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Battle Report 3 - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 37 Next All
Weryeery
Profile Joined June 2008
288 Posts
June 19 2009 13:39 GMT
#221
TT Beta testers will have so much work to do if we want a balanced game.
Cant even imagine all those new stuff (force field, warp prism, stalker blink) in hands of a real gamer.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
June 19 2009 13:43 GMT
#222
I think this game would have been less one sided with a more competent zerg player. As was already mentioned, he waited until his third hatch before lings. Then once all three expansions were up and running he had still only teched to roaches.

Maybe the zerg tech tree isn't finished yet, maybe this was played on an old version (the new infestor model wasn't used), maybe the zerg player really did just suck ass....

The commentators were trying to make this game seem more exciting than it really was.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2009-06-19 13:50:04
June 19 2009 13:45 GMT
#223
Warp in looks a bit powerful if you have good economy its like you can use recall with a shuttle that its not limited to energy or is it ? With the scourge gone how are you suppose to defend your bases against tons of warp - ined units at diffrent locations ? You either have to have tons of sunkens at each base or stationing a big part of your army at one base . In a second he teleported 7 stalkers and after that 5 immortals and good number of zealots . I don't like this it makes the protoss a more mobile and quicker re-inforcing race then the zerg .... Looks like there will be more protoss players in SC 2 then in SC 1 based on this battle reports . I myself am thinking from switching to terran from zerg , but will see after the beta . Also with the force field it looks like surrounding is out of the question .

Also i like how they highlighted terrans and protoss units , but come on is burrow the only useful thing the zerg has ? Mind control looks stupid if you ask me . I didn't see any micro intensive stuff from the zerg while the protoss was using spells at will and harrasment i don't know if its because of smartcasting or something , but the zerg race looked bad from this battle reports . I can't wait to see some real games , because like people said this looks scripted as hell .
Sonu
Profile Blog Joined December 2008
Canada577 Posts
June 19 2009 13:49 GMT
#224
that was a cool game.. I just feel that the zerg could have won if he double expanded (put a hatchery in another expo). I really like the neuro thing. It was helping alot, maybe if he went fast infestor
"I really like this wall-in, because its not a fucking wall" - DAy[9]
SpiritAshura
Profile Joined March 2007
United States1271 Posts
June 19 2009 13:50 GMT
#225
Cool to see the infestors and nullifers in action hadn't watched much recently and didn't see them play out yet, im sure the balance in this game is atrocious overall right now but i'm still excited haha
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
June 19 2009 13:51 GMT
#226
I'm not seeing the "swarm" aspect of zerg represented at all, that's probably what concerns me the most. In screenshots we see huge amounts of zerg units but in these games they seem to have unit numbers comparable to their opponent. Granted they have 2/2.5 bases, but I am still concerned by the relatively small size of the zerg armies I have been seeing in actual games.
Alizee-
Profile Blog Joined September 2007
United States845 Posts
June 19 2009 14:01 GMT
#227
BR3 Is out, June 26th Beta incoming!

I know this shit looks scripted as hell, but at the same time it showcases all the thought they've put into the game to add depth so whatever I'll take it. I think everything is still relative, their play style might be completely outdated once people start playing, just have to wait and see. I think one base play could be way more effective, but they again try to show off units and what they can do.
Strength behind the Pride
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
June 19 2009 14:07 GMT
#228
On June 19 2009 23:01 Alizee- wrote:
BR3 Is out, June 26th Beta incoming!

I know this shit looks scripted as hell, but at the same time it showcases all the thought they've put into the game to add depth so whatever I'll take it. I think everything is still relative, their play style might be completely outdated once people start playing, just have to wait and see. I think one base play could be way more effective, but they again try to show off units and what they can do.


june 26?
where did you get that info
And all is illuminated.
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
June 19 2009 14:12 GMT
#229
Everyone keeps saying that zerg should have gotten a 3rd, but as was, the zerg had a hard enough time holding back the protoss the whole game, just imagine if he had tried to expand, he would have been stomped down.
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
June 19 2009 14:16 GMT
#230
i think fundamentally macroing and therefore massing is always possible.

as long as one player depends on opponents' units' travel time, terrain advantage, and static defense to maximize economy, there are going to be opportunities to play a macro intensive game.

