was scripted, or that damn korean hacks!

Also, I deeply hate the way roaches fire. It's 100% warcraft3. I hate warcraft3
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 19 2009 11:41 GMT
#177
I am so excited to play protoss!!
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 19 2009 11:41 GMT
#178
On June 19 2009 20:35 z]Benny wrote:
Show nested quote +
On June 19 2009 20:16 lolaloc wrote:

Obviously you don't play enough terran...


Hmm that's not fair. Terran's units' abilities are somewhat more restricted (eg. siege, mines w/e) but compare that to being able to lift things up, and force field and every little unit having a special ability. It just seems very wrong to me right now. Hope i'm wrong.

Also, I deeply hate the way roaches fire. It's 100% warcraft3. I hate warcraft3

It's easy to dispatch units using a skill like anti-grav since they're also vulnerable.

Restricted? It seems you didn't have your mutas irradiated ever. It's like rendering your whole muta army useless if terran get it so early.

Roach projectiles are not 100% warcraft3. I don't know where you got that number.
Zabestrial
Profile Joined June 2009
United States194 Posts
June 19 2009 11:44 GMT
#179
AWSEOME!!!!
www.YouTube.com/BreakingHaven
z]Benny
Profile Joined April 2006
Romania253 Posts
June 19 2009 11:47 GMT
#180
What do you mean where i got that number? It's just my impression, that it looks a lot like warcraft 3. Also the zeal attack looks a lot like that.

Anyways, maybe it's just because this game was scripted and that's why it looks so weird. It gave me the impression that macro wars will be tough to achieve. Cause in this game for example 15 minutes into the game the Z had like 30 lings and nothing else - but i guess that was to showcase the Collossus or something. It might just be that i'm drawing pretty limited conclusions based on limited knowledge. But i don't think the game will be faster than this, i think this is the highest speed. Look at how fast the upgraded zerglings move, if they'd move any faster than that you couldn't even track them on your screen.
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
June 19 2009 11:48 GMT
#181
Was this game on fastest?
Officially the founder of Team Property (:
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 19 2009 11:50 GMT
#182
On June 19 2009 20:47 z]Benny wrote:
What do you mean where i got that number? It's just my impression, that it looks a lot like warcraft 3. Also the zeal attack looks a lot like that.

If you have an opinion, don't put it in numbers. Numbers are for facts.
z]Benny
Profile Joined April 2006
Romania253 Posts
June 19 2009 11:52 GMT
#183
On June 19 2009 20:48 Lobbo wrote:
Was this game on fastest?


On June 19 2009 20:47 z]Benny wrote:
But i don't think the game will be faster than this, i think this is the highest speed. Look at how fast the upgraded zerglings move, if they'd move any faster than that you couldn't even track them on your screen.


Also the probe speed looks... normal. I think it'd be weird if they went faster than that.

Yeah, ok, lolaloc, fair enough.
Bob123
Profile Joined October 2006
Korea (North)259 Posts
June 19 2009 11:55 GMT
#184
Thoughts about this game:

*It feels sooo scripted -_-;;.

*I can't stand the commentators.

*The force fields are imbalanced.

*Banelings are imbalanced (Walking spider mines?).

*Warp prism are imbalanced.

*Pretty boring game : )

kerr0r
Profile Joined September 2008
Norway319 Posts
June 19 2009 12:07 GMT
#185
On June 19 2009 20:55 Bob123 wrote:
*I can't stand the commentators.

Weeell, Browder is all right. Robert Simpson + Show Spoiler +
needs to choke on a dick and die.
AdunToridas
Profile Joined December 2008
Germany380 Posts
Last Edited: 2009-06-19 12:20:51
June 19 2009 12:08 GMT
#186
My thoughts to the game:

* First time I've seen Nullifier, Warp Prism and Void Ray in game. I like it!
* They didn't include the new infestor model. What a shame..
* What the heck is this "Mentaling" ?!?!?
* Dustin is talking crazier every Battle Report. Really. That's scary.
* They had this new Dark Pylon (or Obelisk?) mechanic, but they didn't talk about it. What a pity!
* Two thumbs up for the "Terrible Terrible Damage". =)
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2009-06-19 12:13:59
June 19 2009 12:12 GMT
#187
Disappointed it was another game of attack move some units while opponent defends with appropriate unit and counters, attacking with those units only to lose them to the counter of those etc etc repeat for 15 minutes

Also Dustin Browder is fucking awful at this. You are one of the games designers, please give us insight into the why and how of gameplay decisions instead of trying to hype insignificant shit at all times. I'd love for him to just calm down and approach these things in the form of a developer commentary like the ones Valve did with HL2 Lost Coast
Manaldski
Profile Joined January 2004
229 Posts
June 19 2009 12:17 GMT
#188
Looks good, but i think they should include options to downgrade the visual effects, like the spells, the physic effects and maybe the tileset textures, they look very detailed and too heavy on the eyes causing distraction, not to mention it's hard to differentiate spells in larger battles.
zeox
Profile Joined November 2007
Norway314 Posts
June 19 2009 12:31 GMT
#189
On June 19 2009 21:17 Manaldski wrote:
Looks good, but i think they should include options to downgrade the visual effects, like the spells, the physic effects and maybe the tileset textures, they look very detailed and too heavy on the eyes causing distraction, not to mention it's hard to differentiate spells in larger battles.

what are you talking about? of course you are going to have the options to run the game in low settings
themineralpatch.com -- twitter.com/inged
AdunToridas
Profile Joined December 2008
Germany380 Posts
June 19 2009 12:35 GMT
#190
[image loading]


What the heck?!
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
June 19 2009 12:36 GMT
#191
sweeeeeeet
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
June 19 2009 12:38 GMT
#192
The map looks brilliant. The gameplay was quite meh...
I'll wait for Diablo 3.
Time is precious. Waste it wisely.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
June 19 2009 12:38 GMT
#193
On June 19 2009 21:35 AdunToridas wrote:
[image loading]


What the heck?!

looks like a complete badass, was it that green thing that was floating at the zerg's natural ?
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2009-06-19 12:41:20
June 19 2009 12:40 GMT
#194
+ Show Spoiler +
On June 19 2009 21:35 AdunToridas wrote:
[image loading]



wtf is that? I didn't even notice it. When did that appear in the video?
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
viletomato
Profile Joined June 2009
Canada277 Posts
June 19 2009 12:42 GMT
#195
hmm I was thinking...

Can't we use force fields like manner pylons... then I had another more imba thought..

what is preventing the protoss from force fielding the entire zerg drone line? trapping all the drones. That's like constant stasis that will halt the zerg economy like crazy! imbaaaa
Tomatoes, the king of fruits
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
June 19 2009 12:42 GMT
#196
they are those things that spawn when a zerg building is killed, and live only a short while. therefore, the progress bar counting down.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 19 2009 12:42 GMT
#197
On June 19 2009 20:47 z]Benny wrote:
What do you mean where i got that number? It's just my impression, that it looks a lot like warcraft 3. Also the zeal attack looks a lot like that.

Anyways, maybe it's just because this game was scripted and that's why it looks so weird. It gave me the impression that macro wars will be tough to achieve. Cause in this game for example 15 minutes into the game the Z had like 30 lings and nothing else - but i guess that was to showcase the Collossus or something. It might just be that i'm drawing pretty limited conclusions based on limited knowledge. But i don't think the game will be faster than this, i think this is the highest speed. Look at how fast the upgraded zerglings move, if they'd move any faster than that you couldn't even track them on your screen.



Every single game of SC2 I played a half year ago was macro wars That doesn't have to mean anything tho, just saying. I had an awesome game vs a zerg were I had like 30 tanks and lots of marine / medivac vs him maxed with ultralisks and hydras / lurkers. Totally awesome.
Lim Yo Hwan forever!
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2009-06-19 12:46:53
June 19 2009 12:46 GMT
#198
On June 19 2009 21:42 viletomato wrote:
hmm I was thinking...

Can't we use force fields like manner pylons... then I had another more imba thought..

what is preventing the protoss from force fielding the entire zerg drone line? trapping all the drones. That's like constant stasis that will halt the zerg economy like crazy! imbaaaa

Well your not going to just waltz into his base and cast it. Thats like saying psi storming the mineral lines is imba. You have to get there first.

On June 19 2009 21:42 WiljushkA wrote:
they are those things that spawn when a zerg building is killed, and live only a short while. therefore, the progress bar counting down.

Oh yeah, I totally forgot about those. Good call
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 19 2009 12:48 GMT
#199
On June 19 2009 21:46 hyde wrote:
Show nested quote +
On June 19 2009 21:42 viletomato wrote:
hmm I was thinking...

Can't we use force fields like manner pylons... then I had another more imba thought..

what is preventing the protoss from force fielding the entire zerg drone line? trapping all the drones. That's like constant stasis that will halt the zerg economy like crazy! imbaaaa

Well your not going to just waltz into his base and cast it. Thats like saying psi storming the mineral lines is imba. You have to get there first.

Show nested quote +
On June 19 2009 21:42 WiljushkA wrote:
they are those things that spawn when a zerg building is killed, and live only a short while. therefore, the progress bar counting down.

Oh yeah, I totally forgot about those. Good call


Was just going to say this o_O One thing is tho that those warp rays or whatever their called seemed to be so fast and come so early compared to a high templar + storm upgrade + shuttle in BW. But yeah, maybe when good players play you cannot go warp ray tech that early or die.
Lim Yo Hwan forever!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
June 19 2009 12:51 GMT
#200
i recently made a post about dustin browder, and i was wrong, its the other guy lol.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Jayme
Profile Blog Joined February 2009
United States5866 Posts
June 19 2009 12:53 GMT
#201
On June 19 2009 20:03 Daniri wrote:
Show nested quote +


Played WoW lately?

I quit for a reason.


You quitting means nothing. I resubscribed for a reason.


Pure crazyness.

I can one up you by saying my number 6 world Glory of the Raider Heroic guild disbanded and quit because Ulduar was a joke as was the rest of WoTLK.

Yea enough of that though, it's pointless. It just amuses that people have such immense faith in the current Blizzard as if they're the same company that made original SC WC3 and WoW. They aren't :p That's why people are so damn nervous.
Python is garbage, number 1 advocate of getting rid of it.
InterWill
Profile Joined September 2007
Sweden117 Posts
June 19 2009 12:56 GMT
#202
Neither SC nor WC3 were that good to begin with. The magic really starts happening once the patches/expansion(s) start rolling out.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
June 19 2009 12:56 GMT
#203
Terrible terrible dammige ! i wonder if he did that on purpose
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
June 19 2009 13:01 GMT
#204
On June 19 2009 21:42 Zoler wrote:
Every single game of SC2 I played a half year ago was macro wars That doesn't have to mean anything tho, just saying. I had an awesome game vs a zerg were I had like 30 tanks and lots of marine / medivac vs him maxed with ultralisks and hydras / lurkers. Totally awesome.

arent most sc1 games macro games nowdays anyway?
nullifiers seem a little strong
Once again back is the incredible!
Lovin
Profile Joined May 2009
Denmark812 Posts
June 19 2009 13:08 GMT
#205
I am pretty sure than Mantaling spawned after those Zealots killed the 2nd exp. Some sort of "Post disaster" defense?
AKA SuddenSalad
Assault_1
Profile Joined April 2009
Canada1950 Posts
June 19 2009 13:08 GMT
#206
Anyone know how long SC took to make? compared to sc2
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-20 00:11:12
June 19 2009 13:08 GMT
#207
Jesus Christ protoss has so much control straight from the start of the game. Probe scout/harass as always, nulli damage & blocks, stalker speed & blinks, Phase prism, Dark Pylon etc.

Why do nulli do so much damage? I mean the constant blocks are fucking brutal enough. They shouldn't even have any damage at all imo, AND they shoot air.
Phoenix looked really fast and has that somewhat cheap tractor beam lift. (It didn't show but the 2 air units harassed for a good while probably killing queens while other stuff happened).
Stalkers can blink defend and buy huge amounts of time, then when you are weakened you can not excape because they will blink chase and just rape your force (lucky for him he had burrow and P didn't have obs).
I don't think phase prism should be allowed to warp in on ooze, and did it deploy on space, that seems kind of cheap. It's one thing to drop units anywhere because you are limited and need to buy transports, but endless warp in is a really really steep and fast slippery slope.
That map looked pretty bad for zerg. And probably bad for Protoss in TvP.

PS- The dual gas mechanic is bad, especially since zerg loses a worker!

Also, is it just me or did it seem like the game is way faster. Units/Bldgs are built faster and can move around the map much faster/easier.
..and then I would, ya know, check em'. (Aka SpoR)
SoulMarine
Profile Blog Joined January 2009
United States586 Posts
June 19 2009 13:08 GMT
#208
I don't really like the commentators, I know that there are casuals who will play but Browder just dumbs it down a bit too much, and he doesn't have the voice for e-sports commentation.
베이비 폭스 WeMade 파이팅! ~ WeMade 팬 ~ BaBy 팬 ~ щ(゚Д゚щ) Gee Gee Gee Gee BaBy BaBy BaBy ♫♫
Pergamon
Profile Joined June 2009
Sweden100 Posts
June 19 2009 13:12 GMT
#209
Wow, David managed quite well without any detectors. He certainly would've needed it.
Underpromise, Overdeliver.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
June 19 2009 13:12 GMT
#210
On June 19 2009 21:46 hyde wrote:
Show nested quote +
On June 19 2009 21:42 viletomato wrote:
hmm I was thinking...

Can't we use force fields like manner pylons... then I had another more imba thought..

what is preventing the protoss from force fielding the entire zerg drone line? trapping all the drones. That's like constant stasis that will halt the zerg economy like crazy! imbaaaa

Well your not going to just waltz into his base and cast it. Thats like saying psi storming the mineral lines is imba. You have to get there first.


Yeah, but Nullifiers are tier 1 units, while Templars - 3
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
TonyL2
Profile Blog Joined August 2007
England1953 Posts
June 19 2009 13:15 GMT
#211
Thanks for the post and thanks for the vid Husky

The commentary was enthusiastic as always, gotta love the TERRIBLE TERRIBLE DAMAGE!

Nullifiers seem too good, like 4 of them killed a roach in a second and the forcefield was insane too. Is Smartcasting still in the game or did David Kim manually forcefield twice each time 2 appeared side-by-side?

P.S. I agree, David Kim for bonjwa
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 19 2009 13:17 GMT
#212
On June 19 2009 22:01 PobTheCad wrote:
Show nested quote +
On June 19 2009 21:42 Zoler wrote:
Every single game of SC2 I played a half year ago was macro wars That doesn't have to mean anything tho, just saying. I had an awesome game vs a zerg were I had like 30 tanks and lots of marine / medivac vs him maxed with ultralisks and hydras / lurkers. Totally awesome.

arent most sc1 games macro games nowdays anyway?
nullifiers seem a little strong


The point is I answered to some guy saying he never thought there would be any macro wars in SC2
Lim Yo Hwan forever!
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
June 19 2009 13:18 GMT
#213
Boring D+ Back&Forth-battle game. This does not look like starcraft at all, just tiny scripted battles with cute micro usage. I want a macro-heavy game with huge XAXAXAing battles apm 250+ expanding whole map knowing how to multitask. This is seriously like watching a noob replay... it's not exciting and because of that I am having a really hard time appreciating what is displayed. I FEEL HOAXED! :<

Perhaps this just means I want to play the fucking game and show those blizzard nubs how dis sh*t is goin' 2 get balanZd!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
June 19 2009 13:22 GMT
#214
On June 19 2009 22:18 Boundz(DarKo) wrote:
Boring D+ Back&Forth-battle game. This does not look like starcraft at all, just tiny scripted battles with cute micro usage. I want a macro-heavy game with huge XAXAXAing battles apm 250+ expanding whole map knowing how to multitask. This is seriously like watching a noob replay... it's not exciting and because of that I am having a really hard time appreciating what is displayed. I FEEL HOAXED! :<

Perhaps this just means I want to play the fucking game and show those blizzard nubs how dis sh*t is goin' 2 get balanZd!

ya cuz starcraft was a big macro games right from the start?

economic focused play is alot more dangerous until the game gets very fleshed out, as theres any number of ways you can die and you have to know how to deal with each of them in order to power safely. much easier to attempt to control the game yourself through aggressive play.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
June 19 2009 13:22 GMT
#215
On June 19 2009 22:12 Mortician wrote:
Show nested quote +
On June 19 2009 21:46 hyde wrote:
On June 19 2009 21:42 viletomato wrote:
hmm I was thinking...

Can't we use force fields like manner pylons... then I had another more imba thought..

what is preventing the protoss from force fielding the entire zerg drone line? trapping all the drones. That's like constant stasis that will halt the zerg economy like crazy! imbaaaa

Well your not going to just waltz into his base and cast it. Thats like saying psi storming the mineral lines is imba. You have to get there first.


Yeah, but Nullifiers are tier 1 units, while Templars - 3

Yes I see where you are coming from, but my point was that you will have units to try to prevent nullifiers from getting into your base.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-20 00:16:57
June 19 2009 13:22 GMT
#216
lol, what is with all these people saying boring, low skill,scripted etc.

Would you expect them to have perfectly tailored mechanics and build order and de up for 10-15 minutes for some stupid macro push to GG? How is that entertaining at all. How does this look scripted? If it was scripted then Browder and Simpson wouldn't suck at commentating.

on a related note, I am curious to see how TvT plays out now. I don't think it will rely so much on tanks anymore with maurader presence.



However, I do agree that Browder and the other dude are bad commentators. You could compare them to Klazart or some other youtube commentators who try to be enthusiastic and fumble up words and say worthless stuff that doesn't even need to be said over and over. It would be worlds better if they slowed down and just calmy talked analytically about what is going on in the game.

Think of it like this, anyone who has never seen the BR will be able to do the commenting they did after watching it once or twice. That same person will never be able to talk about what could have happened or what a player should do because they have no idea what anything is besides what they see happening. Browder and the other guy are the only ones in a position to cast like that and they fail to take advantage of it.
..and then I would, ya know, check em'. (Aka SpoR)
z]Benny
Profile Joined April 2006
Romania253 Posts
June 19 2009 13:22 GMT
#217
Browder was saying A TON OF DAMAGE all the time. I think the other one was saying terrible terrible damage. Right?

I hope you're right Zoler about the macro. And here's to hoping we're just drawing conclusions based on total noobs playing the game, since if you'd see big fat noobs playing SC now i guess it would look pretty shitty as well.
Medzo
Profile Blog Joined June 2009
United States627 Posts
June 19 2009 13:24 GMT
#218
On June 19 2009 22:12 Mortician wrote:
Show nested quote +
On June 19 2009 21:46 hyde wrote:
On June 19 2009 21:42 viletomato wrote:
hmm I was thinking...

Can't we use force fields like manner pylons... then I had another more imba thought..

what is preventing the protoss from force fielding the entire zerg drone line? trapping all the drones. That's like constant stasis that will halt the zerg economy like crazy! imbaaaa

Well your not going to just waltz into his base and cast it. Thats like saying psi storming the mineral lines is imba. You have to get there first.


Yeah, but Nullifiers are tier 1 units, while Templars - 3


The zerg player made his 3rd hatchery before he started making zerglings.
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2009-06-19 13:40:41
June 19 2009 13:27 GMT
#219
On June 19 2009 22:22 CharlieMurphy wrote:
on a related note, I am curious to see how TvT plays out now. I don't think it will rely so much on tanks anymore with maurader presence.

From what I've seen so far it looks like dropship play with tanks, and alot of thors and battlecruisers.
EDIT - just to clarify when I said "from what I've seen" I meant from really really old SC2 videos
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 19 2009 13:30 GMT
#220
On June 19 2009 22:27 hyde wrote:
Show nested quote +
On June 19 2009 22:22 CharlieMurphy wrote:
on a related note, I am curious to see how TvT plays out now. I don't think it will rely so much on tanks anymore with maurader presence.

From what I've seen so far it looks like dropship play with tanks, and alot of thors and battlecruisers.

um?
..and then I would, ya know, check em'. (Aka SpoR)
Weryeery
Profile Joined June 2008
288 Posts
June 19 2009 13:39 GMT
#221
TT Beta testers will have so much work to do if we want a balanced game.
Cant even imagine all those new stuff (force field, warp prism, stalker blink) in hands of a real gamer.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
June 19 2009 13:43 GMT
#222
I think this game would have been less one sided with a more competent zerg player. As was already mentioned, he waited until his third hatch before lings. Then once all three expansions were up and running he had still only teched to roaches.

Maybe the zerg tech tree isn't finished yet, maybe this was played on an old version (the new infestor model wasn't used), maybe the zerg player really did just suck ass....

The commentators were trying to make this game seem more exciting than it really was.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2009-06-19 13:50:04
June 19 2009 13:45 GMT
#223
Warp in looks a bit powerful if you have good economy its like you can use recall with a shuttle that its not limited to energy or is it ? With the scourge gone how are you suppose to defend your bases against tons of warp - ined units at diffrent locations ? You either have to have tons of sunkens at each base or stationing a big part of your army at one base . In a second he teleported 7 stalkers and after that 5 immortals and good number of zealots . I don't like this it makes the protoss a more mobile and quicker re-inforcing race then the zerg .... Looks like there will be more protoss players in SC 2 then in SC 1 based on this battle reports . I myself am thinking from switching to terran from zerg , but will see after the beta . Also with the force field it looks like surrounding is out of the question .

Also i like how they highlighted terrans and protoss units , but come on is burrow the only useful thing the zerg has ? Mind control looks stupid if you ask me . I didn't see any micro intensive stuff from the zerg while the protoss was using spells at will and harrasment i don't know if its because of smartcasting or something , but the zerg race looked bad from this battle reports . I can't wait to see some real games , because like people said this looks scripted as hell .
Sonu
Profile Blog Joined December 2008
Canada577 Posts
June 19 2009 13:49 GMT
#224
that was a cool game.. I just feel that the zerg could have won if he double expanded (put a hatchery in another expo). I really like the neuro thing. It was helping alot, maybe if he went fast infestor
"I really like this wall-in, because its not a fucking wall" - DAy[9]
SpiritAshura
Profile Joined March 2007
United States1271 Posts
June 19 2009 13:50 GMT
#225
Cool to see the infestors and nullifers in action hadn't watched much recently and didn't see them play out yet, im sure the balance in this game is atrocious overall right now but i'm still excited haha
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
June 19 2009 13:51 GMT
#226
I'm not seeing the "swarm" aspect of zerg represented at all, that's probably what concerns me the most. In screenshots we see huge amounts of zerg units but in these games they seem to have unit numbers comparable to their opponent. Granted they have 2/2.5 bases, but I am still concerned by the relatively small size of the zerg armies I have been seeing in actual games.
Alizee-
Profile Blog Joined September 2007
United States845 Posts
June 19 2009 14:01 GMT
#227
BR3 Is out, June 26th Beta incoming!

I know this shit looks scripted as hell, but at the same time it showcases all the thought they've put into the game to add depth so whatever I'll take it. I think everything is still relative, their play style might be completely outdated once people start playing, just have to wait and see. I think one base play could be way more effective, but they again try to show off units and what they can do.
Strength behind the Pride
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
June 19 2009 14:07 GMT
#228
On June 19 2009 23:01 Alizee- wrote:
BR3 Is out, June 26th Beta incoming!

I know this shit looks scripted as hell, but at the same time it showcases all the thought they've put into the game to add depth so whatever I'll take it. I think everything is still relative, their play style might be completely outdated once people start playing, just have to wait and see. I think one base play could be way more effective, but they again try to show off units and what they can do.


june 26?
where did you get that info
And all is illuminated.
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
June 19 2009 14:12 GMT
#229
Everyone keeps saying that zerg should have gotten a 3rd, but as was, the zerg had a hard enough time holding back the protoss the whole game, just imagine if he had tried to expand, he would have been stomped down.
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
June 19 2009 14:16 GMT
#230
i think fundamentally macroing and therefore massing is always possible.

as long as one player depends on opponents' units' travel time, terrain advantage, and static defense to maximize economy, there are going to be opportunities to play a macro intensive game.

It's simple. Don't move out and mass. It's going to happen in SC2, unless static defense becomes shit and transport mechanisms like warping become way too efficient. The mobile warping thing is probably really expensive.

But I don't think it's gonna be that one sided. And while there are a lot of new abilities, these can be used defensively. For example, if nullifier existed in starcraft, protoss can use the block and they'll have much easier time defending against those FUCKING ANNOYING all-in ling or hydra builds. And same with zerg, if you have a few banelings hanging around, it's gonna be tough for toss to get a timing rush (notice how some battles in this report just disappeared in seconds?)

In fact, as someone pointed out, it seems to take less time to build units and grow economically. This means more money = more imba since money can be quickly translated to units. I think we saw this in the battle report when zerg player DOMINATED last couple battles and still got OWNED...

Expect more macro intensive playstyle!

JHU
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
June 19 2009 14:17 GMT
#231
Hell it's about time
Not my chair. Not my problem. That's what I say
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
June 19 2009 14:21 GMT
#232
i wonder if...

zerg... can win
: o )
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 19 2009 14:28 GMT
#233
I'm officially 100% sold on this game.

I was worried Neural Parasite wouldn't be that great, but it seems to be fairly cheap and useful.
Force Fields are fantastic.

Honestly, making a list of what's good is too long, there was really nothing to complain about!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MrRey
Profile Blog Joined February 2009
183 Posts
June 19 2009 14:30 GMT
#234
Yeah, like I said, there are some SC2 games around the web, they never win.
DeepGreen
Profile Blog Joined March 2008
United States175 Posts
Last Edited: 2009-06-19 14:31:42
June 19 2009 14:31 GMT
#235
On June 19 2009 23:28 FrozenArbiter wrote:
I'm officially 100% sold on this game.

I was worried Neural Parasite wouldn't be that great, but it seems to be fairly cheap and useful.
Force Fields are fantastic.

Honestly, making a list of what's good is too long, there was really nothing to complain about!


Definitely fun to watch, yeah.

It's actually kind of cool to see the game in this stage when clearly there is little or no knowledge about what each match up is really about. This was almost like a word association game: one player would build a couple of X units, and the other one would go, okay well I better build a couple of those. Granted, it was a BR and they're probably trying to put as many units on display as possible.
So I told him your car was like that when I got here and as for your grandmother she shouldnt have mouthed off like that
AdunToridas
Profile Joined December 2008
Germany380 Posts
June 19 2009 14:42 GMT
#236
On June 19 2009 23:28 FrozenArbiter wrote:
I'm officially 100% sold on this game.

I was worried Neural Parasite wouldn't be that great, but it seems to be fairly cheap and useful.
Force Fields are fantastic.

Honestly, making a list of what's good is too long, there was really nothing to complain about!

Yay!! Finally one optimistic TL member! One in thousands =D
I also think it will be awesome, and I'm buying it the day it releases ^^
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
June 19 2009 14:48 GMT
#237
That was really awesome to watch despite the only small army sizes again probably because their macro sucks or w/e it was really fun to watch. Can't wait for beta GIEF ALREADY TY
Starcraft 2 - Beta
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 19 2009 14:50 GMT
#238
Maybe force fields would be a bit more balanced if they were destroyable? Say like, 125 HP maybe?

Also please stop saying the game was scripted. I think this looked the least scripted of all; however, they probably do encourage them to make use of the smoke screens etc. But it's not like they say, "okay, you make a 2 collosus and he'll mind control them to kill your zeals, OKAY?"

Seriously!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
June 19 2009 14:53 GMT
#239
baneling=new spidermines >.>

though honestly, i'm tired of you people bitching about balance. you know how long the first sc took before it became "perfect"? give it a rest people.
When they see MC Probe, all the ladies disrobe.
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 19 2009 14:57 GMT
#240
Also, for people complaining about some animations, I noticed them too. However, we're still in alpha (not beta yet!) so it's not like the game is 100% done. You can notice it when a drone makes a building, it doesn't "expand" but rather appears instantly. Not a big deal in an alpha build.
MidKnight
Profile Joined December 2008
Lithuania884 Posts
June 19 2009 14:59 GMT
#241
And they just HAD to use "terrible terrible damage" at least once.Haha xD
Pretty great game, definetely THE best of all the BRs.

It seems they CAN release these things quite fast if they want to.
It also seems that MAYBE they didn't rehearse it like previously, as I remember Browder making a mistake when Stalkers were chasing roaches and Browder said "Those stalkers are chasing those protoss forces" at about 10:05.
That's good too
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 19 2009 15:01 GMT
#242
This was a great match! It's good to see that their trying to bring their game up a little more. I'm also glad that their not playing like pro's tho. The less macro they achieve the better everything can be explained by the commentators.

Also, by having smaller armies and playing with a slightly 'scissors, paper, rock' unit countering system like they obviously have been in all the BR's, they allow the commentators to really highlight each unit.

If they were to mass, or even use more types of units in each attack attempting to commentate this to the general public would be a bit complex, or at least less detailed verbally then we are seeing on screen.

Perfect BR IMO.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
June 19 2009 15:06 GMT
#243
Wow!

Its really cool to see a completely different type of game of pvz. Not even one HT built, and the opening BO with zeal+nullifiers was really cool to watch. And I really really liked the micro that was going on here. I literally got so excited seeing those baneling explode like 8 zeals, and those collosus being mind controlled. I am now sure this game is gonna rock! I think the zerg player couldve been better, but still, it was an awesome game with some really interesting strategic events.

AWESOME WORK BLIZZARD
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Altar
Profile Joined May 2008
United States577 Posts
June 19 2009 15:10 GMT
#244
This just got me pumped for the actually game, that mind control ability looks like fun.
Heavens to Betsy
Lovin
Profile Joined May 2009
Denmark812 Posts
June 19 2009 15:18 GMT
#245
Lol, it was all out trolling then SLAM: FA said he liked it and everyone was positive and happy :D
AKA SuddenSalad
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 15:18 GMT
#246
I noticed the Zealots fight kinda funny... they dont do a straight up badass punch to the face anymore
Commentaries: youtube.com/HuskyStarcraft
spkim1
Profile Joined April 2009
Canada286 Posts
June 19 2009 15:19 GMT
#247
Matt Cooper's not playing anymore lol
gg. Finally they make a BR worthwhile to watch. Loved the infestor's mind control and the banelings acting practically like temporary reavers. I can see there's gonna be strategy involving overlords dropping banelings in economies a little bit disappointed about the absence of mutalisks and hydralisks though.

Would zerg have been able to win if they stuck to old builds? i.e. hydralisks, mutas, and lurks instead of mass lings, roaches, queens and infestors? I think so. First of, phase prism drop action would have been impossible with hydras and mutas roaming around the map. Second, the Phoenix could have been stopped from hunting down overlords with mutas and hydras. Toss would have been forced to go the old way too.
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
ReCharge
Profile Blog Joined January 2009
Philippines505 Posts
June 19 2009 15:20 GMT
#248
Damn it, I keep on watching the game, It just so awesome, I'm itching to play the game already, BLIZZARD open beta plz, like 1 month before the actualy release would be nice. ^^
David Kim for Bonjwa!
No_eL
Profile Joined July 2007
Chile1438 Posts
June 19 2009 15:33 GMT
#249
nullifier seems imba, infestors too XD

maybe 3 or 4 years to be a balanced game?
Beat after beat i will become stronger.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-06-19 16:17:39
June 19 2009 15:33 GMT
#250
To people saying the rock-break was scripted:

At 12:20 you can see him click on a burrowed zergling by the rocks, which is how he knew they were coming from the rocks.

From the BNET forums. I confirmed this, there really is a zergling there - they even click on it.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
Last Edited: 2009-06-19 15:37:09
June 19 2009 15:36 GMT
#251
On June 20 2009 00:33 FrozenArbiter wrote:
To people saying the rock-break was scripted:

Show nested quote +
At 12:20 you can see him click on a burrowed zergling by the rocks, which is how he knew they were coming from the rocks.

From the BNET forums. I confirmed this, there really is a zergling there - they even click on it.

Had to quote and edit cuz at first i didnt understand if u were sayin it was scripted or not ;P
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
June 19 2009 15:42 GMT
#252
On June 19 2009 16:48 SearingShadow wrote:
David Kim has won every Battle Report.


DAVID KIM BONJWA?!?!?!?!?!?
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
Dr.Frost
Profile Joined April 2009
United States389 Posts
June 19 2009 15:46 GMT
#253
On June 20 2009 00:33 No_eL wrote:
nullifier seems imba, infestors too XD

maybe 3 or 4 years to be a balanced game?


I agree... Infestors didn't seem too imba just because I know if you have detectors you could probably kill them pretty easily. But those walls that the nullifier puts up that early game seems like it could end games so fast.... if a zerg gets a fast expo and has his lings outside and guy runs up 2 zealots and a nullifier and blocks ramp with that prism thing while zealot goes to town on drones.... just seems a lil imba. I like the idea I think the ability itself is cool and not too imabalanced alone but the fact that he casted so many.... Needs a much longer cool down or to require much more energy.
They are here to right our fall, they have heard someones troubled call???
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2009-06-19 15:58:10
June 19 2009 15:48 GMT
#254
heh heh just about done watching it...it's kindof obvious that we got a newb playing an experienced player...which is fine i suppose... at any rate in response to the destructible rock episode...someone talking about hacking someone else talking about overlord...uhmm i think they just had the same idea at almost the same time, which was to break down the rocks and do a sneak attack.

edit: just read above posts...oh yeah a burrowed unit would explain that obviously.

anyway...after watching it and thinking about the nullifiers, i think they're cool but i think the ramps could be a bit bigger.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
Last Edited: 2009-06-19 16:03:03
June 19 2009 16:00 GMT
#255
Thanks for uploading the video on youtube!
The match was pretty exciting. And maybe that prism block thing could be balanced if that ability were researched, perhaps requiring some later tech. That way no zealots + nulifier ramp block rush would be possible.

Still disappointed that we didn't see any zerg air. And wtf, why the protoss didn't kill any drones with those flying units? it's like he got them just to show the gravitation pull thing killing the queen and then they just disappear. What happened to trying to kill the enemy's economy?
perfecting the art of five pool forever
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 19 2009 16:02 GMT
#256
On June 20 2009 01:00 JohnBall wrote:
Thanks for uploading the video on youtube!
The match was pretty exciting. And maybe that prism block thing could be balanced if that ability were researched, perhaps requiring some later tech. That way no zealots + nulifier ramp block rush would be possible.

Still disappointed that we didn't see any zerg air. And wtf, why the protoss didn't kill any drones with those flying units? it's like he got them just to show the gravitation pull thing killing the queen and the, they just disappear. What happened to trying to kill the enemy's economy?

