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Battle Report 3 - Page 31

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 32 33 37 Next All
kevin349
Profile Joined May 2009
United States68 Posts
June 22 2009 02:20 GMT
#601
And I guess i'll take 600 since it's my thread.

I think that the cooldown on psi storm was orig put there just to prevent idiots from double doing it.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 22 2009 02:24 GMT
#602
On June 22 2009 11:19 kevin349 wrote:
yay husky is back from internetless parent place!


It was a very painful experience but hey, it was fathers day weekend
Commentaries: youtube.com/HuskyStarcraft
Fear4
Profile Joined May 2009
United States1 Post
June 22 2009 02:59 GMT
#603
On June 21 2009 21:55 DeCoup wrote:
b) Make EMP a more versatile ability as a counter


You're forgetting to ask the important question of "Does the Stalker 'need' a counter in the form of EMP?"

Let Blizzard do their own job of balancing the game.
Fear is the dark room where the devil develops his negatives.
mog87
Profile Joined October 2008
United States1586 Posts
June 22 2009 03:10 GMT
#604
Those Warp Dragoons err Stalkers are pretty neat.
Probe.
Profile Joined May 2009
United States877 Posts
June 22 2009 03:14 GMT
#605
Honestly you people are having a retarded discussion. If you aren't playing the beta to first hand see if something is overpowered or not then shut the fuck up. You can't tell anything yet by that short video and unless you are a beta tester than you can't really suggest any ideas either. Stalker may or may not be imba because of its blink ability and no cool down but who here knows for sure? No one that's who so be quiet.
meow
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 22 2009 04:38 GMT
#606
On June 22 2009 12:14 Probe. wrote:
Honestly you people are having a retarded discussion. If you aren't playing the beta to first hand see if something is overpowered or not then shut the fuck up. You can't tell anything yet by that short video and unless you are a beta tester than you can't really suggest any ideas either. Stalker may or may not be imba because of its blink ability and no cool down but who here knows for sure? No one that's who so be quiet.


Just peoples opinions. Besides, people enjoy taking about sc2 :D
Commentaries: youtube.com/HuskyStarcraft
rytas
Profile Joined February 2009
Sweden116 Posts
June 22 2009 04:41 GMT
#607
Is there a shuttle left in the protoss army? I was thinking with that warp-prism it may not, goodbye to storm-drops then :<
Hold position Underground Conquerors is a bitch.
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-06-22 04:50:32
June 22 2009 04:48 GMT
#608
On June 22 2009 13:41 rytas wrote:
Is there a shuttle left in the protoss army? I was thinking with that warp-prism it may not, goodbye to storm-drops then :<


The warp prism is also a shuttle.
Edit: If you watch when it's targeted you can actually see the 'pick-up unit' button. 15:43
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2009-06-22 05:24:35
June 22 2009 05:01 GMT
#609
not sure if it was already said, but i noticed a discussion about psionic storm and cooldown...i think it's realistic for the high templar to have a cooldown on his psi storm. otherwise he can cast two or three storms but he should be focusing on one storm at a time. with a cooldown he would only be casting one at a time because he's not super high templar. as for what the cooldown does it should only affect the single unit so if you have 3 templar you can storm 3 spots quickly. be thankful the templar can move while storming he just can't cast another just yet. but i do suppose that perhaps he ought not be able to do other spells while storming. idk. we'll see how it works out eventually.

well...i'm not really arguing for or against cooldown on high templar spells, i just want to point out that there is a way it could make sense, if they designed it that way...

oh yeah just in case some don't realize, if a spell had a cooldown it might also have energy cost...but that probably isn't what you will see on stalker...outside of the editing of the blink ability.
LorDo
Profile Joined December 2008
Sweden485 Posts
June 22 2009 05:14 GMT
#610
About nine minutes in my computer started burning so i havent seen it all yet, had to change computer after a couple minutes of mourning and burial for the old one. Ive had it for three years. Im sad.
Yenzilla
Profile Joined May 2009
Canada84 Posts
June 22 2009 05:26 GMT
#611
Drawing realism claims from a game whose lore includes widespread spacefaring and psionics hardly seems appropriate. Having free reign over how the story (and world) develops, Blizzard could easily manufacture new truths to justify any change in the game (Stalkers with cooldown? Self-powering devices to blink that have a tendency to overheat).

