Battle Report 3 - Page 6
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Geo.Rion
7375 Posts
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Hyde
Australia14568 Posts
Mind controlling those Colossus was a great move. Warp in looks like a good move to harass mine lines. Looking forward to using forcefield from the Nullifier. Going to watch that again now On June 19 2009 17:06 Geo.Rion wrote: do you think manner-forcefield will be viable? Depends how the minerals are placed, and it may take more than one for it to be effective. EDIT - Thanks Huskythehusky for uploading to youtube | ||
Krzycho
Poland442 Posts
Some nice moves from both sides. And yea, i want to play SC2 so much now. | ||
Husky
United States3362 Posts
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Clow
Brazil880 Posts
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evotech
48 Posts
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Suc
Australia1569 Posts
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Highways
Australia6098 Posts
BR1: David Kim(T) > Matt Cooper(P) BR2: David Kim(T) > Matt Cooper(Z) BR3: David Kim(P) > Yeon Ho Lee(Z) | ||
Ancestral
United States3230 Posts
On June 19 2009 17:17 Highways wrote: David Kim for Bonwja! BR1: David Kim(T) > Matt Cooper(P) BR2: David Kim(T) > Matt Cooper(Z) BR3: David Kim(P) > Yeon Ho Lee(Z) My memory may be wrong, but isn't David Kim aka Karune? And didn't Gs.Naruto (or some other tl.netter perhaps) beat him in SCII? | ||
Hyde
Australia14568 Posts
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Jayme
United States5866 Posts
On June 19 2009 16:34 Railz wrote: I may just be sounding like a whining baby here, but in every BR the zerg tend to uh...not play up to par as much as their opponent. We see a warp prisim used almost like it was nothing, yet no nydus worm. I can pretty much say between the zerg in both BR I've seen the same main units everytime. Zerglings/Banelines and Roaches. Not to bash this BR at all, pvz in SC2 looks amazing, but they zerg players make it seem so...underwhelming. You're correct... it seems that zerg aren't using the proper units at all, combined with Protosses absolutely insane mobility this is a dead zerg. There is no way protoss should have had more economy when the zerg had 3 bases... the zerg just wasn't really good at the macro. I just find the protosses ability to warp wherever the hell they want with a floating warp prism without zerg scourge is going to be a bit of a problem. It'll force mutalisks every game at this rate. | ||
Clow
Brazil880 Posts
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deathgod6
United States5063 Posts
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opiuman
United States187 Posts
On June 19 2009 17:24 deathgod6 wrote: That was so cool. I wonder how easy it is to use blink and the force field, because David Kim seemed to use them pretty easily and the force fields went off simultaneously. If you look very carefully you can see the unit selection. The group goes from having circles around them all to just having the front one having the circle then the blink goes off. | ||
Harem
United States11390 Posts
On June 19 2009 17:01 Avidkeystamper wrote: Banelings are awesome! Ground-scourge <3 Seriously. First the probe massacre then the burrowed ambush? omg ashyfabhsfhasghfhasf <333 | ||
evotech
48 Posts
Well see how it turns out :D come out today! | ||
Assault_1
Canada1950 Posts
On June 19 2009 17:24 Clow wrote: I'm very worried about the fact that zerg doesn't have scourges :< 'blabla hydra great anti-air blabla'... But how the hell would the Zerg defend against that warp-in? I don't even think hydras were able to reach that... Scourges please <3 Maybe mutas can substitute for the mobility. What other air units does zerg have? guardians, broodlord, muta,.. | ||
T0fuuu
Australia2275 Posts
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Suc
Australia1569 Posts
And since when could you get multiple queens? | ||
Hyde
Australia14568 Posts
I can't quite make out what it is. | ||
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