I think it died to the queen when he was busy defending vs the counter attack.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Pape
Profile Blog Joined July 2007
Serbia419 Posts
June 19 2009 16:02 GMT
#257
David Kim my favorite SC2 player, dominant Terran and Protoss player!
good luck have fun!
dcttr66
Profile Joined October 2003
United States555 Posts
June 19 2009 16:03 GMT
#258
one other thing that i noticed is some people commenting on not seeing a swarm of zerg...as i said he wasn't an experienced player, if he had been, he would've realized that queens are not such a great attack unit...and he would've kept them at the hatcheries to make more drones. as it was his drone count was really low.

all that being said, i think it's safe to say that david kim has probably gone easy on all of his opponents so far.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 16:04 GMT
#259
This is definitely a news worthy post imo
Commentaries: youtube.com/HuskyStarcraft
empathe
Profile Joined May 2008
United States63 Posts
June 19 2009 16:07 GMT
#260
On June 20 2009 00:33 FrozenArbiter wrote:
People saying the rock-break was scripted:

Show nested quote +
At 12:20 you can see him click on a burrowed zergling by the rocks, which is how he knew they were coming from the rocks.

From the BNET forums. I confirmed this, there really is a zergling there - they even click on it.

Don't think this means scripted, the observer for this game will have been clicking through a replay, not a live game. It was most likely just the cue for Dustin and Matt to begin talking about and setting up the eventual baneling surprise.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
June 19 2009 16:10 GMT
#261
On June 20 2009 01:02 FrozenArbiter wrote:
Show nested quote +
On June 20 2009 01:00 JohnBall wrote:
Thanks for uploading the video on youtube!
The match was pretty exciting. And maybe that prism block thing could be balanced if that ability were researched, perhaps requiring some later tech. That way no zealots + nulifier ramp block rush would be possible.

Still disappointed that we didn't see any zerg air. And wtf, why the protoss didn't kill any drones with those flying units? it's like he got them just to show the gravitation pull thing killing the queen and the, they just disappear. What happened to trying to kill the enemy's economy?

I think it died to the queen when he was busy defending vs the counter attack.


The queen died to that ray thingy
perfecting the art of five pool forever
Louder
Profile Blog Joined September 2002
United States2276 Posts
June 19 2009 16:12 GMT
#262
The queen got ownt by phoenix anti gravity ray + a warp ray. Which would seem amazing until you realize zerg has banelings, roaches, and mind control
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
June 19 2009 16:13 GMT
#263
On June 20 2009 01:03 dcttr66 wrote:
... he would've realized that queens are not such a great attack unit...


Its not an attack unit, its a defense unit. I didnt see the queen get out for offensive the whole game -_-
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 19 2009 16:13 GMT
#264
There may have been another queen that killed the two air units though. We did see multiple queens when we hovered back to the zerg base, so.
LeperKahn
Profile Blog Joined April 2008
Romania1839 Posts
June 19 2009 16:14 GMT
#265
UHG why does the zerg player always suck in these videos :[
CJ Entusman #14 • http://soundcloud.com/discodinosaur • https://discosaur.bandcamp.com/
JohnBall
Profile Joined December 2008
Brazil1272 Posts
June 19 2009 16:16 GMT
#266
On June 20 2009 01:14 LeperKahn wrote:
UHG why does the zerg player always suck in these videos :[


I think the SC2 team is trying to personally convince me to play another race in SC2.
perfecting the art of five pool forever
BigSausage
Profile Joined July 2007
Canada194 Posts
June 19 2009 16:16 GMT
#267
the warp prism is just too cheap, making powerful toss units super mobile, then it is basically guaranteed gg for z.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-06-19 16:18:35
June 19 2009 16:18 GMT
#268
On June 20 2009 01:07 empathe wrote:
Show nested quote +
On June 20 2009 00:33 FrozenArbiter wrote:
People saying the rock-break was scripted:

At 12:20 you can see him click on a burrowed zergling by the rocks, which is how he knew they were coming from the rocks.

From the BNET forums. I confirmed this, there really is a zergling there - they even click on it.

Don't think this means scripted, the observer for this game will have been clicking through a replay, not a live game. It was most likely just the cue for Dustin and Matt to begin talking about and setting up the eventual baneling surprise.

I'm saying it's NOT scripted. Meh, edited the original post to be more clear.
On June 20 2009 01:10 JohnBall wrote:
Show nested quote +
On June 20 2009 01:02 FrozenArbiter wrote:
On June 20 2009 01:00 JohnBall wrote:
Thanks for uploading the video on youtube!
The match was pretty exciting. And maybe that prism block thing could be balanced if that ability were researched, perhaps requiring some later tech. That way no zealots + nulifier ramp block rush would be possible.

Still disappointed that we didn't see any zerg air. And wtf, why the protoss didn't kill any drones with those flying units? it's like he got them just to show the gravitation pull thing killing the queen and the, they just disappear. What happened to trying to kill the enemy's economy?

I think it died to the queen when he was busy defending vs the counter attack.


The queen died to that ray thingy

There was a second queen, you saw it come up the ramp before they switched focus to the protoss expo.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
LeperKahn
Profile Blog Joined April 2008
Romania1839 Posts
Last Edited: 2009-06-19 16:25:09
June 19 2009 16:18 GMT
#269
On June 20 2009 01:16 BigSausage wrote:
the warp prism is just too cheap, making powerful toss units super mobile, then it is basically guaranteed gg for z.


No that's not why he lost. Sure it was the finishing blow, but based on what I've seen of SC2 zerg macro works the same way. This means that the zerg player would have needed to have powered drones at least once to win -.- However, I never saw him do that. Essentially he was getting further and further behind the whole game. Also, just like in the ZvT if zerg is even on bases I doubt it is a good thing in SC2.

Did anyone else notice that Protoss opened 1 gate tech and had a crazy economy though? That pylon buff thing is powerful!

@^ Nice 25555 post FA =D
CJ Entusman #14 • http://soundcloud.com/discodinosaur • https://discosaur.bandcamp.com/
Zabestrial
Profile Joined June 2009
United States194 Posts
Last Edited: 2009-06-19 16:24:22
June 19 2009 16:22 GMT
#270
HELP!!!
there is a unit clicked on that i couldent see but i got a screen shot of it

[image loading]

http://tinypic.com/r/2vlk1h3/5
it was near the end almost right before he got killed.
They killed the hatchery and they spawned i think.
is it that thing that i have heard about that when a building
dies creatures spawn out to defend or something?
it says mantaling, any idea's people???

thx

-Zabestrial
www.YouTube.com/BreakingHaven
LeperKahn
Profile Blog Joined April 2008
Romania1839 Posts
Last Edited: 2009-06-19 16:23:55
June 19 2009 16:23 GMT
#271
They are the units that come out of zerg buildings when they die. If you go back in the video just a little bit you can see the hatchery die and his selection get smaller and change to the Mantaling. They look sick though... I wish they were a regular unit =D
CJ Entusman #14 • http://soundcloud.com/discodinosaur • https://discosaur.bandcamp.com/
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
June 19 2009 16:25 GMT
#272
I came (in my pants) when I heard that a new BR was out.
I was not disappointed.
X3N0N
Profile Joined December 2008
United States78 Posts
June 19 2009 16:26 GMT
#273
I think the rays that shoot from the Stalkers and Phoenix look really weak - like poking their enemies with toothpicks. Maybe it's just because the animation is slow, but they just feel weak. Although BW didn't have great resolution, the shots from a goon just feel like there is some power associated with it when it hits its target - it's easy to believe that it was causing some damage.

I see the units shooting in SC2, and for the most part in my mind I don't seem to register that damage is being dealt from the shooters. Other than that, it's shaping up to be a rather entertaining game.
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 19 2009 16:32 GMT
#274
The mantaling was previously called the "broodling". We've known about them for a little while, but they haven't got much attention. You can find one description in this thread. Where the person says:
- Broodlings - they have 20 life points, but they look bigger and stronger than Zerglings. My units were suddenly dead when they were attacking buildings at a close range.
ElemenT_PL
Profile Joined May 2009
33 Posts
June 19 2009 16:36 GMT
#275
HD version is ONLINE
526 MB 1200x700 px

http://www.starcraft2.net.pl/portal/sc2/1/596/BattleReport_3__ni_z_gruchy_ni_z_pietruchy_ale_jest.html
super
Alizee-
Profile Blog Joined September 2007
United States845 Posts
June 19 2009 16:38 GMT
#276
I thought you could only get one queen, but I guess they changed that again from multiple to one to multiple. The air lift attack combo thing was awesome and just goes to show I don't think anything is a cookie cutter ability, lots of possibilities for creative play.

As for my June 26th assumption, well two factours: one was the June 19th get your b.net accounts ready for certain press sites and two the 3rd battle report is now out. Which means the press will play it, give their thoughts then they'll come out with beta on the 26th, I'll probably be wrong, but I have a hunch.
Strength behind the Pride
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 19 2009 16:38 GMT
#277
zomg this is so cool beta now please blizzard!
Hwaseung Oz fan for life. Swing out, always swing out.
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 19 2009 16:48 GMT
#278
On June 20 2009 01:38 Alizee- wrote:
I thought you could only get one queen, but I guess they changed that again from multiple to one to multiple. The air lift attack combo thing was awesome and just goes to show I don't think anything is a cookie cutter ability, lots of possibilities for creative play.

As for my June 26th assumption, well two factours: one was the June 19th get your b.net accounts ready for certain press sites and two the 3rd battle report is now out. Which means the press will play it, give their thoughts then they'll come out with beta on the 26th, I'll probably be wrong, but I have a hunch.


If you think about it, Zerg would be at a pretty big disadvantage if they could only make one Queen, since both the Protoss and Terran will be able to make multiple Obelisks and CC's that can call down MULEs.
ZhenMiChan
Profile Blog Joined November 2007
Netherlands1181 Posts
June 19 2009 16:50 GMT
#279
aah great stuff

thanks!
Studying Chinese~
ggfobster
Profile Joined April 2007
United States298 Posts
June 19 2009 16:54 GMT
#280
Looks very fun to play. Can't wait for beta.

TERRIBLE TERRIBLE WAITING PERIOD!!!
Artifex
Profile Blog Joined May 2009
Belgium189 Posts
June 19 2009 16:59 GMT
#281
I sure hope someone competent will play as zerg next time... anyone else get the feeling they themselves could've done better?
Fear. Fear that the zerg are expanding all over the map and there's nothing you can do. The Swarm. Your doom. Now is the time to panic. The terran and protoss are trying to survive. The Zerg are trying to obliterate them. - Stane
necros
Profile Blog Joined July 2008
United States85 Posts
June 19 2009 17:00 GMT
#282
this protoss player is not fun to watch : ( really bad decisions
sc2 yay!
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2009-06-19 17:02:30
June 19 2009 17:01 GMT
#283
Why the fuck do so many people care that it's probably not a high level game. It's just meant to be a cool way of doing a gameplay video and show off the game. Quit being so damn critical of the skill. It's not THAT bad anyways. Enjoy the battle reports for what they are.
#1 Kwanro Fan
Idle
Profile Joined May 2009
Korea (South)124 Posts
June 19 2009 17:03 GMT
#284
I started watching and though "damn, this is cool," but as the game went on... I'm seriously afraid for the game now. Forcefield is entirely too powerful, especially for that early in the game. Hell, nulifiers in general looked to do far too much damage and have too much utility for a t1 unit. Look at how powerful getting a good stasis on the ramp is in PvT or PvP, now you can do that less than 5 minutes into the game, repeatedly and with no need for units to be stasised? Warp in give far too much mobility, especially for when you can get it. Parasite looks rather OP as well, though less so because you don't have it so quickly. And everything looks far too spamable. Blink micro is cool but being able to just spam it like that was ridiculous. Even forcefield wouldn't be so bad if you only had the energy to do it once but it was dropped almost constantly. They need to give this to some pros, or even some 300+apm amateur players and i'm pretty sure the stuff they'll pull with these units will blow their minds.
I'd turn gay for Baby.... wait, that came out wrong.
myfriendPlank
Profile Blog Joined April 2009
United States550 Posts
June 19 2009 17:13 GMT
#285
Force Field And Mind Control Imbalanced Imo....
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
June 19 2009 17:15 GMT
#286
baneling + burrow = allied mines
fuck lag
naventus
Profile Blog Joined February 2004
United States1337 Posts
June 19 2009 17:16 GMT
#287
On June 19 2009 22:22 CharlieMurphy wrote:
on a related note, I am curious to see how TvT plays out now. I don't think it will rely so much on tanks anymore with maurader presence.

However, I do agree that Browder and the other dude are bad commentators. You could compare them to Klazart or some other youtube commentators who try to be enthusiastic and fumble up words and say worthless stuff that doesn't even need to be said over and over. It would be worlds better if they slowed down and just calmy talked analytically about what is going on in the game.


Although both klaz and browder are examples of bad casters, the thing is also that there is no metagame (that we/possibly they are aware of) in SC2. So there's even less to say than usual.

How does marauder impact TvT? I wonder if T is completed crippled/forced to turtle early game now or if marauder is enough to let them move out. The immediate t1 units that T has don't look especially compelling (marauder from acad, bike from fact).
hmm.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
Last Edited: 2009-06-19 17:23:33
June 19 2009 17:23 GMT
#288
On June 20 2009 02:13 myfriendPlank wrote:
Force Field And Mind Control Imbalanced Imo....

You sure know how to analyze a battle report, wow.

sersly people wtf. BALANCE will come in beta. Why would u say its imba if u do not know the cost of them/NEVER PLAYED IT?
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 19 2009 17:23 GMT
#289
On June 20 2009 02:16 naventus wrote:
How does marauder impact TvT? I wonder if T is completed crippled/forced to turtle early game now or if marauder is enough to let them move out. The immediate t1 units that T has don't look especially compelling (marauder from acad, bike from fact).


Well, the Marauder (according to the last known info) do 14 damage + 6 vs. mechanical units (so 20) plus the slow effect. And they cost 100/25, which is pretty cheap considering they have 125 HP. Considering they can be healed by Medivacs (I'm 99% sure, at least) they will be pivotal in TvT.
kevin349
Profile Joined May 2009
United States68 Posts
June 19 2009 17:29 GMT
#290
holy crap that's alot of views/posts over night!!
Captain Peabody
Profile Blog Joined May 2009
United States3110 Posts
Last Edited: 2009-06-19 17:35:01
June 19 2009 17:32 GMT
#291
People...it's called balance work; and it's why the good Lord gave us Beta.

You know, Beta? The 6 month period in which the public plays the game constantly, and the game designers do nothing but work on balance? Yeah?

During the current Alpha stage, the designers have been trying to pack in all the cool and fun stuff they can think of, while also providing various ways to to nerf and/or buff individual abilities and units as needed. What matters at this stage is not whether a particular unit or ability is balanced, but whether it is balanceable. If there's an ability like Black Hole that is simply hideously overpowered, with really no way of nerfing it without simply changing how it works outright, then that ability is unbalanceable, and should be removed. But something like forcefield is eminently balanceable, since it has built into it various ways for Blizzard to nerf and buff it as needed: energy cost of the ability, Nullifier mineral and gas cost, size and duration of the forcefield itself, etc.

This, in brief, is what Blizzard has been trying to do throughout Alpha--create fun and cool abilities and units that are also going to be balanceable in Beta. Obviously, they've been trying to do their best to balance the game as well, but it'll take Beta for them to really get to the nitty-gritty of balance work. In other words, pretty much all of the abilities and units that are supposedly OverPowered (TM) now (and this from a single low-level game? Heck, go watch the latest Stork versus Yellow match, and tell me that Protoss mobility and Reaver/shuttle don't seem overpowered, or the famous Gomtv Jaedong > Flash 3:0 and tell me Mutalisks don't seem totally imba) have various things built in to them that will allow the Blizzard designers to nerf and buff them as needed throughout Beta. Balancing the game obviously is going to be a massive undertaking-- as the designers have acknowledged--but its definitely achievable, and Blizzard is already off to a good start for an Alpha build.

So can we all please stop whining about it?

P.S: But, yes, the Battle report was cool. I enjoyed it.

Dies Irae venit. youtube.com/SnobbinsFilms
Yurebis
Profile Joined January 2009
United States1452 Posts
June 19 2009 17:34 GMT
#292
In my zergest opinion:
- infestors are boring, scrap mindcontrol, give it some GORILLA warfare ability like plague or the old building infest
- give scourge back or some other unit able to stop prisms (corruptors blow), besides mutalisks, because I don't think hydralisks can hit them that far.

balancing:
- make nullifiers unable to attack air, and nerf forcefield a little
- nerf blink, 20 seconds cooldown at least
Power corrupts. Absolute power corrupts absolutely.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 19 2009 17:36 GMT
#293
On June 20 2009 00:42 KP_CollectoR wrote:
Show nested quote +
On June 19 2009 16:48 SearingShadow wrote:
David Kim has won every Battle Report.


DAVID KIM BONJWA?!?!?!?!?!?


I lold
broz0rs
Profile Joined July 2008
United States2294 Posts
June 19 2009 17:36 GMT
#294
early units in this game has a lot of abilities, probably more so than wc3. i think every unit for protoss except the zealot have some sort of command ability.
Idle
Profile Joined May 2009
Korea (South)124 Posts
June 19 2009 17:41 GMT
#295
On June 20 2009 02:32 Captain Peabody wrote:
People...it's called balance work; and it's why the good Lord gave us Beta.



People have a right to be skeptical / worried, though. Remember this is the same company that brought us the wonderful balance of Ret pallies on wotlk release after the entirety of the community told them how unbalanced they were for the whole duration of beta, and the balance of all of season 5 while people continuously pointed out the exact things that needed to change. Its not the same team of course, but its still the same company and also not the team that brought us BW. I honestly hope they balance it quickly but keep in mind where the game is coming from.
I'd turn gay for Baby.... wait, that came out wrong.
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
June 19 2009 17:42 GMT
#296
On June 20 2009 02:03 Idle wrote:
I started watching and though "damn, this is cool," but as the game went on... I'm seriously afraid for the game now. Forcefield is entirely too powerful, especially for that early in the game. Hell, nulifiers in general looked to do far too much damage and have too much utility for a t1 unit. Look at how powerful getting a good stasis on the ramp is in PvT or PvP, now you can do that less than 5 minutes into the game, repeatedly and with no need for units to be stasised? Warp in give far too much mobility, especially for when you can get it. Parasite looks rather OP as well, though less so because you don't have it so quickly. And everything looks far too spamable. Blink micro is cool but being able to just spam it like that was ridiculous. Even forcefield wouldn't be so bad if you only had the energy to do it once but it was dropped almost constantly. They need to give this to some pros, or even some 300+apm amateur players and i'm pretty sure the stuff they'll pull with these units will blow their minds.



Uhm... You see, there a little issue with the game NOT BEING EVEN IN BETA YET.

Im sorry for the nerd rage but come on, i cant believe the amount of whining in this thread.

-Of course is a low level game, this are not progamers.

-Of course is scripted, the purpose of the BRs is to show the general gaming crowd the game, not to us, we all know all the little details because we actively follow the development of the game, the masses of WoW players that might be curious about a new Blizzard game but dont know shit about SC or RTS, dont, so this BRs are designed to explain the game to them.

-How can you deduct something is imbalanced based on having seeing it on a single, low level match, on a game that is not even in beta, in a match scripted for publicity reasons?, come on, that is really retarded.

I for one, im actually excited for the game. I dont think it will be better than BW from a competitive stand point, but i do believe it can get vey close.
444 444 444 444
afg-warrior
Profile Joined June 2007
Afghanistan328 Posts
June 19 2009 17:43 GMT
#297
out of 3 battle reports, i noticed that there aren't really any big battles like we see in broodwar. its pretty much back and forth between small squads of units. im wondering if this game's balance and how its played will allow the 80+ armies we see in broodwar.

great game though.
"Yeah fuck multiplayer I'm only in this for the xel'naga" snowdrift86
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 19 2009 17:49 GMT
#298
On June 20 2009 02:43 afg-warrior wrote:
out of 3 battle reports, i noticed that there aren't really any big battles like we see in broodwar. its pretty much back and forth between small squads of units. im wondering if this game's balance and how its played will allow the 80+ armies we see in broodwar.

great game though.


i hope so TT seeing small 20-30 supply armies go at it just dosnt do it for me :/

i want to see some maxed out macro warfair with crazy harrass
Hwaseung Oz fan for life. Swing out, always swing out.
Rakanishu2
Profile Joined May 2009
United States475 Posts
June 19 2009 17:49 GMT
#299
On June 20 2009 02:42 CrimsonLotus wrote:
Show nested quote +
On June 20 2009 02:03 Idle wrote:
I started watching and though "damn, this is cool," but as the game went on... I'm seriously afraid for the game now. Forcefield is entirely too powerful, especially for that early in the game. Hell, nulifiers in general looked to do far too much damage and have too much utility for a t1 unit. Look at how powerful getting a good stasis on the ramp is in PvT or PvP, now you can do that less than 5 minutes into the game, repeatedly and with no need for units to be stasised? Warp in give far too much mobility, especially for when you can get it. Parasite looks rather OP as well, though less so because you don't have it so quickly. And everything looks far too spamable. Blink micro is cool but being able to just spam it like that was ridiculous. Even forcefield wouldn't be so bad if you only had the energy to do it once but it was dropped almost constantly. They need to give this to some pros, or even some 300+apm amateur players and i'm pretty sure the stuff they'll pull with these units will blow their minds.



Uhm... You see, there a little issue with the game NOT BEING EVEN IN BETA YET.

Im sorry for the nerd rage but come on, i cant believe the amount of whining in this thread.

-Of course is a low level game, this are not progamers.

-Of course is scripted, the purpose of the BRs is to show the general gaming crowd the game, not to us, we all know all the little details because we actively follow the development of the game, the masses of WoW players that might be curious about a new Blizzard game but dont know shit about SC or RTS, dont, so this BRs are designed to explain the game to them.

-How can you deduct something is imbalanced based on having seeing it on a single, low level match, on a game that is not even in beta, in a match scripted for publicity reasons?, come on, that is really retarded.

I for one, im actually excited for the game. I dont think it will be better than BW from a competitive stand point, but i do believe it can get vey close.


We can talk about whats balanced and whats not if we want to. Who cares if the game isn't in BETA YET.

oh, you don't want us to? Ok, what should we talk about then? Should we twiddle our thumbs or is that not allowed either?
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
Kletus
Profile Blog Joined March 2008
Canada580 Posts
June 19 2009 17:50 GMT
#300
On June 20 2009 02:34 Yurebis wrote:
In my zergest opinion:
- infestors are boring, scrap mindcontrol, give it some GORILLA warfare ability like plague or the old building infest
- give scourge back or some other unit able to stop prisms (corruptors blow), besides mutalisks, because I don't think hydralisks can hit them that far.


I thought infestors also had another ability that turns a unit into a walking timebomb(kinda like irradiate but it doesnt hurt anything around it until the unit dies and explodes). I wanted the zerg player use mind control + that together.
Your resistance only serves to make my carapace harder.
nicoaldo
Profile Joined March 2009
Argentina939 Posts
Last Edited: 2009-06-19 17:52:49
June 19 2009 17:51 GMT
#301
The big battles will probably come when players figure out how to defend well, if u look at this match there are a lot of army exchanges.

Roaches + burrow seems to be very powerful if the opponent doesn`t have mobile detection: u can burrow them and let them regenerate and then unburrow and attack again.

LOL@ 7:56 in the second video
Captain Peabody
Profile Blog Joined May 2009
United States3110 Posts
June 19 2009 17:55 GMT
#302
People have a right to be skeptical / worried, though. Remember this is the same company that brought us the wonderful balance of Ret pallies on wotlk release after the entirety of the community told them how unbalanced they were for the whole duration of beta, and the balance of all of season 5 while people continuously pointed out the exact things that needed to change.


Well...while it's a little besides the point, it's worth pointing out that balancing a MMORPG like WoW is a very, very different undertaking than balancing something like Starcraft 2. In WoW, you're dealing with 8 different unique classes with dozens of abilities and talents, each with three supposedly different talent trees with their own playstyles and sometimes even roles, each one of which has to be balanced against all other trees and classes not only in a raid situation for one of three roles (tanking, DPS, and Healing), but also in one of two types of PvP (Battlegrounds and Arenas). In addition, the necessary balance of such a game is constantly shifting with the addition of end-game content and expansions. And that's not to mention the loot, with the various stats and tier items that are constantly being added, and the balance of less-than-max level caps...

But the point is, balancing something like WoW is quite a different (and, if not harder, at least rather larger) undertaking than balancing something like Starcraft 2-- so a lack of balance in WoW is not necessarily a great reason to be unduly worried about Starcraft 2 at this point.
Dies Irae venit. youtube.com/SnobbinsFilms
Aurra
Profile Blog Joined March 2008
United States469 Posts
June 19 2009 18:02 GMT
#303
I can't wait for beta to start, playing SC1 is painful after seeing all the tactical decisions available to the players in SC2.
Alizee-
Profile Blog Joined September 2007
United States845 Posts
June 19 2009 18:04 GMT
#304
Anyone else wanna add in dumb comments about how the game is imbalanced when the public beta isn't out still? Seriously, a lot of this is done as a way to DEMONSTRATE the abilities of units, are they too strong? Who knows, its not like they're going to be rigorously balance testing it, they have beta for a reason. The zerg player could be way worse, zerg might be weak against toss, so many things involved and newbie comments like this or that is imba, good grief.
Strength behind the Pride
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
June 19 2009 18:08 GMT
#305
That game was beautiful.
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-19 18:12:34
June 19 2009 18:09 GMT
#306
On June 19 2009 23:28 FrozenArbiter wrote:
I'm officially 100% sold on this game.

I was worried Neural Parasite wouldn't be that great, but it seems to be fairly cheap and useful.
Force Fields are fantastic.

Honestly, making a list of what's good is too long, there was really nothing to complain about!


What a great BR! I agree absolutely.
I cant wait to see the BETA vids, im really excited to play SC2.

Its a real shame the pages 6-12 of this thread a lot of people made some unthinked statements.
I really cant believe they are saying the game is bad, imba, as the BETA doesnt even stated.
Some people like to be negative, see just the errors.

They already said the BR is more a bonus made outside their normal agendas. Comparing it to the korean commentators is so exagerated. IMO (and their also) its just something to apreciated how the game is flowing, show it to the public. No need to be so serious.
People dont even perceived they were making funny of "terrible terrible"joke. The complains of this are useless, as they will do it again on purpose (its just a preview replay).

My god, ppl complained of the graphics, the balance, the units, the race mechanics, the UI, of everything. No wonder why they dont even hear so much part of the community. Doesnt matter what you do, ppl will find something to complain anyways.

Just imagine if in 1997 they post the VOD of Bisu owning Savior 3-0 to make ad for SC1.
People will say toss>imba everywhere, nerf DT-sair!
So any Jangbi game vs Terran is psy storm>>imba.
Judging balance on a mere 1 game is so crazy.

WAIT for the beta, so after some changes you can come and complain more seriously.
-*-
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
June 19 2009 18:10 GMT
#307
People don't even know how bad SC1 was in its alpha stages. You can't really say how imbalanced SC2 is at this stage when you don't know all the history.
Jaedong
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 19 2009 18:13 GMT
#308
it's 10 classes =p

the main deal with balancing WoW though is you've got to balance it for PVP and PVE (two different games)

not to mention the fact that the WoW team and Starcraft team are two completely different teams, but go ahead and stereotype
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 19 2009 18:13 GMT
#309
On June 20 2009 02:36 broz0rs wrote:
early units in this game has a lot of abilities, probably more so than wc3. i think every unit for protoss except the zealot have some sort of command ability.


The abilities between SC and SC2 were counted up, and it's about ~32 for SC2 and ~30 for SC. The difference is there's a lot more abilities worth using in SC2, so it seems like there's more. Think of restoration, blind, ghosts cloak, nuke, lockdown, yamato canno, hallucination, feedback, mindcontrol, maelstrom, parasite, ensare, broodlings etc. etc. and how often you see them in a professional game. Sure, sometimes, but quite rare. The abilities in SC2 are just easier to use and more worth it. Easier to use is probably the biggest factor though.
Amarxist
Profile Blog Joined July 2008
United States371 Posts
June 19 2009 18:15 GMT
#310
Starcraft 2 looks better then Starcraft: Broodwar
☺ ☻
irishash
Profile Joined November 2008
United States285 Posts
June 19 2009 18:15 GMT
#311
wow thanks.

it looks so awesome i can't wait
thopol
Profile Blog Joined May 2008
Japan4560 Posts
June 19 2009 18:23 GMT
#312
Imba LOL, wut about BETA?


Seriously though, the commentators are really aggravating.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 18:27 GMT
#313
On June 20 2009 03:15 Amarxist wrote:
Starcraft 2 looks better then Starcraft: Broodwar


lol

thats like comparing an old mustang to a new one
Commentaries: youtube.com/HuskyStarcraft
Amarxist
Profile Blog Joined July 2008
United States371 Posts
June 19 2009 18:30 GMT
#314
On June 20 2009 03:27 HuskyTheHusky wrote:
Show nested quote +
On June 20 2009 03:15 Amarxist wrote:
Starcraft 2 looks better then Starcraft: Broodwar


lol

thats like comparing an old mustang to a new one


I don't mean only visually.
☺ ☻
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
June 19 2009 18:34 GMT
#315
What do you support the esports manager does all day?
@RealHeyoka | ESL / DreamHack StarCraft Lead
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
June 19 2009 18:35 GMT
#316
On June 20 2009 03:30 Amarxist wrote:
Show nested quote +
On June 20 2009 03:27 HuskyTheHusky wrote:
On June 20 2009 03:15 Amarxist wrote:
Starcraft 2 looks better then Starcraft: Broodwar


lol

thats like comparing an old mustang to a new one


I don't mean only visually.


troll moar please
Famehunter
Profile Joined August 2007
Canada586 Posts
June 19 2009 18:35 GMT
#317
Wished there could have been a lil more emphasis on the macro play/ base building aspect of the game but the BR was pretty good.
Velox Versutus vigilans
Amarxist
Profile Blog Joined July 2008
United States371 Posts
June 19 2009 18:38 GMT
#318
On June 20 2009 03:35 Kim_Hyun_Han wrote:
Show nested quote +
On June 20 2009 03:30 Amarxist wrote:
On June 20 2009 03:27 HuskyTheHusky wrote:
On June 20 2009 03:15 Amarxist wrote:
Starcraft 2 looks better then Starcraft: Broodwar


lol

thats like comparing an old mustang to a new one


I don't mean only visually.


troll moar please


Did you purposely mispell more(moar?) or something? That's not how it's spelled! It's spelled "more". If you use Firefox it comes with a built-in spell checker. The more you know!
☺ ☻
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-19 18:47:17
June 19 2009 18:45 GMT
#319
Perhaps making the force fields destructible is a good idea? (along incresead cost off course)
That way a 100 suply player cannot be hold for much by a 40 supply one on a bridge.
The manner forcefield on minerals would be weaker also.
-*-
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
June 19 2009 18:52 GMT
#320
Seriously get obs. -_-
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 19 2009 18:52 GMT
#321
A lot of people keep bringing up "manner forcefields," but I can't seem to see that being particularly dangerous. If the disruptors can get to your worker line then you should probably be a lot more worried about having your workers trapped and killed. Disruptors seem pretty good at killing workers quickly one at a time like vultures, and a forcefield only seems to last like 10-15 seconds.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
thopol
Profile Blog Joined May 2008
Japan4560 Posts
June 19 2009 18:53 GMT
#322
On June 20 2009 03:38 Amarxist wrote:
Show nested quote +
On June 20 2009 03:35 Kim_Hyun_Han wrote:
On June 20 2009 03:30 Amarxist wrote:
On June 20 2009 03:27 HuskyTheHusky wrote:
On June 20 2009 03:15 Amarxist wrote:
Starcraft 2 looks better then Starcraft: Broodwar


lol

thats like comparing an old mustang to a new one


I don't mean only visually.


troll moar please


Did you purposely mispell more(moar?) or something? That's not how it's spelled! It's spelled "more". If you use Firefox it comes with a built-in spell checker. The more you know!

/facepalm
Augury
Profile Blog Joined September 2008
United States758 Posts
June 19 2009 18:55 GMT
#323
Definitely the most exciting BR so far :O
Railz
Profile Joined July 2008
United States1449 Posts
Last Edited: 2009-06-19 19:29:09
June 19 2009 19:01 GMT
#324
A lot of people don't even realize how much changes in an RTS beta. You know that in the SC beta firebats could burn trees, marines could throw spider mines, etc..

I like how the 4am crew at the first 5 pages loved the BR, then after that was just "IMBA" "ANNOUNCERS SUX LOL" "PLAYERS SUCK"

So annoying.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-19 19:04:21
June 19 2009 19:02 GMT
#325
On June 20 2009 03:52 Tsagacity wrote:
A lot of people keep bringing up "manner forcefields," but I can't seem to see that being particularly dangerous. If the disruptors can get to your worker line then you should probably be a lot more worried about having your workers trapped and killed. Disruptors seem pretty good at killing workers quickly one at a time like vultures, and a forcefield only seems to last like 10-15 seconds.


i agree
the biggest issue is the possibility to close a bridge so early in the game and not being able to do nothing, imo
But without the beta we dont even are close to know for sure
its too early to judge balance as some ppl did here
-*-
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2009-06-19 19:06:22
June 19 2009 19:03 GMT
#326
I do like the fact they have all this cool stuff in the game. It's gonna allow us to really get stuck in and innovate during the Beta.
My first impression is that force field will be shown to be imbalanced. Once a good player gets hold of that it could get nasty. I don't like the mind control because I think it's too gimmicky so I hope that goes also.
Obviously they are still working on the mutas, gonna be cool when they come in.

Oh... and Zerglings still suck. They still don't look anything like as cool as the old ones.
Don't hate the player - Hate the game
Count9
Profile Blog Joined May 2009
China10928 Posts
June 19 2009 19:08 GMT
#327
Are zerglings spring loaded or something? What is with their gait.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 19 2009 19:10 GMT
#328
On June 20 2009 04:01 Railz wrote:
A lot of people don't even release how much changes in an RTS beta. You know that in the SC beta firebats could burn trees, marines could throw spider mines, etc..

