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On June 20 2009 09:00 CharlieMurphy wrote:
also, the photo canon shot looks a bit small. It's shrunken down compared to BW, I think it needs to be larger.
kinda feel the same way about the stalker and immortal shooting animation.
don't want everything to be instahit pew pew lasers.
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I bet that TERRIBLE TERRIBLE DAMAGE will be the cheat to instant win in SC2
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I've yet to see an SC2 game where zerg has won...
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video of savior on youtube and he won.. beat a terran i think
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ah yes the one with the 10+ ultralisks where he has time to try out the creep drop stuff
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OK mean..this is really too simple..look how many pimpest both p and z made.. it is so easy? It could really have a development? if using all that ability is so simple and made by non professional gamer in a so amazing way what will be the the future of starcraft2 progaming?
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On June 20 2009 16:56 X3N0N wrote: I've yet to see an SC2 game where zerg has won...
I've yet to see an SC2 game where terran seems fun to play. Judging from these BR (all 3), terran gameplay looks realy boring and dull compared to the gameplay of protoss and zerg. Especially protoss, just look at terran in BR1 and BR2 and compare it to protoss in BR3...all played by the same player, David Kim. It's terrible .
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at 01:35 the Xel'Naga Watch Tower is selected, however, in the UI it only says "Xel'Naga Watch T..."
isnt that abit cheap? i mean the full text would fit as its recorded in widescreen resolution.. im sure they add extra black space for widescreen resolutions but it would look better if they extended the textbox so the full text can show, or rename the building :p
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On June 20 2009 11:30 Mania[K]al wrote: OMG ZERG LOST, WE MUST DISCUSS WHY THE OTHER RACE IS IMBALANCED BECAUSE ZERG SHOULD NEVER LOSE.
Kind of like how Zerg fanbois have to make 30 page long threads everytime JD loses a match. Hopefully JD doesn't go over to SC2 so all these retards stay here and stop polluting cyberspace.
Off topic, all caps. Super annoying.
You are a horrible poster. Go away.
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Sweden33719 Posts
On June 20 2009 18:57 adelarge wrote:Show nested quote +On June 20 2009 16:56 X3N0N wrote: I've yet to see an SC2 game where zerg has won... I've yet to see an SC2 game where terran seems fun to play. Judging from these BR (all 3), terran gameplay looks realy boring and dull compared to the gameplay of protoss and zerg. Especially protoss, just look at terran in BR1 and BR2 and compare it to protoss in BR3...all played by the same player, David Kim. It's terrible . I'll actually have to agree, albeit reluctantly..
On PAPER the terrans feel like my favorites for SC2 - I love the Viking, the Reaper is nice, I love the way they all look... But something is not quite right with how they play so far, I agree.
I think the Drop Pod mechanic suggested by ArcherofAiur would go a long way towards making them seem more fun, tbh.
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Blizzard has pretty much forced me to play Zerg once the game launches. Did you see the unit portraits?!?! DID YOU?!?!! SO AWESOME!!!
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On June 20 2009 16:56 X3N0N wrote: I've yet to see an SC2 game where zerg has won... i know that sucks im a Zerg nut
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On June 20 2009 21:42 Kletus wrote: Blizzard has pretty much forced me to play Zerg once the game launches. Did you see the unit portraits?!?! DID YOU?!?!! SO AWESOME!!!
Hell yea! The larvae looked like they were bumping into the "glass" at one point, lol.
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On June 20 2009 18:53 LuDwig- wrote: OK mean..this is really too simple..look how many pimpest both p and z made.. it is so easy? It could really have a development? if using all that ability is so simple and made by non professional gamer in a so amazing way what will be the the future of starcraft2 progaming?
Well this is 4 months old... Imagine how many replays they chose between before they found the one they liked. This is not amazing because they are good at making pimp moves. It's amazing because its the best one out of a terrible terrible amount of replays they've saved.
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I liked this battle report, can't wait Beta to arrive.
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On June 20 2009 21:42 Kletus wrote: Blizzard has pretty much forced me to play Zerg once the game launches. Did you see the unit portraits?!?! DID YOU?!?!! SO AWESOME!!!
YES they look so cute and friendly
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United States12180 Posts
On June 20 2009 11:01 MidKnight wrote: I mean, you CANNOT KNOW if it's balanced or not, as you do not know the exact costs of the units/spells.We also do not know if both players even macro'ed properly and didn't have spare 2k minerals to spend.
Obviously, you cannot discuss balance even before the freakin BETA. Maybe neural parasite costs 75 energy in this build.If it proves to be 'imba' they can increase the cost/reduce the duration eg. to balance it.
You can say "this mechanic looks strong", but you CAN'T flat out tell us that "it's imba I KNOW IT!".Cause you don't.No one does. We MUST wait and see before automatically dismissing the game, as some people do.
Well, again, I'm sure there are a shitton of trolls here also
Let me expand a bit by explaining a bit about Blizzard's balance philosophy. According to Rob Pardo, if you have a unit or ability that's unused, that's a waste. You want to make it enticing for the player to use, so when you buff it, you don't buff it just a little, you crank it so that it's overpowered. Then, once players start using it more, you tone it down little by little until it's in line with everything else. There's a subconscious thing when you improve an underused unit only slightly, because it's already been ingrained in the player's head that it's not worth the investment. The design behind intentional overtuning is that you get the player thinking "okay this unit is awesome" so that he'll want to use it in later iterations of the game.
