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On June 24 2009 04:25 zazen wrote: He had robotic facility, I think the reason he didn't get OBS is becaus he *WANTED* the zerg player to show some burrow tricks and harasses. Otherwise it would be just a rape, David Kim is SC2 bonjwa.
So you think its because it was more of a show of abilities rather than a match? I guess I hadn't really thought of that, but I wish they'd done that a bit more for the terrans in the previous battle reports. I didn't get to see any siege tanks or ghosts. Correct me if I am wrong, but I think I heard that EMP is currently a ghost ability. I'd like to have seen some EMP + snipe combos on zealot for sure.
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If they're trying to showcase abilities, my guess is they may have skipped tank/ghost intentionally because they're old unit/abilities.
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On June 24 2009 04:41 Tsagacity wrote: If they're trying to showcase abilities, my guess is they may have skipped tank/ghost intentionally because they're old unit/abilities.
So they showed...nothing at all? At least in the BR1, the second BR had some hunter missile usage...which is another boring damage dealing spell.
They either did a very poor job designing the whole terran race or they are constantly doing very bad job presenting it. I'm hoping for the later, but fearing the former :/.
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My opinion is that terran early units - namely the Marauder - are lacking a cool ability. I'm pretty sure Reapers will have some very cool moments with their cliff-climbing jet packs, and we all want our good old Marines with Stim Packs as well as their new shield upgrades.
So yeah, I really think the Marauder could use some cool, tactical (read: not damage-dealing) ability.
EDIT: And I could say that Hellions are, right now, the only unit presented in SC2 that utterly failed to substitute it's precedent (SP?), the awesome Vulture. Now that I'm thinking of it, I'll agree with you. Zerg and Protoss are indeed looking cooler than Terran in SC2 right now. But only Beta will prove me right or wrong.
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It's been said many, many times, but - people play the game all day long, and Blizzard sifts through some that they think are good enough to be shown to the public. When they find one that's back and forth, and maybe shows some cool tricks, then they watch it a couple times and probably make notes on what to say and when. Then they record it, and it sounds really scripted, because Robert Simpson will say "oh, and look the Zerglings are going off to the right and - oh yes, they're becoming Banelings!" before it really even happens. That doesn't mean the game itself is scripted, just the commentary.
Just because you see a couple neat tricks, doesn't mean they've told the players "to do this and that at these times."
Please stop posting about that.
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I didn't really see anyone assume that you should "do this and that at these times". We were mostly talking about how they failed to showcase the terrans abilities as compared to the most recent battle report where it seemed more as if the whole battle report was more of a showcase. (Which is fine, I think we were just discussing how we wished the terran was a bit more of a showcase as well.)
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Personally i think terrans are much more cool now in SC2 I even thinking in making T my second race. I love the new ghost, the banshes (fav), vikings, marauders, radar towers. IMO T are cooler than Zerg atm.
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On June 24 2009 07:28 SoleSteeler wrote: It's been said many, many times, but - people play the game all day long, and Blizzard sifts through some that they think are good enough to be shown to the public. When they find one that's back and forth, and maybe shows some cool tricks, then they watch it a couple times and probably make notes on what to say and when. Then they record it, and it sounds really scripted, because Robert Simpson will say "oh, and look the Zerglings are going off to the right and - oh yes, they're becoming Banelings!" before it really even happens. That doesn't mean the game itself is scripted, just the commentary.
Just because you see a couple neat tricks, doesn't mean they've told the players "to do this and that at these times."
Please stop posting about that. QFT. It's evident at some parts that the commentators have seen the game previously- after the baneling trap where a dozen zealots get wiped out and later when the burrowed infestors mind control the colossi, you'd expect them to talk about Observers and how to deal with that- but they don't, because they know David Kim never makes observers so if they can't be shown in action, so why bother mentioning them at all.
They could've also mentioned that the Zerg's Roach army was useless vs. the Protoss Phoenix and Void Ray, and he'd need Hydras to fight them off. But they don't, knowing those units die off-camera later on and end up not being terribly relevant.
That said, the game itself doesn't feel staged at all, and I don't see why they would stage it.
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I feel it would be allot harder to stage an exciting match than to just play till you get a good one.
"Ok at minute 7 you want to come in with exactly 7 roaches against my 5 stalkers...lemme crunch the numbers...Ill blink 8 times....carry the 2...ok ill beat you back with 3 stalkers and warp in 4 more... now you need to not make any more roaches at that point so that when I drop you can....."
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What you need to keep in mind is that although they are not intentially scripte battles, a lot of them would come from 2 employees testing abilities and compaing the effectiveness of this or that. Eg, If employee1 wants to test for bugs with burrow and employee2 wants to see how much damage mind control for 10 seconds can do, they ae going to agree to go easy on detection or caster sniper units respectivly. They are probably playing the majority of games in the same room or with some kind of teamspeak just testing various bits and piece.
Just because their not scripted dies not mean they are not talking and playing back and forth. And it just turns out that this type of internal alpha/ beta testing looks like a good match for a BR
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On June 24 2009 05:18 adelarge wrote:Show nested quote +On June 24 2009 04:41 Tsagacity wrote: If they're trying to showcase abilities, my guess is they may have skipped tank/ghost intentionally because they're old unit/abilities. So they showed...nothing at all?
HUH? We're talking about BR3 right? They showed disruptor/force field, banelings, infestor/neural parasite, roaches, colossi, and blink micro.
disruptor/infestor/blink micro were all completely new to the BR series and the above list includes all the new units etc, unlike SC:BW tank/ghost/emp.
In regards to the "staged" thing, I think it would be kind of weird to do that, but I think in their BR selection they're looking for something that showcases new stuff. The lack of an observer was definitely very very weird.
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Well now that we've talked about everything the BR 3 has to offer I think its about time for BR 4
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banelings suck, they are slow as fuck and they end up blowing right next to each other no matter how u micro them
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34 pages?
Holy shit, TL is gonna need more, MUCH MORE mods once SC2 is out ^^
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probably I can only imagine all the complaints
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On June 24 2009 15:55 poor newb wrote: banelings suck, they are slow as fuck and they end up blowing right next to each other no matter how u micro them
Did you see BR2? Was pretty nice baneling micro utilized (not the mass ball going in at once) but rather when he was sending them in 1 by 1 with excellent micro. Also iirc there is a speed upgrade that allows them to roll in the previous build.
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I started with the whole "staged" theory so let me explain:
I don't think it was a fully scripted game - as in "Ok, you gonna attack with your zerglings and he's gonna defend his ramp with Force Field!" - that would be a somewhat absurd accusation.
But what probably happened is something along the lines of a "You guys are playing a PvZ and you're gonna use banelings and he's using disruptors and (whatever) to show off these new units and their abilities".
They obviously wanted a game that would showcase cool stunts, that's all.
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Minimap/map-SS problem
Yellow minerals are hard to see. need to be brighter/glowing.
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On June 20 2009 04:58 SkyTheUnknown wrote: The Beam function for the Protoss should be removed. It's just too easy to defend harass and move whole armys around with this. Look at the Protoss expansion which would have fallen if the P wouldnt have suddenly warped in like 10000 additonal Stalkers. Yes it's just a BR - but the potencial abuse can be seen already.
Yeah let's just scrap one of the most creative mechanics the devs have come up with because the Zerg player is both new to the game and obviously not as good as his opponent. Brilliant idea
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the nexus builds the mothership?
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