I like how the 4am crew at the first 5 pages loved the BR, then after that was just "IMBA" "ANNOUNCERS SUX LOL" "PLAYERS SUCK"

So annoying.



not true =p I gave it positive reviews
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
June 19 2009 19:11 GMT
#329
On June 20 2009 03:38 Amarxist wrote:
Show nested quote +
On June 20 2009 03:35 Kim_Hyun_Han wrote:
On June 20 2009 03:30 Amarxist wrote:
On June 20 2009 03:27 HuskyTheHusky wrote:
On June 20 2009 03:15 Amarxist wrote:
Starcraft 2 looks better then Starcraft: Broodwar


lol

thats like comparing an old mustang to a new one


I don't mean only visually.


troll moar please


Did you purposely mispell more(moar?) or something? That's not how it's spelled! It's spelled "more". If you use Firefox it comes with a built-in spell checker. The more you know!

Incredible, it's like your brain is broken or something. Your trolling attempts are so obvious and unfunny.

Guess I was wrong about D-Nasty, he really is first SC2 Bonjwa.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
June 19 2009 19:13 GMT
#330
Lee Yeon-Ho = (T)Flash???
maybenexttime
Profile Blog Joined November 2006
Poland5554 Posts
June 19 2009 19:16 GMT
#331
Nope. It's Lee Yeong Ho.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 19:21 GMT
#332
One thing Im not a huge fan of is units that have 'cool downs'. That just screams wc3/wow. The only limiting factor in BW is the amount of energy your unit has, so if something isnt meant to be used twice back to back it costs a ton of energy.

I really hope they go back to that
Commentaries: youtube.com/HuskyStarcraft
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2009-06-19 19:22:12
June 19 2009 19:21 GMT
#333
The Colossus just can't get a break can it? First it's damage is crap so that it can't kill a single SCV when let loose for 5-10 seconds on them, then it's shooting animation is buggy, then it gets dropped right where it can be surrounded, then it gets sniped by hydras, then by marauders.. and just when they give it some decent damage, it gets mind controlled.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2009-06-19 19:21:52
June 19 2009 19:21 GMT
#334
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 19 2009 19:28 GMT
#335
On June 20 2009 04:21 HuskyTheHusky wrote:
One thing Im not a huge fan of is units that have 'cool downs'. That just screams wc3/wow. The only limiting factor in BW is the amount of energy your unit has, so if something isnt meant to be used twice back to back it costs a ton of energy.

I really hope they go back to that

Mehh, it doesn't really matter. The stalker could have a mana-pool of 10, that way it'd work EXACTLY the same as the 10 second cooldown (except it's vulnerable to emp).

That's how AoX did it.

Anyway, I don't care eitherway, I don't see what's wrong with cooldowns, I doubt it's on every spell.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
Last Edited: 2009-06-19 19:34:48
June 19 2009 19:29 GMT
#336
On June 20 2009 04:21 HuskyTheHusky wrote:
One thing Im not a huge fan of is units that have 'cool downs'. That just screams wc3/wow. The only limiting factor in BW is the amount of energy your unit has, so if something isnt meant to be used twice back to back it costs a ton of energy.

I really hope they go back to that



Agreed, one of the example is Stalkers blink, the cooldown should not be cooldown based but instead based on energy... like give them 200 energy and make the blink cost 105 energy, u can't blink twice right away, and assuming energy regen rate is at 1 per second u get ur 10 second "cooldown" period. this makes blinking a much more critical decision and doesn't get abuse too much... + imagine a a ghost emp into a bunch of stalkers as they attempt to do the blinking dance, that would be fun to watch.

who the heck is that lee yeon-ho guy? -.-||
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 19:30 GMT
#337
On June 20 2009 04:21 Doctorasul wrote:
The Colossus just can't get a break can it? First it's damage is crap so that it can't kill a single SCV when let loose for 5-10 seconds on them, then it's shooting animation is buggy, then it gets dropped right where it can be surrounded, then it gets sniped by hydras, then by marauders.. and just when they give it some decent damage, it gets mind controlled.



I lol'd



On June 20 2009 04:28 FrozenArbiter wrote:
Show nested quote +
On June 20 2009 04:21 HuskyTheHusky wrote:
One thing Im not a huge fan of is units that have 'cool downs'. That just screams wc3/wow. The only limiting factor in BW is the amount of energy your unit has, so if something isnt meant to be used twice back to back it costs a ton of energy.

I really hope they go back to that

Mehh, it doesn't really matter. The stalker could have a mana-pool of 10, that way it'd work EXACTLY the same as the 10 second cooldown (except it's vulnerable to emp).

That's how AoX did it.

Anyway, I don't care eitherway, I don't see what's wrong with cooldowns, I doubt it's on every spell.


Yeah thats true... I'm just getting nightmares of the wc3 heroes and how their spells worked. I personally want SC2 to be as distinctly different from wc3 as possible (not that i dont love wc3, played it for a very long time).

Then again a new game comes with new mechanics
Commentaries: youtube.com/HuskyStarcraft
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-19 19:42:19
June 19 2009 19:37 GMT
#338
The same could be said of base building of SC1. It smell likes C&C.
New mechanics could and should be implemented,as long as they prove good.

And the blink costing 110 energy is unreal. Blink does more damage than psy storm? Why should cost so much more? The question is the cooldown time.

Edit: there is a FISH inside the immortal jelly, with the protoss. I loled, but the portrait is very cool, the protoss look so badass.
-*-
breathKILL
Profile Joined April 2009
Croatia43 Posts
June 19 2009 19:43 GMT
#339
I can already see how it's gonna be...

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

NEURAL PARASITUUUUUUUUUUUUUUUUUUUUU!!!!
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
June 19 2009 19:51 GMT
#340
They really need to give Infestors burrow movements a blur visual effects...
Khaymus
Profile Blog Joined June 2008
United States750 Posts
June 19 2009 19:53 GMT
#341
FORCEFIELDUUUUUUUUUUUUUUUUUUU

SANDWICHEEEEEEEEEEEEEEE!
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
June 19 2009 19:57 GMT
#342
A lot of you guys are fucking stupid.

The game isn't even out yet, and you want A+ level play? "omg these guys are D+ noobs" you know EVERYONE was like D- level when SC1 came out? You guys have no imagination whatsoever, in 3 years when SC2 has a budding pro scene then you'll hop on the bandwagon and copy other ppls strats. The game has to be developed strategically, it doesn't happen right away.

Same thing with the "I want macro wars wahhh". SC1 for the first like 6 years of its existence was much less focused on macro and big economy builds compared to how it is now. The game has to be DEVELOPED.

Balance is the only real concern. Yes, it does look like Protoss has way too many options for control and forcefield needs a much longer cooldown and warp prism is totally ridiculous. But thats what the BETA is for. The only thing that concerns me is that Zerg play looks too restricted, but I've only seen like 2 games and again, the BETA.

I don't expect the game to be balanced out the gate. NO GAME EVER IS. But I hope it has a good foundation with racial differentiation and different "imba" things for everyone.

Then with the patches/expansion it will develop.
I will eat you alive
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
June 19 2009 19:58 GMT
#343
The Beam function for the Protoss should be removed. It's just too easy to defend harass and move whole armys around with this. Look at the Protoss expansion which would have fallen if the P wouldnt have suddenly warped in like 10000 additonal Stalkers. Yes it's just a BR - but the potencial abuse can be seen already.
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
June 19 2009 19:59 GMT
#344
On June 20 2009 04:01 Railz wrote:
A lot of people don't even realize how much changes in an RTS beta. You know that in the SC beta firebats could burn trees, marines could throw spider mines, etc..

I like how the 4am crew at the first 5 pages loved the BR, then after that was just "IMBA" "ANNOUNCERS SUX LOL" "PLAYERS SUCK"

So annoying.

A lot of people also said it was really good and entertaining, specifically more so than the other ones. I agree with that, and my deep strategical thinking isn't developed enough to be able to determine balance issues that will arise just based on this video (which many have said is an older version).

But theorycrafting is fun right?
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-06-19 20:15:32
June 19 2009 20:13 GMT
#345
On June 20 2009 04:58 SkyTheUnknown wrote:
The Beam function for the Protoss should be removed. It's just too easy to defend harass and move whole armys around with this. Look at the Protoss expansion which would have fallen if the P wouldnt have suddenly warped in like 10000 additonal Stalkers. Yes it's just a BR - but the potencial abuse can be seen already.


Im guessing you don't know how warp in works. Firstly you need a warp gate to warp in a single unit (ie 1 warp gate 1 warp in per cool down), and instead of building a unit the warp gate has a cooldown on it and once its up that warp gate can warp in a unit, the warp gate cooldown is slightly lower then the build time of the unit giving it a slight advantage. Second units that are being warped in can be attacked and killed which still activates the cool down of the warp gate however I believe the resources are returned if the warping in unit is killed. This is not abuse this is how warp in is designed, 1 big downside of the warp gate is you can't queue up units so you have to manually warp in every unit once its cool down is finished.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
June 19 2009 20:17 GMT
#346
Lots of stupid posts in this thread.
Moderator<:3-/-<
zazen
Profile Blog Joined April 2009
Brazil695 Posts
June 19 2009 20:18 GMT
#347
Best BR yet, hands down. Things to consider:

- This map is very narrow which makes force fields specially useful. When beta is out, we'll be able to say if they are imba or not, for now, shut up.
- More than anything, I think there were not large scale battles because both players expanded only once. That map was very small, it encourages rushing.
- Banelings and the new peon harasses made Burrow become a must-have upgrade in any match.
- This game build is pretty old, featuring old models for a couple of units, most notably with the old crappy infestor model instead of the new, much better one.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
hooktits
Profile Blog Joined February 2008
United States972 Posts
June 19 2009 20:33 GMT
#348
i enjoyed it i don't wanna make to many comments till i actually get to play the game, i wish i could see more large scale battles but it was a small map. seems like every battle report i have seen no more than 2 regular sc control groups worth of units fighting. but maybe these guys are total newbs.
Hooktits of Tits gaming @hooktits twit
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
June 19 2009 20:42 GMT
#349
with every video released it multiply my desire to play sc x2... again toss looks very imba race as in sc:bw... blizzard sure must like tosses
Forever Vulture.. :(
ggfobster
Profile Joined April 2007
United States298 Posts
Last Edited: 2009-06-19 20:42:40
June 19 2009 20:42 GMT
#350
On June 20 2009 05:17 IntoTheWow wrote:
Lots of stupid posts in this thread.


I know. So many retards post at Teamliquid, bleh.

Why the fuck would anyone want to debate whether or not something is imbalanced, underpowered, not useful, useful, etc., before the BETA?

For the people that do this; get a clue.
Assault_1
Profile Joined April 2009
Canada1950 Posts
June 19 2009 20:43 GMT
#351
I don't expect the game to be balanced out the gate. NO GAME EVER IS.


Actually RTS's with 1 race are perfectly balanced
KO_SharpMind
Profile Joined January 2009
Canada277 Posts
June 19 2009 20:46 GMT
#352
Wow, at first i thought it might be a fake, but after watching it, it seems pretty legit.
Act the way you'd like to be, and soon you'll be the way you act.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
June 19 2009 20:46 GMT
#353
theorycrafting about forcefield imbalance after watching one game is just hilarious.
The Show of a Lifetime
Fen
Profile Blog Joined June 2006
Australia1848 Posts
June 19 2009 20:47 GMT
#354
On June 20 2009 04:57 FieryBalrog wrote:
A lot of you guys are fucking stupid.

The game isn't even out yet, and you want A+ level play? "omg these guys are D+ noobs" you know EVERYONE was like D- level when SC1 came out? You guys have no imagination whatsoever, in 3 years when SC2 has a budding pro scene then you'll hop on the bandwagon and copy other ppls strats. The game has to be developed strategically, it doesn't happen right away.


While I agree with this, Ive got to admit, I watched this game and thought to myself "These guys are not actually playing to win, they are scripting the fight to show off what they want to show". A lot of the manouvers both of these players make goes against simple common sense.

Now thats not to say im unhappy that blizzard is producing these vids for us. I love that they are giving us insight into how the game is progressing.

At the same time however I can see the concerns that the people complaining about the quality of play are making. What we've seen is some absoultely terrible play and a game that we can only assume is being balanced based on this play. If it wasnt for beta, I would be seriously worried. I predict some HUGE changes to the game when some of the current top gamers get their hands on the beta and look forward to seeing what pros can do with the current game setup.

A few points I thought should be different
- Phase prisms can deploy in the air - This is going to cause trouble down the line. Sorry, but building a map where a protoss cannot abuse this advantage is going to be very difficult.

- Nullifiers can attack - The arbiter was the only spellcaster that could attack in starcraft, and due to the fact that it was never built in large numbers, it could never be classed as an offensive unit. I personally found that a strategy of priests and sorceresses in warcraft 3 was very lame for a legit strategy and hope that something similar doesnt appear in starcraft 2. I think spellcasters should retain their role that they had in starcraft (powerful game changing units, but require an army to back them up).

Those are my thoughts, and I dont care if you dont agree unless your willing to debate with an argument rather than fanboyism (Ive had enough of that). However if you think I'm wrong and can formulate a logical argument which doesnt involve flaming as a primary means of proving youself right, then I would love to hear what you think.
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
June 19 2009 20:49 GMT
#355
On June 20 2009 05:42 ggfobster wrote:

I know. So many retards post at Teamliquid, bleh.

Why the fuck would anyone want to debate whether or not something is imbalanced, underpowered, not useful, useful, etc., before the BETA?

For the people that do this; get a clue.


We should debate any imba race/strat/unit so they make it more real and balanced asap, if you stfu and just play you will just get owned by some imba race and what will you do? Keep quiet about it? I know its beta and not even out yet, but it will stay beta until they get user feedback (us).
Forever Vulture.. :(
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
June 19 2009 20:52 GMT
#356
Fen, saying you "personally think it is lame" sounds like fanboyism to me, you want the casters to not have attacks because in SC they don't. You don't mention balance or anything, just that you "personally think it is lame." Ghosts have attacks too, by the way, but also aren't used very often, except awesomely by brat.ok.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
ggfobster
Profile Joined April 2007
United States298 Posts
June 19 2009 20:53 GMT
#357
On June 20 2009 05:49 IceCube wrote:
Show nested quote +
On June 20 2009 05:42 ggfobster wrote:

I know. So many retards post at Teamliquid, bleh.

Why the fuck would anyone want to debate whether or not something is imbalanced, underpowered, not useful, useful, etc., before the BETA?

For the people that do this; get a clue.


We should debate any imba race/strat/unit so they make it more real and balanced asap, if you stfu and just play you will just get owned by some imba race and what will you do? Keep quiet about it? I know its beta and not even out yet, but it will stay beta until they get user feedback (us).


No, you shouldn't debate any imba race/strat/unit until BETA. It's stupid to think otherwise. When BETA is out, then you should express your opinion on balance. Until then, stfu.
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
June 19 2009 20:54 GMT
#358
On June 20 2009 05:42 ggfobster wrote:
Show nested quote +
On June 20 2009 05:17 IntoTheWow wrote:
Lots of stupid posts in this thread.


I know. So many retards post at Teamliquid, bleh.

Why the fuck would anyone want to debate whether or not something is imbalanced, underpowered, not useful, useful, etc., before the BETA?

For the people that do this; get a clue.


This is just a sign of people getting really really excited about the game since we're so close to the beta now, no need for the insult and personal bash, plus, the only thing we can do about starcraft 2 now, is to play starcraft:BW or watch gameplay videos on SC2, or talk whole day about the game even though we can't have our hands on the damn game!

So if ur sick of reading people theorycrafting on the game based on zero experience in playing the game then don't come to the SC2 forums, or have the moderators make a rules for people to stop posting the so-called "Stupid post"...

peace~
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 19 2009 20:56 GMT
#359
Auto-insta-perma-ban anyone talking about balance imho
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 20:58 GMT
#360
On June 20 2009 04:53 Khaymus wrote:
FORCEFIELDUUUUUUUUUUUUUUUUUUU

SANDWICHEEEEEEEEEEEEEEE!


cant wait...
Commentaries: youtube.com/HuskyStarcraft
ggfobster
Profile Joined April 2007
United States298 Posts
June 19 2009 20:58 GMT
#361
On June 20 2009 05:56 VIB wrote:
Auto-insta-perma-ban anyone talking about balance imho


If that means I get perma-banned too, by all means, please, THIS.
a-game
Profile Blog Joined December 2004
Canada5085 Posts
June 19 2009 21:04 GMT
#362
lol i hollered when the zerg killed those like 8 zealots with his banelings in that bait

definitely the best battle report yet
you wouldnt feel that way if it was your magical sword of mantouchery that got stolen - racebannon • I am merely guest #13,678!
Fen
Profile Blog Joined June 2006
Australia1848 Posts
Last Edited: 2009-06-19 21:06:34
June 19 2009 21:05 GMT
#363
On June 20 2009 05:52 Ancestral wrote:
Fen, saying you "personally think it is lame" sounds like fanboyism to me, you want the casters to not have attacks because in SC they don't. You don't mention balance or anything, just that you "personally think it is lame." Ghosts have attacks too, by the way, but also aren't used very often, except awesomely by brat.ok.


Theres a big difference between saying what I think the game should be like and fanboyism. Im currently defining fanyboyism is when someone defends any argument made with the chris crocker defense "leave blizzard alone, you should be thankful that they are even doing this wahhh" etc. which seems to occur WAY too often when talking about SC2.

Your right, I forgot about the ghost, but they still fall into the same catagory as arbiters, where they are never used by themselves as an actual legitament attack (unless nuking). I liked the aspect of starcraft where a spellcaster was a very powerful support unit for your army, but could not actually fight a war for you. I would like that aspect to return as I felt warcraft 3 spellcasters were too powerful with their attacking moves and made a strategy of massing spellcasters too legitimate a tactic.
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
June 19 2009 21:07 GMT
#364
On June 20 2009 05:42 ggfobster wrote:

No, you shouldn't debate any imba race/strat/unit until BETA. It's stupid to think otherwise. When BETA is out, then you should express your opinion on balance. Until then, stfu.


On June 20 2009 05:54 Shizuru~ wrote:

This is just a sign of people getting really really excited about the game since we're so close to the beta now, no need for the insult and personal bash, plus, the only thing we can do about starcraft 2 now, is to play starcraft:BW or watch gameplay videos on SC2, or talk whole day about the game even though we can't have our hands on the damn game!

So if ur sick of reading people theorycrafting on the game based on zero experience in playing the game then don't come to the SC2 forums, or have the moderators make a rules for people to stop posting the so-called "Stupid post"...

peace~


This.
Forever Vulture.. :(
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
June 19 2009 21:09 GMT
#365
This BR was great. David Kim seems to be pretty good at the game, enough that he considers himself so much better than his opponent in each game that he will use unorthodox or gimmicky strategies. I don't know why you guys harp on Browder so much, either. Some of the stuff he says is redundant, but he brings a good energy and has a good "broadcaster voice". As for the game itself, it's pretty clear the Zerg was in over his head for the entire game. He appeared to have pretty poor macro, or at least made less-than-stellar decisions on spending what he had. The Protoss brought equal or greater numbers to almost every engagement, and that just can't happen.

The Zerg didn't appear to try his hand at any real harassment, the best we got was a failed surgical strike at the main and another at the expansion. I'm not sure why he didn't go Hydralisks, that seems like it would have been a better investment than the constant melee and slow Roaches that he was using. That map also provides a lot of opportunities for sneak attacks, so Mutas would have been another good option. He just seemed to play more like a BW Protoss or Terran player than someone who is familiar with the Zerg playstyle. We see further evidence of this when he opts for Infestors. They did pay off for him, but they were essentially a "last gasp" effort in a situation where he knew he had to be as cost-effective as possible - something a BW Zerg player needs to care very little about.
Moderator
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 19 2009 21:09 GMT
#366
On June 20 2009 03:45 danieldrsa wrote:
Perhaps making the force fields destructible is a good idea? (along incresead cost off course)
That way a 100 suply player cannot be hold for much by a 40 supply one on a bridge.
The manner forcefield on minerals would be weaker also.

this is a good idea imo. I also think there should some graphic that indicates that a force field is about to go down, so that attentive players can react accordingly.
I also think that Phase Prisms should have to land on buildable ground to allow units to warp in, so that it'll make it seem slightly less powerful and encourage creep spreading by the Zerg.
The Nullifier having an attack reminds me of the BW Queen having the Mutalisk's attack
Writerptrk
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-19 21:12:25
June 19 2009 21:11 GMT
#367
im wrong, or some ppl are really asking to be banned?
Chill is being hostage somewhere?
-*-
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
June 19 2009 21:12 GMT
#368
Seriously what speed was this game played on?
Officially the founder of Team Property (:
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
June 19 2009 21:15 GMT
#369
On June 20 2009 06:05 Fen wrote:
Show nested quote +
On June 20 2009 05:52 Ancestral wrote:
Fen, saying you "personally think it is lame" sounds like fanboyism to me, you want the casters to not have attacks because in SC they don't. You don't mention balance or anything, just that you "personally think it is lame." Ghosts have attacks too, by the way, but also aren't used very often, except awesomely by brat.ok.


Theres a big difference between saying what I think the game should be like and fanboyism. Im currently defining fanyboyism is when someone defends any argument made with the chris crocker defense "leave blizzard alone, you should be thankful that they are even doing this wahhh" etc. which seems to occur WAY too often when talking about SC2.

Your right, I forgot about the ghost, but they still fall into the same catagory as arbiters, where they are never used by themselves as an actual legitament attack (unless nuking). I liked the aspect of starcraft where a spellcaster was a very powerful support unit for your army, but could not actually fight a war for you. I would like that aspect to return as I felt warcraft 3 spellcasters were too powerful with their attacking moves and made a strategy of massing spellcasters too legitimate a tactic.

Well, personally, though I don't have a logical argument to make, I don't think there's a particular reason why casters shouldn't have attacks, other than "that's the way it is in BW." Now personally, I agree with what you want in terms of the game, but my reasoning is simply that - it was that way in BW.

And although SC2 is not just an "update" of BW, I definitely want the feel to remain as close as possible while creating new pretty graphics / strategies / potential play styles etc.

It seems to me each race already has at least as many units as are in BW, and if BOTH expansions add more, it will get ridiculously high. That's my only major complaint right now (other than complaints than have been beaten into the ground by both sides).
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 19 2009 21:18 GMT
#370
Great game very enjoyable to watch . Sucks my previous zerg can never win .

Banelings are an awesome unit I am loving them already. Infestors look so fucking ugly though yuck but at least they got some cool abilities .

Sigh every Battle report makes me want to play sc2 so much more :S.
When I think of something else, something will go here
Cesar2000
Profile Joined April 2008
Sweden185 Posts
June 19 2009 21:24 GMT
#371
Best one by far
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
June 19 2009 21:28 GMT
#372
On June 20 2009 05:49 IceCube wrote:
Show nested quote +
On June 20 2009 05:42 ggfobster wrote:

I know. So many retards post at Teamliquid, bleh.

Why the fuck would anyone want to debate whether or not something is imbalanced, underpowered, not useful, useful, etc., before the BETA?

For the people that do this; get a clue.


We should debate any imba race/strat/unit so they make it more real and balanced asap, if you stfu and just play you will just get owned by some imba race and what will you do? Keep quiet about it? I know its beta and not even out yet, but it will stay beta until they get user feedback (us).


Yeah, when the beta is out, sure, complain all you want. But right now 99% of the people dont even know how fast the game is, dont know how units respond, etc.

Hell even maps arent made. Force field could imba on maps like peaks but suck completely on Python.

Arguing about it is pretty dumb cause no one can make a logic argument, it's all guessing. The game hasn't been played but a large enough player pool as to call something imba.
Moderator<:3-/-<
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
June 19 2009 21:32 GMT
#373
On June 20 2009 05:47 Fen wrote:

At the same time however I can see the concerns that the people complaining about the quality of play are making. What we've seen is some absoultely terrible play and a game that we can only assume is being balanced based on this play. If it wasnt for beta, I would be seriously worried. I predict some HUGE changes to the game when some of the current top gamers get their hands on the beta and look forward to seeing what pros can do with the current game setup.


You think SC1 was balanced based off Jaedong and Bisu's play?

How come it has remained balance despite the fact that it was balanced on "absolutely terrible play"?

Because if the foundation is there, it doesn't matter. The maps will make up the difference.
I will eat you alive
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 19 2009 21:34 GMT
#374
I think that the force fields may already be destructible, actually.

Skip to about 5:14 in the video. After he blocks his ramp and kills a few, he appears to shoot something on his ramp. Unless there was a Zergling IN the force field (unlikely), he seems to shoot the force field for a sec.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
June 19 2009 21:37 GMT
#375
On June 20 2009 06:15 Ancestral wrote:
Show nested quote +
On June 20 2009 06:05 Fen wrote:
On June 20 2009 05:52 Ancestral wrote:
Fen, saying you "personally think it is lame" sounds like fanboyism to me, you want the casters to not have attacks because in SC they don't. You don't mention balance or anything, just that you "personally think it is lame." Ghosts have attacks too, by the way, but also aren't used very often, except awesomely by brat.ok.


Theres a big difference between saying what I think the game should be like and fanboyism. Im currently defining fanyboyism is when someone defends any argument made with the chris crocker defense "leave blizzard alone, you should be thankful that they are even doing this wahhh" etc. which seems to occur WAY too often when talking about SC2.

Your right, I forgot about the ghost, but they still fall into the same catagory as arbiters, where they are never used by themselves as an actual legitament attack (unless nuking). I liked the aspect of starcraft where a spellcaster was a very powerful support unit for your army, but could not actually fight a war for you. I would like that aspect to return as I felt warcraft 3 spellcasters were too powerful with their attacking moves and made a strategy of massing spellcasters too legitimate a tactic.

Well, personally, though I don't have a logical argument to make, I don't think there's a particular reason why casters shouldn't have attacks, other than "that's the way it is in BW." Now personally, I agree with what you want in terms of the game, but my reasoning is simply that - it was that way in BW.


I dont know what your experience is with war 3, but one of the factors I found frustrating in that game was that an army of pure sorceresses had everything pretty much everything covered (except for anti-spellcasters). This is an imbalance. Not an imbalance as in "omg this unit is too strong" but an imbalance in that massing one unit was very viable (which should never happen in a rts).

Seeing the protoss in this battle report make a very viable attack with just nullifers brought that frustration up in me again. You never saw a person charge in with an army of high templars for a reason in starcraft. That reason was because they were a spellcasting support unit, not a frontline attacker. That to me is what a spellcasting unit should be all about. Something that has the capability to change the entire course of battle, but must be looked after as it has very little in the way of defending itself.
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 19 2009 21:41 GMT
#376
I fully agree that spellcasters shouldn't be something you want to mass because their attack makes them worth it. According to some sites, Nullifiers are supposed to only do 5 damage (+3 vs. bio), I think that sounds more in like with what they should do. At least they're slow, too.

GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 19 2009 21:43 GMT
#377
On June 20 2009 04:21 HuskyTheHusky wrote:
One thing Im not a huge fan of is units that have 'cool downs'. That just screams wc3/wow. The only limiting factor in BW is the amount of energy your unit has, so if something isnt meant to be used twice back to back it costs a ton of energy.

I really hope they go back to that



sc/bw had cooldowns on most of it's spells, it's just they usually weren't any longer than 2 seconds
Fen
Profile Blog Joined June 2006
Australia1848 Posts
June 19 2009 21:45 GMT
#378
On June 20 2009 06:32 FieryBalrog wrote:
Show nested quote +
On June 20 2009 05:47 Fen wrote:

At the same time however I can see the concerns that the people complaining about the quality of play are making. What we've seen is some absoultely terrible play and a game that we can only assume is being balanced based on this play. If it wasnt for beta, I would be seriously worried. I predict some HUGE changes to the game when some of the current top gamers get their hands on the beta and look forward to seeing what pros can do with the current game setup.


You think SC1 was balanced based off Jaedong and Bisu's play?

How come it has remained balance despite the fact that it was balanced on "absolutely terrible play"?

Because if the foundation is there, it doesn't matter. The maps will make up the difference.


Sigh, this is the beginning of what I was talking about with fanboyism earlier. Instead of debating the point, you tell me that blizzard know what they are doing and I should sit back and wait for them to make a perfect game rather than voice my opinion.

I never said I dont think blizzard can balance this game, all I said was that I can see where these people who worry are coming from. I look forward to seeing what changes are made when this game goes into beta. I also have my opinions on what I think should change. If you dont like that, then please god give me a logical reason as to why you disagree rather than the fanboyism shit.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 19 2009 21:46 GMT
#379
On June 20 2009 05:43 Assault_1 wrote:
Show nested quote +
I don't expect the game to be balanced out the gate. NO GAME EVER IS.


Actually RTS's with 1 race are perfectly balanced



/facepalm
520
Profile Blog Joined April 2009
United States2822 Posts
June 19 2009 21:49 GMT
#380
Step 1 - Neural Parasite Warp Prism
Step 2 - Suicide it into opponent's own Cannons.

Victory.
Writer
notrangerjoe
Profile Joined May 2009
110 Posts
June 19 2009 21:50 GMT
#381
On June 20 2009 06:34 SoleSteeler wrote:
I think that the force fields may already be destructible, actually.

Skip to about 5:14 in the video. After he blocks his ramp and kills a few, he appears to shoot something on his ramp. Unless there was a Zergling IN the force field (unlikely), he seems to shoot the force field for a sec.


If you pause and count the Zerglings before and after the force fields, two get stuck outside and five of the selected six get inside. When one Nullifier attacks towards the force fields the 6th selected Zergling is shown as damaged at the bottom of the screen.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-06-19 22:01:33
June 19 2009 21:56 GMT
#382
On June 20 2009 06:37 Fen wrote:
Show nested quote +
On June 20 2009 06:15 Ancestral wrote:
On June 20 2009 06:05 Fen wrote:
On June 20 2009 05:52 Ancestral wrote:
Fen, saying you "personally think it is lame" sounds like fanboyism to me, you want the casters to not have attacks because in SC they don't. You don't mention balance or anything, just that you "personally think it is lame." Ghosts have attacks too, by the way, but also aren't used very often, except awesomely by brat.ok.


Theres a big difference between saying what I think the game should be like and fanboyism. Im currently defining fanyboyism is when someone defends any argument made with the chris crocker defense "leave blizzard alone, you should be thankful that they are even doing this wahhh" etc. which seems to occur WAY too often when talking about SC2.

Your right, I forgot about the ghost, but they still fall into the same catagory as arbiters, where they are never used by themselves as an actual legitament attack (unless nuking). I liked the aspect of starcraft where a spellcaster was a very powerful support unit for your army, but could not actually fight a war for you. I would like that aspect to return as I felt warcraft 3 spellcasters were too powerful with their attacking moves and made a strategy of massing spellcasters too legitimate a tactic.

Well, personally, though I don't have a logical argument to make, I don't think there's a particular reason why casters shouldn't have attacks, other than "that's the way it is in BW." Now personally, I agree with what you want in terms of the game, but my reasoning is simply that - it was that way in BW.


I dont know what your experience is with war 3, but one of the factors I found frustrating in that game was that an army of pure sorceresses had everything pretty much everything covered (except for anti-spellcasters). This is an imbalance. Not an imbalance as in "omg this unit is too strong" but an imbalance in that massing one unit was very viable (which should never happen in a rts).

Seeing the protoss in this battle report make a very viable attack with just nullifers brought that frustration up in me again. You never saw a person charge in with an army of high templars for a reason in starcraft. That reason was because they were a spellcasting support unit, not a frontline attacker. That to me is what a spellcasting unit should be all about. Something that has the capability to change the entire course of battle, but must be looked after as it has very little in the way of defending itself.


No its not, it was a viable strategy in the tft beta which has long since been fixed, someone masses sorceress you mass the counter, ie seige and/or aoe spells and/or a method of dispelling.

The protoss caught the zerg player with his pants down, the zerg player choose not to use an appropriate counter which im gonna guess is likely range and air units. But this is just pointless since you are judging something based on 1 game.
vradovic
Profile Joined September 2008
United States293 Posts
June 19 2009 21:56 GMT
#383
BR3 HD http://www.eurogamer.pt/videos/starcraftii-battle-report-3?size=hd
vradovic
Profile Joined September 2008
United States293 Posts
June 19 2009 21:57 GMT
#384
if you want to download install FF addon
https://addons.mozilla.org/en-US/firefox/addon/3006

Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 21:59 GMT
#385
Boo i'm leaving for the weekend... hopefully they dont release the beta haha, this video has me pumped :\
Commentaries: youtube.com/HuskyStarcraft
Fen
Profile Blog Joined June 2006
Australia1848 Posts
June 19 2009 22:06 GMT
#386
On June 20 2009 06:56 ManWithCheese wrote:
Show nested quote +
On June 20 2009 06:37 Fen wrote:
On June 20 2009 06:15 Ancestral wrote:
On June 20 2009 06:05 Fen wrote:
On June 20 2009 05:52 Ancestral wrote:
Fen, saying you "personally think it is lame" sounds like fanboyism to me, you want the casters to not have attacks because in SC they don't. You don't mention balance or anything, just that you "personally think it is lame." Ghosts have attacks too, by the way, but also aren't used very often, except awesomely by brat.ok.


Theres a big difference between saying what I think the game should be like and fanboyism. Im currently defining fanyboyism is when someone defends any argument made with the chris crocker defense "leave blizzard alone, you should be thankful that they are even doing this wahhh" etc. which seems to occur WAY too often when talking about SC2.

Your right, I forgot about the ghost, but they still fall into the same catagory as arbiters, where they are never used by themselves as an actual legitament attack (unless nuking). I liked the aspect of starcraft where a spellcaster was a very powerful support unit for your army, but could not actually fight a war for you. I would like that aspect to return as I felt warcraft 3 spellcasters were too powerful with their attacking moves and made a strategy of massing spellcasters too legitimate a tactic.

Well, personally, though I don't have a logical argument to make, I don't think there's a particular reason why casters shouldn't have attacks, other than "that's the way it is in BW." Now personally, I agree with what you want in terms of the game, but my reasoning is simply that - it was that way in BW.


I dont know what your experience is with war 3, but one of the factors I found frustrating in that game was that an army of pure sorceresses had everything pretty much everything covered (except for anti-spellcasters). This is an imbalance. Not an imbalance as in "omg this unit is too strong" but an imbalance in that massing one unit was very viable (which should never happen in a rts).

Seeing the protoss in this battle report make a very viable attack with just nullifers brought that frustration up in me again. You never saw a person charge in with an army of high templars for a reason in starcraft. That reason was because they were a spellcasting support unit, not a frontline attacker. That to me is what a spellcasting unit should be all about. Something that has the capability to change the entire course of battle, but must be looked after as it has very little in the way of defending itself.


No its not, it was a viable strategy in the tft beta which has long since been fixed, someone masses sorceress you mass the counter, ie seige and/or aoe spells and/or a method of dispelling.

