Cant even imagine all those new stuff (force field, warp prism, stalker blink) in hands of a real gamer.
Battle Report 3 - Page 12
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Weryeery
288 Posts
Cant even imagine all those new stuff (force field, warp prism, stalker blink) in hands of a real gamer. | ||
Sinensis
United States2513 Posts
Maybe the zerg tech tree isn't finished yet, maybe this was played on an old version (the new infestor model wasn't used), maybe the zerg player really did just suck ass.... The commentators were trying to make this game seem more exciting than it really was. | ||
raga4ka
Bulgaria5676 Posts
Also i like how they highlighted terrans and protoss units , but come on is burrow the only useful thing the zerg has ? Mind control looks stupid if you ask me . I didn't see any micro intensive stuff from the zerg while the protoss was using spells at will and harrasment i don't know if its because of smartcasting or something , but the zerg race looked bad from this battle reports . I can't wait to see some real games , because like people said this looks scripted as hell . | ||
Sonu
Canada577 Posts
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SpiritAshura
United States1271 Posts
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floor exercise
Canada5847 Posts
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Alizee-
United States845 Posts
I know this shit looks scripted as hell, but at the same time it showcases all the thought they've put into the game to add depth so whatever I'll take it. I think everything is still relative, their play style might be completely outdated once people start playing, just have to wait and see. I think one base play could be way more effective, but they again try to show off units and what they can do. | ||
freelander
Hungary4707 Posts
On June 19 2009 23:01 Alizee- wrote: BR3 Is out, June 26th Beta incoming! I know this shit looks scripted as hell, but at the same time it showcases all the thought they've put into the game to add depth so whatever I'll take it. I think everything is still relative, their play style might be completely outdated once people start playing, just have to wait and see. I think one base play could be way more effective, but they again try to show off units and what they can do. june 26? where did you get that info | ||
Trezeguet
United States2656 Posts
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DN2perfectionGM
United States233 Posts
as long as one player depends on opponents' units' travel time, terrain advantage, and static defense to maximize economy, there are going to be opportunities to play a macro intensive game. It's simple. Don't move out and mass. It's going to happen in SC2, unless static defense becomes shit and transport mechanisms like warping become way too efficient. The mobile warping thing is probably really expensive. But I don't think it's gonna be that one sided. And while there are a lot of new abilities, these can be used defensively. For example, if nullifier existed in starcraft, protoss can use the block and they'll have much easier time defending against those FUCKING ANNOYING all-in ling or hydra builds. And same with zerg, if you have a few banelings hanging around, it's gonna be tough for toss to get a timing rush (notice how some battles in this report just disappeared in seconds?) In fact, as someone pointed out, it seems to take less time to build units and grow economically. This means more money = more imba since money can be quickly translated to units. I think we saw this in the battle report when zerg player DOMINATED last couple battles and still got OWNED... Expect more macro intensive playstyle! | ||
SirGlinG
Sweden933 Posts
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ShloobeR
Korea (South)3802 Posts
zerg... can win | ||
Liquid`Jinro
Sweden33719 Posts
I was worried Neural Parasite wouldn't be that great, but it seems to be fairly cheap and useful. Force Fields are fantastic. Honestly, making a list of what's good is too long, there was really nothing to complain about! | ||
MrRey
183 Posts
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DeepGreen
United States175 Posts
On June 19 2009 23:28 FrozenArbiter wrote: I'm officially 100% sold on this game. I was worried Neural Parasite wouldn't be that great, but it seems to be fairly cheap and useful. Force Fields are fantastic. Honestly, making a list of what's good is too long, there was really nothing to complain about! Definitely fun to watch, yeah. It's actually kind of cool to see the game in this stage when clearly there is little or no knowledge about what each match up is really about. This was almost like a word association game: one player would build a couple of X units, and the other one would go, okay well I better build a couple of those. Granted, it was a BR and they're probably trying to put as many units on display as possible. | ||
AdunToridas
Germany380 Posts
On June 19 2009 23:28 FrozenArbiter wrote: I'm officially 100% sold on this game. I was worried Neural Parasite wouldn't be that great, but it seems to be fairly cheap and useful. Force Fields are fantastic. Honestly, making a list of what's good is too long, there was really nothing to complain about! Yay!! Finally one optimistic TL member! One in thousands =D I also think it will be awesome, and I'm buying it the day it releases ^^ | ||
Ziph
Netherlands970 Posts
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SoleSteeler
Canada5281 Posts
Also please stop saying the game was scripted. I think this looked the least scripted of all; however, they probably do encourage them to make use of the smoke screens etc. But it's not like they say, "okay, you make a 2 collosus and he'll mind control them to kill your zeals, OKAY?" Seriously! | ||
da_head
Canada3350 Posts
though honestly, i'm tired of you people bitching about balance. you know how long the first sc took before it became "perfect"? give it a rest people. | ||
SoleSteeler
Canada5281 Posts
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