And the claims that theorycrafting with Stalker's blink is baseless? WC3's warden would actually be a pretty good basis for comparison (level 3 blink makes it hard to die without consciously trying), as well as the evidence we can gather from the battle report. There were several cases that I could see where either an extra blink would've saved David Kim from losing a Stalker or two (not the mention, even without the extra blink, the roaches were still having a ton of trouble killing them off). Admittedly, not the greatest evidence, but its not as though we'd be able to test out whether or not removing cooldown would be imbalanced or not, even when the beta rolls around, unless Blizzard were to change the unit.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 22 2009 05:26 GMT
#612
On June 22 2009 14:14 LorDo wrote:
About nine minutes in my computer started burning so i havent seen it all yet, had to change computer after a couple minutes of mourning and burial for the old one. Ive had it for three years. Im sad.


We are sorry for your loss

It is apparent the epicness that is SC2 was more than your computer could handle.

RIP
Commentaries: youtube.com/HuskyStarcraft
dcttr66
Profile Joined October 2003
United States555 Posts
June 22 2009 05:27 GMT
#613
i can't see the goldfish you're talking about. there is a protoss unit then at about 5:20 or so it switches to a zerg unit. you said at 5:21 there is a goldfish.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 22 2009 05:29 GMT
#614
On June 22 2009 14:27 dcttr66 wrote:
i can't see the goldfish you're talking about. there is a protoss unit then at about 5:20 or so it switches to a zerg unit. you said at 5:21 there is a goldfish.

The goldfish is swimming around next to the unit in the portrait. It's pretty small and probably hardly visible without HD.

"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
rytas
Profile Joined February 2009
Sweden116 Posts
June 22 2009 05:46 GMT
#615
On June 22 2009 13:48 DeCoup wrote:
Show nested quote +
On June 22 2009 13:41 rytas wrote:
Is there a shuttle left in the protoss army? I was thinking with that warp-prism it may not, goodbye to storm-drops then :<


The warp prism is also a shuttle.
Edit: If you watch when it's targeted you can actually see the 'pick-up unit' button. 15:43


Awesome, was worried there for a second.
Hold position Underground Conquerors is a bitch.
entrails
Profile Joined May 2008
United States93 Posts
June 22 2009 06:19 GMT
#616
it did seem kind of staged at times. like they were given a check list of certain abilities/units, and they were supposed to show them all off in one game.

the nullifier's stasis bubble thing seemed like a cool ability but the number of times they were able to use it seemed over the top. plus having that kind of specialized 'spell' ability available so early in the tech tree just felt weird for SC, where traditionally things start with simple skirmishes and ramp up from there. i was thinking if they think protoss need a way to block their choke in tier 1 a shield battery type building that has the nullifier ability instead might work.
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
June 22 2009 07:05 GMT
#617
At first I thought that he could cast way too many stasis bubbles, but he always has the same number of nulls as bubbles so 1 per doesn't seem so bad (in terms of an energy cost). I smiled at the "LOOK LOOK there's a planet in the background!" sweep of the map. Enjoyed it, though still getting used to the 3D mostly I think, which is probably why it looks 'slow' or whatever.

All in all it sorta felt like I was watching a movie, OBs-ing this game is amazing.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
June 22 2009 12:09 GMT
#618
GG, shame it had to end :[
OjKa OjKa OjKa!
dcttr66
Profile Joined October 2003
United States555 Posts
June 22 2009 12:48 GMT
#619
hmm...it's more around 14:20 actually...around 5:20 that was a gateway...yeah it's definitely something that looks like a fish.
minus_human
Profile Blog Joined November 2006
4784 Posts
June 22 2009 12:49 GMT
#620
On June 22 2009 21:48 dcttr66 wrote:
hmm...it's more around 14:20 actually...around 5:20 that was a gateway...yeah it's definitely something that looks like a fish.


it's 5:20 in the second video yo
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