The protoss caught the zerg player with his pants down, the zerg player choose not to use an appropriate counter which im gonna guess is likely range and air units.


I said this earlier, but im going to say it again. Im not arguing that sorcs are overpowered, all Im saying is that they were too viable when massed in many situations. Being a support unit, they shouldn't be soo strong that a bunch of them can hold their own without an army to fight alongside. Yes of course there are units that are designed to kill sorcs (anti-spellcasters), but the fact remains that they are extremely powerful should an enemy not have these units.

You look at a unit such as a high templar in starcraft. It has a damn powerful attack. It can change the course of the battle. But you arent going to see a player mass high templar and try to charge into someone's base. Because high templar are support units, not your main army.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 19 2009 22:07 GMT
#387
Which SC2 spellcaster do you see as being able to fight on its own?

I can't think of one ;o
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Assault_1
Profile Joined April 2009
Canada1950 Posts
Last Edited: 2009-06-19 22:11:42
June 19 2009 22:11 GMT
#388
On June 20 2009 07:07 FrozenArbiter wrote:
Which SC2 spellcaster do you see as being able to fight on its own?

I can't think of one ;o


nullifier?
Fen
Profile Blog Joined June 2006
Australia1848 Posts
June 19 2009 22:13 GMT
#389
On June 20 2009 07:07 FrozenArbiter wrote:
Which SC2 spellcaster do you see as being able to fight on its own?

I can't think of one ;o


Nullifiers by the looks of things. If thats just an exception, then my arguments are not valid and im happy with that. I just dont want blizzard to go the same direction with spellcasters as it did with warcraft 3.
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-19 22:22:30
June 19 2009 22:21 GMT
#390
On June 20 2009 06:49 scintilliaSD wrote:
Step 1 - Neural Parasite Warp Prism
Step 2 - Suicide it into opponent's own Cannons, or kill it yourself like the BR.

Victory.


this
Now i think, why he wasted the neural parasite on two Stalkers instead of the warp prism, stopping the warp ins. He not even thinked or the range is not that far to reach it.

Thats why its too early to judge ppl, wait for the beta. Some counters will appear.
-*-
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-06-19 22:24:30
June 19 2009 22:21 GMT
#391
On June 20 2009 07:13 Fen wrote:
Show nested quote +
On June 20 2009 07:07 FrozenArbiter wrote:
Which SC2 spellcaster do you see as being able to fight on its own?

I can't think of one ;o


Nullifiers by the looks of things. If thats just an exception, then my arguments are not valid and im happy with that. I just dont want blizzard to go the same direction with spellcasters as it did with warcraft 3.

Nullifiers did 5 damage last I knew, with a small bonus against bio (edit: now sc2 wiki says 10+3bio. They can't fight on their own unless it's against trapped melee

It also says nullifiers are 100 gas >.<
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Mania[K]al
Profile Joined May 2009
United States359 Posts
June 19 2009 22:22 GMT
#392
On June 20 2009 07:13 Fen wrote:
Show nested quote +
On June 20 2009 07:07 FrozenArbiter wrote:
Which SC2 spellcaster do you see as being able to fight on its own?

I can't think of one ;o


Nullifiers by the looks of things. If thats just an exception, then my arguments are not valid and im happy with that. I just dont want blizzard to go the same direction with spellcasters as it did with warcraft 3.


You saw 4 nullifiers splitting up a mass of lings and fighting them in even numbers.

List what units, other than other zerglings, that zerglings can beat in an even number match.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2009-06-19 22:32:13
June 19 2009 22:27 GMT
#393
This might not be Battle Report 3

it could be one of the choices for Battle Report 2 that got leaked somehow

it was just a few days ago they announced they were working on report 3 (yet the graphics updates/death animations/name changes had already been announced long before)

not to mention that blizzard hasn't said anything on the matter yet, disruptor is still named nullifier, and graphics are all not updated (especially those of the zerg)

I'm guessing that they had/have at least two (maybe more) drafts they choose from and then pick what they think is the best to release for the battle report.

I could be mistaken but it's my guess.

Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 19 2009 22:32 GMT
#394
On June 20 2009 07:27 GGTeMpLaR wrote:
This isn't Battle Report 3

it was one of the choices for Battle Report 2 that got leaked somehow

it was just a few days ago they announced they were working on report 3 (yet the graphics updates/death animations/name changes had already been announced long before)

not to mention that blizzard hasn't said anything on the matter yet, disruptor is still named nullifier, and graphics are all not updated (especially those of the zerg)

I'm guessing that they had/have at least two (maybe more) drafts they choose from and then pick what they think is the best to release for the battle report.

I could be mistaken but it's my guess.


Why does it have 17 minutes of commentary if it was only a "choice" for br2?

Also, as someone already mentioned earlier, this isn't even a leak and may actually just be a Korean exclusive.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 19 2009 22:33 GMT
#395
You probably are mistaken. BR3 was going to include zvp. This one has it. They never said it would be a newer build (you would imagine it would be). I highly doubt they would voice over this and everything then decide "nah lets not use this for BR2". I guarantee they only voice record ones that are going to be shown not change their mind after voice recording it.
When I think of something else, something will go here
Mr. Magoo
Profile Blog Joined June 2009
United States11 Posts
June 19 2009 22:33 GMT
#396
this is lookin really really good many thx to husky for the pootube upload
nards
Fen
Profile Blog Joined June 2006
Australia1848 Posts
Last Edited: 2009-06-19 22:37:17
June 19 2009 22:36 GMT
#397
On June 20 2009 07:21 Tsagacity wrote:
Show nested quote +
On June 20 2009 07:13 Fen wrote:
On June 20 2009 07:07 FrozenArbiter wrote:
Which SC2 spellcaster do you see as being able to fight on its own?

I can't think of one ;o


Nullifiers by the looks of things. If thats just an exception, then my arguments are not valid and im happy with that. I just dont want blizzard to go the same direction with spellcasters as it did with warcraft 3.

Nullifiers did 5 damage last I knew, with a small bonus against bio (edit: now sc2 wiki says 10+3bio. They can't fight on their own unless it's against trapped melee


Thats however what they seem to excel at. Sure they might not do much damage by themselves (even though 10+3 to bio sounds pretty damn strong for a spellcaster), but in large numbers they might be able to control the battlefield in such a way that they can totally overwhelm the enemy. I currently see them as similar to the sorc of war 3 in which they could turn the enemy units into sheep that couldnt attack. They mightnt have been strong by themselves, but their capability to completely control the battlefield made massing them very formidable in most situations.

My argument isnt so much about balance however as much as it it about feel/focus of the game. Im not worried that nullifers will be overpowered, im only worried that mass nullifers will be a viable tactic.

My main issue is with spellcaster attacks is that in SC1, you generally needed to protect your spellcasters and keep them out of harms way to prevent them being picked off. This is something I enjoyed in starcraft and would like to see in starcraft 2. If you can imagine a science vessel autoattacking and killing scourge that were flying it to kill them, im sure many of you would think that would be pretty lame as the defenselessness of spellcasters was a very important dynamic to the game.

EDIT: Im off to bed so I cant discuss this any further tonight
bakerd00d
Profile Joined June 2009
1 Post
June 19 2009 22:40 GMT
#398
HQ download links

http://bit.ly/sc2b3
http://bit.ly/sc2b32
http://bit.ly/sc2b33
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
June 19 2009 22:41 GMT
#399
forcefields look so fucking imba...
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 19 2009 22:42 GMT
#400
On June 20 2009 07:40 bakerd00d wrote:
HQ download links

http://bit.ly/sc2b3
http://bit.ly/sc2b32
http://bit.ly/sc2b33

I'm afraid to click because this guy has 1 post.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Pape
Profile Blog Joined July 2007
Serbia419 Posts
Last Edited: 2009-06-19 22:43:12
June 19 2009 22:42 GMT
#401
I watched it 3 times and I still don't like the nulifiers! The bubble thing is just too cheesy in my opinion.

Some of these units just seemed to be forced in there because they do cool looking things.
good luck have fun!
Railz
Profile Joined July 2008
United States1449 Posts
June 19 2009 22:42 GMT
#402
On June 20 2009 06:12 Lobbo wrote:
Seriously what speed was this game played on?


Seems like it was on the max. The zerglings upgraded are pretty much as quick as they can go. Any faster and they'd probably move faster then a person could react.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
heyitsme
Profile Joined June 2008
153 Posts
June 19 2009 22:45 GMT
#403
Nullifiers have an attack???

Lame.
Rambling.
Profile Blog Joined May 2008
Canada314 Posts
June 19 2009 22:51 GMT
#404
terrible terrible damage
An unfortunate person is one who tries to fart but shits instead
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
June 19 2009 22:51 GMT
#405
what was that thing that warped stuff into the zerg's base?
its like a permanent arb or something...
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
ManWithCheese
Profile Joined July 2007
Canada246 Posts
June 19 2009 22:52 GMT
#406
On June 20 2009 07:06 Fen wrote:
Show nested quote +
On June 20 2009 06:56 ManWithCheese wrote:
On June 20 2009 06:37 Fen wrote:
On June 20 2009 06:15 Ancestral wrote:
On June 20 2009 06:05 Fen wrote:
On June 20 2009 05:52 Ancestral wrote:
Fen, saying you "personally think it is lame" sounds like fanboyism to me, you want the casters to not have attacks because in SC they don't. You don't mention balance or anything, just that you "personally think it is lame." Ghosts have attacks too, by the way, but also aren't used very often, except awesomely by brat.ok.


Theres a big difference between saying what I think the game should be like and fanboyism. Im currently defining fanyboyism is when someone defends any argument made with the chris crocker defense "leave blizzard alone, you should be thankful that they are even doing this wahhh" etc. which seems to occur WAY too often when talking about SC2.

Your right, I forgot about the ghost, but they still fall into the same catagory as arbiters, where they are never used by themselves as an actual legitament attack (unless nuking). I liked the aspect of starcraft where a spellcaster was a very powerful support unit for your army, but could not actually fight a war for you. I would like that aspect to return as I felt warcraft 3 spellcasters were too powerful with their attacking moves and made a strategy of massing spellcasters too legitimate a tactic.

Well, personally, though I don't have a logical argument to make, I don't think there's a particular reason why casters shouldn't have attacks, other than "that's the way it is in BW." Now personally, I agree with what you want in terms of the game, but my reasoning is simply that - it was that way in BW.


I dont know what your experience is with war 3, but one of the factors I found frustrating in that game was that an army of pure sorceresses had everything pretty much everything covered (except for anti-spellcasters). This is an imbalance. Not an imbalance as in "omg this unit is too strong" but an imbalance in that massing one unit was very viable (which should never happen in a rts).

Seeing the protoss in this battle report make a very viable attack with just nullifers brought that frustration up in me again. You never saw a person charge in with an army of high templars for a reason in starcraft. That reason was because they were a spellcasting support unit, not a frontline attacker. That to me is what a spellcasting unit should be all about. Something that has the capability to change the entire course of battle, but must be looked after as it has very little in the way of defending itself.


No its not, it was a viable strategy in the tft beta which has long since been fixed, someone masses sorceress you mass the counter, ie seige and/or aoe spells and/or a method of dispelling.

The protoss caught the zerg player with his pants down, the zerg player choose not to use an appropriate counter which im gonna guess is likely range and air units.


I said this earlier, but im going to say it again. Im not arguing that sorcs are overpowered, all Im saying is that they were too viable when massed in many situations. Being a support unit, they shouldn't be soo strong that a bunch of them can hold their own without an army to fight alongside. Yes of course there are units that are designed to kill sorcs (anti-spellcasters), but the fact remains that they are extremely powerful should an enemy not have these units.

You look at a unit such as a high templar in starcraft. It has a damn powerful attack. It can change the course of the battle. But you arent going to see a player mass high templar and try to charge into someone's base. Because high templar are support units, not your main army.


Alright let me try this again but in a different way, just because a noob masses sorcs against another noob does not make it a viable strategy ever for anyone with competent skill and knowledge of the game, they also can't hold their ground alone ever against someone who knows how to play the game. Now my second point, in s2 the high templar is the same as its counterpart in s1 that it can't attack just like most other casters in s2, and just like in s1 there is an exception which is the nullifier which is capable of being more than just a support caster. Massing nulifiers may very well work against a noob but against someone who is skilled and has knowledge about the game it of course won't work ever as he will be smart enough to get the appropriate counter.

Just like other competitive games you base things about the game by those who know how to play the game not those who don't. So just because you have 2 noobs facing each other with 1 not knowing how to deal with a mass unit doesn't mean that it is the least bit effective against someone who knows the game which is what really counts.
BigSausage
Profile Joined July 2007
Canada194 Posts
June 19 2009 22:55 GMT
#407
I can see the potential of abusing warp prism, recall is already strong in sc and it is a late game spell. In sc2 you can get it so early and basically just keep warping units every where and rape the shit out of the other guy.
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-19 22:59:18
June 19 2009 22:58 GMT
#408
On June 19 2009 21:38 Suc wrote:
On June 19 2009 21:35 AdunToridas wrote:
[image loading]


What the heck?!
looks like a complete badass, was it that green thing that was floating at the zerg's natural ?


thats just what spaws when a zerg building is destroyed. See in the end of the video when the zeas kill the 3rd hatchery.
-*-
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 19 2009 22:59 GMT
#409
On June 20 2009 07:55 BigSausage wrote:
I can see the potential of abusing warp prism, recall is already strong in sc and it is a late game spell. In sc2 you can get it so early and basically just keep warping units every where and rape the shit out of the other guy.

Your warp-in ability is limited by your number of gateways though. If you have 10 gateways (upgraded to warp gates) you can warp in 10 units every production cycle.

You may have known this already, but your "basically just keep warping units everywhere" gave me the impression that you might not.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
June 19 2009 23:03 GMT
#410
History's been made guys: we have our first big name in the SC2 Hall of Fame...

First player with 3 consecutive wins: David Kim
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
hugman
Profile Joined June 2009
Sweden4644 Posts
June 19 2009 23:07 GMT
#411
What's up with the zerglings? They move super fast and even faster when they're surrounding something. Look at about 16:20 when he warps in the stalkers. Some of the zerglings go CRAZY.
Shade692003
Profile Joined August 2005
Canada702 Posts
June 19 2009 23:09 GMT
#412
On June 20 2009 07:42 Pape wrote:
I watched it 3 times and I still don't like the nulifiers! The bubble thing is just too cheesy in my opinion.

Some of these units just seemed to be forced in there because they do cool looking things.



....

Could you make even LESS sense? God.
I hate the post below mine because it feels War3-ish.
520
Profile Blog Joined April 2009
United States2822 Posts
June 19 2009 23:10 GMT
#413
On June 20 2009 08:07 hugman wrote:
What's up with the zerglings? They move super fast and even faster when they're surrounding something. Look at about 16:20 when he warps in the stalkers. Some of the zerglings go CRAZY.

Non-Drone, non-air Zerg units move 30% faster on creep.
Writer
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
June 19 2009 23:10 GMT
#414
On June 20 2009 08:07 hugman wrote:
What's up with the zerglings? They move super fast and even faster when they're surrounding something. Look at about 16:20 when he warps in the stalkers. Some of the zerglings go CRAZY.

Zerg forces move 30% (?) faster on creep.
Shade692003
Profile Joined August 2005
Canada702 Posts
Last Edited: 2009-06-19 23:11:39
June 19 2009 23:11 GMT
#415
On June 20 2009 08:07 hugman wrote:
What's up with the zerglings? They move super fast and even faster when they're surrounding something. Look at about 16:20 when he warps in the stalkers. Some of the zerglings go CRAZY.


Zerg units runs faster on creep.

Edit: Awesome triple post mates :p
I hate the post below mine because it feels War3-ish.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2009-06-19 23:20:33
June 19 2009 23:20 GMT
#416
Okay, the game is epic, release the beta already.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
520
Profile Blog Joined April 2009
United States2822 Posts
June 19 2009 23:24 GMT
#417
On June 20 2009 08:11 Shade692003 wrote:
Show nested quote +
On June 20 2009 08:07 hugman wrote:
What's up with the zerglings? They move super fast and even faster when they're surrounding something. Look at about 16:20 when he warps in the stalkers. Some of the zerglings go CRAZY.


Zerg units runs faster on creep.

Edit: Awesome triple post mates :p

It was even cooler because we all have different worker icons.
Writer
notrangerjoe
Profile Joined May 2009
110 Posts
Last Edited: 2009-06-19 23:26:55
June 19 2009 23:26 GMT
#418
The report is now up at http://us.media.blizzard.com/starcraft2/movies/battlereports/battlereport3/battlereport_03.flv, though http://starcraft2.com/features/battlereports/3.xml still leads to an "Additional Pylons" page.
keV.
Profile Blog Joined February 2009
United States3214 Posts
June 19 2009 23:32 GMT
#419
Was a fun game to watch. The game is looking really great.

Forum know-it-alls are so annoying.
"brevity is the soul of wit" - William Shakesman
keV.
Profile Blog Joined February 2009
United States3214 Posts
June 19 2009 23:35 GMT
#420
On June 20 2009 08:03 KP_CollectoR wrote:
History's been made guys: we have our first big name in the SC2 Hall of Fame...

First player with 3 consecutive wins: David Kim


GOLDEN MOUSE
"brevity is the soul of wit" - William Shakesman
Elite00fm
Profile Joined January 2008
United States548 Posts
June 19 2009 23:36 GMT
#421
Game looks very fun so far, lots of variety in units and strategy it seems. However it seems like protoss is too strong. Spammable early wall anywhere you want, early game recall, blinking stalkers, dark pylons, etc. The zerg won pretty much every battle but was just overwhelmed by the ridiculous mobility and ease of production of the P army. Even though they were at even bases most of the game, the protoss was mining at DOUBLE the rate of the zerg.
520
Profile Blog Joined April 2009
United States2822 Posts
June 19 2009 23:36 GMT
#422
On June 20 2009 08:03 KP_CollectoR wrote:
History's been made guys: we have our first big name in the SC2 Hall of Fame...

First player with 3 consecutive wins: David Kim

Hey, I totally won three games in a row at Blizzcon.

Twice! I have the posters to prove it! < <
Writer
520
Profile Blog Joined April 2009
United States2822 Posts
June 19 2009 23:37 GMT
#423
On June 20 2009 08:36 Elite00fm wrote:
Game looks very fun so far, lots of variety in units and strategy it seems. However it seems like protoss is too strong. Spammable early wall anywhere you want, early game recall, blinking stalkers, dark pylons, etc. The zerg won pretty much every battle but was just overwhelmed by the ridiculous mobility and ease of production of the P army. Even though they were at even bases most of the game, the protoss was mining at DOUBLE the rate of the zerg.

Isn't the Dark Pylon not in the game anymore?
Writer
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2009-06-19 23:44:35
June 19 2009 23:40 GMT
#424
On June 20 2009 08:36 Elite00fm wrote:
Game looks very fun so far, lots of variety in units and strategy it seems. However it seems like protoss is too strong. Spammable early wall anywhere you want, early game recall, blinking stalkers, dark pylons, etc. The zerg won pretty much every battle but was just overwhelmed by the ridiculous mobility and ease of production of the P army. Even though they were at even bases most of the game, the protoss was mining at DOUBLE the rate of the zerg.


Zerg lost because he economy failed. Not because protoss is imba.

Lost queens, MASSIVE DELAY on 2nd, never got 3rd up... Do people even watch the game?

If we were watching Bisu vs Jaedong and Jaedong never built his second, sent 20 larva into bisu's cannnons and built a 3rd with no drones... Would you be saying Protoss imba?
"brevity is the soul of wit" - William Shakesman
keV.
Profile Blog Joined February 2009
United States3214 Posts
June 19 2009 23:41 GMT
#425
On June 20 2009 08:36 scintilliaSD wrote:
Show nested quote +
On June 20 2009 08:03 KP_CollectoR wrote:
History's been made guys: we have our first big name in the SC2 Hall of Fame...

First player with 3 consecutive wins: David Kim

Hey, I totally won three games in a row at Blizzcon.

Twice! I have the posters to prove it! < <


Televised wins duhh...
"brevity is the soul of wit" - William Shakesman
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 19 2009 23:43 GMT
#426
On June 20 2009 08:37 scintilliaSD wrote:
Show nested quote +
On June 20 2009 08:36 Elite00fm wrote:
Game looks very fun so far, lots of variety in units and strategy it seems. However it seems like protoss is too strong. Spammable early wall anywhere you want, early game recall, blinking stalkers, dark pylons, etc. The zerg won pretty much every battle but was just overwhelmed by the ridiculous mobility and ease of production of the P army. Even though they were at even bases most of the game, the protoss was mining at DOUBLE the rate of the zerg.

Isn't the Dark Pylon not in the game anymore?


They renamed it the Obelisk.
kevin349
Profile Joined May 2009
United States68 Posts
June 19 2009 23:46 GMT
#427
On June 20 2009 08:43 SoleSteeler wrote:
Show nested quote +
On June 20 2009 08:37 scintilliaSD wrote:
On June 20 2009 08:36 Elite00fm wrote:
Game looks very fun so far, lots of variety in units and strategy it seems. However it seems like protoss is too strong. Spammable early wall anywhere you want, early game recall, blinking stalkers, dark pylons, etc. The zerg won pretty much every battle but was just overwhelmed by the ridiculous mobility and ease of production of the P army. Even though they were at even bases most of the game, the protoss was mining at DOUBLE the rate of the zerg.

Isn't the Dark Pylon not in the game anymore?


They renamed it the Obelisk.


And it no longer provides psi or pylon power.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-20 00:09:49
June 20 2009 00:00 GMT
#428
We didn't get to see how the morph in looks on the extractor but I assume it has a similar problem. The warp in on the assimilator over an empty geyser removes the geyser underneath it. It looks wrong/ugly and doesn't make sense. FIX THIS.

IN BW the warp in sits on top of the geyser unit and it looks perfect. Do that for SC2 plz.

also, the photo canon shot looks a bit small. It's shrunken down compared to BW, I think it needs to be larger.

PS- I liked the rolling banelings better than these fat wobbly walking ones
..and then I would, ya know, check em'. (Aka SpoR)
Pufftrees
Profile Joined March 2009
2449 Posts
June 20 2009 00:13 GMT
#429
On June 20 2009 09:00 CharlieMurphy wrote:


PS- I liked the rolling banelings better than these fat wobbly walking ones



IIRC they dont roll until upgraded, one of the visual Queues they were discussing on upgrades.
Chance favors the prepared mind.
blue_arrow
Profile Blog Joined July 2008
1971 Posts
June 20 2009 00:14 GMT
#430
i got the feeling that blizzard is trying a little too hard to please hardcore sc1 fans
| MLIA | the weather sucks dick here
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
June 20 2009 00:20 GMT
#431
I jut posted actual HD versions of both parts of the battlereport.

Make sure you watch in fullscreen and enjoy!


Husky
Profile Blog Joined May 2009
United States3362 Posts
June 20 2009 00:26 GMT
#432
i guess for some reason my HD didnt go through. I think it lost some quality. Thanks for the better ones, I was going to upload them but didnt want duplicates
Commentaries: youtube.com/HuskyStarcraft
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2009-06-20 00:32:02
June 20 2009 00:29 GMT
#433
They were absolutely terrible from what I could discern


I absolutely love how the Zerg hatchery can just be built immediately though, instead of having to stop, look down at a 70 degree angle, and then build. Will be so much easier, delaying that 12 hatch will be a lot harder imo.

I think roaches were a poor investment. Just mass zerglings into muta on this map, such short distances between base, and do toss have a lot to kill muta (aka splash)?
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 20 2009 00:39 GMT
#434
Can't wait to get my hands on the beta (if I get it) soon, and later on get my hands on the actual game.

CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 20 2009 00:39 GMT
#435
On June 20 2009 04:28 FrozenArbiter wrote:
Show nested quote +
On June 20 2009 04:21 HuskyTheHusky wrote:
One thing Im not a huge fan of is units that have 'cool downs'. That just screams wc3/wow. The only limiting factor in BW is the amount of energy your unit has, so if something isnt meant to be used twice back to back it costs a ton of energy.

I really hope they go back to that

Mehh, it doesn't really matter. The stalker could have a mana-pool of 10, that way it'd work EXACTLY the same as the 10 second cooldown (except it's vulnerable to emp).

That's how AoX did it.

Anyway, I don't care eitherway, I don't see what's wrong with cooldowns, I doubt it's on every spell.



Actually, Units do have cooldowns in SC, just to a lesser extent. Look at Science vessel for example. You can't spam irad, irad, irad, you have to wait a few seconds between them.

In fact every unit has a cooldown on their attacks. Look at Reaver shot, It is basically like an AoE spell that costs money and is on a pretty big cooldown with only 1 scarab being allowed out at once.

Everything has different attack cooldowns/speeds, zerglings get that attack speed cooldown reduce greatly for 200/200.
..and then I would, ya know, check em'. (Aka SpoR)
MrRey
Profile Blog Joined February 2009
183 Posts
June 20 2009 00:44 GMT
#436
For those who want to download it in HD, go here:
http://son-clan.m-rey.com/index.php?topic=66
It's 550 Mo but it's quite fast and it's definitly worth it.

I kind of agree with blue_arrow: they try to please the hardcore Sc1 fan, that are a minority actually.
Paradoxically, people whine because blizzard is, according to them, making a SC 1.5 rather than a Sc2, but when the game is getting a little different from SC1, you can hear those babies cry.

It's a shame, but people are expecting so much from this game that you can't please them, whatever you do. For those who do not expect the game to be an enhanced SC1, for those who want an original game, the waiting is easier to bear.
Cpt.beefy
Profile Blog Joined September 2006
Ireland799 Posts
June 20 2009 00:56 GMT
#437
That was EPIC!
Our Beloved Geoff "inControl" Robinson.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 20 2009 00:58 GMT
#438
Here is the blizzard download. It is quite fast.
http://us.media.blizzard.com/starcraft2/movies/battlereports/battlereport3/battlereport_03.flv
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 20 2009 00:59 GMT
#439
On June 20 2009 09:13 Pufftrees wrote:
Show nested quote +
On June 20 2009 09:00 CharlieMurphy wrote:


PS- I liked the rolling banelings better than these fat wobbly walking ones



IIRC they dont roll until upgraded, one of the visual Queues they were discussing on upgrades.

Upgraded to what?
..and then I would, ya know, check em'. (Aka SpoR)
zobz
Profile Joined November 2005
Canada2175 Posts
June 20 2009 01:02 GMT
#440
On June 20 2009 09:44 MrRey wrote:
For those who want to download it in HD, go here:
http://son-clan.m-rey.com/index.php?topic=66
It's 550 Mo but it's quite fast and it's definitly worth it.

I kind of agree with blue_arrow: they try to please the hardcore Sc1 fan, that are a minority actually.
Paradoxically, people whine because blizzard is, according to them, making a SC 1.5 rather than a Sc2, but when the game is getting a little different from SC1, you can hear those babies cry.

It's a shame, but people are expecting so much from this game that you can't please them, whatever you do. For those who do not expect the game to be an enhanced SC1, for those who want an original game, the waiting is easier to bear.

So far as i've noticed, it seems that in general, blizzard is trying to please everyone, and everyone is fairly pleased. It sounds like you just have a beef with the more hardcore sc1 fans.
"That's not gonna be good for business." "That's not gonna be good for anybody."
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
June 20 2009 01:04 GMT
#441
toss gets statis 5 mins into the game
how is that balanced?
Once again back is the incredible!
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 20 2009 01:05 GMT
#442
On June 20 2009 09:59 CharlieMurphy wrote:
Show nested quote +
On June 20 2009 09:13 Pufftrees wrote:
On June 20 2009 09:00 CharlieMurphy wrote:


PS- I liked the rolling banelings better than these fat wobbly walking ones



IIRC they dont roll until upgraded, one of the visual Queues they were discussing on upgrades.

Upgraded to what?

banelings have a speed upgrade that makes them roll.
Alizee-
Profile Blog Joined September 2007
United States845 Posts
June 20 2009 01:05 GMT
#443
Thread overwhelming.
Strength behind the Pride
Aurra
Profile Blog Joined March 2008
United States469 Posts
June 20 2009 01:06 GMT
#444
I wish every SC2 thread automatically had a huge disclaimer in bold red enormous flashing font saying "SC2 is not even in beta yet, the game is not supposed to be balanced".
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 20 2009 01:17 GMT
#445
Really I wish that the Beta was already out
When I think of something else, something will go here
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 20 2009 01:23 GMT
#446
I wonder if using neural parasite on a Warp Prism would make the pylon field it generates yours, thus preventing the Protoss from using warp in.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Idle
Profile Joined May 2009
Korea (South)124 Posts
June 20 2009 01:23 GMT
#447
For everybody saying "its not in beta yet don't discuss balance" what exactly is this thread for then? This is a discussion board, people discuss things. After something like this comes out people discuss theorycraft and possible imbalances. They need feedback, this is feedback. If they didn't want people to comment on the units then they wouldn't show them off like this. If nobody is allowed to say anything about it other than "that was cool, the game will be awesome," then you might as well lock it after the first post. I agree that the "commentators suck / players suck" is a bit unneeded (mostly the commentators), but even the comments on the players have some validity. If players like this who are obviously D/D+ level can do things like this with them, imagine what somebody like boxer could come up with. Beta might be the time for them to fix these things and balance them but that doesn't make comments on what we've seen now any less valid at this point in time.
I'd turn gay for Baby.... wait, that came out wrong.
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
June 20 2009 01:24 GMT
#448
queens seem awfully fragile, considering they function as secondary hatcheries, maybe should be given more HP and lower attack to function as tanks in defensive base battles? Either way, toss seems imba maybe because of their early spammable spellcasters (blink/wall/gravityray).

But i have faith in blizzard to balance things out, so far stuff looks really fun to watch and play. Everything looks easy to understand, observers who dont know anything about starcraft might have a little trouble with infester mind control, but other than that it seems sc2 is fun and exciting for spectators too.
~\(。◕‿‿◕。)/~,,,,,,,,>
drowned
Profile Joined August 2008
79 Posts
June 20 2009 01:26 GMT
#449
On June 20 2009 02:36 GGTeMpLaR wrote:
Show nested quote +
On June 20 2009 00:42 KP_CollectoR wrote:
On June 19 2009 16:48 SearingShadow wrote:
David Kim has won every Battle Report.


DAVID KIM BONJWA?!?!?!?!?!?


I lold


it's not the game that is imbalanced ....it's just david kim ^^
vradovic
Profile Joined September 2008
United States293 Posts
June 20 2009 01:27 GMT
#450
omg I can't wait 17 July.
EximoSua
Profile Joined June 2009
171 Posts
Last Edited: 2009-06-20 01:30:04
June 20 2009 01:27 GMT
#451
Man, what a fantastic game. I really think this is going to be the comeback of the RTS. We saw so many neat tactics (not "gimmicks"), and we've only scratched the surface of creativity.

Force FIeld is gonna cost more mana/have a long cooldown. God, I can't wait to get my beta email!
David Kim for Bonjwa
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 20 2009 01:32 GMT
#452
On June 20 2009 09:29 FabledIntegral wrote:
They were absolutely terrible from what I could discern


I absolutely love how the Zerg hatchery can just be built immediately though, instead of having to stop, look down at a 70 degree angle, and then build. Will be so much easier, delaying that 12 hatch will be a lot harder imo.

I think roaches were a poor investment. Just mass zerglings into muta on this map, such short distances between base, and do toss have a lot to kill muta (aka splash)?


I think that's just the game being in alpha mode, and there not being a "pre-building" (or however you'd like to call it) morphing animation where they kinda, look down as you say. A lot of the building animations didn't look complete. Such is alpha.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 20 2009 01:36 GMT
#453
On June 20 2009 10:05 Mastermind wrote:
Show nested quote +
On June 20 2009 09:59 CharlieMurphy wrote:
On June 20 2009 09:13 Pufftrees wrote:
On June 20 2009 09:00 CharlieMurphy wrote:


PS- I liked the rolling banelings better than these fat wobbly walking ones



IIRC they dont roll until upgraded, one of the visual Queues they were discussing on upgrades.

Upgraded to what?

banelings have a speed upgrade that makes them roll.


ah, ok. That's cool I guess.
..and then I would, ya know, check em'. (Aka SpoR)
Shade692003
Profile Joined August 2005
Canada702 Posts
June 20 2009 01:40 GMT
#454
On June 20 2009 10:04 PobTheCad wrote:
toss gets statis 5 mins into the game
how is that balanced?


So I heard nullifiers can freeze units in a aoe.


OH WAIT
I hate the post below mine because it feels War3-ish.
Idle
Profile Joined May 2009
Korea (South)124 Posts
June 20 2009 01:41 GMT
#455
On June 20 2009 10:32 SoleSteeler wrote:
Show nested quote +
On June 20 2009 09:29 FabledIntegral wrote:
They were absolutely terrible from what I could discern


I absolutely love how the Zerg hatchery can just be built immediately though, instead of having to stop, look down at a 70 degree angle, and then build. Will be so much easier, delaying that 12 hatch will be a lot harder imo.

I think roaches were a poor investment. Just mass zerglings into muta on this map, such short distances between base, and do toss have a lot to kill muta (aka splash)?


I think that's just the game being in alpha mode, and there not being a "pre-building" (or however you'd like to call it) morphing animation where they kinda, look down as you say. A lot of the building animations didn't look complete. Such is alpha.


Maybe you are talking about the same thing but what I got from his post was how drones in bw go to the spot they're going to build, stop, turn so they're facing a certain direction, then start the morphing animation. This makes it extremely easy to block zerg buildings because the drone has to do that stupid animation and face that direction before it starts morphing, where here he goes to the spot and as soon as he reaches it starts morphing without spinning around first. As much as I liked blocking hatches this is a change I can get behind and I hope it stays that way.
I'd turn gay for Baby.... wait, that came out wrong.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 20 2009 01:41 GMT
#456
just watched it. wow nulifiers and that combo to kill the queen was just .... riiiiggggeeeddd
Hwaseung Oz fan for life. Swing out, always swing out.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
Last Edited: 2009-06-20 01:45:56
June 20 2009 01:45 GMT
#457
On June 20 2009 06:45 Fen wrote:
Show nested quote +
On June 20 2009 06:32 FieryBalrog wrote:
On June 20 2009 05:47 Fen wrote:

At the same time however I can see the concerns that the people complaining about the quality of play are making. What we've seen is some absoultely terrible play and a game that we can only assume is being balanced based on this play. If it wasnt for beta, I would be seriously worried. I predict some HUGE changes to the game when some of the current top gamers get their hands on the beta and look forward to seeing what pros can do with the current game setup.