It's likely the beta itself will go through massive balance shifts in accordance with that design philosophy, so even though we can't expect the game to be balanced at this point, we probably won't be able to expect that until near the end of the beta phase either.
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On June 21 2009 02:30 Excalibur_Z wrote:Show nested quote +On June 20 2009 11:01 MidKnight wrote: I mean, you CANNOT KNOW if it's balanced or not, as you do not know the exact costs of the units/spells.We also do not know if both players even macro'ed properly and didn't have spare 2k minerals to spend.
Obviously, you cannot discuss balance even before the freakin BETA. Maybe neural parasite costs 75 energy in this build.If it proves to be 'imba' they can increase the cost/reduce the duration eg. to balance it.
You can say "this mechanic looks strong", but you CAN'T flat out tell us that "it's imba I KNOW IT!".Cause you don't.No one does. We MUST wait and see before automatically dismissing the game, as some people do.
Well, again, I'm sure there are a shitton of trolls here also
Let me expand a bit by explaining a bit about Blizzard's balance philosophy. According to Rob Pardo, if you have a unit or ability that's unused, that's a waste. You want to make it enticing for the player to use, so when you buff it, you don't buff it just a little, you crank it so that it's overpowered. Then, once players start using it more, you tone it down little by little until it's in line with everything else. There's a subconscious thing when you improve an underused unit only slightly, because it's already been ingrained in the player's head that it's not worth the investment. The design behind intentional overtuning is that you get the player thinking "okay this unit is awesome" so that he'll want to use it in later iterations of the game. Awesome, I didn't know this. Kind of makes sense too.
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On June 21 2009 02:53 Tsagacity wrote:Show nested quote +On June 21 2009 02:30 Excalibur_Z wrote:On June 20 2009 11:01 MidKnight wrote: I mean, you CANNOT KNOW if it's balanced or not, as you do not know the exact costs of the units/spells.We also do not know if both players even macro'ed properly and didn't have spare 2k minerals to spend.
Obviously, you cannot discuss balance even before the freakin BETA. Maybe neural parasite costs 75 energy in this build.If it proves to be 'imba' they can increase the cost/reduce the duration eg. to balance it.
You can say "this mechanic looks strong", but you CAN'T flat out tell us that "it's imba I KNOW IT!".Cause you don't.No one does. We MUST wait and see before automatically dismissing the game, as some people do.
Well, again, I'm sure there are a shitton of trolls here also
Let me expand a bit by explaining a bit about Blizzard's balance philosophy. According to Rob Pardo, if you have a unit or ability that's unused, that's a waste. You want to make it enticing for the player to use, so when you buff it, you don't buff it just a little, you crank it so that it's overpowered. Then, once players start using it more, you tone it down little by little until it's in line with everything else. There's a subconscious thing when you improve an underused unit only slightly, because it's already been ingrained in the player's head that it's not worth the investment. The design behind intentional overtuning is that you get the player thinking "okay this unit is awesome" so that he'll want to use it in later iterations of the game. Awesome, I didn't know this. Kind of makes sense too.
Ya, it worked pretty well in Wc3 which was probably one of the most imbalanced games on release and now...isn't. Problem is, Pardo tried applying that same theory to WoW - where people pay for patches and they came too far between and competition is alive and well there. Needless to say it, doesn't work when people are pretty much latched one to one character in and RPG.
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On June 20 2009 10:23 Idle wrote: For everybody saying "its not in beta yet don't discuss balance" what exactly is this thread for then? This is a discussion board, people discuss things. After something like this comes out people discuss theorycraft and possible imbalances. They need feedback, this is feedback. If they didn't want people to comment on the units then they wouldn't show them off like this. If nobody is allowed to say anything about it other than "that was cool, the game will be awesome," then you might as well lock it after the first post. I agree that the "commentators suck / players suck" is a bit unneeded (mostly the commentators), but even the comments on the players have some validity. If players like this who are obviously D/D+ level can do things like this with them, imagine what somebody like boxer could come up with. Beta might be the time for them to fix these things and balance them but that doesn't make comments on what we've seen now any less valid at this point in time.
Now after the "troll time" ppl start to try to criticise with more reason and feel injusticed
No they dont need balance feedback from 1 game alone. This does not give any help from the balance point. They surely tested it on uncountable games and know about it more than anyone here. Only the Beta can provide better info than this.
Ppl can comment the game in this thread, be it good or bad. The problem is: - OMG force field is imba because it won 1 game, SC2 will sux, yada yada - OMG warp in is imba because it won 1 game, SC2 will sux, yada yada - OMG the players are soo bad, SC2 will sux, yada yada - OMG the comment is terrible, SC2 will sux, yada yada - SC2 will be a failure because it will be terribly balanced on launch! (like if SC1 was).
They should know how to comment respectfully, not like a little brat, a school kid. Some critics here are well done, some nice posts pointing interesting things, but others are just trolling.
To who dont know how the BR are made, a little tidbit (There is a post of Blizz explaining): First a team select the game by looking at the games played so far. After some other procedures (that can take some weeks) they depend of the staff agenda to go the studio and comment it. -They already know the outcome of the game (thats why they can comment something that not happened yet). If the comment go bad they can redo it, its not live. - the game can be of old versions (thats why spawing pool/queen/infestor are older models) replays.
On June 20 2009 05:17 IntoTheWow wrote: Lots of stupid posts in this thread.
Pretty sums up this
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