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Battle Report 3 - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 37 Next All
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 09:21 GMT
#141
On June 19 2009 18:21 exeprime wrote:
Show nested quote +
On June 19 2009 18:15 streampowered wrote:
this was horrible. The game looks extremely poor compared to bw.


you just had to be "that guy"



shhhh its so cute when the scvs argue
Commentaries: youtube.com/HuskyStarcraft
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 19 2009 09:26 GMT
#142
On June 19 2009 17:17 Suc wrote:
I am the only one that thinks this map looks a bit like paranoid android?
Haha yes, that was the first thing that crossed my mind when he started showing the map around. Definitely some direct influence there.

I like how they keep giving us clues that they follow pro games to some point. A map equal to paranoid android. Probe blocking expo. Drone hiding to build expo on BR2.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Art.FeeL
Profile Blog Joined September 2007
1163 Posts
June 19 2009 09:29 GMT
#143
Zergs with mind control? LoL? and this games seems a bit like warcraft coz of the few units battling each others, where is macro, i need macro wars :D
I am a great believer in luck. The harder I work the luckier I am.
GTR
Profile Blog Joined September 2004
51476 Posts
June 19 2009 09:29 GMT
#144
force field needs to be nerfed, like badly.
is it on some cooldown only or something? needs to have its mana increased or something.
Commentator
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
June 19 2009 09:30 GMT
#145
Wow! I'm very pleased with this BR! The Nullifier-Strategy was awesome, even might be a bit too strong. But most important it makes the game ENTERTAINING, that's what SC II needs!
Great move Blizzard
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
Last Edited: 2009-06-19 09:35:16
June 19 2009 09:31 GMT
#146
On June 19 2009 18:29 GTR wrote:
force field needs to be nerfed, like badly.
is it on some cooldown only or something? needs to have its mana increased or something.

This. Higher Mana-Costs would be a good option. But don't worry it will be done in te Beta for sure!
Also these Roaches vs Stalker Fights seemed a bit strange, Stalker are just owning them badly with their long range and high mobility. I wonder which other unit apart from Zerglings would be the best counter against Stalkers.
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
Jayme
Profile Blog Joined February 2009
United States5866 Posts
June 19 2009 09:32 GMT
#147
On June 19 2009 18:29 GTR wrote:
force field needs to be nerfed, like badly.
is it on some cooldown only or something? needs to have its mana increased or something.


Yea I was worried about voicing blankly "Force Field is OP as hell" on a BR report thread but I'll say it now.

Force field is OP as hell. Blocking chokes whenever the hell you want with what seemed to be impunity... however much the cooldown on Forcefield is it is not enough, that or it needs a higher mana cost.
Python is garbage, number 1 advocate of getting rid of it.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
June 19 2009 09:35 GMT
#148
On June 19 2009 18:29 Art.FeeL wrote:
Zergs with mind control? LoL? and this games seems a bit like warcraft coz of the few units battling each others, where is macro, i need macro wars :D


Yeah that's what really troubles me about sc2
but then again it might look completely different when two pros play it
the other thing I didnt like is that Protoss seemed soo much cooler than Zerg in my opinion.
Banelings are cool but other than that...

Anyways pretty good BR, Protoss looking really cool, game generally looking good... gotta love that overlord deah animation!
beep boop
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 09:36 GMT
#149
On June 19 2009 18:32 Jayme wrote:
Show nested quote +
On June 19 2009 18:29 GTR wrote:
force field needs to be nerfed, like badly.
is it on some cooldown only or something? needs to have its mana increased or something.


Yea I was worried about voicing blankly "Force Field is OP as hell" on a BR report thread but I'll say it now.

Force field is OP as hell. Blocking chokes whenever the hell you want with what seemed to be impunity... however much the cooldown on Forcefield is it is not enough, that or it needs a higher mana cost.


I did notice the protoss basically have full control over what the zerg was doing (blocking units/workers, lifting up queens, forcing them into chokes, etc).

Its basically CC straight from wow... not a good idea IMO if they do too much of it
Commentaries: youtube.com/HuskyStarcraft
RinoZerg
Profile Joined May 2008
Australia130 Posts
June 19 2009 09:39 GMT
#150
I love these Battle Reports. Seeing the game in action is so much more satisfying than reading updates from Karune (not that those weren't appreciated :D)

Beta please. I can't wait to try and rush to Infestors! Whoo!
7mk
Profile Blog Joined January 2009
Germany10157 Posts
June 19 2009 09:39 GMT
#151
On June 19 2009 18:32 Jayme wrote:
Show nested quote +
On June 19 2009 18:29 GTR wrote:
force field needs to be nerfed, like badly.
is it on some cooldown only or something? needs to have its mana increased or something.


Yea I was worried about voicing blankly "Force Field is OP as hell" on a BR report thread but I'll say it now.

Force field is OP as hell. Blocking chokes whenever the hell you want with what seemed to be impunity... however much the cooldown on Forcefield is it is not enough, that or it needs a higher mana cost.