You think SC1 was balanced based off Jaedong and Bisu's play?

How come it has remained balance despite the fact that it was balanced on "absolutely terrible play"?

Because if the foundation is there, it doesn't matter. The maps will make up the difference.


Sigh, this is the beginning of what I was talking about with fanboyism earlier. Instead of debating the point, you tell me that blizzard know what they are doing and I should sit back and wait for them to make a perfect game rather than voice my opinion.

I never said I dont think blizzard can balance this game, all I said was that I can see where these people who worry are coming from. I look forward to seeing what changes are made when this game goes into beta. I also have my opinions on what I think should change. If you dont like that, then please god give me a logical reason as to why you disagree rather than the fanboyism shit.


I was addressing your idiotic reasoning, nothing else. You're the one who said "omg they are awful players and I see this factoring into their balancing." Guess what, thats a dumbass complaint because every game including SC1 is like that. You had no specific factual complaint (durr, I wonder why? Maybe because you have 0 experience playing the game yet?) 0 logic, just whining. Nothing "fanboy" about it.
I will eat you alive
spkim1
Profile Joined April 2009
Canada286 Posts
June 20 2009 01:46 GMT
#458
On June 20 2009 01:26 X3N0N wrote:
I think the rays that shoot from the Stalkers and Phoenix look really weak - like poking their enemies with toothpicks. Maybe it's just because the animation is slow, but they just feel weak. Although BW didn't have great resolution, the shots from a goon just feel like there is some power associated with it when it hits its target - it's easy to believe that it was causing some damage.

I see the units shooting in SC2, and for the most part in my mind I don't seem to register that damage is being dealt from the shooters. Other than that, it's shaping up to be a rather entertaining game.


Talk about wraiths' beams...
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
MidKnight
Profile Joined December 2008
Lithuania884 Posts
June 20 2009 02:01 GMT
#459
I mean, you CANNOT KNOW if it's balanced or not, as you do not know the exact costs of the units/spells.We also do not know if both players even macro'ed properly and didn't have spare 2k minerals to spend.

Obviously, you cannot discuss balance even before the freakin BETA.
Maybe neural parasite costs 75 energy in this build.If it proves to be 'imba' they can increase the cost/reduce the duration eg. to balance it.

You can say "this mechanic looks strong", but you CAN'T flat out tell us that "it's imba I KNOW IT!".Cause you don't.No one does.
We MUST wait and see before automatically dismissing the game, as some people do.

Well, again, I'm sure there are a shitton of trolls here also
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 20 2009 02:03 GMT
#460
On June 20 2009 11:01 MidKnight wrote:
I mean, you CANNOT KNOW if it's balanced or not, as you do not know the exact costs of the units/spells.We also do not know if both players even macro'ed properly and didn't have spare 2k minerals to spend.

Obviously, you cannot discuss balance even before the freakin BETA.
Maybe neural parasite costs 75 energy in this build.If it proves to be 'imba' they can increase the cost/reduce the duration eg. to balance it.

You can say "this mechanic looks strong", but you CAN'T flat out tell us that "it's imba I KNOW IT!".Cause you don't.No one does.
We MUST wait and see before automatically dismissing the game, as some people do.

Well, again, I'm sure there are a shitton of trolls here also



we know. but we all like to bitch about it. cause we want blizzard to achieve perfection.
some of us also just need to troll vent, i think its healthy
Hwaseung Oz fan for life. Swing out, always swing out.
fearus
Profile Blog Joined December 2003
China2164 Posts
June 20 2009 02:16 GMT
#461
Guys if we look at the original sc beta and sc now, it would be almost imposible to say how sc2 will eventually turn out

[image loading]
bisu fanboy
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 20 2009 02:18 GMT
#462
i can haz iconz?
Hwaseung Oz fan for life. Swing out, always swing out.
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
June 20 2009 02:29 GMT
#463
Wow I didn't know Defilers used to fly 0_o.
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
Mania[K]al
Profile Joined May 2009
United States359 Posts
June 20 2009 02:30 GMT
#464
OMG ZERG LOST, WE MUST DISCUSS WHY THE OTHER RACE IS IMBALANCED BECAUSE ZERG SHOULD NEVER LOSE.



Kind of like how Zerg fanbois have to make 30 page long threads everytime JD loses a match. Hopefully JD doesn't go over to SC2 so all these retards stay here and stop polluting cyberspace.
ShawnWilkesBooth
Profile Joined April 2009
United States13 Posts
June 20 2009 02:50 GMT
#465
hahah no way. I'd seen the very early SC build (where it looks almost identical to WC2), but I'd never seen what the game looked like during beta. (also never knew firebats could burn trees [which seems incredibly useless] and marines dropped mines)

The defiler looks goofy as hell floating above. That zerg pit building looks awesome, though.

Is there a site with more information/images of SC's beta?
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
June 20 2009 02:52 GMT
#466
On June 20 2009 11:50 ShawnWilkesBooth wrote:
hahah no way. I'd seen the very early SC build (where it looks almost identical to WC2), but I'd never seen what the game looked like during beta. (also never knew firebats could burn trees [which seems incredibly useless] and marines dropped mines)

The defiler looks goofy as hell floating above. That zerg pit building looks awesome, though.

Is there a site with more information/images of SC's beta?

http://home.planet.nl/~aggel005/alphabeta/
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
Last Edited: 2009-06-20 03:06:55
June 20 2009 02:57 GMT
#467
On June 20 2009 08:40 keV. wrote:
Show nested quote +
On June 20 2009 08:36 Elite00fm wrote:
Game looks very fun so far, lots of variety in units and strategy it seems. However it seems like protoss is too strong. Spammable early wall anywhere you want, early game recall, blinking stalkers, dark pylons, etc. The zerg won pretty much every battle but was just overwhelmed by the ridiculous mobility and ease of production of the P army. Even though they were at even bases most of the game, the protoss was mining at DOUBLE the rate of the zerg.


Zerg lost because he economy failed. Not because protoss is imba.

Lost queens, MASSIVE DELAY on 2nd, never got 3rd up... Do people even watch the game?

If we were watching Bisu vs Jaedong and Jaedong never built his second, sent 20 larva into bisu's cannnons and built a 3rd with no drones... Would you be saying Protoss imba?

Yes.
On June 20 2009 11:30 Mania[K]al wrote:
OMG ZERG LOST, WE MUST DISCUSS WHY THE OTHER RACE IS IMBALANCED BECAUSE ZERG SHOULD NEVER LOSE.



Kind of like how Zerg fanbois have to make 30 page long threads everytime JD loses a match. Hopefully JD doesn't go over to SC2 so all these retards stay here and stop polluting cyberspace.

You seem kinda high-strung. You posted this in this thread as well: http://www.teamliquid.net/forum/viewmessage.php?topic_id=95768
I like how you never responded to any of the comments to your post:
+ Show Spoiler [Movie vs Jaedong] +

On June 19 2009 13:32 Kyuukyuu wrote:
Show nested quote +
On June 19 2009 13:27 Mania[K]al wrote:
I like how when JD loses there has to be a 3 page thread to discuss it.

JD fanbois make me sick.


Yeah, people wondering in the strategy forum how movie's attack completely assraped one of the best players in the world would make anybody sick. Those fanboy bastards!


I don't know what you have against Icarus, a high profile Jaedong fanboy, but you seriously don't need to take the word imbalance so seriously. After all, this game is about fun, not ALL CAPS ARGUMENTS.
Jaedong
UisTehSux
Profile Blog Joined June 2009
United States693 Posts
June 20 2009 02:58 GMT
#468
Force field and Mind control abilities are ridiculous imo..
I underestimated that boy. No... it was not the boy I underestimated, it was the Triforce of Courage.
Yenzilla
Profile Joined May 2009
Canada84 Posts
June 20 2009 03:06 GMT
#469
Terrible, terrible damage is imba, imo.
iMate
Profile Joined June 2009
Canada263 Posts
June 20 2009 03:07 GMT
#470
I like how they are making sc2 really fun to watch.... it'll help the esposts seen.. hoping koreans switch over..
Assault_1
Profile Joined April 2009
Canada1950 Posts
June 20 2009 03:09 GMT
#471
On June 20 2009 12:07 iMate wrote:
I like how they are making sc2 really fun to watch.... it'll help the esposts seen.. hoping koreans switch over..


yup. am I the only one intending on watching almost every piece of sc2 media released during the beta
onmach
Profile Blog Joined March 2009
United States1241 Posts
June 20 2009 03:26 GMT
#472
I agree with an earlier comment that the protoss weapons don't have the impact to make it look good. Perhaps if the stalkers fired in bursts, machine gun style, or if they emitted sparks on the unit they hit. The immortal would also be nice if it were oh say 10 to 15% larger and had larger blasts coming from it. Also the phoenix attacks look poor like they were placeholders or something? Other than that the protoss look pretty damn slick, I have to admit.

As for zerg, they looked less complete. Still no updated infestor model which kind of bummed me out. Also I felt like the queen was a bit larger than she deserves to be. I can't even comment much because it is so obvious the zerg are not done yet. This must be the same build as battle report 2, so it has to be four or five months out of date. Guess I'll have to wait for beta to see some real zerg play.
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
Last Edited: 2009-06-20 03:27:23
June 20 2009 03:26 GMT
#473
On June 20 2009 11:30 Mania[K]al wrote:
OMG ZERG LOST, WE MUST DISCUSS WHY THE OTHER RACE IS IMBALANCED BECAUSE ZERG SHOULD NEVER LOSE.



Kind of like how Zerg fanbois have to make 30 page long threads everytime JD loses a match. Hopefully JD doesn't go over to SC2 so all these retards stay here and stop polluting cyberspace.

lol
surely you agree though that now protoss has more mobility than zerg , the opposite of what it was in SC1
Once again back is the incredible!
iMate
Profile Joined June 2009
Canada263 Posts
June 20 2009 03:27 GMT
#474
i like how he zerg didnt even use his 2nd exp.. like he just left it there doing nothing...
Assault_1
Profile Joined April 2009
Canada1950 Posts
June 20 2009 03:32 GMT
#475
I dont think this is battle report 3.. it looks more like a substitute/backup for the 2nd. That would explain the old models etc.
ReCharge
Profile Blog Joined January 2009
Philippines505 Posts
June 20 2009 03:36 GMT
#476
On June 20 2009 10:26 drowned wrote:
Show nested quote +
On June 20 2009 02:36 GGTeMpLaR wrote:
On June 20 2009 00:42 KP_CollectoR wrote:
On June 19 2009 16:48 SearingShadow wrote:
David Kim has won every Battle Report.


DAVID KIM BONJWA?!?!?!?!?!?


I lold


it's not the game that is imbalanced ....it's just david kim ^^


MSL = BR so he wins 3 MSL, he only needs 1 OSL to be BONJWA
David Kim for Bonjwa!
ManWithCheese
Profile Joined July 2007
Canada246 Posts
June 20 2009 04:02 GMT
#477
On June 20 2009 12:32 Assault_1 wrote:
I dont think this is battle report 3.. it looks more like a substitute/backup for the 2nd. That would explain the old models etc.


No this is the 3rd battle report, you don't waste time commentating and translating for a back up. Translating in blizzards case takes a long time so this game was recorded months ago before the changes occurred.
Captain Peabody
Profile Blog Joined May 2009
United States3110 Posts
June 20 2009 04:08 GMT
#478
Don't worry, guys; I'm sure everything looks much prettier now. Heck, just swapping the Yogg-Saron infestor model out for the Infested Reaver one is enough to increase the games prettiness level by 57% (statistics don't lie!)...


Dies Irae venit. youtube.com/SnobbinsFilms
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 20 2009 05:14 GMT
#479
On June 20 2009 10:05 Mastermind wrote:
Show nested quote +
On June 20 2009 09:59 CharlieMurphy wrote:
On June 20 2009 09:13 Pufftrees wrote:
On June 20 2009 09:00 CharlieMurphy wrote:


PS- I liked the rolling banelings better than these fat wobbly walking ones



IIRC they dont roll until upgraded, one of the visual Queues they were discussing on upgrades.

Upgraded to what?

banelings have a speed upgrade that makes them roll.
Oh so that is how they roll?

No pun intended, I really wanted to know ^^ For a second I thought they removed the rolling completely. Which would be very sad since it's one of the funnest animations ever.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2009-06-20 07:19:04
June 20 2009 07:14 GMT
#480
On June 20 2009 11:58 UisTehSux wrote:
Force field and Mind control abilities are ridiculous imo..

So was all three Arbiter abilities in Broodwar. :D

EDIT: BR3 isn't scripted.

David Kim is the current reigning SC2 Bonjwa so he just humiliated his opponent by using every unit he can produce. Look at the Void Ray and Phoenix ceremony he did on the Queen. It's an obvious "Please GG" since massing Void Rays aren't effective on zerg.
hideo
Profile Blog Joined May 2007
Canada1641 Posts
June 20 2009 07:43 GMT
#481
On June 20 2009 09:00 CharlieMurphy wrote:

also, the photo canon shot looks a bit small. It's shrunken down compared to BW, I think it needs to be larger.


kinda feel the same way about the stalker and immortal shooting animation.

don't want everything to be instahit pew pew lasers.
Murdoink
Profile Joined March 2009
Chile1219 Posts
June 20 2009 07:54 GMT
#482
I bet that TERRIBLE TERRIBLE DAMAGE will be the cheat to instant win in SC2
SNARF HWAITING
X3N0N
Profile Joined December 2008
United States78 Posts
June 20 2009 07:56 GMT
#483
I've yet to see an SC2 game where zerg has won...
iMate
Profile Joined June 2009
Canada263 Posts
June 20 2009 08:24 GMT
#484
video of savior on youtube and he won.. beat a terran i think
drowned
Profile Joined August 2008
79 Posts
June 20 2009 08:50 GMT
#485
ah yes the one with the 10+ ultralisks
where he has time to try out the creep drop stuff
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 20 2009 09:53 GMT
#486
OK mean..this is really too simple..look how many pimpest both p and z made..
it is so easy?
It could really have a development? if using all that ability is so simple and made by non professional gamer in a so amazing way what will be the the future of starcraft2 progaming?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
L0thar
Profile Blog Joined September 2007
987 Posts
June 20 2009 09:57 GMT
#487
On June 20 2009 16:56 X3N0N wrote:
I've yet to see an SC2 game where zerg has won...


I've yet to see an SC2 game where terran seems fun to play. Judging from these BR (all 3), terran gameplay looks realy boring and dull compared to the gameplay of protoss and zerg. Especially protoss, just look at terran in BR1 and BR2 and compare it to protoss in BR3...all played by the same player, David Kim. It's terrible .
qoolqop
Profile Joined June 2009
Sweden71 Posts
Last Edited: 2009-06-20 12:36:22
June 20 2009 12:29 GMT
#488
at 01:35 the Xel'Naga Watch Tower is selected, however, in the UI it only says "Xel'Naga Watch T..."

isnt that abit cheap? i mean the full text would fit as its recorded in widescreen resolution.. im sure they add extra black space for widescreen resolutions but it would look better if they extended the textbox so the full text can show, or rename the building :p
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2009-06-20 12:37:08
June 20 2009 12:35 GMT
#489
On June 20 2009 11:30 Mania[K]al wrote:
OMG ZERG LOST, WE MUST DISCUSS WHY THE OTHER RACE IS IMBALANCED BECAUSE ZERG SHOULD NEVER LOSE.



Kind of like how Zerg fanbois have to make 30 page long threads everytime JD loses a match. Hopefully JD doesn't go over to SC2 so all these retards stay here and stop polluting cyberspace.


Off topic, all caps. Super annoying.

You are a horrible poster. Go away.
"brevity is the soul of wit" - William Shakesman
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-06-20 12:39:25
June 20 2009 12:39 GMT
#490
On June 20 2009 18:57 adelarge wrote:
Show nested quote +
On June 20 2009 16:56 X3N0N wrote:
I've yet to see an SC2 game where zerg has won...


I've yet to see an SC2 game where terran seems fun to play. Judging from these BR (all 3), terran gameplay looks realy boring and dull compared to the gameplay of protoss and zerg. Especially protoss, just look at terran in BR1 and BR2 and compare it to protoss in BR3...all played by the same player, David Kim. It's terrible .

I'll actually have to agree, albeit reluctantly..

On PAPER the terrans feel like my favorites for SC2 - I love the Viking, the Reaper is nice, I love the way they all look... But something is not quite right with how they play so far, I agree.

I think the Drop Pod mechanic suggested by ArcherofAiur would go a long way towards making them seem more fun, tbh.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Kletus
Profile Blog Joined March 2008
Canada580 Posts
June 20 2009 12:42 GMT
#491
Blizzard has pretty much forced me to play Zerg once the game launches. Did you see the unit portraits?!?! DID YOU?!?!! SO AWESOME!!!
Your resistance only serves to make my carapace harder.
Zabestrial
Profile Joined June 2009
United States194 Posts
June 20 2009 14:47 GMT
#492
On June 20 2009 16:56 X3N0N wrote:
I've yet to see an SC2 game where zerg has won...

i know that sucks im a Zerg nut
www.YouTube.com/BreakingHaven
cyberspace
Profile Blog Joined June 2009
Canada955 Posts
June 20 2009 15:10 GMT
#493
On June 20 2009 21:42 Kletus wrote:
Blizzard has pretty much forced me to play Zerg once the game launches. Did you see the unit portraits?!?! DID YOU?!?!! SO AWESOME!!!



Hell yea! The larvae looked like they were bumping into the "glass" at one point, lol.
¯\_(ツ)_/¯
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 20 2009 15:29 GMT
#494
On June 20 2009 18:53 LuDwig- wrote:
OK mean..this is really too simple..look how many pimpest both p and z made..
it is so easy?
It could really have a development? if using all that ability is so simple and made by non professional gamer in a so amazing way what will be the the future of starcraft2 progaming?


Well this is 4 months old... Imagine how many replays they chose between before they found the one they liked. This is not amazing because they are good at making pimp moves. It's amazing because its the best one out of a terrible terrible amount of replays they've saved.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
whiterabbit
Profile Joined June 2009
2675 Posts
June 20 2009 15:34 GMT
#495
I liked this battle report, can't wait Beta to arrive.
NUTELLA y u no make me skinny?!?
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 20 2009 15:48 GMT
#496
On June 20 2009 21:42 Kletus wrote:
Blizzard has pretty much forced me to play Zerg once the game launches. Did you see the unit portraits?!?! DID YOU?!?!! SO AWESOME!!!


YES they look so cute and friendly
Hwaseung Oz fan for life. Swing out, always swing out.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
June 20 2009 17:30 GMT
#497
On June 20 2009 11:01 MidKnight wrote:
I mean, you CANNOT KNOW if it's balanced or not, as you do not know the exact costs of the units/spells.We also do not know if both players even macro'ed properly and didn't have spare 2k minerals to spend.

Obviously, you cannot discuss balance even before the freakin BETA.
Maybe neural parasite costs 75 energy in this build.If it proves to be 'imba' they can increase the cost/reduce the duration eg. to balance it.

You can say "this mechanic looks strong", but you CAN'T flat out tell us that "it's imba I KNOW IT!".Cause you don't.No one does.
We MUST wait and see before automatically dismissing the game, as some people do.

Well, again, I'm sure there are a shitton of trolls here also


Let me expand a bit by explaining a bit about Blizzard's balance philosophy. According to Rob Pardo, if you have a unit or ability that's unused, that's a waste. You want to make it enticing for the player to use, so when you buff it, you don't buff it just a little, you crank it so that it's overpowered. Then, once players start using it more, you tone it down little by little until it's in line with everything else. There's a subconscious thing when you improve an underused unit only slightly, because it's already been ingrained in the player's head that it's not worth the investment. The design behind intentional overtuning is that you get the player thinking "okay this unit is awesome" so that he'll want to use it in later iterations of the game.

It's likely the beta itself will go through massive balance shifts in accordance with that design philosophy, so even though we can't expect the game to be balanced at this point, we probably won't be able to expect that until near the end of the beta phase either.
Moderator
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 20 2009 17:53 GMT
#498
On June 21 2009 02:30 Excalibur_Z wrote:
Show nested quote +
On June 20 2009 11:01 MidKnight wrote:
I mean, you CANNOT KNOW if it's balanced or not, as you do not know the exact costs of the units/spells.We also do not know if both players even macro'ed properly and didn't have spare 2k minerals to spend.

Obviously, you cannot discuss balance even before the freakin BETA.
Maybe neural parasite costs 75 energy in this build.If it proves to be 'imba' they can increase the cost/reduce the duration eg. to balance it.

You can say "this mechanic looks strong", but you CAN'T flat out tell us that "it's imba I KNOW IT!".Cause you don't.No one does.
We MUST wait and see before automatically dismissing the game, as some people do.

Well, again, I'm sure there are a shitton of trolls here also

Let me expand a bit by explaining a bit about Blizzard's balance philosophy. According to Rob Pardo, if you have a unit or ability that's unused, that's a waste. You want to make it enticing for the player to use, so when you buff it, you don't buff it just a little, you crank it so that it's overpowered. Then, once players start using it more, you tone it down little by little until it's in line with everything else. There's a subconscious thing when you improve an underused unit only slightly, because it's already been ingrained in the player's head that it's not worth the investment. The design behind intentional overtuning is that you get the player thinking "okay this unit is awesome" so that he'll want to use it in later iterations of the game.
Awesome, I didn't know this. Kind of makes sense too.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Railz
Profile Joined July 2008
United States1449 Posts
June 20 2009 18:12 GMT
#499
On June 21 2009 02:53 Tsagacity wrote:
Show nested quote +
On June 21 2009 02:30 Excalibur_Z wrote:
On June 20 2009 11:01 MidKnight wrote:
I mean, you CANNOT KNOW if it's balanced or not, as you do not know the exact costs of the units/spells.We also do not know if both players even macro'ed properly and didn't have spare 2k minerals to spend.

Obviously, you cannot discuss balance even before the freakin BETA.
Maybe neural parasite costs 75 energy in this build.If it proves to be 'imba' they can increase the cost/reduce the duration eg. to balance it.

You can say "this mechanic looks strong", but you CAN'T flat out tell us that "it's imba I KNOW IT!".Cause you don't.No one does.
We MUST wait and see before automatically dismissing the game, as some people do.

Well, again, I'm sure there are a shitton of trolls here also

Let me expand a bit by explaining a bit about Blizzard's balance philosophy. According to Rob Pardo, if you have a unit or ability that's unused, that's a waste. You want to make it enticing for the player to use, so when you buff it, you don't buff it just a little, you crank it so that it's overpowered. Then, once players start using it more, you tone it down little by little until it's in line with everything else. There's a subconscious thing when you improve an underused unit only slightly, because it's already been ingrained in the player's head that it's not worth the investment. The design behind intentional overtuning is that you get the player thinking "okay this unit is awesome" so that he'll want to use it in later iterations of the game.
Awesome, I didn't know this. Kind of makes sense too.


Ya, it worked pretty well in Wc3 which was probably one of the most imbalanced games on release and now...isn't. Problem is, Pardo tried applying that same theory to WoW - where people pay for patches and they came too far between and competition is alive and well there. Needless to say it, doesn't work when people are pretty much latched one to one character in and RPG.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-20 18:43:45
June 20 2009 18:20 GMT
#500
On June 20 2009 10:23 Idle wrote:
For everybody saying "its not in beta yet don't discuss balance" what exactly is this thread for then? This is a discussion board, people discuss things. After something like this comes out people discuss theorycraft and possible imbalances. They need feedback, this is feedback. If they didn't want people to comment on the units then they wouldn't show them off like this. If nobody is allowed to say anything about it other than "that was cool, the game will be awesome," then you might as well lock it after the first post. I agree that the "commentators suck / players suck" is a bit unneeded (mostly the commentators), but even the comments on the players have some validity. If players like this who are obviously D/D+ level can do things like this with them, imagine what somebody like boxer could come up with. Beta might be the time for them to fix these things and balance them but that doesn't make comments on what we've seen now any less valid at this point in time.


Now after the "troll time" ppl start to try to criticise with more reason and feel injusticed

No they dont need balance feedback from 1 game alone. This does not give any help from the balance point.
They surely tested it on uncountable games and know about it more than anyone here. Only the Beta can provide better info than this.

Ppl can comment the game in this thread, be it good or bad. The problem is:
- OMG force field is imba because it won 1 game, SC2 will sux, yada yada
- OMG warp in is imba because it won 1 game, SC2 will sux, yada yada
- OMG the players are soo bad, SC2 will sux, yada yada
- OMG the comment is terrible, SC2 will sux, yada yada
- SC2 will be a failure because it will be terribly balanced on launch! (like if SC1 was).

They should know how to comment respectfully, not like a little brat, a school kid.
Some critics here are well done, some nice posts pointing interesting things, but others are just trolling.

To who dont know how the BR are made, a little tidbit (There is a post of Blizz explaining):
First a team select the game by looking at the games played so far. After some other procedures (that can take some weeks) they depend of the staff agenda to go the studio and comment it.
-They already know the outcome of the game (thats why they can comment something that not happened yet). If the comment go bad they can redo it, its not live.
- the game can be of old versions (thats why spawing pool/queen/infestor are older models) replays.

On June 20 2009 05:17 IntoTheWow wrote:
Lots of stupid posts in this thread.


Pretty sums up this
-*-
kevin349
Profile Joined May 2009
United States68 Posts
June 20 2009 18:24 GMT
#501
I can't believe this has reached 500 posts already.

I find it funny how people cry imba when they haven't played. Wait for beta, then we'll see what's imba.
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
June 20 2009 18:36 GMT
#502
No, our germans are better than theirs
...
ShawnWilkesBooth
Profile Joined April 2009
United States13 Posts
June 20 2009 18:51 GMT
#503
I think it's unreasonable to call the people who have issues with the balance issues (even this early) "stupid" The nullifier's forcefield ability should've never been so early in the tech tree, even without testing it's an obvious imbalance - on paper alone. Any type of mind control where one can remained cloaked/burrowed is pretty ridiculous - though an energy increase or something could fix that (or make the infestor have to unburrow to parasite).

I didn't have any problem with blink, and don't see it needing an increase in cooldown or have an energy expenditure (not everything needs to use energy, folks, this isn't SC1.5, it's a new game). The stalkers aren't very strong or powerful units and the blink dancing is an interesting micro mechanic for both retreating and pursuit.

That being said, there have been a few people with unreasonable posts. Those saying that Blizzard won't be able to get the game balanced because of what we've seen thus far. The game's still probably six months away - that's plenty of time to get the game balanced enough. We probably won't see current SC balance for a while after release (but probably much sooner than with their previous games, you learn from your mistakes).

People have to keep in mind that a vast majority of the people playing the game will not be even close to D level players - the type of play the pros do is a completely different game than what they're used to (and what I was used to only a few months ago). The Battle Reports are more for them than for us (you just have to check a mainstream game site for comments on this most recent leak they all talk about how they'd be destroyed by either player and can't imagine a game being so fast and complex).
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-06-20 19:36:05
June 20 2009 19:19 GMT
#504
On June 21 2009 03:51 ShawnWilkesBooth wrote:
I think it's unreasonable to call the people who have issues with the balance issues (even this early) "stupid" The nullifier's forcefield ability should've never been so early in the tech tree, even without testing it's an obvious imbalance - on paper alone. Any type of mind control where one can remained cloaked/burrowed is pretty ridiculous - though an energy increase or something could fix that (or make the infestor have to unburrow to parasite).

I didn't have any problem with blink, and don't see it needing an increase in cooldown or have an energy expenditure (not everything needs to use energy, folks, this isn't SC1.5, it's a new game). The stalkers aren't very strong or powerful units and the blink dancing is an interesting micro mechanic for both retreating and pursuit.

That being said, there have been a few people with unreasonable posts. Those saying that Blizzard won't be able to get the game balanced because of what we've seen thus far. The game's still probably six months away - that's plenty of time to get the game balanced enough. We probably won't see current SC balance for a while after release (but probably much sooner than with their previous games, you learn from your mistakes).

People have to keep in mind that a vast majority of the people playing the game will not be even close to D level players - the type of play the pros do is a completely different game than what they're used to (and what I was used to only a few months ago). The Battle Reports are more for them than for us (you just have to check a mainstream game site for comments on this most recent leak they all talk about how they'd be destroyed by either player and can't imagine a game being so fast and complex).


.... Just /facepalm... Nothing like making completely outrageous conclusions on a game you've never played and have only seen these units in action once. Now have you ever though that zerg and protoss may actually need those abilities at the appropriate times instead of just coming to these stupid conclusions. And just to show you how bad this is I could make the same conclusion about spider mines, a single vulture worth of spider mines can take out 40 food supply instantly, now that's clearly overpowered....
ShawnWilkesBooth
Profile Joined April 2009
United States13 Posts
June 20 2009 19:33 GMT
#505
...I must have missed where I typed that the abilities should be removed from the game as opposed to changing energy cost or tech level.

Perhaps you could point out where I said that.
Darkhorse1
Profile Joined June 2009
United States11 Posts
June 20 2009 19:34 GMT
#506
imo, infestor's other ablities are also very powerful, so i don't think neural parasite is imbalanced.
I could look at this table of relative acid strengths all day....its just so cute - professor Norman
Medzo
Profile Blog Joined June 2009
United States627 Posts
June 20 2009 19:35 GMT
#507
On June 21 2009 03:51 ShawnWilkesBooth wrote:
The nullifier's forcefield ability should've never been so early in the tech tree, even without testing it's an obvious imbalance - on paper alone. Any type of mind control where one can remained cloaked/burrowed is pretty ridiculous - though an energy increase or something could fix that (or make the infestor have to unburrow to parasite).


The zerg player did some kind of 3 hatchery build and then attempted to rush in with 8 zerglings, even after waiting, on a map where he had to run 150% of the length to get to his opponent. Anyway, I think if he went with a 9 pool equivalent and made the zerglings to show up even 15 seconds earlier he would of gotten through.

Also the mind control time is mad short, you will notice that he had 4 infestors and used mind control 2 at a time so he could use it again right after it was done. Now this made it last for most of the battle, but these were also small army battles.
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-20 20:00:22
June 20 2009 19:57 GMT
#508
On June 21 2009 03:51 ShawnWilkesBooth wrote:
I think it's unreasonable to call the people who have issues with the balance issues (even this early) "stupid" The nullifier's forcefield ability should've never been so early in the tech tree, even without testing it's an obvious imbalance - on paper alone. Any type of mind control where one can remained cloaked/burrowed is pretty ridiculous - though an energy increase or something could fix that (or make the infestor have to unburrow to parasite).


You are terrible terrible wrong on that.
Seriously you dont know what you are talking about.

This "its obvious imbalance - on paper alone" is hilarious. Man, i refuse to accept you made this statement.
You dont know nothing about making an RTS, and think you know more than Blizz.
You must think EA is making the game.
-*-
ShawnWilkesBooth
Profile Joined April 2009
United States13 Posts
June 20 2009 20:01 GMT
#509
On June 21 2009 04:35 Medzo wrote:
Now this made it last for most of the battle, but these were also small army battles.


That's a good point, the parasite probably wouldn't be such a game changer in a mass battle unless the player was careless with high tier units.

On June 21 2009 04:57 danieldrsa wrote:


hahahah this is fantastic.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
June 20 2009 20:14 GMT
#510
Anyone else noticed how the drones in the beginning turned really awkwardly, as if they slided a little bit? Looked pretty weird and just looked like a glitch.
Nobody beats the Beater
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 20 2009 20:15 GMT
#511
Will most people would have an observer too and kill the infestors I would imagine.
When I think of something else, something will go here
520
Profile Blog Joined April 2009
United States2822 Posts
June 20 2009 20:15 GMT
#512
While I disagree that Force Field is overpowered, I do think the energy cost should be raised slightly. When the Zerglings make it into the Probe line, a Nullifier is spawned and throws down a Force Field immediately after spawning. If the energy cost was increased to 75 and the duration increased, we wouldn't have to worry about that, but it'd still be useful.
Writer
jtype
Profile Blog Joined April 2009
England2167 Posts
June 20 2009 20:16 GMT
#513
I would agree that some of the abilities looked imbalanced, but for the fact that the play looked to be either so noobish, or completely contrived, or even a bit of both. In which case, it's hard to say with any kind of certainty what unit/ability is over or underpowered just from this video.
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
June 20 2009 20:18 GMT
#514
It would've been fun to see a fanbase like this react the first time they saw psi-storm in a demo.
Jaedong
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
June 20 2009 20:27 GMT
#515
I'm not sure about imbalance but as far as fun the force feild is not very fun at all. I mean its so frustrating when there is a stasis at a ramp which is some what rare but now they introduce this as a common tactic so early in the game omg ill lose it.
www.brainyweb.ca //web stuff!
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
June 20 2009 20:34 GMT
#516
On June 21 2009 05:18 Avidkeystamper wrote:
It would've been fun to see a fanbase like this react the first time they saw psi-storm in a demo.


They probably would not have considered them overpowered, since people did not know about Jangbi storms back then.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
June 20 2009 20:35 GMT
#517
I don't think forcefield is imba because ramps need 4 zealots now, and zerg will be able to get 8 zerglings before that easily.
ShawnWilkesBooth
Profile Joined April 2009
United States13 Posts
June 20 2009 20:42 GMT
#518
On June 21 2009 05:34 Tom Phoenix wrote:
They probably would not have considered them overpowered, since people did not know about Jangbi storms back then.


Not to mention you need more than a core to not only build templars but also research psi storm and wait for energy and they can't attack and yada yada yada.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 20 2009 20:50 GMT
#519
On June 21 2009 05:35 Nevuk wrote:
I don't think forcefield is imba because ramps need 4 zealots now, and zerg will be able to get 8 zerglings before that easily.

Isn't this going to depend on the ramp? -_-
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
June 20 2009 21:08 GMT
#520
On June 21 2009 05:50 Tsagacity wrote:
Show nested quote +
On June 21 2009 05:35 Nevuk wrote:
I don't think forcefield is imba because ramps need 4 zealots now, and zerg will be able to get 8 zerglings before that easily.

Isn't this going to depend on the ramp? -_-

Nope, they're balancing the game for ramps that take 4 zealots to block - so having an early forcefield is probably the requirement to stop even non all-in zerglings.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 20 2009 21:10 GMT
#521
On June 21 2009 06:08 Nevuk wrote:
Show nested quote +
On June 21 2009 05:50 Tsagacity wrote:
On June 21 2009 05:35 Nevuk wrote:
I don't think forcefield is imba because ramps need 4 zealots now, and zerg will be able to get 8 zerglings before that easily.