It's simple. Don't move out and mass. It's going to happen in SC2, unless static defense becomes shit and transport mechanisms like warping become way too efficient. The mobile warping thing is probably really expensive.

But I don't think it's gonna be that one sided. And while there are a lot of new abilities, these can be used defensively. For example, if nullifier existed in starcraft, protoss can use the block and they'll have much easier time defending against those FUCKING ANNOYING all-in ling or hydra builds. And same with zerg, if you have a few banelings hanging around, it's gonna be tough for toss to get a timing rush (notice how some battles in this report just disappeared in seconds?)

In fact, as someone pointed out, it seems to take less time to build units and grow economically. This means more money = more imba since money can be quickly translated to units. I think we saw this in the battle report when zerg player DOMINATED last couple battles and still got OWNED...

Expect more macro intensive playstyle!

JHU
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
June 19 2009 14:17 GMT
#231
Hell it's about time
Not my chair. Not my problem. That's what I say
ShloobeR
Profile Blog Joined April 2008
Korea (South)3851 Posts
June 19 2009 14:21 GMT
#232
i wonder if...

zerg... can win
: o )
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
June 19 2009 14:28 GMT
#233
I'm officially 100% sold on this game.

I was worried Neural Parasite wouldn't be that great, but it seems to be fairly cheap and useful.
Force Fields are fantastic.

Honestly, making a list of what's good is too long, there was really nothing to complain about!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MrRey
Profile Blog Joined February 2009
183 Posts
June 19 2009 14:30 GMT
#234
Yeah, like I said, there are some SC2 games around the web, they never win.
DeepGreen
Profile Blog Joined March 2008
United States175 Posts
Last Edited: 2009-06-19 14:31:42
June 19 2009 14:31 GMT
#235
On June 19 2009 23:28 FrozenArbiter wrote:
I'm officially 100% sold on this game.

I was worried Neural Parasite wouldn't be that great, but it seems to be fairly cheap and useful.
Force Fields are fantastic.

Honestly, making a list of what's good is too long, there was really nothing to complain about!


Definitely fun to watch, yeah.

It's actually kind of cool to see the game in this stage when clearly there is little or no knowledge about what each match up is really about. This was almost like a word association game: one player would build a couple of X units, and the other one would go, okay well I better build a couple of those. Granted, it was a BR and they're probably trying to put as many units on display as possible.
So I told him your car was like that when I got here and as for your grandmother she shouldnt have mouthed off like that
AdunToridas
Profile Joined December 2008
Germany380 Posts
June 19 2009 14:42 GMT
#236
On June 19 2009 23:28 FrozenArbiter wrote:
I'm officially 100% sold on this game.

I was worried Neural Parasite wouldn't be that great, but it seems to be fairly cheap and useful.
Force Fields are fantastic.

Honestly, making a list of what's good is too long, there was really nothing to complain about!

Yay!! Finally one optimistic TL member! One in thousands =D
I also think it will be awesome, and I'm buying it the day it releases ^^
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
June 19 2009 14:48 GMT
#237
That was really awesome to watch despite the only small army sizes again probably because their macro sucks or w/e it was really fun to watch. Can't wait for beta GIEF ALREADY TY
Starcraft 2 - Beta
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
June 19 2009 14:50 GMT
#238
Maybe force fields would be a bit more balanced if they were destroyable? Say like, 125 HP maybe?

Also please stop saying the game was scripted. I think this looked the least scripted of all; however, they probably do encourage them to make use of the smoke screens etc. But it's not like they say, "okay, you make a 2 collosus and he'll mind control them to kill your zeals, OKAY?"

Seriously!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
June 19 2009 14:53 GMT
#239
baneling=new spidermines >.>

though honestly, i'm tired of you people bitching about balance. you know how long the first sc took before it became "perfect"? give it a rest people.
When they see MC Probe, all the ladies disrobe.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
June 19 2009 14:57 GMT
#240
Also, for people complaining about some animations, I noticed them too. However, we're still in alpha (not beta yet!) so it's not like the game is 100% done. You can notice it when a drone makes a building, it doesn't "expand" but rather appears instantly. Not a big deal in an alpha build.
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