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Battle Report 3 - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 37 Next All
Jayme
Profile Blog Joined February 2009
United States5866 Posts
June 19 2009 12:53 GMT
#201
On June 19 2009 20:03 Daniri wrote:
Show nested quote +


Played WoW lately?

I quit for a reason.


You quitting means nothing. I resubscribed for a reason.


Pure crazyness.

I can one up you by saying my number 6 world Glory of the Raider Heroic guild disbanded and quit because Ulduar was a joke as was the rest of WoTLK.

Yea enough of that though, it's pointless. It just amuses that people have such immense faith in the current Blizzard as if they're the same company that made original SC WC3 and WoW. They aren't :p That's why people are so damn nervous.
Python is garbage, number 1 advocate of getting rid of it.
InterWill
Profile Joined September 2007
Sweden117 Posts
June 19 2009 12:56 GMT
#202
Neither SC nor WC3 were that good to begin with. The magic really starts happening once the patches/expansion(s) start rolling out.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
June 19 2009 12:56 GMT
#203
Terrible terrible dammige ! i wonder if he did that on purpose
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
June 19 2009 13:01 GMT
#204
On June 19 2009 21:42 Zoler wrote:
Every single game of SC2 I played a half year ago was macro wars That doesn't have to mean anything tho, just saying. I had an awesome game vs a zerg were I had like 30 tanks and lots of marine / medivac vs him maxed with ultralisks and hydras / lurkers. Totally awesome.

arent most sc1 games macro games nowdays anyway?
nullifiers seem a little strong
Once again back is the incredible!
Lovin
Profile Joined May 2009
Denmark812 Posts
June 19 2009 13:08 GMT
#205
I am pretty sure than Mantaling spawned after those Zealots killed the 2nd exp. Some sort of "Post disaster" defense?
AKA SuddenSalad
Assault_1
Profile Joined April 2009
Canada1950 Posts
June 19 2009 13:08 GMT
#206
Anyone know how long SC took to make? compared to sc2
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-20 00:11:12
June 19 2009 13:08 GMT
#207
Jesus Christ protoss has so much control straight from the start of the game. Probe scout/harass as always, nulli damage & blocks, stalker speed & blinks, Phase prism, Dark Pylon etc.

Why do nulli do so much damage? I mean the constant blocks are fucking brutal enough. They shouldn't even have any damage at all imo, AND they shoot air.
Phoenix looked really fast and has that somewhat cheap tractor beam lift. (It didn't show but the 2 air units harassed for a good while probably killing queens while other stuff happened).
Stalkers can blink defend and buy huge amounts of time, then when you are weakened you can not excape because they will blink chase and just rape your force (lucky for him he had burrow and P didn't have obs).
I don't think phase prism should be allowed to warp in on ooze, and did it deploy on space, that seems kind of cheap. It's one thing to drop units anywhere because you are limited and need to buy transports, but endless warp in is a really really steep and fast slippery slope.
That map looked pretty bad for zerg. And probably bad for Protoss in TvP.

PS- The dual gas mechanic is bad, especially since zerg loses a worker!

Also, is it just me or did it seem like the game is way faster. Units/Bldgs are built faster and can move around the map much faster/easier.
..and then I would, ya know, check em'. (Aka SpoR)
SoulMarine
Profile Blog Joined January 2009
United States586 Posts
June 19 2009 13:08 GMT
#208
I don't really like the commentators, I know that there are casuals who will play but Browder just dumbs it down a bit too much, and he doesn't have the voice for e-sports commentation.
베이비 폭스 WeMade 파이팅! ~ WeMade 팬 ~ BaBy 팬 ~ щ(゚Д゚щ) Gee Gee Gee Gee BaBy BaBy BaBy ♫♫
Pergamon
Profile Joined June 2009
Sweden100 Posts
June 19 2009 13:12 GMT
#209
Wow, David managed quite well without any detectors. He certainly would've needed it.
Underpromise, Overdeliver.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
June 19 2009 13:12 GMT
#210
On June 19 2009 21:46 hyde wrote:
Show nested quote +
On June 19 2009 21:42 viletomato wrote:
hmm I was thinking...

Can't we use force fields like manner pylons... then I had another more imba thought..

what is preventing the protoss from force fielding the entire zerg drone line? trapping all the drones. That's like constant stasis that will halt the zerg economy like crazy! imbaaaa

Well your not going to just waltz into his base and cast it. Thats like saying psi storming the mineral lines is imba. You have to get there first.


Yeah, but Nullifiers are tier 1 units, while Templars - 3
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
TonyL2
Profile Blog Joined August 2007
England1953 Posts
June 19 2009 13:15 GMT
#211
Thanks for the post and thanks for the vid Husky

The commentary was enthusiastic as always, gotta love the TERRIBLE TERRIBLE DAMAGE!

Nullifiers seem too good, like 4 of them killed a roach in a second and the forcefield was insane too. Is Smartcasting still in the game or did David Kim manually forcefield twice each time 2 appeared side-by-side?