Isn't this going to depend on the ramp? -_-

Nope, they're balancing the game for ramps that take 4 zealots to block - so having an early forcefield is probably the requirement to stop even non all-in zerglings.

Huh? Are you being sarcastic or did you read this somewhere? Sorry if my sarcasm detector sucks.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
TT1
Profile Blog Joined December 2008
Canada10009 Posts
June 20 2009 21:52 GMT
#522
it seems complicated to follow
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
MrRey
Profile Blog Joined February 2009
183 Posts
June 20 2009 22:14 GMT
#523
On June 21 2009 06:08 Nevuk wrote:
Show nested quote +
On June 21 2009 05:50 Tsagacity wrote:
On June 21 2009 05:35 Nevuk wrote:
I don't think forcefield is imba because ramps need 4 zealots now, and zerg will be able to get 8 zerglings before that easily.

Isn't this going to depend on the ramp? -_-

Nope, they're balancing the game for ramps that take 4 zealots to block - so having an early forcefield is probably the requirement to stop even non all-in zerglings.


It's these ramps, in this map.

Just look the BR2, ramps are smaller.
Alizee-
Profile Blog Joined September 2007
United States845 Posts
June 20 2009 22:21 GMT
#524
Has blizzard seriously not "officially" released this still? lol
Strength behind the Pride
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-20 22:35:40
June 20 2009 22:26 GMT
#525
Fun Fact: There is a goldfish in the Immortal!



5:21 in the unit portrait
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 20 2009 22:34 GMT
#526
On June 21 2009 07:26 Archerofaiur wrote:
Fun Fact: There is a goldfish in the Immortal!

http://www.youtube.com/watch?v=PEpdpKk81Hs&eurl=http://sclegacy.com/&feature=player_embedded


5:21 in the unit portrait
Holy shit, now that is paying attention to details O.O
Great people talk about ideas. Average people talk about things. Small people talk about other people.
MrRey
Profile Blog Joined February 2009
183 Posts
June 20 2009 22:52 GMT
#527
I saw it, but I guess it's more a space ship reflecting on the glass.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-20 23:01:01
June 20 2009 23:00 GMT
#528
One of those goldfish shaped space ships....


(try saying 10X fast)
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Shade692003
Profile Joined August 2005
Canada702 Posts
June 20 2009 23:27 GMT
#529
On June 21 2009 05:18 Avidkeystamper wrote:
It would've been fun to see a fanbase like this react the first time they saw psi-storm in a demo.


To be far, psi-storm was nerfed since release.
I hate the post below mine because it feels War3-ish.
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
June 21 2009 00:23 GMT
#530
On June 21 2009 08:27 Shade692003 wrote:
Show nested quote +
On June 21 2009 05:18 Avidkeystamper wrote:
It would've been fun to see a fanbase like this react the first time they saw psi-storm in a demo.


To be far, psi-storm was nerfed since release.

Obviously, SC2 is different since it has to be perfect upon release, right?
Jaedong
Shade692003
Profile Joined August 2005
Canada702 Posts
June 21 2009 00:47 GMT
#531
On June 21 2009 09:23 Avidkeystamper wrote:
Show nested quote +
On June 21 2009 08:27 Shade692003 wrote:
On June 21 2009 05:18 Avidkeystamper wrote:
It would've been fun to see a fanbase like this react the first time they saw psi-storm in a demo.


To be far, psi-storm was nerfed since release.

Obviously, SC2 is different since it has to be perfect upon release, right?


Of course! Nothing sort of perfection is blasphemy
I hate the post below mine because it feels War3-ish.
Yenzilla
Profile Joined May 2009
Canada84 Posts
June 21 2009 00:57 GMT
#532
On June 21 2009 09:23 Avidkeystamper wrote:
Obviously, SC2 is different since it has to be perfect upon release, right?


Don't be stupid. It has to be perfect upon beta release. I mean, we can't have those poor testers to have a bad time, would we?
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
June 21 2009 01:14 GMT
#533
On June 21 2009 09:57 Yenzilla wrote:
Show nested quote +
On June 21 2009 09:23 Avidkeystamper wrote:
Obviously, SC2 is different since it has to be perfect upon release, right?


Don't be stupid. It has to be perfect upon beta release. I mean, we can't have those poor testers to have a bad time, would we?


Sarcasm fail (my bad).
Jaedong
Gliche
Profile Blog Joined August 2008
United States811 Posts
June 21 2009 01:38 GMT
#534
This is like the best video to show someone in doubt why Starcraft is awesome. And they can't use the "bad graphics" line. Caught their full interest by the end of the video.

Also Wtf? I saw this video when it had 176 views. Two days later, 129,000 views. Holy shit. This is the greatest advertisement Blizzard could hope for. >50,000 unique IPs per day. o_O
KT fighting~!! | Designing things is fun!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 21 2009 01:39 GMT
#535
It's not a gold fish, It's probably a mini upkeep maintenance robot since immortals are like dragoons and have critically injured or killed/revived warriors in them. If you also notice its just basically the head of a protoss - no limbs.
..and then I would, ya know, check em'. (Aka SpoR)
420zerg
Profile Joined June 2009
Australia47 Posts
June 21 2009 02:32 GMT
#536
In the 'Resources' overlay under minerals, the first number indicates total minerals in reserve and the number in brackets indicates income per minute. But what does the grey rectangle that covers an area over those numbers indicate, the one that constantly changes length? I can't figure it out.
smokin on the dro
ShawnWilkesBooth
Profile Joined April 2009
United States13 Posts
Last Edited: 2009-06-21 02:55:51
June 21 2009 02:38 GMT
#537
I think it's a bar graph to give a graphical representation of their relative income, but I could be wrong.

On June 21 2009 11:45 frogmelter wrote:
Eh, SCII seems to be really REALLY ability oriented

What happened to just good old fashioned micro and macro? Besides a few abilities for each race, you didn't have to use all these abilities in SCII. For Protoss, storm, recall, statis. For Zerg, Dark Swarm. For Terran, spider mines, irradiate and EMP. It seems like every unit in SCII has some ability... [Yes, I know there are several that don't]


There are 32 abilities in SC2 compared to 30 in SC last I had heard.
frogmelter
Profile Blog Joined April 2009
United States971 Posts
June 21 2009 02:45 GMT
#538
Eh, SCII seems to be really REALLY ability oriented

What happened to just good old fashioned micro and macro? Besides a few abilities for each race, you didn't have to use all these abilities in SCII. For Protoss, storm, recall, statis. For Zerg, Dark Swarm. For Terran, spider mines, irradiate and EMP. It seems like every unit in SCII has some ability... [Yes, I know there are several that don't]
TL+ Member
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
June 21 2009 03:03 GMT
#539
On June 21 2009 11:38 ShawnWilkesBooth wrote:
I think it's a bar graph to give a graphical representation of their relative income, but I could be wrong.

Not income rate. Current minerals/gas.
420zerg
Profile Joined June 2009
Australia47 Posts
June 21 2009 03:09 GMT
#540
On June 21 2009 12:03 SearingShadow wrote:
Show nested quote +
On June 21 2009 11:38 ShawnWilkesBooth wrote:
I think it's a bar graph to give a graphical representation of their relative income, but I could be wrong.

Not income rate. Current minerals/gas.

Isn't that what the numbers are for though? I'm talking about the grey transparent bar.
smokin on the dro
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 21 2009 03:22 GMT
#541
On June 21 2009 10:39 CharlieMurphy wrote:
It's not a gold fish, It's probably a mini upkeep maintenance robot since immortals are like dragoons and have critically injured or killed/revived warriors in them. If you also notice its just basically the head of a protoss - no limbs.


Its a goldfish. Look at it in high def with full screen.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-06-21 03:29:35
June 21 2009 03:29 GMT
#542
I'm going to have to agree that it's a goldfish.

Or some kind of fish, whatever kind the protoss like.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
naventus
Profile Blog Joined February 2004
United States1337 Posts
June 21 2009 03:46 GMT
#543
goldfish makes sense - gets lonely in there.
hmm.
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 21 2009 04:40 GMT
#544
Haha, that's really cool actually. I like how the protoss guy kinda puts his hand near it ...

Definitely looks like a goldfish to me.
Probe.
Profile Joined May 2009
United States877 Posts
June 21 2009 04:49 GMT
#545
YES!!! Protoss can still 1a2a3a
meow
iMate
Profile Joined June 2009
Canada263 Posts
June 21 2009 05:02 GMT
#546
On June 21 2009 13:49 Probe. wrote:
YES!!! Protoss can still 1a2a3a



what game are you watching? one of the best units is the stalker.. and its simple micro but u still have to do it..
520
Profile Blog Joined April 2009
United States2822 Posts
June 21 2009 05:11 GMT
#547
On June 21 2009 13:49 Probe. wrote:
YES!!! Protoss can still 1a2a3a

More like 1a since there's infinite unit selection.
Writer
EximoSua
Profile Joined June 2009
171 Posts
June 21 2009 08:09 GMT
#548
I'm sure all this balance clamor is the reason this video wasn't chosen for release.
David Kim for Bonjwa
spkim1
Profile Joined April 2009
Canada286 Posts
June 21 2009 08:22 GMT
#549
amazing...picking up detail like that
yes, it's a goldfish, and the immortal salutes it, then communicates with it. Rumor says that space goldfish are known for their high intelligence and are valuable assistants to highly developped species like the protoss
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
wiesel
Profile Joined September 2008
Germany727 Posts
June 21 2009 08:36 GMT
#550
Why all this talk about balance? The game will have countless changes in the first year anyways, pointless... not like broodwar was perfect when it came out, too.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 21 2009 08:45 GMT
#551
hmm maps have always made a big impact on balance, and I think the zerg losing has to be attributed to map imbalance. That third looks really hard to secure, and it looks like base-wise, the numbers will be similar in PvZ to BW (3 base Zerg needed vs 2 base Protoss). The Zerg simply couldn't keep up in econ :\

I hope the attacking and death animations and sounds are only temporary. They seem so.. uninspired compared to BW. The Zergling's attack and death sound in BW is so much better than it is in SC2, and the Dragoon's attack and death animation and sounds are so much cooler than the Stalker's.
Writerptrk
bdance
Profile Joined December 2006
Lithuania6 Posts
June 21 2009 09:11 GMT
#552
The same video but in better quality. gametrailers
yo
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
June 21 2009 09:44 GMT
#553
On June 21 2009 17:45 ArvickHero wrote:
hmm maps have always made a big impact on balance, and I think the zerg losing has to be attributed to map imbalance. That third looks really hard to secure, and it looks like base-wise, the numbers will be similar in PvZ to BW (3 base Zerg needed vs 2 base Protoss). The Zerg simply couldn't keep up in econ :\

I hope the attacking and death animations and sounds are only temporary. They seem so.. uninspired compared to BW. The Zergling's attack and death sound in BW is so much better than it is in SC2, and the Dragoon's attack and death animation and sounds are so much cooler than the Stalker's.


The zerg was really bad too. He somehow managed to get delayed masivelly by a single probe and then stayed on 2 bases for too long.

I also agree that the aimations/sounds are dull. They really need to show viewers what's happening because when infesters come into battle you get battles where you really can't tell what's happening. And something I never liked in sc2 and hasn't changed by now is the fact the zerglings are hideous. The look quite un-natural, make silly sounds and the attack animations are really bad. But then again, it's only a beta, I'm hoping for the best.

Another thing is that all the protoss weapons seem to have been replaced with lasers. Like seriously, if protoss units aren't melee, they shoot lasers. Big lasers, small lasers, coloured lasers, but it too much lasers. I like starcraft not star wars. Even if lasers are the best weapons ever, perhaps they could sacrifice a little realism to diversify the attacks.

Yet another point that I hated are cooldowns. Like stalker, who has a cooldown for blink. I do agree that you need to somehow control the number of blinks a stalker can do, as good players would abuse that to hell, but cooldown's are not Starcraft-ish, they remind me of warcraft 3 and the stupid cooldwon's heroes have. You could just give the stalker a certain manapool and the possibility to do 2-3 blinks and then all it's mana is drained. It's easier and makes the game more dinamic.

Anyway, I'm hoping they'll fix most of the issues after the beta.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 21 2009 09:49 GMT
#554
You can see right from the start that the Zerg player personally is not as skilled at base management. His resourcing throughout the game was sub-par. With the exception of his initial natural denial he was not under much economy harrasement. He was just less skilled in macro. Maybe a wc3 player?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
maybenexttime
Profile Blog Joined November 2006
Poland5554 Posts
June 21 2009 10:36 GMT
#555
It's not a matter of taste. Cooldowns are not affected by EMP, and apparently this is what Blizzard intended for Blink...
Shade692003
Profile Joined August 2005
Canada702 Posts
Last Edited: 2009-06-21 11:00:00
June 21 2009 10:59 GMT
#556
On June 21 2009 18:44 FirstBorn wrote:
Show nested quote +
On June 21 2009 17:45 ArvickHero wrote:
hmm maps have always made a big impact on balance, and I think the zerg losing has to be attributed to map imbalance. That third looks really hard to secure, and it looks like base-wise, the numbers will be similar in PvZ to BW (3 base Zerg needed vs 2 base Protoss). The Zerg simply couldn't keep up in econ :\

I hope the attacking and death animations and sounds are only temporary. They seem so.. uninspired compared to BW. The Zergling's attack and death sound in BW is so much better than it is in SC2, and the Dragoon's attack and death animation and sounds are so much cooler than the Stalker's.


The zerg was really bad too. He somehow managed to get delayed masivelly by a single probe and then stayed on 2 bases for too long.

I also agree that the aimations/sounds are dull. They really need to show viewers what's happening because when infesters come into battle you get battles where you really can't tell what's happening. And something I never liked in sc2 and hasn't changed by now is the fact the zerglings are hideous. The look quite un-natural, make silly sounds and the attack animations are really bad. But then again, it's only a beta, I'm hoping for the best.

Another thing is that all the protoss weapons seem to have been replaced with lasers. Like seriously, if protoss units aren't melee, they shoot lasers. Big lasers, small lasers, coloured lasers, but it too much lasers. I like starcraft not star wars. Even if lasers are the best weapons ever, perhaps they could sacrifice a little realism to diversify the attacks.

Yet another point that I hated are cooldowns. Like stalker, who has a cooldown for blink. I do agree that you need to somehow control the number of blinks a stalker can do, as good players would abuse that to hell, but cooldown's are not Starcraft-ish, they remind me of warcraft 3 and the stupid cooldwon's heroes have. You could just give the stalker a certain manapool and the possibility to do 2-3 blinks and then all it's mana is drained. It's easier and makes the game more dinamic.

Anyway, I'm hoping they'll fix most of the issues after the beta.



Your idea of mana for blink is horrible. I don't want a toss to be able to blink 2-3 times back to back with full mana stalkers.

No it's not because WC3 had cooldowns that cooldowns are bad. Give wc3 a friggin rest already.
I hate the post below mine because it feels War3-ish.
shimmy
Profile Blog Joined May 2003
Poland997 Posts
June 21 2009 11:34 GMT
#557
Yeah I think cooldown works pretty well with the blink ability.
Hell hath no fury like the vast robot armies of a woman scorned.
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
June 21 2009 11:48 GMT
#558
On June 21 2009 19:59 Shade692003 wrote:
Show nested quote +
On June 21 2009 18:44 FirstBorn wrote:
On June 21 2009 17:45 ArvickHero wrote:
hmm maps have always made a big impact on balance, and I think the zerg losing has to be attributed to map imbalance. That third looks really hard to secure, and it looks like base-wise, the numbers will be similar in PvZ to BW (3 base Zerg needed vs 2 base Protoss). The Zerg simply couldn't keep up in econ :\

I hope the attacking and death animations and sounds are only temporary. They seem so.. uninspired compared to BW. The Zergling's attack and death sound in BW is so much better than it is in SC2, and the Dragoon's attack and death animation and sounds are so much cooler than the Stalker's.


The zerg was really bad too. He somehow managed to get delayed masivelly by a single probe and then stayed on 2 bases for too long.

I also agree that the aimations/sounds are dull. They really need to show viewers what's happening because when infesters come into battle you get battles where you really can't tell what's happening. And something I never liked in sc2 and hasn't changed by now is the fact the zerglings are hideous. The look quite un-natural, make silly sounds and the attack animations are really bad. But then again, it's only a beta, I'm hoping for the best.

Another thing is that all the protoss weapons seem to have been replaced with lasers. Like seriously, if protoss units aren't melee, they shoot lasers. Big lasers, small lasers, coloured lasers, but it too much lasers. I like starcraft not star wars. Even if lasers are the best weapons ever, perhaps they could sacrifice a little realism to diversify the attacks.

Yet another point that I hated are cooldowns. Like stalker, who has a cooldown for blink. I do agree that you need to somehow control the number of blinks a stalker can do, as good players would abuse that to hell, but cooldown's are not Starcraft-ish, they remind me of warcraft 3 and the stupid cooldwon's heroes have. You could just give the stalker a certain manapool and the possibility to do 2-3 blinks and then all it's mana is drained. It's easier and makes the game more dinamic.

Anyway, I'm hoping they'll fix most of the issues after the beta.



Your idea of mana for blink is horrible. I don't want a toss to be able to blink 2-3 times back to back with full mana stalkers.

No it's not because WC3 had cooldowns that cooldowns are bad. Give wc3 a friggin rest already.


We don't really have a firm grasp about how the metagame is and until we do, we can only hail what we like and criticize what we don't. I'm merely concerned that introducing elements from a game micro-oriented game to a higly macro-oriented one might not work very well.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2009-06-21 12:13:55
June 21 2009 12:09 GMT
#559
I propose removing the cooldown mechanic from StarCraft II.

To fix the Stalker, give it 5~ energy then Blink costs 5~ energy.

EDIT:
If Fenix was still alive, he would have a piranha in his suit. Because only real protoss warriors keep a piranha in his immortal suit.
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2009-06-21 12:21:12
June 21 2009 12:19 GMT
#560
On June 21 2009 18:44 FirstBorn wrote:
Yet another point that I hated are cooldowns. Like stalker, who has a cooldown for blink. I do agree that you need to somehow control the number of blinks a stalker can do, as good players would abuse that to hell, but cooldown's are not Starcraft-ish, they remind me of warcraft 3 and the stupid cooldwon's heroes have. You could just give the stalker a certain manapool and the possibility to do 2-3 blinks and then all it's mana is drained. It's easier and makes the game more dinamic.

Anyway, I'm hoping they'll fix most of the issues after the beta.

I think giving it a mana pool will be better also, maximum of 2 blinks and maybe an upgrade for an extra one (or two? or maybe that's too much). Either way I think it will make users think more about when they are using their blinks. But I think Blizzard intended Stalkers to be cliff jumpers and unit chasers (in which case a mana pool isn't going to work)...

edit - LOL at the goldfish thing. Good catch, I didn't notice that, actually I didn't really look at their portraits (better go look now)
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-06-21 12:56:09
June 21 2009 12:55 GMT
#561
Actually, I've been quite against the 'no cooldowns because their not SC' opinion for quite a while. But if blink IS the only ability on a cooldown then why not just give them 10 energy and make blink cost 10 (or whatever it takes to make the duration 10 seconds). This would

a) In general play have no impact on the battle
b) Make EMP a more versatile ability as a counter
c) Allow stalkers to use the current version of the mana battery for extra stalker micro (it would mainly be in defense as the obelisk is in your base, or used in combination with a proxy obelisk for assault).

Forgetting the pro or anti cooldown debate. Consider the benefits of it not being cooldown based, even if the energy cost allows exactly 1 blink in total before recharge.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-06-21 13:27:40
June 21 2009 13:26 GMT
#562
I think I might start banning people who complain about blink-cooldown on the basis that it "reminds them of wc3". If you want to complain about it, then go ahead - just use a real argument.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
danieldrsa
Profile Joined June 2008
Brazil522 Posts
June 21 2009 14:25 GMT
#563
On June 21 2009 07:26 Archerofaiur wrote:
Fun Fact: There is a goldfish in the Immortal!

http://www.youtube.com/watch?v=PEpdpKk81Hs&eurl=http

5:21 in the unit portrait


Ive pointed it out this before, at page 17:

On June 20 2009 04:37 danieldrsa wrote:
The same could be said of base building of SC1. It smell likes C&C.
New mechanics could and should be implemented,as long as they prove good.

And the blink costing 110 energy is unreal. Blink does more damage than psy storm? Why should cost so much more? The question is the cooldown time.

Edit: there is a FISH inside the immortal jelly, with the protoss. I loled, but the portrait is very cool, the protoss look so badass.


but since this topic is so hard to follow, i dont guilty you
Ppl also didnt notice
-*-
MidKnight
Profile Joined December 2008
Lithuania884 Posts
June 21 2009 14:41 GMT
#564
I would like to see the feedback from original starcraft.I am SURE people complained about Psyonic Storm being overpowered, for example.

So seriously, those who complain and straight out 'tell us' how specific abilities are "IMBA", stop trolling.
You haven't even played the game, you don't know the costs, you have no idea how the game flows.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 21 2009 14:41 GMT
#565
On June 20 2009 07:27 GGTeMpLaR wrote:
This might not be Battle Report 3

it could be one of the choices for Battle Report 2 that got leaked somehow

it was just a few days ago they announced they were working on report 3 (yet the graphics updates/death animations/name changes had already been announced long before)

not to mention that blizzard hasn't said anything on the matter yet, disruptor is still named nullifier, and graphics are all not updated (especially those of the zerg)

I'm guessing that they had/have at least two (maybe more) drafts they choose from and then pick what they think is the best to release for the battle report.

I could be mistaken but it's my guess.


Yes they have:
http://sclegacy.com/forums/showthread.php?t=493

Granted, it's a Korean blue, but still.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ShawnWilkesBooth
Profile Joined April 2009
United States13 Posts
June 21 2009 15:22 GMT
#566
On June 21 2009 23:41 MidKnight wrote:
I would like to see the feedback from original starcraft.I am SURE people complained about Psyonic Storm being overpowered, for example.


Psionic Storm was never tier 1.5 was it?
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 21 2009 15:46 GMT
#567
On June 21 2009 23:25 danieldrsa wrote:


but since this topic is so hard to follow, i dont guilty you
Ppl also didnt notice



Sorry man. I confess I didnt read the whole thing. Props go to you.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
June 21 2009 16:08 GMT
#568
LOL at the fish :D it was the best BR for me ^.^ and I wonder why there is no update in official Battle Reports thread yet...?
Is Blizz checking how fast will it spread on net without them releasing it properly?
wwww
Shade692003
Profile Joined August 2005
Canada702 Posts
June 21 2009 16:24 GMT
#569
On June 22 2009 01:08 beetlelisk wrote:
LOL at the fish :D it was the best BR for me ^.^ and I wonder why there is no update in official Battle Reports thread yet...?
Is Blizz checking how fast will it spread on net without them releasing it properly?


They are probably simply finishing up the website for the BR3, as well as translating the transcript into the different languages. It takes some time.
I hate the post below mine because it feels War3-ish.
Dylancool2
Profile Joined June 2009
81 Posts
June 21 2009 17:16 GMT
#570
GREAT!
Your as annoying as a Reaver drop.
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-21 18:22:57
June 21 2009 18:21 GMT
#571
On June 22 2009 00:46 Archerofaiur wrote:

Sorry man. I confess I didnt read the whole thing. Props go to you.


No, dont need to sorry. I dont want props also.
Noone paid attention i said it earlier,
after you put the video more ppl saw, it was a good thing.
-*-
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
June 21 2009 19:39 GMT
#572
On June 21 2009 22:26 FrozenArbiter wrote:
I think I might start banning people who complain about blink-cooldown on the basis that it "reminds them of wc3". If you want to complain about it, then go ahead - just use a real argument.

Although I don't think people need to point it out since it's obvious many people feel this way, don't you think "I'd rather many aspects of the game remain similar to BW because that is the game I know and love and it's existence is the reason I care so strongly about the sequel" is a "real" argument.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
OhNoItsTheMunch
Profile Joined June 2009
United States96 Posts
June 21 2009 19:44 GMT
#573
On June 22 2009 04:39 Ancestral wrote:
Although I don't think people need to point it out since it's obvious many people feel this way, don't you think "I'd rather many aspects of the game remain similar to BW because that is the game I know and love and it's existence is the reason I care so strongly about the sequel" is a "real" argument.


Congrats; the first person to bring up this argument without sounding like a tool.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
June 21 2009 20:11 GMT
#574
On June 22 2009 04:39 Ancestral wrote:
Show nested quote +
On June 21 2009 22:26 FrozenArbiter wrote:
I think I might start banning people who complain about blink-cooldown on the basis that it "reminds them of wc3". If you want to complain about it, then go ahead - just use a real argument.

Although I don't think people need to point it out since it's obvious many people feel this way, don't you think "I'd rather many aspects of the game remain similar to BW because that is the game I know and love and it's existence is the reason I care so strongly about the sequel" is a "real" argument.


The problem is, that is not the argument they are stating. The argument they are stating is that "WarCraft 3 is bad and anything that is similar to any of it`s features is also bad". However, that is not a "real" argument, since it is completely subjective what one considers good or bad.

Besides, even if what you mention is their argument, it is still not exactly a valid counterpoint. Just beacuse a lot of us would like to see SC2 retain a lot of BW`s features does not mean it should be exactly the same in every aspect, nor does it mean that anything that is new is bad for the game.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Yenzilla
Profile Joined May 2009
Canada84 Posts
June 21 2009 20:15 GMT
#575
On June 22 2009 05:11 Tom Phoenix wrote:Besides, even if what you mention is their argument, it is still not exactly a valid counterpoint. Just beacuse a lot of us would like to see SC2 retain a lot of BW`s features does not mean it should be exactly the same in every aspect, nor does it mean that anything that is new is bad for the game.


+1

I would like SC2 to retain the spirit of the original, but whether or not a largely arbitrary feature such as 'no cooldown whatsoever' is of little consequence (not to mention, 'no gd cooldowns' wasn't a point of the original, so much as it was either not thought of, or impractical to implement).
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
Last Edited: 2009-06-21 20:46:41
June 21 2009 20:46 GMT
#576
On June 22 2009 04:39 Ancestral wrote:
Show nested quote +
On June 21 2009 22:26 FrozenArbiter wrote:
I think I might start banning people who complain about blink-cooldown on the basis that it "reminds them of wc3". If you want to complain about it, then go ahead - just use a real argument.

Although I don't think people need to point it out since it's obvious many people feel this way, don't you think "I'd rather many aspects of the game remain similar to BW because that is the game I know and love and it's existence is the reason I care so strongly about the sequel" is a "real" argument.


The problem is that Blizzard wants this game to seem as diferent as posible from BW. Look at any SC2 related article in a neutral website, what is the number one thing people complain about?, the game is way too similar to BW. They will talk about all the innovation in DoW 2 and how SC2 is just the same process of build your base, make soldiers, send the to the enemy base and win.

Now, anyone in TL knows that BW is far more complex and deep than that, but the average gamer doesnt, and those are the people that are going to boy most of the copies of the game.

If Blizzard wanted to make the best competitive game posible, then SC2 would be BW with updates graphics, new units and abilities, but that wont make them enough money, so they have to reach a middle ground by saying to hardcore gamers, "look you retards, it has all the complexity you like, its really competitive!", while saying to the average PC gamer, "look you retards, it has all the innovation you like, its really fun!"

Cooldowns are not "bad" or "good" by themselves, they are just a tool to archieve balance, and just because they were in WCIII it does not mean that it would make the games similar.

I really enjoyed WCIII, mostly for the campaing, and while me may all agree that BW is far better from a competitive multiplayer standpoint, i just cant help to be really annoyed by the retarded elitisism of some posters regarding this issue.

/Rant.
444 444 444 444
HomieZ
Profile Blog Joined June 2009
45 Posts
June 21 2009 20:54 GMT
#577
They made the spells too noob friendly; it takes away alot of micro especially game saving situations.
Idle
Profile Joined May 2009
Korea (South)124 Posts
June 21 2009 21:20 GMT
#578
On June 22 2009 05:11 Tom Phoenix wrote:
Show nested quote +
On June 22 2009 04:39 Ancestral wrote:
On June 21 2009 22:26 FrozenArbiter wrote:
I think I might start banning people who complain about blink-cooldown on the basis that it "reminds them of wc3". If you want to complain about it, then go ahead - just use a real argument.

Although I don't think people need to point it out since it's obvious many people feel this way, don't you think "I'd rather many aspects of the game remain similar to BW because that is the game I know and love and it's existence is the reason I care so strongly about the sequel" is a "real" argument.


The problem is, that is not the argument they are stating. The argument they are stating is that "WarCraft 3 is bad and anything that is similar to any of it`s features is also bad". However, that is not a "real" argument, since it is completely subjective what one considers good or bad.

Besides, even if what you mention is their argument, it is still not exactly a valid counterpoint. Just beacuse a lot of us would like to see SC2 retain a lot of BW`s features does not mean it should be exactly the same in every aspect, nor does it mean that anything that is new is bad for the game.


I don't think the WC3 is "bad" (well, technically I do but that's not the basis for my resentment of teh cd mechanic here) but at the same time I completely agree. I want sc2 to feel like bw. Cooldowns are something from warcraft, where sc has the energy management mechanics. I don't feel like cooldowns add the same complexity that an energy management system adds. If the cds are short, there tends to be no thought to using them, just hit it whenever it comes up. These types of abilities tend to be spammed. If the cds are extremely long, you end up with abilities that are either saved and rarely used, or if they are very useful abilities you lose out on the ability to use multiple times in a key situation. Think how different bw would be if you could only use storm or irradiate once every 3 minutes. Or if scan was on a 30 second cd instead of an energy cost. You could scan on cd for the first few minutes, then as soon as you see cloaked units / lurkers scan goes from being something spammed on cd to something that is so incredibly valuable that you can't afford to use it. I just find cds tend to discourage creative gameplay and force the player into a specific playstyle.
I'd turn gay for Baby.... wait, that came out wrong.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-21 21:33:14
June 21 2009 21:32 GMT
#579
On June 21 2009 12:22 Archerofaiur wrote:
Show nested quote +
On June 21 2009 10:39 CharlieMurphy wrote:
It's not a gold fish, It's probably a mini upkeep maintenance robot since immortals are like dragoons and have critically injured or killed/revived warriors in them. If you also notice its just basically the head of a protoss - no limbs.


Its a goldfish. Look at it in high def with full screen.

yea, no, goldfish do not have that long of fins.

[image loading]
..and then I would, ya know, check em'. (Aka SpoR)
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-21 22:03:20
June 21 2009 21:39 GMT
#580
its somekind of goldfish - thats why i used the word fish
no need to look exact like one be one type of SC goldfish
also goldfish has subspecies
like that :

[image loading]


or that

[image loading]


its called kinguio here on Brazil, and i think its goldfish on USA
The google search show it as a goldfish
-*-
feathers
Profile Blog Joined November 2008
United States236 Posts
June 21 2009 21:40 GMT
#581
its a fish but not a gold fish. it's some kind of alien fish.
InterWill
Profile Joined September 2007
Sweden117 Posts
June 21 2009 21:56 GMT
#582
They're moving the emphasis from being able to perform moves to knowing when to perform the moves. Which do you think is more interesting?

You can teach someone to do things mechanically without them understanding the game at all. It's not that hard. You just have to be fast enough.

Learning why and when you are supposed to do things require a deeper understanding of the game. Learning the subtle nuances of timing is hard.

Was Gretzky the greatest because he was faster or shot harder than anyone else? Is Boxer a legend because of his mechanics? Do you think that's air your breathing?
Yenzilla
Profile Joined May 2009
Canada84 Posts
Last Edited: 2009-06-21 22:12:22
June 21 2009 22:05 GMT
#583
On June 22 2009 06:20 Idle wrote:Think how different bw would be if you could only use storm or irradiate once every 3 minutes.


I don't think you could find a single person who would argue that psi storm cooldown makes any sense at all. Blink, however, is not Psi Storm. It makes sense, from a balance perspective, to give Stalkers a cooldown for their ability (especially considering how effectively its being used already, by what the common sentiment seems to be above average players at best).

I would actually liken it your second example, scans. Obviously, they're 'slightly' different in that scans actually used energy and had no 'real' cooldown, but beneath it all, they acted the same: you'd have a limited number of uses, and you'd have to wait for the energy to return (in other words, cool down). If Blizzard simply implemented the oft-thrown-around suggestion of simply making Blink cost 5 energy while giving the Stalker 5 energy to spend, it would still be identical in play*. The only real difference between giving the Stalker a small amount of energy, and giving Blink a cooldown is presentation, and really, what the hell does it matter?

*EMP excepted, I know, but this may as well be intentional on Blizzard's part, not wanting to rob the Stalker of its gimmick so easily.

Also: EASTER EGG MIGHT NOT BE ANATOMICALLY PERFECT, SHOCK AND AWE. Of course, there are many different kinds of goldfish, and I'm pretty sure one of them actually has wavy tail fins.

EDIT: Srsly, your claim that all goldfish look the same is racist.

[image loading]
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
June 21 2009 22:14 GMT
#584
The difference between mana and cooldown is that you can store mana, so it's not really the same and potentially game-changing for very high risk-high reward abilities.
Jaedong
Yenzilla
Profile Joined May 2009
Canada84 Posts
Last Edited: 2009-06-21 22:22:30
June 21 2009 22:18 GMT
#585
So you'd want the Stalker to potentially be able to blink more than once in succession? Man, feel pity for the Blizzard office, someone other than David Kim wants to win.

The thing is, all the suggestions I've heard for removing cooldown (or, at least, a large majority of them) basically revolve around the Stalker having enough energy to blink once, and only once. This, of course, makes changing the current system in place entirely pointless. If, of course, the Stalker might be able to blink more than once then yeah, that would change it completely (now with possible 'Stalker imba' fun!).
Idle
Profile Joined May 2009
Korea (South)124 Posts
Last Edited: 2009-06-21 22:41:34
June 21 2009 22:31 GMT
#586
On June 22 2009 07:05 Yenzilla wrote:
Show nested quote +
On June 22 2009 06:20 Idle wrote:Think how different bw would be if you could only use storm or irradiate once every 3 minutes.


Blink, however, is not Psi Storm. It makes sense, from a balance perspective, to give Stalkers a cooldown for their ability (especially considering how effectively its being used already, by what the common sentiment seems to be above average players at best).

If Blizzard simply implemented the oft-thrown-around suggestion of simply making Blink cost 5 energy while giving the Stalker 5 energy to spend, it would still be identical in play*. The only real difference between giving the Stalker a small amount of energy, and giving Blink a cooldown is presentation, and really, what the hell does it matter?


