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Battle Report 3 - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 37 Next All
MrRey
Profile Blog Joined February 2009
183 Posts
June 19 2009 10:18 GMT
#161
Actually this report is disapointing on another side, the graphics.

I mean, there have been changes in Zerg building models (like the pool for exemple), and here, it's just the old model.
Also, at the beggining, we see a dark pylon being built, look how the anniation suck, when it gets built, it just appear from nowhere.
ReCharge
Profile Blog Joined January 2009
Philippines505 Posts
June 19 2009 10:20 GMT
#162
Damn, I actually think this game is better than JD vs Bisu on Heartbreak ridge.

+ Show Spoiler +
Force Field Imba
Warp Ray Imba
Baneling Imba
Warp Imba
Parasite Imba
Damn Blizzard is so IMBA!
David Kim for Bonjwa!
alien3456
Profile Joined June 2007
United States115 Posts
June 19 2009 10:20 GMT
#163
I hate the whole "Player 1 just brought out X unit! He decimated Player 2! But Player 2 brought out Y unit! It's a perfect counter to unit X!"

The game looks too static where each unit has a perfect counter strategy. I know they're just demonstrating the new units, but if the game is anything like that, it's gonna be a battle of rock paper scissors.

Nullifier and its forcefield look stupid and imbalanced.
iMate
Profile Joined June 2009
Canada263 Posts
June 19 2009 10:23 GMT
#164
On June 19 2009 19:20 alien3456 wrote:
I hate the whole "Player 1 just brought out X unit! He decimated Player 2! But Player 2 brought out Y unit! It's a perfect counter to unit X!"

The game looks too static where each unit has a perfect counter strategy. I know they're just demonstrating the new units, but if the game is anything like that, it's gonna be a battle of rock paper scissors.

Nullifier and its forcefield look stupid and imbalanced.



Still like 4months of balance =p and no game gets released with perfect balance.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 19 2009 10:26 GMT
#165
On June 19 2009 17:19 Ancestral wrote:
Show nested quote +
On June 19 2009 17:17 Highways wrote:
David Kim for Bonwja!

BR1: David Kim(T) > Matt Cooper(P)
BR2: David Kim(T) > Matt Cooper(Z)
BR3: David Kim(P) > Yeon Ho Lee(Z)

My memory may be wrong, but isn't David Kim aka Karune? And didn't Gs.Naruto (or some other tl.netter perhaps) beat him in SCII?


no http://starcraft2wiki.net/sc2wiki/index.php?title=Blizzard_Staff
..and then I would, ya know, check em'. (Aka SpoR)
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
June 19 2009 10:26 GMT
#166
all the spells and abilities displayed were eye candies and also made me feel that sc2 might be really fun to play!

couple pointers: it still seems a bit slow. from what i've heard before, this isnt the fastest right?

i think it is pointless to talk about balancing at this point, but I did notice few things. There are so much offensive weapons for both races. Maybe that's why we don't see drawn out, BIG armies dueling out in any of the battle reports. There are simply too many opportunities that a player doesn't have to just expand early and mass up. And battles seem to be dominated easily because there are many explosive, tide-changing units. This could be exciting but it could also be exploited by progamers I think. Progamers might come up with so many cheese tactics.

Overall, very excited!
JHU
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
June 19 2009 10:34 GMT
#167
But then again, this battle report seems scripted to show off all the cool abilities in hindsight. Maybe it is too early to tell how players are even gonna play this out.

And maybe blizzard chose to play the game slower to make it easier to show how abilities are implemented.

So maybe one of the only definitive things is that these abilities are fucking COOL and we just have to wait and play and stop thinking too much T.T
JHU
despite
Profile Joined June 2009
Bulgaria105 Posts
June 19 2009 10:41 GMT
#168
Watched the game and I think stalker's blink cooldown needs to be longer. It's supposed to be used for harass imo, not for escaping every single zergling surround. They only die against melee units when the player does something else (like macro) and that's only an issue for slow players.

I also think queens were not able to fulfill their role as base defenders. On a second thought they failed big time.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
June 19 2009 10:43 GMT
#169
i counted 1 terrible terrible damage and 1 huge damage in this battle report
hi
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
June 19 2009 10:47 GMT
#170
TERRIBLE, TERRIBLE DAMAGE.
Daniri
Profile Joined May 2007
387 Posts
June 19 2009 11:03 GMT
#171


Played WoW lately?

I quit for a reason.


