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Battle Report 3 - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 37 Next All
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
June 19 2009 11:48 GMT
#181
Was this game on fastest?
Officially the founder of Team Property (:
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 19 2009 11:50 GMT
#182
On June 19 2009 20:47 z]Benny wrote:
What do you mean where i got that number? It's just my impression, that it looks a lot like warcraft 3. Also the zeal attack looks a lot like that.

If you have an opinion, don't put it in numbers. Numbers are for facts.
z]Benny
Profile Joined April 2006
Romania253 Posts
June 19 2009 11:52 GMT
#183
On June 19 2009 20:48 Lobbo wrote:
Was this game on fastest?


On June 19 2009 20:47 z]Benny wrote:
But i don't think the game will be faster than this, i think this is the highest speed. Look at how fast the upgraded zerglings move, if they'd move any faster than that you couldn't even track them on your screen.


Also the probe speed looks... normal. I think it'd be weird if they went faster than that.

Yeah, ok, lolaloc, fair enough.
Bob123
Profile Joined October 2006
Korea (North)259 Posts
June 19 2009 11:55 GMT
#184
Thoughts about this game:

*It feels sooo scripted -_-;;.

*I can't stand the commentators.

*The force fields are imbalanced.

*Banelings are imbalanced (Walking spider mines?).

*Warp prism are imbalanced.

*Pretty boring game : )

kerr0r
Profile Joined September 2008
Norway319 Posts
June 19 2009 12:07 GMT
#185
On June 19 2009 20:55 Bob123 wrote:
*I can't stand the commentators.

Weeell, Browder is all right. Robert Simpson + Show Spoiler +
needs to choke on a dick and die.
AdunToridas
Profile Joined December 2008
Germany380 Posts
Last Edited: 2009-06-19 12:20:51
June 19 2009 12:08 GMT
#186
My thoughts to the game:

* First time I've seen Nullifier, Warp Prism and Void Ray in game. I like it!
* They didn't include the new infestor model. What a shame..
* What the heck is this "Mentaling" ?!?!?
* Dustin is talking crazier every Battle Report. Really. That's scary.
* They had this new Dark Pylon (or Obelisk?) mechanic, but they didn't talk about it. What a pity!
* Two thumbs up for the "Terrible Terrible Damage". =)
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2009-06-19 12:13:59
June 19 2009 12:12 GMT
#187
Disappointed it was another game of attack move some units while opponent defends with appropriate unit and counters, attacking with those units only to lose them to the counter of those etc etc repeat for 15 minutes

Also Dustin Browder is fucking awful at this. You are one of the games designers, please give us insight into the why and how of gameplay decisions instead of trying to hype insignificant shit at all times. I'd love for him to just calm down and approach these things in the form of a developer commentary like the ones Valve did with HL2 Lost Coast
Manaldski
Profile Joined January 2004
229 Posts
June 19 2009 12:17 GMT
#188
Looks good, but i think they should include options to downgrade the visual effects, like the spells, the physic effects and maybe the tileset textures, they look very detailed and too heavy on the eyes causing distraction, not to mention it's hard to differentiate spells in larger battles.
zeox
Profile Joined November 2007
Norway314 Posts
June 19 2009 12:31 GMT
#189
On June 19 2009 21:17 Manaldski wrote:
Looks good, but i think they should include options to downgrade the visual effects, like the spells, the physic effects and maybe the tileset textures, they look very detailed and too heavy on the eyes causing distraction, not to mention it's hard to differentiate spells in larger battles.

what are you talking about? of course you are going to have the options to run the game in low settings
themineralpatch.com -- twitter.com/inged
AdunToridas
Profile Joined December 2008
Germany380 Posts
June 19 2009 12:35 GMT
#190
[image loading]


What the heck?!
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
June 19 2009 12:36 GMT
#191
sweeeeeeet
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Manit0u
Profile Blog Joined August 2004
Poland17861 Posts
June 19 2009 12:38 GMT
#192
The map looks brilliant. The gameplay was quite meh...
I'll wait for Diablo 3.
Time is precious. Waste it wisely.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
June 19 2009 12:38 GMT
#193
On June 19 2009 21:35 AdunToridas wrote:
[image loading]


