On June 22 2009 13:41 rytas wrote: Is there a shuttle left in the protoss army? I was thinking with that warp-prism it may not, goodbye to storm-drops then :<
The warp prism is also a shuttle. Edit: If you watch when it's targeted you can actually see the 'pick-up unit' button. 15:43
Awesome, was worried there for a second.
And that adds more depth to warp-in alone. You could carry units to drop to defend/distract as you enter phasing mode and start warping in. or you could carry a probe to drop and make proxy cannons, obelisks (for shield recharge) or any building.
Or for building any structure, proxy cannons/gateway/obelisk(for shield recharge) , if you use the Warp Prism for pylon power you can start warping in both the building and the pylon at the same time. This saves 25 seconds (if pylon still takes 25 secs in SC2).
Canons and obelisks could potentially find their way into many battles because of this time saver. (even without making a pylon if you wanted).
Seeing as cannons can move within the field of pylon power and warp prism can make pylon power you could leap frog a small group of cannons with your army in less time it takes to warp in a new set!
Seeing as cannons can move within the field of pylon power and warp prism can make pylon power you could leap frog a small group of cannons with your army in less time it takes to warp in a new set!
No, cannons dont move anymore, a long time ago they lost the ability. Spine Crawlers move now.
A lot of old info is being posted in the last pages, ppl must take care when read some posts. Ppl dont even know the Warp Prism was the Shuttle! Hell, it is since 2007 when SC2 was announced!
On June 23 2009 07:42 stafu wrote: Burrowed banelings = badass.
It was not shown in this BR because it is so old, but the blues have mentioned on the official forums about a month ago that you can now detonate banelings using a hotkey. Which means they are now movable, detonatable mines. And yes, they can be detonated from underground. Won't bother looking for a link because it was either podcast, a major QA or a forum post answer, which most would have seen.
On June 23 2009 07:42 stafu wrote: Burrowed banelings = badass.
It was not shown in this BR because it is so old, but the blues have mentioned on the official forums about a month ago that you can now detonate banelings using a hotkey. Which means they are now movable, detonatable mines. And yes, they can be detonated from underground. Won't bother looking for a link because it was either podcast, a major QA or a forum post answer, which most would have seen.
Oh man that's going to make them even more deadly, they don't even need to unborrow? definitely going to need obs. Once obs are out Zerg probably won't be placing them everywhere.
On June 22 2009 22:39 SoleSteeler wrote: Cannons lost their ability to move around a while back, I'm afraid.
That ability moved to the Zerg Spine Crawlers (Sunken Colony replacement) because they said it felt more "Zerg."
I thought it was on both of them. Oh well, I never liked the idea of moving cannons anyway. (or the Queen, or the Mothership, or the Thor, or bayonets and wings on ground units)
Sorry if this has already been posted, but I found a hidden image in the battle report. It occurs at the beginning of the Blizzard logo animation, in the 190th frame of the video; or about 6 seconds in.