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Battle Report 3 - Page 33

Forum Index > SC2 General
Post a Reply
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Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2009-06-23 05:38:09
June 23 2009 05:37 GMT
#641
On June 23 2009 13:44 Dyno. wrote:
Sorry if this has already been posted, but I found a hidden image in the battle report. It occurs at the beginning of the Blizzard logo animation, in the 190th frame of the video; or about 6 seconds in.

[image loading]


Link to full-size: http://img197.imageshack.us/img197/7831/secretframe.jpg

Looks like an SC2 staff party maybe?

Found it completely by accident when I paused the video.

There's more than just that one. And yes that's been known since around the first BR (not sure when exactly it was found).

EDIT: This was from BR2:

[image loading]
♞
Dyno.
Profile Joined August 2008
United States286 Posts
June 23 2009 05:53 GMT
#642
Yeah I was going to check the past BRs for it, but I realized I already deleted the old ones and was too lazy to dl them again, haha.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 23 2009 05:56 GMT
#643
Ah cool. This eases my mind. I was spamming pause at the beginning to try to catch it (I actually managed to catch it in BR2).

Kind of lame that it's the same They should have included a beta date imo!
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 23 2009 07:42 GMT
#644
Yeah I was hoping there was a hidden beta date in that screenshot haha... though knowing Blizzard is probably hiding in plain site somewhere anyway.
Commentaries: youtube.com/HuskyStarcraft
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
June 23 2009 08:42 GMT
#645
I love it when he says "look at the zerg swarm across the map" as 2 zerglings hop towards the watchtower
SoleSteeler
Profile Joined April 2003
Canada5444 Posts
June 23 2009 13:08 GMT
#646
On June 23 2009 17:42 ViruX wrote:
I love it when he says "look at the zerg swarm across the map" as 2 zerglings hop towards the watchtower


Haha, I laughed when he said that too. The game was more interesting than the others, but the commentating was a bit awkward at times.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 23 2009 14:10 GMT
#647
That picture has been around since the very first SC2 announcement video.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Husky
Profile Blog Joined May 2009
United States3362 Posts
Last Edited: 2009-06-23 16:32:21
June 23 2009 16:27 GMT
#648
[image loading]


I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important
Commentaries: youtube.com/HuskyStarcraft
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
June 23 2009 16:52 GMT
#649
On June 24 2009 01:27 HuskyTheHusky wrote:
[image loading]


I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important


Paranoid Android? Or maybe I'm just remembering the map completely wrong.
Zabestrial
Profile Joined June 2009
United States194 Posts
June 23 2009 17:01 GMT
#650
On June 24 2009 01:27 HuskyTheHusky wrote:
[image loading]


I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important


i agree but thx 4 da pic looks real cool
www.YouTube.com/BreakingHaven
Pufftrees
Profile Joined March 2009
2449 Posts
June 23 2009 17:04 GMT
#651
On June 24 2009 01:52 Adeny wrote:


Paranoid Android? Or maybe I'm just remembering the map completely wrong.


Ya that's the map where the inspiration from this one is from, or just randomly have many many similar features.
Chance favors the prepared mind.
danieldrsa
Profile Joined June 2008
Brazil523 Posts
June 23 2009 17:29 GMT
#652
On June 24 2009 01:27 HuskyTheHusky wrote:
[image loading]


I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important


But i liked the map anyway. I liked all 3 of the BR.
If this details you put prove to be really game changing, they are easy to correct
-*-
brambolius
Profile Joined January 2006
Netherlands448 Posts
June 23 2009 17:40 GMT
#653
shit looked kinda staged to me...
despite
Profile Joined June 2009
Bulgaria105 Posts
June 23 2009 17:46 GMT
#654
I'm laughing at the troll suggestion about autocast on blink. After maximum 10 minutes in the game with protoss I'll just 1a and win.

I don't see what is so cool about the goldfish. I liked zerg's hatchery eye more and it's gone but what the hell, it's just a portrait that noone looks at while playing. Voices are much more important, I hope they don't give ballerinas female voices because that would make protoss too tough to play.
gameguard
Profile Blog Joined March 2006
Korea (South)2132 Posts
June 23 2009 17:50 GMT
#655
On June 24 2009 01:27 HuskyTheHusky wrote:
[image loading]


I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important



wow this map looks so cute. Look at that :o face
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 23 2009 18:14 GMT
#656
On June 24 2009 02:50 gameguard wrote:
Show nested quote +
On June 24 2009 01:27 HuskyTheHusky wrote:
[image loading]


I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important



wow this map looks so cute. Look at that :o face


lol... now i'm going to see that in my mind everytime i look at this map...
Commentaries: youtube.com/HuskyStarcraft
Shade692003
Profile Joined August 2005
Canada702 Posts
June 23 2009 18:51 GMT
#657
On June 24 2009 02:50 gameguard wrote:
Show nested quote +
On June 24 2009 01:27 HuskyTheHusky wrote:
[image loading]


I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important



wow this map looks so cute. Look at that :o face

[image loading]
I hate the post below mine because it feels War3-ish.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
June 23 2009 19:08 GMT
#658
On June 24 2009 01:27 HuskyTheHusky wrote:

I found this image on the sc2armory homepage. This shows the parts of the map that werent used in this matchup.

I just found it interesting

Edit: It also shows the imbalances is the map. The base on the left looks smaller as well as having the minerals closer to a ledge which would allow for easier air harassment.

This is why mirroring maps is important

Well it's a step up from the original hunters
Don't hate the player - Hate the game
eFrag
Profile Joined June 2009
United States6 Posts
June 23 2009 19:17 GMT
#659
Was I the only one annoyed at the lack of detectors being used in the battle reports? In Battle report 3 we see:

Roaches being burrowed to prevent losses
Queens + Drones being burrowed
Banelings destroying a ton of zealots
Banelings destroying the nullifiers in the following attack
Burrowed infestors parasiting an immortal
and Burrowed infestors parasiting two collosi

I don't usually second guess players who are better than me by far, but it seems as if it would have been a lot cheaper to get a couple of observors. Perhaps its my lack of experience in seeing why he didn't create any, so can anyone weigh in about their disappointment/perhaps why David Kim did not make any obs?
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2009-06-23 19:26:54
June 23 2009 19:25 GMT
#660
He had robotic facility, I think the reason he didn't get obs is because he *WANTED* the zerg player to show some burrow tricks and harasses. Otherwise it would be just a rape, David Kim is SC2 bonjwa.

I think it was a somewhat staged game, but best BR anyways.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
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