What the heck?!

looks like a complete badass, was it that green thing that was floating at the zerg's natural ?
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2009-06-19 12:41:20
June 19 2009 12:40 GMT
#194
+ Show Spoiler +
On June 19 2009 21:35 AdunToridas wrote:
[image loading]



wtf is that? I didn't even notice it. When did that appear in the video?
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
viletomato
Profile Joined June 2009
Canada277 Posts
June 19 2009 12:42 GMT
#195
hmm I was thinking...

Can't we use force fields like manner pylons... then I had another more imba thought..

what is preventing the protoss from force fielding the entire zerg drone line? trapping all the drones. That's like constant stasis that will halt the zerg economy like crazy! imbaaaa
Tomatoes, the king of fruits
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
June 19 2009 12:42 GMT
#196
they are those things that spawn when a zerg building is killed, and live only a short while. therefore, the progress bar counting down.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 19 2009 12:42 GMT
#197
On June 19 2009 20:47 z]Benny wrote:
What do you mean where i got that number? It's just my impression, that it looks a lot like warcraft 3. Also the zeal attack looks a lot like that.

Anyways, maybe it's just because this game was scripted and that's why it looks so weird. It gave me the impression that macro wars will be tough to achieve. Cause in this game for example 15 minutes into the game the Z had like 30 lings and nothing else - but i guess that was to showcase the Collossus or something. It might just be that i'm drawing pretty limited conclusions based on limited knowledge. But i don't think the game will be faster than this, i think this is the highest speed. Look at how fast the upgraded zerglings move, if they'd move any faster than that you couldn't even track them on your screen.



Every single game of SC2 I played a half year ago was macro wars That doesn't have to mean anything tho, just saying. I had an awesome game vs a zerg were I had like 30 tanks and lots of marine / medivac vs him maxed with ultralisks and hydras / lurkers. Totally awesome.
Lim Yo Hwan forever!
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2009-06-19 12:46:53
June 19 2009 12:46 GMT
#198
On June 19 2009 21:42 viletomato wrote:
hmm I was thinking...

Can't we use force fields like manner pylons... then I had another more imba thought..

what is preventing the protoss from force fielding the entire zerg drone line? trapping all the drones. That's like constant stasis that will halt the zerg economy like crazy! imbaaaa

Well your not going to just waltz into his base and cast it. Thats like saying psi storming the mineral lines is imba. You have to get there first.

On June 19 2009 21:42 WiljushkA wrote:
they are those things that spawn when a zerg building is killed, and live only a short while. therefore, the progress bar counting down.

Oh yeah, I totally forgot about those. Good call
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 19 2009 12:48 GMT
#199
On June 19 2009 21:46 hyde wrote:
Show nested quote +
On June 19 2009 21:42 viletomato wrote:
hmm I was thinking...

Can't we use force fields like manner pylons... then I had another more imba thought..

what is preventing the protoss from force fielding the entire zerg drone line? trapping all the drones. That's like constant stasis that will halt the zerg economy like crazy! imbaaaa

Well your not going to just waltz into his base and cast it. Thats like saying psi storming the mineral lines is imba. You have to get there first.

Show nested quote +
On June 19 2009 21:42 WiljushkA wrote:
they are those things that spawn when a zerg building is killed, and live only a short while. therefore, the progress bar counting down.

Oh yeah, I totally forgot about those. Good call


Was just going to say this o_O One thing is tho that those warp rays or whatever their called seemed to be so fast and come so early compared to a high templar + storm upgrade + shuttle in BW. But yeah, maybe when good players play you cannot go warp ray tech that early or die.
Lim Yo Hwan forever!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
June 19 2009 12:51 GMT
#200
i recently made a post about dustin browder, and i was wrong, its the other guy lol.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
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