Battle Report 3 - Page 10
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HiOT
Sweden1000 Posts
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ZenDeX
Philippines2916 Posts
On June 19 2009 20:47 z]Benny wrote: What do you mean where i got that number? It's just my impression, that it looks a lot like warcraft 3. Also the zeal attack looks a lot like that. If you have an opinion, don't put it in numbers. Numbers are for facts. | ||
z]Benny
Romania253 Posts
On June 19 2009 20:48 Lobbo wrote: Was this game on fastest? On June 19 2009 20:47 z]Benny wrote: But i don't think the game will be faster than this, i think this is the highest speed. Look at how fast the upgraded zerglings move, if they'd move any faster than that you couldn't even track them on your screen. Also the probe speed looks... normal. I think it'd be weird if they went faster than that. Yeah, ok, lolaloc, fair enough. | ||
Bob123
Korea (North)259 Posts
*It feels sooo scripted -_-;;. *I can't stand the commentators. *The force fields are imbalanced. *Banelings are imbalanced (Walking spider mines?). *Warp prism are imbalanced. *Pretty boring game : ) | ||
kerr0r
Norway319 Posts
On June 19 2009 20:55 Bob123 wrote: *I can't stand the commentators. Weeell, Browder is all right. Robert Simpson + Show Spoiler + needs to choke on a dick and die. | ||
AdunToridas
Germany380 Posts
* First time I've seen Nullifier, Warp Prism and Void Ray in game. I like it! * They didn't include the new infestor model. What a shame.. * What the heck is this "Mentaling" ?!?!? * Dustin is talking crazier every Battle Report. Really. That's scary. * They had this new Dark Pylon (or Obelisk?) mechanic, but they didn't talk about it. What a pity! * Two thumbs up for the "Terrible Terrible Damage". =) | ||
floor exercise
Canada5847 Posts
Also Dustin Browder is fucking awful at this. You are one of the games designers, please give us insight into the why and how of gameplay decisions instead of trying to hype insignificant shit at all times. I'd love for him to just calm down and approach these things in the form of a developer commentary like the ones Valve did with HL2 Lost Coast | ||
Manaldski
229 Posts
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zeox
Norway314 Posts
On June 19 2009 21:17 Manaldski wrote: Looks good, but i think they should include options to downgrade the visual effects, like the spells, the physic effects and maybe the tileset textures, they look very detailed and too heavy on the eyes causing distraction, not to mention it's hard to differentiate spells in larger battles. what are you talking about? of course you are going to have the options to run the game in low settings | ||
AdunToridas
Germany380 Posts
What the heck?! | ||
wishbones
Canada2600 Posts
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Manit0u
Poland17046 Posts
I'll wait for Diablo 3. | ||
Suc
Australia1569 Posts
On June 19 2009 21:35 AdunToridas wrote: What the heck?! looks like a complete badass, was it that green thing that was floating at the zerg's natural ? | ||
Hyde
Australia14568 Posts
On June 19 2009 21:35 AdunToridas wrote: wtf is that? I didn't even notice it. When did that appear in the video? | ||
viletomato
Canada277 Posts
Can't we use force fields like manner pylons... then I had another more imba thought.. what is preventing the protoss from force fielding the entire zerg drone line? trapping all the drones. That's like constant stasis that will halt the zerg economy like crazy! imbaaaa | ||
WiljushkA
Serbia1416 Posts
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Zoler
Sweden6339 Posts
On June 19 2009 20:47 z]Benny wrote: What do you mean where i got that number? It's just my impression, that it looks a lot like warcraft 3. Also the zeal attack looks a lot like that. Anyways, maybe it's just because this game was scripted and that's why it looks so weird. It gave me the impression that macro wars will be tough to achieve. Cause in this game for example 15 minutes into the game the Z had like 30 lings and nothing else - but i guess that was to showcase the Collossus or something. It might just be that i'm drawing pretty limited conclusions based on limited knowledge. But i don't think the game will be faster than this, i think this is the highest speed. Look at how fast the upgraded zerglings move, if they'd move any faster than that you couldn't even track them on your screen. Every single game of SC2 I played a half year ago was macro wars That doesn't have to mean anything tho, just saying. I had an awesome game vs a zerg were I had like 30 tanks and lots of marine / medivac vs him maxed with ultralisks and hydras / lurkers. Totally awesome. | ||
Hyde
Australia14568 Posts
On June 19 2009 21:42 viletomato wrote: hmm I was thinking... Can't we use force fields like manner pylons... then I had another more imba thought.. what is preventing the protoss from force fielding the entire zerg drone line? trapping all the drones. That's like constant stasis that will halt the zerg economy like crazy! imbaaaa Well your not going to just waltz into his base and cast it. Thats like saying psi storming the mineral lines is imba. You have to get there first. On June 19 2009 21:42 WiljushkA wrote: they are those things that spawn when a zerg building is killed, and live only a short while. therefore, the progress bar counting down. Oh yeah, I totally forgot about those. Good call | ||
Zoler
Sweden6339 Posts
On June 19 2009 21:46 hyde wrote: Well your not going to just waltz into his base and cast it. Thats like saying psi storming the mineral lines is imba. You have to get there first. Oh yeah, I totally forgot about those. Good call Was just going to say this o_O One thing is tho that those warp rays or whatever their called seemed to be so fast and come so early compared to a high templar + storm upgrade + shuttle in BW. But yeah, maybe when good players play you cannot go warp ray tech that early or die. | ||
wishbones
Canada2600 Posts
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