P.S. I agree, David Kim for bonjwa
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 19 2009 13:17 GMT
#212
On June 19 2009 22:01 PobTheCad wrote:
Show nested quote +
On June 19 2009 21:42 Zoler wrote:
Every single game of SC2 I played a half year ago was macro wars That doesn't have to mean anything tho, just saying. I had an awesome game vs a zerg were I had like 30 tanks and lots of marine / medivac vs him maxed with ultralisks and hydras / lurkers. Totally awesome.

arent most sc1 games macro games nowdays anyway?
nullifiers seem a little strong


The point is I answered to some guy saying he never thought there would be any macro wars in SC2
Lim Yo Hwan forever!
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
June 19 2009 13:18 GMT
#213
Boring D+ Back&Forth-battle game. This does not look like starcraft at all, just tiny scripted battles with cute micro usage. I want a macro-heavy game with huge XAXAXAing battles apm 250+ expanding whole map knowing how to multitask. This is seriously like watching a noob replay... it's not exciting and because of that I am having a really hard time appreciating what is displayed. I FEEL HOAXED! :<

Perhaps this just means I want to play the fucking game and show those blizzard nubs how dis sh*t is goin' 2 get balanZd!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
June 19 2009 13:22 GMT
#214
On June 19 2009 22:18 Boundz(DarKo) wrote:
Boring D+ Back&Forth-battle game. This does not look like starcraft at all, just tiny scripted battles with cute micro usage. I want a macro-heavy game with huge XAXAXAing battles apm 250+ expanding whole map knowing how to multitask. This is seriously like watching a noob replay... it's not exciting and because of that I am having a really hard time appreciating what is displayed. I FEEL HOAXED! :<

Perhaps this just means I want to play the fucking game and show those blizzard nubs how dis sh*t is goin' 2 get balanZd!

ya cuz starcraft was a big macro games right from the start?

economic focused play is alot more dangerous until the game gets very fleshed out, as theres any number of ways you can die and you have to know how to deal with each of them in order to power safely. much easier to attempt to control the game yourself through aggressive play.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
June 19 2009 13:22 GMT
#215
On June 19 2009 22:12 Mortician wrote:
Show nested quote +
On June 19 2009 21:46 hyde wrote:
On June 19 2009 21:42 viletomato wrote:
hmm I was thinking...

Can't we use force fields like manner pylons... then I had another more imba thought..

what is preventing the protoss from force fielding the entire zerg drone line? trapping all the drones. That's like constant stasis that will halt the zerg economy like crazy! imbaaaa

Well your not going to just waltz into his base and cast it. Thats like saying psi storming the mineral lines is imba. You have to get there first.


Yeah, but Nullifiers are tier 1 units, while Templars - 3

Yes I see where you are coming from, but my point was that you will have units to try to prevent nullifiers from getting into your base.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-06-20 00:16:57
June 19 2009 13:22 GMT
#216
lol, what is with all these people saying boring, low skill,scripted etc.

Would you expect them to have perfectly tailored mechanics and build order and de up for 10-15 minutes for some stupid macro push to GG? How is that entertaining at all. How does this look scripted? If it was scripted then Browder and Simpson wouldn't suck at commentating.

on a related note, I am curious to see how TvT plays out now. I don't think it will rely so much on tanks anymore with maurader presence.



However, I do agree that Browder and the other dude are bad commentators. You could compare them to Klazart or some other youtube commentators who try to be enthusiastic and fumble up words and say worthless stuff that doesn't even need to be said over and over. It would be worlds better if they slowed down and just calmy talked analytically about what is going on in the game.

Think of it like this, anyone who has never seen the BR will be able to do the commenting they did after watching it once or twice. That same person will never be able to talk about what could have happened or what a player should do because they have no idea what anything is besides what they see happening. Browder and the other guy are the only ones in a position to cast like that and they fail to take advantage of it.
..and then I would, ya know, check em'. (Aka SpoR)
z]Benny
Profile Joined April 2006
Romania253 Posts
June 19 2009 13:22 GMT
#217
Browder was saying A TON OF DAMAGE all the time. I think the other one was saying terrible terrible damage. Right?

I hope you're right Zoler about the macro. And here's to hoping we're just drawing conclusions based on total noobs playing the game, since if you'd see big fat noobs playing SC now i guess it would look pretty shitty as well.
Medzo
Profile Blog Joined June 2009
United States627 Posts
June 19 2009 13:24 GMT
#218
On June 19 2009 22:12 Mortician wrote:
Show nested quote +
On June 19 2009 21:46 hyde wrote:
On June 19 2009 21:42 viletomato wrote:
hmm I was thinking...

Can't we use force fields like manner pylons... then I had another more imba thought..

what is preventing the protoss from force fielding the entire zerg drone line? trapping all the drones. That's like constant stasis that will halt the zerg economy like crazy! imbaaaa

Well your not going to just waltz into his base and cast it. Thats like saying psi storming the mineral lines is imba. You have to get there first.


Yeah, but Nullifiers are tier 1 units, while Templars - 3


The zerg player made his 3rd hatchery before he started making zerglings.
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2009-06-19 13:40:41
June 19 2009 13:27 GMT
#219
On June 19 2009 22:22 CharlieMurphy wrote:
on a related note, I am curious to see how TvT plays out now. I don't think it will rely so much on tanks anymore with maurader presence.

From what I've seen so far it looks like dropship play with tanks, and alot of thors and battlecruisers.
EDIT - just to clarify when I said "from what I've seen" I meant from really really old SC2 videos
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 19 2009 13:30 GMT
#220
On June 19 2009 22:27 hyde wrote:
Show nested quote +
On June 19 2009 22:22 CharlieMurphy wrote:
on a related note, I am curious to see how TvT plays out now. I don't think it will rely so much on tanks anymore with maurader presence.

From what I've seen so far it looks like dropship play with tanks, and alot of thors and battlecruisers.

um?
..and then I would, ya know, check em'. (Aka SpoR)
Prev 1 9 10 11 12 13 37 Next All
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