I really don't see the point in worrying about balancing... blizzard isnt stupid
beep boop
streampowered
Profile Joined April 2009
United States60 Posts
Last Edited: 2009-06-19 09:41:10
June 19 2009 09:40 GMT
#152
oh and zerg having a mind control that isnt even a mind control is completely stupid. How annoying would it be to have to ignore your own unit while it's attacking you because you're going to get it back in the next 30 seconds. I guess they were trying to make you make tough decisions with this but it's super annoying to have this type of thing in an rts the only thing worse would be free summons, which sc2 already had in one battlereport...


7mk
Profile Blog Joined January 2009
Germany10157 Posts
June 19 2009 09:40 GMT
#153
On June 19 2009 18:40 streampowered wrote:
oh and zerg having a mind control that isnt even a mind control is completely stupid. How annoying would it be to have to ignore your own unit while it's attacking you because you're going to get it back in the next 30 seconds.

Ha kinda true, but maybe they're invincible in those 30 seconds
beep boop
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
June 19 2009 09:52 GMT
#154
On June 19 2009 18:40 streampowered wrote:
oh and zerg having a mind control that isnt even a mind control is completely stupid. How annoying would it be to have to ignore your own unit while it's attacking you because you're going to get it back in the next 30 seconds. I guess they were trying to make you make tough decisions with this but it's super annoying to have this type of thing in an rts the only thing worse would be free summons, which sc2 already had in one battlereport...



it's not stupid
whine more please
And all is illuminated.
MrRey
Profile Blog Joined February 2009
183 Posts
Last Edited: 2009-06-19 09:56:10
June 19 2009 09:55 GMT
#155
Amazing video, I've put in on the website of the SoN just in case it got erased here or elsewhere.

Very interesting new features in this video, a good PvZ, new units, new abilities, new map.

But I kinda feel sorry for + Show Spoiler +
the zergs, even though i'm a toss.
I mean, try to find a SC2 where the Zergs actually win... there ain't any.
djdolber
Profile Joined May 2008
Sweden85 Posts
June 19 2009 09:58 GMT
#156
Im suprised the noob toss didnt even bother to get some observers, he would have owned the zerg..
SCV good to go sir!
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
June 19 2009 10:01 GMT
#157
On June 19 2009 18:58 djdolber wrote:
Im suprised the noob toss didnt even bother to get some observers, he would have owned the zerg..

He didn't use high temps either. I really wanted to see how much area psi storm covers
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2009-06-19 10:06:21
June 19 2009 10:03 GMT
#158
On June 19 2009 18:39 7mk wrote:
Show nested quote +
On June 19 2009 18:32 Jayme wrote:
On June 19 2009 18:29 GTR wrote:
force field needs to be nerfed, like badly.
is it on some cooldown only or something? needs to have its mana increased or something.


Yea I was worried about voicing blankly "Force Field is OP as hell" on a BR report thread but I'll say it now.

Force field is OP as hell. Blocking chokes whenever the hell you want with what seemed to be impunity... however much the cooldown on Forcefield is it is not enough, that or it needs a higher mana cost.


I really don't see the point in worrying about balancing... blizzard isnt stupid


Played WoW lately?

I quit for a reason.

I never understood the "Don't worry don't worry it's just testing." Usually I wouldn't worry if I didn't have experience with WoW turning bad so fast.

Now the teams are obviously separate but you frankly can't disagree that protoss seemed to be more... I don't know... controlling? The protoss controlled the entire game. He attacked when he wanted, warped all over the place, did a THREE pronged attack, faster mining probes. It just seemed that their units did more to impact the battle field while zerg... well zerg had baneling ambushes. It just didn't have such a drastic effect.

Overall Protoss units just looked like they were plain more dynamic at every stage of the game. They were able to control the battlefield, shape it even, to suit their needs.
Python is garbage, number 1 advocate of getting rid of it.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-19 10:27:41
June 19 2009 10:08 GMT
#159
DL'd . gonna go watch on my big screen!

PS- reposting
On June 19 2009 18:05 violett wrote:
http://ftp.4players.de/pub/pc/starcraft2/StarCraftII_Battle_Report_3.wmv
274MB HD version

THANKS!
..and then I would, ya know, check em'. (Aka SpoR)
ATLAS-3.04
Profile Blog Joined June 2009
United States190 Posts
Last Edited: 2009-06-19 10:19:07
June 19 2009 10:17 GMT
#160
On June 19 2009 19:01 hyde wrote: He didn't use high temps either. I really wanted to see how much area psi storm covers


Yellow used psi storm against Sonkie at Blizzcon 2008. The Blizzcon 08 site has been taken down for some reason, but you can watch them on youtube.

Anyway, while a marvelous BR, the fact that progamers have yet to be featured is disappointing (Yellow vs Sonkie doesn't really count since Sonkie is a WC3 player). How awesome would it be to have, say, Bisu vs Jaedong instead?

Here's to hoping.

"I wheel destoryed, ehh, everywon... okay? In two-souzand-nine! Tank you!" ~Savior, Blizzcon 2008
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