I disagree with the blink being 5 energy and stalker having 5 energy. That's a lousy suggestion in my opinion, its just a cooldown. So I would agree with you on that point. However that's not what I would like to see. A 10 second cooldown lends itself to being spammed on cd, which brings up the question why even make the person push the button? Just make blink autocast since its going to be used as soon as its up anyway. It also detracts from being used creatively. As somebody posted, energy allows the player to store it up and use it several times if the need arises. Being able to blink 2-3 times in rapid succession to either escape or intercept an enemy force (or perhaps uses we haven't even found yet) lends itself to much more creative use of the ability than a simple 10 second cd. It also creates an ability that you want to not waste, you want to save it for the right moment, but at the same time you are not afraid of wasting it when you see the opportunity.
I'd turn gay for Baby.... wait, that came out wrong.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 21 2009 22:34 GMT
#587
Its about time TL had a thread where we post goldfish pictures
[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 21 2009 22:41 GMT
#588
On June 22 2009 07:31 Idle wrote:
Show nested quote +
On June 22 2009 07:05 Yenzilla wrote:
On June 22 2009 06:20 Idle wrote:Think how different bw would be if you could only use storm or irradiate once every 3 minutes.


Blink, however, is not Psi Storm. It makes sense, from a balance perspective, to give Stalkers a cooldown for their ability (especially considering how effectively its being used already, by what the common sentiment seems to be above average players at best).

If Blizzard simply implemented the oft-thrown-around suggestion of simply making Blink cost 5 energy while giving the Stalker 5 energy to spend, it would still be identical in play*. The only real difference between giving the Stalker a small amount of energy, and giving Blink a cooldown is presentation, and really, what the hell does it matter?


I disagree with the blink being 5 energy and stalker having 5 energy. That's a lousy suggestion in my opinion, its just a cooldown. However that's not what I would like to see. A 10 second cooldown lends itself to being spammed on cd, which brings up the question why even make the person push the button? Just make blink autocast since its going to be used as soon as its up anyway. It also detracts from being used creatively. As somebody posted, energy allows the player to store it up and use it several times if the need arises. Being able to blink 2-3 times in rapid succession to either escape or intercept an enemy force (or perhaps uses we haven't even found yet) lends itself to much more creative use of the ability than a simple 10 second cd. It also creates an ability that you want to not waste, you want to save it for the right moment, but at the same time you are not afraid of wasting it when you see the opportunity.

Because you want to control where it goes? Because you don't want to waste it during a fight?

Giving it a 3 cooldown limit might lead to more creative uses, but it will also make the stalker about 10 times as strong lol

MAYBE as a late game upgrade - MAYBE. Seriously, you can get blink incredibly fast, don't you see how ridiculously strong they would be if they could blink 3 times in a row? They'd literally never be caught by anything, ever! Nothing could outrun them, EVER.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Idle
Profile Joined May 2009
Korea (South)124 Posts
June 21 2009 22:48 GMT
#589
On June 22 2009 07:41 FrozenArbiter wrote:
Show nested quote +
On June 22 2009 07:31 Idle wrote:
On June 22 2009 07:05 Yenzilla wrote:
On June 22 2009 06:20 Idle wrote:Think how different bw would be if you could only use storm or irradiate once every 3 minutes.


Blink, however, is not Psi Storm. It makes sense, from a balance perspective, to give Stalkers a cooldown for their ability (especially considering how effectively its being used already, by what the common sentiment seems to be above average players at best).

If Blizzard simply implemented the oft-thrown-around suggestion of simply making Blink cost 5 energy while giving the Stalker 5 energy to spend, it would still be identical in play*. The only real difference between giving the Stalker a small amount of energy, and giving Blink a cooldown is presentation, and really, what the hell does it matter?


I disagree with the blink being 5 energy and stalker having 5 energy. That's a lousy suggestion in my opinion, its just a cooldown. However that's not what I would like to see. A 10 second cooldown lends itself to being spammed on cd, which brings up the question why even make the person push the button? Just make blink autocast since its going to be used as soon as its up anyway. It also detracts from being used creatively. As somebody posted, energy allows the player to store it up and use it several times if the need arises. Being able to blink 2-3 times in rapid succession to either escape or intercept an enemy force (or perhaps uses we haven't even found yet) lends itself to much more creative use of the ability than a simple 10 second cd. It also creates an ability that you want to not waste, you want to save it for the right moment, but at the same time you are not afraid of wasting it when you see the opportunity.

Because you want to control where it goes? Because you don't want to waste it during a fight?

Giving it a 3 cooldown limit might lead to more creative uses, but it will also make the stalker about 10 times as strong lol

MAYBE as a late game upgrade - MAYBE. Seriously, you can get blink incredibly fast, don't you see how ridiculously strong they would be if they could blink 3 times in a row? They'd literally never be caught by anything, ever! Nothing could outrun them, EVER.


No, I don't see how that would be ridiculously strong because as soon as you've used it 2-3 times you now have to wait for your energy bar to regen back to whatever is needed to blink. It leads to exactly the creative uses I like to see. They may escape, but now the energy is spent, and next time you encounter them they may not have the energy to even blink once. If you spent all of your energy chasing down an army, and suddenly that army gets reinforced your stalkers are now dead because you have used all your energy to pursue and have none left to flee. It makes you have to think about if this is the best situation to use your energy.
I'd turn gay for Baby.... wait, that came out wrong.
InterWill
Profile Joined September 2007
Sweden117 Posts
June 21 2009 22:56 GMT
#590
On June 22 2009 07:31 Idle wrote:
Show nested quote +
On June 22 2009 07:05 Yenzilla wrote:
On June 22 2009 06:20 Idle wrote:Think how different bw would be if you could only use storm or irradiate once every 3 minutes.


Blink, however, is not Psi Storm. It makes sense, from a balance perspective, to give Stalkers a cooldown for their ability (especially considering how effectively its being used already, by what the common sentiment seems to be above average players at best).

If Blizzard simply implemented the oft-thrown-around suggestion of simply making Blink cost 5 energy while giving the Stalker 5 energy to spend, it would still be identical in play*. The only real difference between giving the Stalker a small amount of energy, and giving Blink a cooldown is presentation, and really, what the hell does it matter?


I disagree with the blink being 5 energy and stalker having 5 energy. That's a lousy suggestion in my opinion, its just a cooldown. So I would agree with you on that point. However that's not what I would like to see. A 10 second cooldown lends itself to being spammed on cd, which brings up the question why even make the person push the button? Just make blink autocast since its going to be used as soon as its up anyway. It also detracts from being used creatively. As somebody posted, energy allows the player to store it up and use it several times if the need arises. Being able to blink 2-3 times in rapid succession to either escape or intercept an enemy force (or perhaps uses we haven't even found yet) lends itself to much more creative use of the ability than a simple 10 second cd. It also creates an ability that you want to not waste, you want to save it for the right moment, but at the same time you are not afraid of wasting it when you see the opportunity.

What?!

A ten second cooldown lends itself to more strategic choices. If I use it now and blink to a bad position I will be screwed. It forces the player to play smarter and be more creative. Besides, it would be impossible to make it autocast. Where would it blink? When?

Being able to blink 2-3 times in rapid succession makes the decision of when and where to blink much less important. Blinked at a bad time or to a bad position? No problem, just blink again. It detracts for being used creatively.
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 21 2009 22:56 GMT
#591
On June 22 2009 07:41 FrozenArbiter wrote:
Show nested quote +
On June 22 2009 07:31 Idle wrote:
On June 22 2009 07:05 Yenzilla wrote:
On June 22 2009 06:20 Idle wrote:Think how different bw would be if you could only use storm or irradiate once every 3 minutes.


Blink, however, is not Psi Storm. It makes sense, from a balance perspective, to give Stalkers a cooldown for their ability (especially considering how effectively its being used already, by what the common sentiment seems to be above average players at best).

If Blizzard simply implemented the oft-thrown-around suggestion of simply making Blink cost 5 energy while giving the Stalker 5 energy to spend, it would still be identical in play*. The only real difference between giving the Stalker a small amount of energy, and giving Blink a cooldown is presentation, and really, what the hell does it matter?


I disagree with the blink being 5 energy and stalker having 5 energy. That's a lousy suggestion in my opinion, its just a cooldown. However that's not what I would like to see. A 10 second cooldown lends itself to being spammed on cd, which brings up the question why even make the person push the button? Just make blink autocast since its going to be used as soon as its up anyway. It also detracts from being used creatively. As somebody posted, energy allows the player to store it up and use it several times if the need arises. Being able to blink 2-3 times in rapid succession to either escape or intercept an enemy force (or perhaps uses we haven't even found yet) lends itself to much more creative use of the ability than a simple 10 second cd. It also creates an ability that you want to not waste, you want to save it for the right moment, but at the same time you are not afraid of wasting it when you see the opportunity.

Because you want to control where it goes? Because you don't want to waste it during a fight?

Giving it a 3 cooldown limit might lead to more creative uses, but it will also make the stalker about 10 times as strong lol

MAYBE as a late game upgrade - MAYBE. Seriously, you can get blink incredibly fast, don't you see how ridiculously strong they would be if they could blink 3 times in a row? They'd literally never be caught by anything, ever! Nothing could outrun them, EVER.


That's a good point. A cooldown is designed to limit something's effectiveness. If you could use blink multiple times really quickly, then expect the Stalker to be much weaker overall. Like a pure harassment unit that can't actually fight units at equal strength on its own. I'm pretty sure that's not the role they are designing the unit for.

If you change it to 10 energy, 10 energy to use, then sure, EMP works on it. Maybe Blizzard doesn't want Ghosts to counter them that hard - not only taking their shields but disabling their blink for 10 seconds. It could weaken them too much.

Otherwise, the change does little. I believe the High Templar's Temporal Rift already prevents all units from using their ability inside the field (or I may be thinking of another spell), so EMP would be the only change. And it really is such a petty argument, because it feels like "War3". If that's the only reason, you need to seriously think about what you're saying. Focus your energy on thinking about real changes that need to be implemented.

Anyway, what other abilities are on cooldowns?

A zealot cannot charge more than once every 10 seconds. (But he's still faster anyway, after the upgrade is researched)
I believe a reaper's mines;
Possibly the thor's special ability, whatever that may be at this time;
Possibly the Overseers drop creep, spawn changeling spells?

So yeah, cooldowns are on units that aren't necessarily "casters".

Also, changing all these units into units with energy would mean that the Ghost snipe ability would do extra damage to them - since it does bonus vs. "psionic" units.

It's just such a pointless discussion. One of the most pointless ones we've had on TL.net about SC2, and I've been posting since the beginning of this forum.

OwlFeet
Profile Blog Joined April 2009
75 Posts
Last Edited: 2009-06-21 22:59:06
June 21 2009 22:57 GMT
#592
edit - blah
Idle
Profile Joined May 2009
Korea (South)124 Posts
Last Edited: 2009-06-21 23:00:53
June 21 2009 22:58 GMT
#593
On June 22 2009 07:56 InterWill wrote:
Show nested quote +
On June 22 2009 07:31 Idle wrote:
On June 22 2009 07:05 Yenzilla wrote:
On June 22 2009 06:20 Idle wrote:Think how different bw would be if you could only use storm or irradiate once every 3 minutes.


Blink, however, is not Psi Storm. It makes sense, from a balance perspective, to give Stalkers a cooldown for their ability (especially considering how effectively its being used already, by what the common sentiment seems to be above average players at best).

If Blizzard simply implemented the oft-thrown-around suggestion of simply making Blink cost 5 energy while giving the Stalker 5 energy to spend, it would still be identical in play*. The only real difference between giving the Stalker a small amount of energy, and giving Blink a cooldown is presentation, and really, what the hell does it matter?


I disagree with the blink being 5 energy and stalker having 5 energy. That's a lousy suggestion in my opinion, its just a cooldown. So I would agree with you on that point. However that's not what I would like to see. A 10 second cooldown lends itself to being spammed on cd, which brings up the question why even make the person push the button? Just make blink autocast since its going to be used as soon as its up anyway. It also detracts from being used creatively. As somebody posted, energy allows the player to store it up and use it several times if the need arises. Being able to blink 2-3 times in rapid succession to either escape or intercept an enemy force (or perhaps uses we haven't even found yet) lends itself to much more creative use of the ability than a simple 10 second cd. It also creates an ability that you want to not waste, you want to save it for the right moment, but at the same time you are not afraid of wasting it when you see the opportunity.

What?!

A ten second cooldown lends itself to more strategic choices. If I use it now and blink to a bad position I will be screwed. It forces the player to play smarter and be more creative. Besides, it would be impossible to make it autocast. Where would it blink? When?

Being able to blink 2-3 times in rapid succession makes the decision of when and where to blink much less important. Blinked at a bad time or to a bad position? No problem, just blink again. It detracts for being used creatively.


You're thinking too short term. What happens now that you've used up all your blinks and can't blink again until your energy has recharged?

Hahahaaa
With what army?

Oh I dunno, probably the army that they were so scared of they just used 3 blinks in rapid succession to escape from.
I'd turn gay for Baby.... wait, that came out wrong.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
June 21 2009 23:00 GMT
#594
On June 22 2009 07:48 Idle wrote:
Show nested quote +
On June 22 2009 07:41 FrozenArbiter wrote:
On June 22 2009 07:31 Idle wrote:
On June 22 2009 07:05 Yenzilla wrote:
On June 22 2009 06:20 Idle wrote:Think how different bw would be if you could only use storm or irradiate once every 3 minutes.


Blink, however, is not Psi Storm. It makes sense, from a balance perspective, to give Stalkers a cooldown for their ability (especially considering how effectively its being used already, by what the common sentiment seems to be above average players at best).

If Blizzard simply implemented the oft-thrown-around suggestion of simply making Blink cost 5 energy while giving the Stalker 5 energy to spend, it would still be identical in play*. The only real difference between giving the Stalker a small amount of energy, and giving Blink a cooldown is presentation, and really, what the hell does it matter?


I disagree with the blink being 5 energy and stalker having 5 energy. That's a lousy suggestion in my opinion, its just a cooldown. However that's not what I would like to see. A 10 second cooldown lends itself to being spammed on cd, which brings up the question why even make the person push the button? Just make blink autocast since its going to be used as soon as its up anyway. It also detracts from being used creatively. As somebody posted, energy allows the player to store it up and use it several times if the need arises. Being able to blink 2-3 times in rapid succession to either escape or intercept an enemy force (or perhaps uses we haven't even found yet) lends itself to much more creative use of the ability than a simple 10 second cd. It also creates an ability that you want to not waste, you want to save it for the right moment, but at the same time you are not afraid of wasting it when you see the opportunity.

Because you want to control where it goes? Because you don't want to waste it during a fight?

Giving it a 3 cooldown limit might lead to more creative uses, but it will also make the stalker about 10 times as strong lol

MAYBE as a late game upgrade - MAYBE. Seriously, you can get blink incredibly fast, don't you see how ridiculously strong they would be if they could blink 3 times in a row? They'd literally never be caught by anything, ever! Nothing could outrun them, EVER.


No, I don't see how that would be ridiculously strong because as soon as you've used it 2-3 times you now have to wait for your energy bar to regen back to whatever is needed to blink. It leads to exactly the creative uses I like to see. They may escape, but now the energy is spent, and next time you encounter them they may not have the energy to even blink once. If you spent all of your energy chasing down an army, and suddenly that army gets reinforced your stalkers are now dead because you have used all your energy to pursue and have none left to flee. It makes you have to think about if this is the best situation to use your energy.


Honestly this idea is just terrible and awful. You want to make the stalker a vastly overpowered unit and a vastly underpowered unit, good luck balancing that. This also wouldn't make people think about when to use this would only severely limit when you can use it, ie: defensive purposes only 99% of the time which is certainly not whats best for the game.
Idle
Profile Joined May 2009
Korea (South)124 Posts
June 21 2009 23:10 GMT
#595
On June 22 2009 07:56 InterWill wrote:
Show nested quote +
On June 22 2009 07:31 Idle wrote:
On June 22 2009 07:05 Yenzilla wrote:
On June 22 2009 06:20 Idle wrote:Think how different bw would be if you could only use storm or irradiate once every 3 minutes.


Blink, however, is not Psi Storm. It makes sense, from a balance perspective, to give Stalkers a cooldown for their ability (especially considering how effectively its being used already, by what the common sentiment seems to be above average players at best).

If Blizzard simply implemented the oft-thrown-around suggestion of simply making Blink cost 5 energy while giving the Stalker 5 energy to spend, it would still be identical in play*. The only real difference between giving the Stalker a small amount of energy, and giving Blink a cooldown is presentation, and really, what the hell does it matter?


I disagree with the blink being 5 energy and stalker having 5 energy. That's a lousy suggestion in my opinion, its just a cooldown. So I would agree with you on that point. However that's not what I would like to see. A 10 second cooldown lends itself to being spammed on cd, which brings up the question why even make the person push the button? Just make blink autocast since its going to be used as soon as its up anyway. It also detracts from being used creatively. As somebody posted, energy allows the player to store it up and use it several times if the need arises. Being able to blink 2-3 times in rapid succession to either escape or intercept an enemy force (or perhaps uses we haven't even found yet) lends itself to much more creative use of the ability than a simple 10 second cd. It also creates an ability that you want to not waste, you want to save it for the right moment, but at the same time you are not afraid of wasting it when you see the opportunity.

What?!

Being able to blink 2-3 times in rapid succession makes the decision of when and where to blink much less important. Blinked at a bad time or to a bad position? No problem, just blink again. It detracts for being used creatively.


Except for now you've blinked twice, used up all your energy, and can't blink again for [energy recharge period]. When and where to blink is just as critical if not more so with an energy system.
I'd turn gay for Baby.... wait, that came out wrong.
Spawkuring
Profile Joined July 2008
United States755 Posts
June 21 2009 23:26 GMT
#596
On June 22 2009 07:58 Idle wrote:
You're thinking too short term. What happens now that you've used up all your blinks and can't blink again until your energy has recharged?


The battle will probably be already over by then. A Stalker that can blink several times in rapid succession would be near impossible to kill in a battle. So what if the Stalker runs out of energy? The Stalker will be miles away from my range due to his blinking range, so it renders the whole thing moot.

The reason why units like Zealots and Stalkers get cooldowns on their abilities is because they are capable of defending themselves. A High Templar is able to spam spells because it's the only way a High Templar can attack. A HT without mana might as well be wearing a "Kill Me" sign, unlike a Stalker which can still attack both ground and air targets.

Spellcasters NEED to be able to spam spells because they are expensive and defenseless. If Psionic Storm had a cooldown, it would make HTs much less effective. Stalkers can get away with cooldowns because they are cheap and able to attack. You can't just compare combat units and caster units because they play entirely different roles on the battlefield.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
June 21 2009 23:53 GMT
#597
anyway.. psi storm has a cooldown in bw, like 1.5 or 2 secs
And all is illuminated.
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
June 22 2009 00:41 GMT
#598
On June 22 2009 08:53 freelander wrote:
anyway.. psi storm has a cooldown in bw, like 1.5 or 2 secs

Yeah it has a cooldown only a little shorter then that tho =p, more like 1sec.
Starcraft 2 - Beta
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 22 2009 00:42 GMT
#599
phew finally got back. Good to see people still interested in the BR, I thought it might have died down by now
Commentaries: youtube.com/HuskyStarcraft
kevin349
Profile Joined May 2009
United States68 Posts
June 22 2009 02:19 GMT
#600
yay husky is back from internetless parent place!
kevin349
Profile Joined May 2009
United States68 Posts
June 22 2009 02:20 GMT
#601
And I guess i'll take 600 since it's my thread.

I think that the cooldown on psi storm was orig put there just to prevent idiots from double doing it.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 22 2009 02:24 GMT
#602
On June 22 2009 11:19 kevin349 wrote:
yay husky is back from internetless parent place!


It was a very painful experience but hey, it was fathers day weekend
Commentaries: youtube.com/HuskyStarcraft
Fear4
Profile Joined May 2009
United States1 Post
June 22 2009 02:59 GMT
#603
On June 21 2009 21:55 DeCoup wrote:
b) Make EMP a more versatile ability as a counter


You're forgetting to ask the important question of "Does the Stalker 'need' a counter in the form of EMP?"

Let Blizzard do their own job of balancing the game.
Fear is the dark room where the devil develops his negatives.
mog87
Profile Joined October 2008
United States1586 Posts
June 22 2009 03:10 GMT
#604
Those Warp Dragoons err Stalkers are pretty neat.
Probe.
Profile Joined May 2009
United States877 Posts
June 22 2009 03:14 GMT
#605
Honestly you people are having a retarded discussion. If you aren't playing the beta to first hand see if something is overpowered or not then shut the fuck up. You can't tell anything yet by that short video and unless you are a beta tester than you can't really suggest any ideas either. Stalker may or may not be imba because of its blink ability and no cool down but who here knows for sure? No one that's who so be quiet.
meow
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 22 2009 04:38 GMT
#606
On June 22 2009 12:14 Probe. wrote:
Honestly you people are having a retarded discussion. If you aren't playing the beta to first hand see if something is overpowered or not then shut the fuck up. You can't tell anything yet by that short video and unless you are a beta tester than you can't really suggest any ideas either. Stalker may or may not be imba because of its blink ability and no cool down but who here knows for sure? No one that's who so be quiet.


Just peoples opinions. Besides, people enjoy taking about sc2 :D
Commentaries: youtube.com/HuskyStarcraft
rytas
Profile Joined February 2009
Sweden116 Posts
June 22 2009 04:41 GMT
#607
Is there a shuttle left in the protoss army? I was thinking with that warp-prism it may not, goodbye to storm-drops then :<
Hold position Underground Conquerors is a bitch.
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-06-22 04:50:32
June 22 2009 04:48 GMT
#608
On June 22 2009 13:41 rytas wrote:
Is there a shuttle left in the protoss army? I was thinking with that warp-prism it may not, goodbye to storm-drops then :<


The warp prism is also a shuttle.
Edit: If you watch when it's targeted you can actually see the 'pick-up unit' button. 15:43
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2009-06-22 05:24:35
June 22 2009 05:01 GMT
#609
not sure if it was already said, but i noticed a discussion about psionic storm and cooldown...i think it's realistic for the high templar to have a cooldown on his psi storm. otherwise he can cast two or three storms but he should be focusing on one storm at a time. with a cooldown he would only be casting one at a time because he's not super high templar. as for what the cooldown does it should only affect the single unit so if you have 3 templar you can storm 3 spots quickly. be thankful the templar can move while storming he just can't cast another just yet. but i do suppose that perhaps he ought not be able to do other spells while storming. idk. we'll see how it works out eventually.

well...i'm not really arguing for or against cooldown on high templar spells, i just want to point out that there is a way it could make sense, if they designed it that way...

oh yeah just in case some don't realize, if a spell had a cooldown it might also have energy cost...but that probably isn't what you will see on stalker...outside of the editing of the blink ability.
LorDo
Profile Joined December 2008
Sweden485 Posts
June 22 2009 05:14 GMT
#610
About nine minutes in my computer started burning so i havent seen it all yet, had to change computer after a couple minutes of mourning and burial for the old one. Ive had it for three years. Im sad.
Yenzilla
Profile Joined May 2009
Canada84 Posts
June 22 2009 05:26 GMT
#611
Drawing realism claims from a game whose lore includes widespread spacefaring and psionics hardly seems appropriate. Having free reign over how the story (and world) develops, Blizzard could easily manufacture new truths to justify any change in the game (Stalkers with cooldown? Self-powering devices to blink that have a tendency to overheat).

And the claims that theorycrafting with Stalker's blink is baseless? WC3's warden would actually be a pretty good basis for comparison (level 3 blink makes it hard to die without consciously trying), as well as the evidence we can gather from the battle report. There were several cases that I could see where either an extra blink would've saved David Kim from losing a Stalker or two (not the mention, even without the extra blink, the roaches were still having a ton of trouble killing them off). Admittedly, not the greatest evidence, but its not as though we'd be able to test out whether or not removing cooldown would be imbalanced or not, even when the beta rolls around, unless Blizzard were to change the unit.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 22 2009 05:26 GMT
#612
On June 22 2009 14:14 LorDo wrote:
About nine minutes in my computer started burning so i havent seen it all yet, had to change computer after a couple minutes of mourning and burial for the old one. Ive had it for three years. Im sad.


We are sorry for your loss

It is apparent the epicness that is SC2 was more than your computer could handle.

RIP
Commentaries: youtube.com/HuskyStarcraft
dcttr66
Profile Joined October 2003
United States555 Posts
June 22 2009 05:27 GMT
#613
i can't see the goldfish you're talking about. there is a protoss unit then at about 5:20 or so it switches to a zerg unit. you said at 5:21 there is a goldfish.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 22 2009 05:29 GMT
#614
On June 22 2009 14:27 dcttr66 wrote:
i can't see the goldfish you're talking about. there is a protoss unit then at about 5:20 or so it switches to a zerg unit. you said at 5:21 there is a goldfish.

The goldfish is swimming around next to the unit in the portrait. It's pretty small and probably hardly visible without HD.

"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
rytas
Profile Joined February 2009
Sweden116 Posts
June 22 2009 05:46 GMT
#615
On June 22 2009 13:48 DeCoup wrote:
Show nested quote +
On June 22 2009 13:41 rytas wrote:
Is there a shuttle left in the protoss army? I was thinking with that warp-prism it may not, goodbye to storm-drops then :<


The warp prism is also a shuttle.
Edit: If you watch when it's targeted you can actually see the 'pick-up unit' button. 15:43


Awesome, was worried there for a second.
Hold position Underground Conquerors is a bitch.
entrails
Profile Joined May 2008
United States93 Posts
June 22 2009 06:19 GMT
#616
it did seem kind of staged at times. like they were given a check list of certain abilities/units, and they were supposed to show them all off in one game.

the nullifier's stasis bubble thing seemed like a cool ability but the number of times they were able to use it seemed over the top. plus having that kind of specialized 'spell' ability available so early in the tech tree just felt weird for SC, where traditionally things start with simple skirmishes and ramp up from there. i was thinking if they think protoss need a way to block their choke in tier 1 a shield battery type building that has the nullifier ability instead might work.
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
June 22 2009 07:05 GMT
#617
At first I thought that he could cast way too many stasis bubbles, but he always has the same number of nulls as bubbles so 1 per doesn't seem so bad (in terms of an energy cost). I smiled at the "LOOK LOOK there's a planet in the background!" sweep of the map. Enjoyed it, though still getting used to the 3D mostly I think, which is probably why it looks 'slow' or whatever.

All in all it sorta felt like I was watching a movie, OBs-ing this game is amazing.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
June 22 2009 12:09 GMT
#618
GG, shame it had to end :[
OjKa OjKa OjKa!
dcttr66
Profile Joined October 2003
United States555 Posts
June 22 2009 12:48 GMT
#619
hmm...it's more around 14:20 actually...around 5:20 that was a gateway...yeah it's definitely something that looks like a fish.
minus_human
Profile Blog Joined November 2006
4784 Posts
June 22 2009 12:49 GMT
#620
On June 22 2009 21:48 dcttr66 wrote:
hmm...it's more around 14:20 actually...around 5:20 that was a gateway...yeah it's definitely something that looks like a fish.


it's 5:20 in the second video yo
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-06-22 12:59:51
June 22 2009 12:58 GMT
#621
On June 22 2009 14:46 rytas wrote:
Show nested quote +
On June 22 2009 13:48 DeCoup wrote:
On June 22 2009 13:41 rytas wrote:
Is there a shuttle left in the protoss army? I was thinking with that warp-prism it may not, goodbye to storm-drops then :<


The warp prism is also a shuttle.
Edit: If you watch when it's targeted you can actually see the 'pick-up unit' button. 15:43


Awesome, was worried there for a second.


And that adds more depth to warp-in alone. You could carry units to drop to defend/distract as you enter phasing mode and start warping in. or you could carry a probe to drop and make proxy cannons, obelisks (for shield recharge) or any building.

Or for building any structure, proxy cannons/gateway/obelisk(for shield recharge) , if you use the Warp Prism for pylon power you can start warping in both the building and the pylon at the same time. This saves 25 seconds (if pylon still takes 25 secs in SC2).

Canons and obelisks could potentially find their way into many battles because of this time saver. (even without making a pylon if you wanted).
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Chuiu
Profile Blog Joined June 2003
3470 Posts
June 22 2009 13:38 GMT
#622
+ Show Spoiler [chuiu just thought of something crazy] +
Seeing as cannons can move within the field of pylon power and warp prism can make pylon power you could leap frog a small group of cannons with your army in less time it takes to warp in a new set!
♞
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 22 2009 13:39 GMT
#623
Cannons lost their ability to move around a while back, I'm afraid.

That ability moved to the Zerg Spine Crawlers (Sunken Colony replacement) because they said it felt more "Zerg."

danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-22 14:36:11
June 22 2009 14:33 GMT
#624
On June 22 2009 22:38 Chuiu wrote:
+ Show Spoiler [chuiu just thought of something crazy] +
Seeing as cannons can move within the field of pylon power and warp prism can make pylon power you could leap frog a small group of cannons with your army in less time it takes to warp in a new set!


No, cannons dont move anymore, a long time ago they lost the ability. Spine Crawlers move now.

A lot of old info is being posted in the last pages, ppl must take care when read some posts.
Ppl dont even know the Warp Prism was the Shuttle! Hell, it is since 2007 when SC2 was announced!
-*-
Assault_1
Profile Joined April 2009
Canada1950 Posts
June 22 2009 17:17 GMT
#625
Blizzard just officially posted battle report 3 on their website

www.starcraft2.com
Zabestrial
Profile Joined June 2009
United States194 Posts
June 22 2009 18:24 GMT
#626
On June 23 2009 02:17 Assault_1 wrote:
Blizzard just officially posted battle report 3 on their website

www.starcraft2.com


just saw it a min ago and its awesome!!!
www.YouTube.com/BreakingHaven
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
Last Edited: 2009-06-22 19:39:42
June 22 2009 19:37 GMT
#627
The most interesting sc2 battle report for me. A lot more action than the previous 2. Not to mention, more spell usage.

I look forward to when this game is played in the hands of Jaedong, Bisu, and Flash.
[X]Domain - I just do the website. Nothing more.
iMate
Profile Joined June 2009
Canada263 Posts
June 22 2009 20:35 GMT
#628
Gonna be Pretty amazing watching sc2 being played by the pro's.. Just hope they can balance it some what so all 3 races have a chance..
stafu
Profile Blog Joined January 2009
Australia1196 Posts
June 22 2009 22:42 GMT
#629
Burrowed banelings = badass.
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 23 2009 00:00 GMT
#630
On June 23 2009 07:42 stafu wrote:
Burrowed banelings = badass.


It was not shown in this BR because it is so old, but the blues have mentioned on the official forums about a month ago that you can now detonate banelings using a hotkey. Which means they are now movable, detonatable mines. And yes, they can be detonated from underground. Won't bother looking for a link because it was either podcast, a major QA or a forum post answer, which most would have seen.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
ghermination
Profile Blog Joined April 2008
United States2851 Posts
June 23 2009 00:03 GMT
#631
ugh this makes pvz look so imba... protoss has no detection, or at least he never got any.
U Gotta Skate.
z]Benny
Profile Joined April 2006
Romania253 Posts
June 23 2009 00:07 GMT
#632
On June 23 2009 09:00 DeCoup wrote:
And yes, they can be detonated from underground.


Holy shit. Really? That's pretty huge. That's like hold lurker x10
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
June 23 2009 00:08 GMT
#633
On June 23 2009 09:00 DeCoup wrote:
Show nested quote +
On June 23 2009 07:42 stafu wrote:
Burrowed banelings = badass.


It was not shown in this BR because it is so old, but the blues have mentioned on the official forums about a month ago that you can now detonate banelings using a hotkey. Which means they are now movable, detonatable mines. And yes, they can be detonated from underground. Won't bother looking for a link because it was either podcast, a major QA or a forum post answer, which most would have seen.

Oh man that's going to make them even more deadly, they don't even need to unborrow? definitely going to need obs. Once obs are out Zerg probably won't be placing them everywhere.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
June 23 2009 00:32 GMT
#634
banelings seem imba to me already XD
lil no to myself: *switch to zerg in sc2.*

BR3 was nice tho.
Mass drop abuse seemed bm tho xD
Bosu
Profile Blog Joined June 2008
United States3247 Posts
June 23 2009 03:47 GMT
#635
On June 23 2009 09:03 ghermination wrote:
ugh this makes pvz look so imba... protoss has no detection, or at least he never got any.


obviously protoss has protection
#1 Kwanro Fan
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 23 2009 04:00 GMT
#636
Yea that observer or w/e its called. And scouting to see if the zerg goes early banelings will probably be a smart move as well.
When I think of something else, something will go here
Chuiu
Profile Blog Joined June 2003
3470 Posts
June 23 2009 04:18 GMT
#637
On June 22 2009 22:39 SoleSteeler wrote:
Cannons lost their ability to move around a while back, I'm afraid.

That ability moved to the Zerg Spine Crawlers (Sunken Colony replacement) because they said it felt more "Zerg."


I thought it was on both of them. Oh well, I never liked the idea of moving cannons anyway. (or the Queen, or the Mothership, or the Thor, or bayonets and wings on ground units)
♞
pieisamazing
Profile Joined May 2009
United States1234 Posts
June 23 2009 04:26 GMT
#638
On June 23 2009 12:47 Bosu wrote:
Show nested quote +
On June 23 2009 09:03 ghermination wrote:
ugh this makes pvz look so imba... protoss has no detection, or at least he never got any.


obviously protoss has protection


Well, I hope he had protection before he raped that Zerg player.

Don't they teach kids sex-ed in school anymore?
connoisseur
Dyno.
Profile Joined August 2008
United States286 Posts
Last Edited: 2009-06-23 04:45:12
June 23 2009 04:44 GMT
#639
Sorry if this has already been posted, but I found a hidden image in the battle report. It occurs at the beginning of the Blizzard logo animation, in the 190th frame of the video; or about 6 seconds in.

[image loading]


Link to full-size: http://img197.imageshack.us/img197/7831/secretframe.jpg

Looks like an SC2 staff party maybe?

Found it completely by accident when I paused the video.
iMate
Profile Joined June 2009
Canada263 Posts
June 23 2009 04:51 GMT
#640
working hard on the game i see.
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2009-06-23 05:38:09
June 23 2009 05:37 GMT
#641
On June 23 2009 13:44 Dyno. wrote:
Sorry if this has already been posted, but I found a hidden image in the battle report. It occurs at the beginning of the Blizzard logo animation, in the 190th frame of the video; or about 6 seconds in.