You quitting means nothing. I resubscribed for a reason.
"you guys are silly lol thats why i hate you people" berserkboar
hideo
Profile Blog Joined May 2007
Canada1641 Posts
June 19 2009 11:09 GMT
#172
Wow... the force field is like an early-game, highly spammable stasis field.

And it seems to me that the tech trees seem to be whole lot more diverse than starcraft? I guess that might explain why there are so many gases at each expo.
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
Last Edited: 2009-06-19 11:10:38
June 19 2009 11:09 GMT
#173
NICE GAME OVERALL SC 2 LOOKS AMAZING
BUT!

Wth is that with the phoenix?

its stops movement so stupidly, and u cant even movin shot

seriously, that was oh i cant even type it here affraid of bans
z]Benny
Profile Joined April 2006
Romania253 Posts
June 19 2009 11:11 GMT
#174
I'm not worried about balance and all that. What i'm worried about though is every unit having it's own special ability or abilities, which is pretty annoying. There can be no macro or massive armies when each unit has a special ability and each little shit can blow up or mind control or whatever.

Seriously, looking from a distance, the way the game's built now, there simply cannot be "macro wars".
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2009-06-19 11:18:12
June 19 2009 11:16 GMT
#175
On June 19 2009 20:11 z]Benny wrote:
I'm not worried about balance and all that. What i'm worried about though is every unit having it's own special ability or abilities, which is pretty annoying. There can be no macro or massive armies when each unit has a special ability and each little shit can blow up or mind control or whatever.

Seriously, looking from a distance, the way the game's built now, there simply cannot be "macro wars".

Obviously you don't play enough terran...

On June 19 2009 19:18 MrRey wrote:
Actually this report is disapointing on another side, the graphics.

I mean, there have been changes in Zerg building models (like the pool for exemple), and here, it's just the old model.
Also, at the beggining, we see a dark pylon being built, look how the anniation suck, when it gets built, it just appear from nowhere.

What do you expect in a PREVIEW of a game?
z]Benny
Profile Joined April 2006
Romania253 Posts
June 19 2009 11:35 GMT
#176
On June 19 2009 20:16 lolaloc wrote:

Obviously you don't play enough terran...


Hmm that's not fair. Terran's units' abilities are somewhat more restricted (eg. siege, mines w/e) but compare that to being able to lift things up, and force field and every little unit having a special ability. It just seems very wrong to me right now. Hope i'm wrong.

I watched the HD version again, it's pretty cool. Though it's obviously scripted since the Z placed his banelings there and the commentator which is now Browden says "oh apparently not much of a surprise, he must've had an overlord somewhere". So either the game was scripted, or that damn korean hacks!

Also, I deeply hate the way roaches fire. It's 100% warcraft3. I hate warcraft3
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 19 2009 11:41 GMT
#177
I am so excited to play protoss!!
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 19 2009 11:41 GMT
#178
On June 19 2009 20:35 z]Benny wrote:
Show nested quote +
On June 19 2009 20:16 lolaloc wrote:

Obviously you don't play enough terran...


Hmm that's not fair. Terran's units' abilities are somewhat more restricted (eg. siege, mines w/e) but compare that to being able to lift things up, and force field and every little unit having a special ability. It just seems very wrong to me right now. Hope i'm wrong.

Also, I deeply hate the way roaches fire. It's 100% warcraft3. I hate warcraft3

It's easy to dispatch units using a skill like anti-grav since they're also vulnerable.

Restricted? It seems you didn't have your mutas irradiated ever. It's like rendering your whole muta army useless if terran get it so early.

Roach projectiles are not 100% warcraft3. I don't know where you got that number.
Zabestrial
Profile Joined June 2009
United States194 Posts
June 19 2009 11:44 GMT
#179
AWSEOME!!!!
www.YouTube.com/BreakingHaven
z]Benny
Profile Joined April 2006
Romania253 Posts
June 19 2009 11:47 GMT
#180
What do you mean where i got that number? It's just my impression, that it looks a lot like warcraft 3. Also the zeal attack looks a lot like that.

Anyways, maybe it's just because this game was scripted and that's why it looks so weird. It gave me the impression that macro wars will be tough to achieve. Cause in this game for example 15 minutes into the game the Z had like 30 lings and nothing else - but i guess that was to showcase the Collossus or something. It might just be that i'm drawing pretty limited conclusions based on limited knowledge. But i don't think the game will be faster than this, i think this is the highest speed. Look at how fast the upgraded zerglings move, if they'd move any faster than that you couldn't even track them on your screen.
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