[image loading]


Link to full-size: http://img197.imageshack.us/img197/7831/secretframe.jpg

Looks like an SC2 staff party maybe?

Found it completely by accident when I paused the video.

There's more than just that one. And yes that's been known since around the first BR (not sure when exactly it was found).

EDIT: This was from BR2:

[image loading]
♞
Dyno.
Profile Joined August 2008
United States286 Posts
June 23 2009 05:53 GMT
#642
Yeah I was going to check the past BRs for it, but I realized I already deleted the old ones and was too lazy to dl them again, haha.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 23 2009 05:56 GMT
#643
Ah cool. This eases my mind. I was spamming pause at the beginning to try to catch it (I actually managed to catch it in BR2).

Kind of lame that it's the same They should have included a beta date imo!
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 23 2009 07:42 GMT
#644
Yeah I was hoping there was a hidden beta date in that screenshot haha... though knowing Blizzard is probably hiding in plain site somewhere anyway.
Commentaries: youtube.com/HuskyStarcraft
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
June 23 2009 08:42 GMT
#645
I love it when he says "look at the zerg swarm across the map" as 2 zerglings hop towards the watchtower
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 23 2009 13:08 GMT
#646
On June 23 2009 17:42 ViruX wrote:
I love it when he says "look at the zerg swarm across the map" as 2 zerglings hop towards the watchtower


Haha, I laughed when he said that too. The game was more interesting than the others, but the commentating was a bit awkward at times.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 23 2009 14:10 GMT
#647
That picture has been around since the very first SC2 announcement video.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Husky
Profile Blog Joined May 2009
United States3362 Posts
Last Edited: 2009-06-23 16:32:21
June 23 2009 16:27 GMT
#648
[image loading]


I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important
Commentaries: youtube.com/HuskyStarcraft
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
June 23 2009 16:52 GMT
#649
On June 24 2009 01:27 HuskyTheHusky wrote:
[image loading]


I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important


Paranoid Android? Or maybe I'm just remembering the map completely wrong.
Zabestrial
Profile Joined June 2009
United States194 Posts
June 23 2009 17:01 GMT
#650
On June 24 2009 01:27 HuskyTheHusky wrote:
[image loading]


I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important


i agree but thx 4 da pic looks real cool
www.YouTube.com/BreakingHaven
Pufftrees
Profile Joined March 2009
2449 Posts
June 23 2009 17:04 GMT
#651
On June 24 2009 01:52 Adeny wrote:


Paranoid Android? Or maybe I'm just remembering the map completely wrong.


Ya that's the map where the inspiration from this one is from, or just randomly have many many similar features.
Chance favors the prepared mind.
danieldrsa
Profile Joined June 2008
Brazil522 Posts
June 23 2009 17:29 GMT
#652
On June 24 2009 01:27 HuskyTheHusky wrote:
[image loading]


I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important


But i liked the map anyway. I liked all 3 of the BR.
If this details you put prove to be really game changing, they are easy to correct
-*-
brambolius
Profile Joined January 2006
Netherlands448 Posts
June 23 2009 17:40 GMT
#653
shit looked kinda staged to me...
despite
Profile Joined June 2009
Bulgaria105 Posts
June 23 2009 17:46 GMT
#654
I'm laughing at the troll suggestion about autocast on blink. After maximum 10 minutes in the game with protoss I'll just 1a and win.

I don't see what is so cool about the goldfish. I liked zerg's hatchery eye more and it's gone but what the hell, it's just a portrait that noone looks at while playing. Voices are much more important, I hope they don't give ballerinas female voices because that would make protoss too tough to play.
gameguard
Profile Blog Joined March 2006
Korea (South)2131 Posts
June 23 2009 17:50 GMT
#655
On June 24 2009 01:27 HuskyTheHusky wrote:
[image loading]


I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important



wow this map looks so cute. Look at that :o face
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 23 2009 18:14 GMT
#656
On June 24 2009 02:50 gameguard wrote:
Show nested quote +
On June 24 2009 01:27 HuskyTheHusky wrote:
[image loading]


I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important



wow this map looks so cute. Look at that :o face


lol... now i'm going to see that in my mind everytime i look at this map...
Commentaries: youtube.com/HuskyStarcraft
Shade692003
Profile Joined August 2005
Canada702 Posts
June 23 2009 18:51 GMT
#657
On June 24 2009 02:50 gameguard wrote:
Show nested quote +
On June 24 2009 01:27 HuskyTheHusky wrote:
[image loading]


I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important



wow this map looks so cute. Look at that :o face

[image loading]
I hate the post below mine because it feels War3-ish.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
June 23 2009 19:08 GMT
#658
On June 24 2009 01:27 HuskyTheHusky wrote:

I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important

Well it's a step up from the original hunters
Don't hate the player - Hate the game
eFrag
Profile Joined June 2009
United States6 Posts
June 23 2009 19:17 GMT
#659
Was I the only one annoyed at the lack of detectors being used in the battle reports? In Battle report 3 we see:

Roaches being burrowed to prevent losses
Queens + Drones being burrowed
Banelings destroying a ton of zealots
Banelings destroying the nullifiers in the following attack
Burrowed infestors parasiting an immortal
and Burrowed infestors parasiting two collosi

I don't usually second guess players who are better than me by far, but it seems as if it would have been a lot cheaper to get a couple of observors. Perhaps its my lack of experience in seeing why he didn't create any, so can anyone weigh in about their disappointment/perhaps why David Kim did not make any obs?
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2009-06-23 19:26:54
June 23 2009 19:25 GMT
#660
He had robotic facility, I think the reason he didn't get obs is because he *WANTED* the zerg player to show some burrow tricks and harasses. Otherwise it would be just a rape, David Kim is SC2 bonjwa.

I think it was a somewhat staged game, but best BR anyways.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
eFrag
Profile Joined June 2009
United States6 Posts
June 23 2009 19:29 GMT
#661
On June 24 2009 04:25 zazen wrote:
He had robotic facility, I think the reason he didn't get OBS is becaus he *WANTED* the zerg player to show some burrow tricks and harasses. Otherwise it would be just a rape, David Kim is SC2 bonjwa.


So you think its because it was more of a show of abilities rather than a match? I guess I hadn't really thought of that, but I wish they'd done that a bit more for the terrans in the previous battle reports. I didn't get to see any siege tanks or ghosts. Correct me if I am wrong, but I think I heard that EMP is currently a ghost ability. I'd like to have seen some EMP + snipe combos on zealot for sure.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 23 2009 19:41 GMT
#662
If they're trying to showcase abilities, my guess is they may have skipped tank/ghost intentionally because they're old unit/abilities.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
L0thar
Profile Blog Joined September 2007
987 Posts
June 23 2009 20:18 GMT
#663
On June 24 2009 04:41 Tsagacity wrote:
If they're trying to showcase abilities, my guess is they may have skipped tank/ghost intentionally because they're old unit/abilities.


So they showed...nothing at all? At least in the BR1, the second BR had some hunter missile usage...which is another boring damage dealing spell.

They either did a very poor job designing the whole terran race or they are constantly doing very bad job presenting it. I'm hoping for the later, but fearing the former :/.
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2009-06-23 21:35:47
June 23 2009 21:30 GMT
#664
My opinion is that terran early units - namely the Marauder - are lacking a cool ability.
I'm pretty sure Reapers will have some very cool moments with their cliff-climbing jet packs, and we all want our good old Marines with Stim Packs as well as their new shield upgrades.

So yeah, I really think the Marauder could use some cool, tactical (read: not damage-dealing) ability.

EDIT: And I could say that Hellions are, right now, the only unit presented in SC2 that utterly failed to substitute it's precedent (SP?), the awesome Vulture. Now that I'm thinking of it, I'll agree with you. Zerg and Protoss are indeed looking cooler than Terran in SC2 right now. But only Beta will prove me right or wrong.

"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
SoleSteeler
Profile Joined April 2003
Canada5422 Posts
June 23 2009 22:28 GMT
#665
It's been said many, many times, but - people play the game all day long, and Blizzard sifts through some that they think are good enough to be shown to the public. When they find one that's back and forth, and maybe shows some cool tricks, then they watch it a couple times and probably make notes on what to say and when. Then they record it, and it sounds really scripted, because Robert Simpson will say "oh, and look the Zerglings are going off to the right and - oh yes, they're becoming Banelings!" before it really even happens. That doesn't mean the game itself is scripted, just the commentary.

Just because you see a couple neat tricks, doesn't mean they've told the players "to do this and that at these times."

Please stop posting about that.

eFrag
Profile Joined June 2009
United States6 Posts
June 23 2009 22:43 GMT
#666
I didn't really see anyone assume that you should "do this and that at these times". We were mostly talking about how they failed to showcase the terrans abilities as compared to the most recent battle report where it seemed more as if the whole battle report was more of a showcase. (Which is fine, I think we were just discussing how we wished the terran was a bit more of a showcase as well.)
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-23 23:41:29
June 23 2009 22:58 GMT
#667
Personally i think terrans are much more cool now in SC2
I even thinking in making T my second race. I love the new ghost, the banshes (fav), vikings, marauders, radar towers.
IMO T are cooler than Zerg atm.
-*-
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2009-06-23 23:20:55
June 23 2009 23:17 GMT
#668
On June 24 2009 07:28 SoleSteeler wrote:
It's been said many, many times, but - people play the game all day long, and Blizzard sifts through some that they think are good enough to be shown to the public. When they find one that's back and forth, and maybe shows some cool tricks, then they watch it a couple times and probably make notes on what to say and when. Then they record it, and it sounds really scripted, because Robert Simpson will say "oh, and look the Zerglings are going off to the right and - oh yes, they're becoming Banelings!" before it really even happens. That doesn't mean the game itself is scripted, just the commentary.

Just because you see a couple neat tricks, doesn't mean they've told the players "to do this and that at these times."

Please stop posting about that.

QFT. It's evident at some parts that the commentators have seen the game previously- after the baneling trap where a dozen zealots get wiped out and later when the burrowed infestors mind control the colossi, you'd expect them to talk about Observers and how to deal with that- but they don't, because they know David Kim never makes observers so if they can't be shown in action, so why bother mentioning them at all.

They could've also mentioned that the Zerg's Roach army was useless vs. the Protoss Phoenix and Void Ray, and he'd need Hydras to fight them off. But they don't, knowing those units die off-camera later on and end up not being terribly relevant.

That said, the game itself doesn't feel staged at all, and I don't see why they would stage it.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-06-23 23:27:48
June 23 2009 23:23 GMT
#669
I feel it would be allot harder to stage an exciting match than to just play till you get a good one.


"Ok at minute 7 you want to come in with exactly 7 roaches against my 5 stalkers...lemme crunch the numbers...Ill blink 8 times....carry the 2...ok ill beat you back with 3 stalkers and warp in 4 more... now you need to not make any more roaches at that point so that when I drop you can....."
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 24 2009 02:48 GMT
#670
What you need to keep in mind is that although they are not intentially scripte battles, a lot of them would come from 2 employees testing abilities and compaing the effectiveness of this or that. Eg, If employee1 wants to test for bugs with burrow and employee2 wants to see how much damage mind control for 10 seconds can do, they ae going to agree to go easy on detection or caster sniper units respectivly. They are probably playing the majority of games in the same room or with some kind of teamspeak just testing various bits and piece.

Just because their not scripted dies not mean they are not talking and playing back and forth. And it just turns out that this type of internal alpha/ beta testing looks like a good match for a BR
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-06-24 03:41:28
June 24 2009 03:40 GMT
#671
On June 24 2009 05:18 adelarge wrote:
Show nested quote +
On June 24 2009 04:41 Tsagacity wrote:
If they're trying to showcase abilities, my guess is they may have skipped tank/ghost intentionally because they're old unit/abilities.


So they showed...nothing at all?


HUH? We're talking about BR3 right? They showed disruptor/force field, banelings, infestor/neural parasite, roaches, colossi, and blink micro.

disruptor/infestor/blink micro were all completely new to the BR series and the above list includes all the new units etc, unlike SC:BW tank/ghost/emp.

In regards to the "staged" thing, I think it would be kind of weird to do that, but I think in their BR selection they're looking for something that showcases new stuff. The lack of an observer was definitely very very weird.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 24 2009 06:50 GMT
#672
Well now that we've talked about everything the BR 3 has to offer I think its about time for BR 4
Commentaries: youtube.com/HuskyStarcraft
poor newb
Profile Joined April 2004
United States1879 Posts
June 24 2009 06:55 GMT
#673
banelings suck, they are slow as fuck and they end up blowing right next to each other no matter how u micro them
How do you mine minerals?
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 24 2009 07:03 GMT
#674
34 pages?

Holy shit, TL is gonna need more, MUCH MORE mods once SC2 is out ^^
Great people talk about ideas. Average people talk about things. Small people talk about other people.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 24 2009 07:12 GMT
#675
probably I can only imagine all the complaints
When I think of something else, something will go here
Pufftrees
Profile Joined March 2009
2449 Posts
June 24 2009 19:18 GMT
#676
On June 24 2009 15:55 poor newb wrote:
banelings suck, they are slow as fuck and they end up blowing right next to each other no matter how u micro them



Did you see BR2? Was pretty nice baneling micro utilized (not the mass ball going in at once) but rather when he was sending them in 1 by 1 with excellent micro. Also iirc there is a speed upgrade that allows them to roll in the previous build.
Chance favors the prepared mind.
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2009-06-24 20:15:03
June 24 2009 20:14 GMT
#677
I started with the whole "staged" theory so let me explain:

I don't think it was a fully scripted game - as in "Ok, you gonna attack with your zerglings and he's gonna defend his ramp with Force Field!" - that would be a somewhat absurd accusation.

But what probably happened is something along the lines of a "You guys are playing a PvZ and you're gonna use banelings and he's using disruptors and (whatever) to show off these new units and their abilities".

They obviously wanted a game that would showcase cool stunts, that's all.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 25 2009 00:46 GMT
#678
Minimap/map-SS problem
[image loading]


Yellow minerals are hard to see. need to be brighter/glowing.
..and then I would, ya know, check em'. (Aka SpoR)
Mindrust
Profile Joined May 2009
United States33 Posts
June 25 2009 03:47 GMT
#679
On June 20 2009 04:58 SkyTheUnknown wrote:
The Beam function for the Protoss should be removed. It's just too easy to defend harass and move whole armys around with this. Look at the Protoss expansion which would have fallen if the P wouldnt have suddenly warped in like 10000 additonal Stalkers. Yes it's just a BR - but the potencial abuse can be seen already.



Yeah let's just scrap one of the most creative mechanics the devs have come up with because the Zerg player is both new to the game and obviously not as good as his opponent. Brilliant idea
It is in virtue that happiness consists, for virtue is the state of mind which tends to make the whole of life harmonious. - Zeno of Citium
Gnaix
Profile Joined February 2009
United States438 Posts
June 25 2009 06:46 GMT
#680
the nexus builds the mothership?
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
da_head
Profile Blog Joined November 2008
Canada3350 Posts
June 25 2009 06:53 GMT
#681
On June 25 2009 15:46 Gnaix wrote:
the nexus builds the mothership?

yep
When they see MC Probe, all the ladies disrobe.
Gnaix
Profile Joined February 2009
United States438 Posts
June 25 2009 07:08 GMT
#682
force field's way too powerful for such an early tech
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
Mindrust
Profile Joined May 2009
United States33 Posts
June 25 2009 08:31 GMT
#683
On June 25 2009 16:08 Gnaix wrote:
force field's way too powerful for such an early tech


There is no possible way you could know this without having played the game yourself. One game with a mediocre Zerg player does not prove this statement.
It is in virtue that happiness consists, for virtue is the state of mind which tends to make the whole of life harmonious. - Zeno of Citium
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
June 25 2009 11:50 GMT
#684
This game was so scripted as all the BRs are.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
lux[chavii]
Profile Blog Joined April 2009
Germany115 Posts
June 25 2009 12:45 GMT
#685
On June 25 2009 20:50 Nyovne wrote:
This game was so scripted as all the BRs are.


your evidence to make your statement true is just exponentially overwhelming.
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-06-25 15:03:33
June 25 2009 13:25 GMT
#686
edit: Not bothering
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
shimmy
Profile Blog Joined May 2003
Poland997 Posts
June 25 2009 21:30 GMT
#687
On June 25 2009 21:45 lux[chavii] wrote:
Show nested quote +
On June 25 2009 20:50 Nyovne wrote:
This game was so scripted as all the BRs are.


your evidence to make your statement true is just exponentially overwhelming.


Your post was so scripted!!!!11
Hell hath no fury like the vast robot armies of a woman scorned.
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
June 25 2009 22:18 GMT
#688
On June 25 2009 16:08 Gnaix wrote:
force field's way too powerful for such an early tech

I guess it will be like storms vs zergs, you have to overcome it and find alternative options to come around it.
Officially the founder of Team Property (:
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
June 25 2009 22:19 GMT
#689
On June 25 2009 09:46 CharlieMurphy wrote:
Minimap/map-SS problem
[image loading]


Yellow minerals are hard to see. need to be brighter/glowing.

Seconded.

Also, would everyone stfu about "scripted". Who the fuck cares whether it is unscripted or not? It's not the OSL Finals, its a demonstration of the game. There will be plenty of unscripted matches at higher levels of play when the beta arrives. Right now, you should be happy they are showing a range of abilities and units.
Foreplay
Profile Joined May 2008
United States1154 Posts
June 25 2009 22:33 GMT
#690
On June 25 2009 09:46 CharlieMurphy wrote:
Minimap/map-SS problem
[image loading]


Yellow minerals are hard to see. need to be brighter/glowing.

reminds me of paranoid android
Better than Pokebunny
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
June 25 2009 22:39 GMT
#691
yyeeaahhh it does, if only the islands were cliffied.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Cheezy
Profile Joined May 2009
Sweden112 Posts
June 25 2009 22:53 GMT
#692
That map looks like a face
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 25 2009 22:54 GMT
#693
Like if there were cliffs from the islands overlooking the the expos min line? Hmm that would be interesting.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
June 26 2009 00:20 GMT
#694
On June 26 2009 06:30 shimmy wrote:
Show nested quote +
On June 25 2009 21:45 lux[chavii] wrote:
On June 25 2009 20:50 Nyovne wrote:
This game was so scripted as all the BRs are.


your evidence to make your statement true is just exponentially overwhelming.


Your post was so scripted!!!!11

This thread is scripted, I believe that everything in the sc2 section is since it is all too predictable.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 26 2009 00:46 GMT
#695
On June 25 2009 20:50 Nyovne wrote:
This game was so scripted as all the BRs are.

I asked someone I trust after the first BR whether they were scripted, and the answer was no.

I don't see why you'd think they were either, given how many games they inevitably have to play.. Not like they go "Ok guys, we need a BR replay, play a game for us" - I'd imagine they dig through the 500000 replays of games they've played and find some they like.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 26 2009 00:49 GMT
#696
On June 26 2009 09:46 FrozenArbiter wrote:
Show nested quote +
On June 25 2009 20:50 Nyovne wrote:
This game was so scripted as all the BRs are.

I asked someone I trust after the first BR whether they were scripted, and the answer was no.

I don't see why you'd think they were either, given how many games they inevitably have to play.. Not like they go "Ok guys, we need a BR replay, play a game for us" - I'd imagine they dig through the 500000 replays of games they've played and find some they like.


This.

That is what I imagined in my mind when I called them 'scripted'. It is scripted, to me, in the way that they picked that replay to show unit abilities and some fancy things, instead of just finding a 'good' game like we might consider it in the pro scene.

Though in the end I dont think anyone really cares, we just all want to see many more games :D
Commentaries: youtube.com/HuskyStarcraft
Chuiu
Profile Blog Joined June 2003
3470 Posts
June 26 2009 00:51 GMT
#697
On June 26 2009 09:46 FrozenArbiter wrote:
Show nested quote +
On June 25 2009 20:50 Nyovne wrote:
This game was so scripted as all the BRs are.

I asked someone I trust after the first BR whether they were scripted, and the answer was no.

I don't see why you'd think they were either, given how many games they inevitably have to play.. Not like they go "Ok guys, we need a BR replay, play a game for us" - I'd imagine they dig through the 500000 replays of games they've played and find some they like.

I seriously doubt they dig through their replays looking for the right one. They probably have a select few on their minds when they think of good games and then they watch those few and pick the best out of them.
♞
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
June 26 2009 01:07 GMT
#698
I want to see a 150/200+ battle from both sides next time, if I saw right zerg reached 114 at max I think. Would be awesome to see 200/200 terran of 2 bases against a Zerg army.
Officially the founder of Team Property (:
iMate
Profile Joined June 2009
Canada263 Posts
June 26 2009 01:07 GMT
#699
David kim, prob just saves the replays he thought where pretty balanced for both sides.. but he really needs to stop showing him owning zergs=\

also the map is so funny looking.. has eyes + eyebrows , a nose , nice little happy smile , ears,, and a funny little hat.. and a little chin hair to top if off.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 26 2009 01:07 GMT
#700
On June 26 2009 09:51 Chuiu wrote:
Show nested quote +
On June 26 2009 09:46 FrozenArbiter wrote:
On June 25 2009 20:50 Nyovne wrote:
This game was so scripted as all the BRs are.

I asked someone I trust after the first BR whether they were scripted, and the answer was no.

I don't see why you'd think they were either, given how many games they inevitably have to play.. Not like they go "Ok guys, we need a BR replay, play a game for us" - I'd imagine they dig through the 500000 replays of games they've played and find some they like.

I seriously doubt they dig through their replays looking for the right one. They probably have a select few on their minds when they think of good games and then they watch those few and pick the best out of them.

Obviously, the point I was making is that they have a HUGE archive.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
armed_
Profile Joined November 2008
Canada443 Posts
June 26 2009 01:07 GMT
#701
On June 26 2009 09:49 HuskyTheHusky wrote:
I imagined in my mind when I called them 'scripted'. It is scripted, to me, in the way that they picked that replay to show unit abilities and some fancy things, instead of just finding a 'good' game like we might consider it in the pro scene.

Maybe you should learn what 'scripted' means. ;/
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
June 26 2009 01:13 GMT
#702
Frozen do you know if Blizzard intend to release all of their played games trough replays for the people that got in to the beta?
Officially the founder of Team Property (:
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 26 2009 01:18 GMT
#703
On June 26 2009 10:13 Lobbo wrote:
Frozen do you know if Blizzard intend to release all of their played games trough replays for the people that got in to the beta?

No idea, would we even be able to watch them? I know they said we'd be able to watch old version reps, but I'm not sure that applies for builds we don't have.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
June 26 2009 02:01 GMT
#704
I dont understand why do they focus on the xel-naga watch towers again. This seems to be so useless.
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
June 26 2009 02:12 GMT
#705
On June 26 2009 11:01 closed wrote:
I dont understand why do they focus on the xel-naga watch towers again. This seems to be so useless.

Its something for map makers to use, so it cant be useless. Also I can imagine plenty of situations where it would be advantageous to use one.
To change is to improve, to change often is to be perfect - Winston Chruchill
Kinavca
Profile Joined June 2009
29 Posts
June 26 2009 02:22 GMT
#706
This game reminded me of when you're a kid and you're playing with some other kid and he goes "bang bang, you can't move I shot you you're dead" and you go "no you didn't I have armor on" and he goes "my gun has a fucking laser" and you go "my armor is crystal it deflects it" etc etc

Every unit in the game has some random stupid ability

That's Blizzard's solution to the lack of twitch micro. They can't have twitch micro because the game is 3d, so they just create one new ability after another, and it gives this superficial and false sensation that it took a skilled player to place the force fields on the choke, or blink damaged units away, etc

More and more new stupid Warcraft 3 abilities being shoved into the Starcraft universe and I hate them all

It's like when they started adding new Pokemon, but everyone knows the list stops at Mewtwo

And the list of good RTS games stops at Starcraft: Brood War
Assault_1
Profile Joined April 2009
Canada1950 Posts
Last Edited: 2009-06-26 02:31:20
June 26 2009 02:30 GMT
#707
On June 26 2009 11:22 Kinavca wrote:
This game reminded me of when you're a kid and you're playing with some other kid and he goes "bang bang, you can't move I shot you you're dead" and you go "no you didn't I have armor on" and he goes "my gun has a fucking laser" and you go "my armor is crystal it deflects it" etc etc

Every unit in the game has some random stupid ability

That's Blizzard's solution to the lack of twitch micro. They can't have twitch micro because the game is 3d, so they just create one new ability after another, and it gives this superficial and false sensation that it took a skilled player to place the force fields on the choke, or blink damaged units away, etc

More and more new stupid Warcraft 3 abilities being shoved into the Starcraft universe and I hate them all

It's like when they started adding new Pokemon, but everyone knows the list stops at Mewtwo

And the list of good RTS games stops at Starcraft: Brood War


The list.. what other good RTS's are there?

SCBW is the only one thats good IMO.

Anyway, your forgetting that sc2 is being made by the same company, but 10 years later. They should have a much better idea of what to do now. They also know they have a high expectations from the first game to meet.

Edit: There are actually far better RTS single player campaigns than SC's out now, but its MP is another story.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 26 2009 02:30 GMT
#708
On June 26 2009 11:22 Kinavca wrote:
That's Blizzard's solution to the lack of twitch micro. They can't have twitch micro because the game is 3d, so they just create one new ability after another, and it gives this superficial and false sensation that it took a skilled player to place the force fields on the choke, or blink damaged units away, etc

More and more new stupid Warcraft 3 abilities being shoved into the Starcraft universe and I hate them all

/facepalm not this again...

coming from someone who didn't attend the conference -_-
eFrag
Profile Joined June 2009
United States6 Posts
June 26 2009 02:46 GMT
#709
On June 26 2009 11:22 Kinavca wrote:

More and more new stupid Warcraft 3 abilities being shoved into the Starcraft universe and I hate them all

It's like when they started adding new Pokemon, but everyone knows the list stops at Mewtwo

And the list of good RTS games stops at Starcraft: Brood War


I'm sympathetic to the fact that some people want SC:BW in an updated graphic engine and have done with it. That is great and all, but Blizzard is trying to build on things they have done that they perceive has enhanced gameplay. Every sequel to a game that has ever come out has the crowd that would rather play the same rehashed game, and they get angry when they see it has changed. Few if any reading this topic have touched Starcraft 2, so I think it would be better to see how everything works in beta.
armed_
Profile Joined November 2008
Canada443 Posts
June 26 2009 02:55 GMT
#710
On June 26 2009 11:22 Kinavca wrote:
They can't have twitch micro because the game is 3d, so they just create one new ability after another...

For the love of god 2D or 3D graphical engine has no effect on how twitch the micro is fjkasdl;fjaskl;dfjasdkl;fjsa
Kinavca
Profile Joined June 2009
29 Posts
June 26 2009 02:58 GMT
#711
On June 26 2009 11:55 armed_ wrote:
Show nested quote +
On June 26 2009 11:22 Kinavca wrote:
They can't have twitch micro because the game is 3d, so they just create one new ability after another...

For the love of god 2D or 3D graphical engine has no effect on how twitch the micro is fjkasdl;fjaskl;dfjasdkl;fjsa


Yes it does.

jfeiodjfoiewjoifjsdfgiesj09io
Shade692003
Profile Joined August 2005
Canada702 Posts
June 26 2009 03:19 GMT
#712
Ban this bad troll please -.- It's obvious all he wants is to piss people off.
I hate the post below mine because it feels War3-ish.
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 26 2009 03:42 GMT
#713
For the 'BW or /wrist' enthusiasts out there... It does not really matter how many changes they make with SC2. All old units are in the editor. It will only be a matter of time till a set of triggers/code to make the game SC1 are completed. You will be able to basically just make a map then copy paste the code and triggers and your done. There are a lot of people who think like you that will be 100% content playing the 'SC1 UMS', so don't even fret.

If blizzard just made BW with better graphics then that's all we would have. By making a 'new game' with all the original content still available in the editor they are giving us the best of both worlds (and more ums options that would not be available if Blizz just did a BW clone). The only thing SC1UMS will be missing is any bug they fail to reproduce (eg the muta stacking, although from what I have read it is more or less how it use to be now so maybe that's not the best example).

This is as close to win win for both sides (BW clone/sc2 as is) of the argument as we ever could have hoped for guy. Don't forget that.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
June 26 2009 04:18 GMT
#714
On June 26 2009 11:58 Kinavca wrote:
Show nested quote +
On June 26 2009 11:55 armed_ wrote:
On June 26 2009 11:22 Kinavca wrote:
They can't have twitch micro because the game is 3d, so they just create one new ability after another...

For the love of god 2D or 3D graphical engine has no effect on how twitch the micro is fjkasdl;fjaskl;dfjasdkl;fjsa


Yes it does.

jfeiodjfoiewjoifjsdfgiesj09io

WTF u deserve a ban like now. Its at least 2 threads youve trolled so far

srsly guys BAN
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
armed_
Profile Joined November 2008
Canada443 Posts
June 26 2009 04:36 GMT
#715
On June 26 2009 11:58 Kinavca wrote:
Yes it does.

jfeiodjfoiewjoifjsdfgiesj09io

The notion I had was that in response to my post you'd provide some sort of rational explanation for why you believe this, which I could either refute or be convinced by instead of just being pretty sure that you're wrong.

On second thought I should have just asked. ;<
Chuiu
Profile Blog Joined June 2003
3470 Posts
June 26 2009 04:48 GMT
#716
On June 26 2009 10:18 FrozenArbiter wrote:
Show nested quote +
On June 26 2009 10:13 Lobbo wrote:
Frozen do you know if Blizzard intend to release all of their played games trough replays for the people that got in to the beta?

No idea, would we even be able to watch them? I know they said we'd be able to watch old version reps, but I'm not sure that applies for builds we don't have.

I doubt it does considering the models for some of the units we know are changed are still using their old copies in BR3. Though maybe part of the ability of playing old replays means we see old versions of units instead of the newer ones. (probably not - that would mean maintaining a pretty hefty archive of old unit models and stats in the mpq files)
♞
ninjafetus
Profile Joined December 2008
United States231 Posts
June 26 2009 05:38 GMT
#717
On June 26 2009 11:58 Kinavca wrote:
Show nested quote +
On June 26 2009 11:55 armed_ wrote:
On June 26 2009 11:22 Kinavca wrote:
They can't have twitch micro because the game is 3d, so they just create one new ability after another...

For the love of god 2D or 3D graphical engine has no effect on how twitch the micro is fjkasdl;fjaskl;dfjasdkl;fjsa


Yes it does.

jfeiodjfoiewjoifjsdfgiesj09io


All right, troll. I'll bite. Tell me the reasons 3d can't have twitch. Get technical with me, I can handle it.
Kinavca
Profile Joined June 2009
29 Posts
June 26 2009 06:00 GMT
#718
On June 26 2009 14:38 ninjafetus wrote:
Show nested quote +
On June 26 2009 11:58 Kinavca wrote:
On June 26 2009 11:55 armed_ wrote:
On June 26 2009 11:22 Kinavca wrote:
They can't have twitch micro because the game is 3d, so they just create one new ability after another...

For the love of god 2D or 3D graphical engine has no effect on how twitch the micro is fjkasdl;fjaskl;dfjasdkl;fjsa


Yes it does.

jfeiodjfoiewjoifjsdfgiesj09io


All right, troll. I'll bite. Tell me the reasons 3d can't have twitch. Get technical with me, I can handle it.


Who's troll?
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
June 26 2009 06:39 GMT
#719
I just think its pathetic people think Disruptor and all these abilities will make the game "less skilled"..

Whats more less skill than a fucking dragoon zealot or zergling hydra attack move?? To use these units effectively, it may even take MORE skill. To deploy the disruptors force field may seem imbalanced earlygame, but lategame will it really win battles? Thats like saying hallucination is imbalanced in SC1.

Just wait til you PLAY THE GAME before you judge it/say its a "newb game", jesus christ.
Canada Gaming ~~ The-Feared
NeSeNVi
Profile Joined August 2008
67 Posts
June 26 2009 07:11 GMT
#720
Thanks for links.
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
Last Edited: 2009-06-26 13:37:02
June 26 2009 12:47 GMT
#721
On June 26 2009 13:18 ZeroCartin wrote:
Show nested quote +
On June 26 2009 11:58 Kinavca wrote:
On June 26 2009 11:55 armed_ wrote:
On June 26 2009 11:22 Kinavca wrote:
They can't have twitch micro because the game is 3d, so they just create one new ability after another...

For the love of god 2D or 3D graphical engine has no effect on how twitch the micro is fjkasdl;fjaskl;dfjasdkl;fjsa


Yes it does.

jfeiodjfoiewjoifjsdfgiesj09io

WTF u deserve a ban like now. Its at least 2 threads youve trolled so far

srsly guys BAN


The fact that he says things that you dont like (e.g. unpopular) doesn't mean that he is trolling.
Take a look at C&C 3 - probably every unit has a special ability
Suc
Profile Blog Joined January 2009
Australia1569 Posts
Last Edited: 2009-06-26 13:30:19
June 26 2009 13:29 GMT
#722
On June 26 2009 21:47 closed wrote:
Show nested quote +
On June 26 2009 13:18 ZeroCartin wrote:
On June 26 2009 11:58 Kinavca wrote:
On June 26 2009 11:55 armed_ wrote:
On June 26 2009 11:22 Kinavca wrote:
They can't have twitch micro because the game is 3d, so they just create one new ability after another...

For the love of god 2D or 3D graphical engine has no effect on how twitch the micro is fjkasdl;fjaskl;dfjasdkl;fjsa


Yes it does.

jfeiodjfoiewjoifjsdfgiesj09io

WTF u deserve a ban like now. Its at least 2 threads youve trolled so far

srsly guys BAN


The fact that he says things that you dont like (e.g. unpopular) dont mean that he is not trolling.
Take a look at C&C 3 - probably every unit has a special ability

You mean ra3, where every unit literally has its own special ability, which wasn't exactly terrible, it made for many interesting micro battles and no units (at least low tier ones) had abilities that completely raped everyone iirc.

And as for Kinavca, have a look at some other sc2 threads as well (such as Graphical Improvements to SC2) and you will see why people are putting forward the claim of him being a troll.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-06-26 13:49:53
June 26 2009 13:48 GMT
#723
On June 16 2009 06:19 Kinavca wrote:
I once lost over $15,000 in one day playing poker


I have bigger lifetime winnings than your precious Rekrul.


Does not compute yo. (because 15 000$ is fucking nothing to lose in a day for someone claiming to have made more money than rekrul)

As for the rest of your drivel, take it elsewhere.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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