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Battle Report 3 - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 37 Next All
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
June 20 2009 01:04 GMT
#441
toss gets statis 5 mins into the game
how is that balanced?
Once again back is the incredible!
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 20 2009 01:05 GMT
#442
On June 20 2009 09:59 CharlieMurphy wrote:
Show nested quote +
On June 20 2009 09:13 Pufftrees wrote:
On June 20 2009 09:00 CharlieMurphy wrote:


PS- I liked the rolling banelings better than these fat wobbly walking ones



IIRC they dont roll until upgraded, one of the visual Queues they were discussing on upgrades.

Upgraded to what?

banelings have a speed upgrade that makes them roll.
Alizee-
Profile Blog Joined September 2007
United States845 Posts
June 20 2009 01:05 GMT
#443
Thread overwhelming.
Strength behind the Pride
Aurra
Profile Blog Joined March 2008
United States469 Posts
June 20 2009 01:06 GMT
#444
I wish every SC2 thread automatically had a huge disclaimer in bold red enormous flashing font saying "SC2 is not even in beta yet, the game is not supposed to be balanced".
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 20 2009 01:17 GMT
#445
Really I wish that the Beta was already out
When I think of something else, something will go here
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 20 2009 01:23 GMT
#446
I wonder if using neural parasite on a Warp Prism would make the pylon field it generates yours, thus preventing the Protoss from using warp in.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Idle
Profile Joined May 2009
Korea (South)124 Posts
June 20 2009 01:23 GMT
#447
For everybody saying "its not in beta yet don't discuss balance" what exactly is this thread for then? This is a discussion board, people discuss things. After something like this comes out people discuss theorycraft and possible imbalances. They need feedback, this is feedback. If they didn't want people to comment on the units then they wouldn't show them off like this. If nobody is allowed to say anything about it other than "that was cool, the game will be awesome," then you might as well lock it after the first post. I agree that the "commentators suck / players suck" is a bit unneeded (mostly the commentators), but even the comments on the players have some validity. If players like this who are obviously D/D+ level can do things like this with them, imagine what somebody like boxer could come up with. Beta might be the time for them to fix these things and balance them but that doesn't make comments on what we've seen now any less valid at this point in time.
I'd turn gay for Baby.... wait, that came out wrong.
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
June 20 2009 01:24 GMT
#448
queens seem awfully fragile, considering they function as secondary hatcheries, maybe should be given more HP and lower attack to function as tanks in defensive base battles? Either way, toss seems imba maybe because of their early spammable spellcasters (blink/wall/gravityray).

But i have faith in blizzard to balance things out, so far stuff looks really fun to watch and play. Everything looks easy to understand, observers who dont know anything about starcraft might have a little trouble with infester mind control, but other than that it seems sc2 is fun and exciting for spectators too.
~\(。◕‿‿◕。)/~,,,,,,,,>
drowned
Profile Joined August 2008
79 Posts
June 20 2009 01:26 GMT
#449
On June 20 2009 02:36 GGTeMpLaR wrote:
Show nested quote +
On June 20 2009 00:42 KP_CollectoR wrote:
On June 19 2009 16:48 SearingShadow wrote:
David Kim has won every Battle Report.


DAVID KIM BONJWA?!?!?!?!?!?


I lold


it's not the game that is imbalanced ....it's just david kim ^^
vradovic
Profile Joined September 2008
United States293 Posts
June 20 2009 01:27 GMT
#450
omg I can't wait 17 July.
EximoSua
Profile Joined June 2009
171 Posts
Last Edited: 2009-06-20 01:30:04
June 20 2009 01:27 GMT
#451
Man, what a fantastic game. I really think this is going to be the comeback of the RTS. We saw so many neat tactics (not "gimmicks"), and we've only scratched the surface of creativity.

Force FIeld is gonna cost more mana/have a long cooldown. God, I can't wait to get my beta email!
David Kim for Bonjwa
SoleSteeler
Profile Joined April 2003
Canada5420 Posts
June 20 2009 01:32 GMT
#452
On June 20 2009 09:29 FabledIntegral wrote:
They were absolutely terrible from what I could discern


I absolutely love how the Zerg hatchery can just be built immediately though, instead of having to stop, look down at a 70 degree angle, and then build. Will be so much easier, delaying that 12 hatch will be a lot harder imo.

I think roaches were a poor investment. Just mass zerglings into muta on this map, such short distances between base, and do toss have a lot to kill muta (aka splash)?


I think that's just the game being in alpha mode, and there not being a "pre-building" (or however you'd like to call it) morphing animation where they kinda, look down as you say. A lot of the building animations didn't look complete. Such is alpha.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 20 2009 01:36 GMT
#453
On June 20 2009 10:05 Mastermind wrote:
Show nested quote +
On June 20 2009 09:59 CharlieMurphy wrote:
On June 20 2009 09:13 Pufftrees wrote:
On June 20 2009 09:00 CharlieMurphy wrote:


PS- I liked the rolling banelings better than these fat wobbly walking ones



IIRC they dont roll until upgraded, one of the visual Queues they were discussing on upgrades.

Upgraded to what?

banelings have a speed upgrade that makes them roll.


ah, ok. That's cool I guess.
..and then I would, ya know, check em'. (Aka SpoR)
Shade692003
Profile Joined August 2005
Canada702 Posts
June 20 2009 01:40 GMT
#454
On June 20 2009 10:04 PobTheCad wrote:
toss gets statis 5 mins into the game
how is that balanced?


So I heard nullifiers can freeze units in a aoe.


OH WAIT
I hate the post below mine because it feels War3-ish.
Idle
Profile Joined May 2009
Korea (South)124 Posts
June 20 2009 01:41 GMT
#455
On June 20 2009 10:32 SoleSteeler wrote:
Show nested quote +
On June 20 2009 09:29 FabledIntegral wrote:
They were absolutely terrible from what I could discern


I absolutely love how the Zerg hatchery can just be built immediately though, instead of having to stop, look down at a 70 degree angle, and then build. Will be so much easier, delaying that 12 hatch will be a lot harder imo.

I think roaches were a poor investment. Just mass zerglings into muta on this map, such short distances between base, and do toss have a lot to kill muta (aka splash)?


I think that's just the game being in alpha mode, and there not being a "pre-building" (or however you'd like to call it) morphing animation where they kinda, look down as you say. A lot of the building animations didn't look complete. Such is alpha.


Maybe you are talking about the same thing but what I got from his post was how drones in bw go to the spot they're going to build, stop, turn so they're facing a certain direction, then start the morphing animation. This makes it extremely easy to block zerg buildings because the drone has to do that stupid animation and face that direction before it starts morphing, where here he goes to the spot and as soon as he reaches it starts morphing without spinning around first. As much as I liked blocking hatches this is a change I can get behind and I hope it stays that way.
I'd turn gay for Baby.... wait, that came out wrong.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 20 2009 01:41 GMT
#456
just watched it. wow nulifiers and that combo to kill the queen was just .... riiiiggggeeeddd
Hwaseung Oz fan for life. Swing out, always swing out.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
Last Edited: 2009-06-20 01:45:56
June 20 2009 01:45 GMT
#457
On June 20 2009 06:45 Fen wrote:
Show nested quote +
On June 20 2009 06:32 FieryBalrog wrote:
On June 20 2009 05:47 Fen wrote:

At the same time however I can see the concerns that the people complaining about the quality of play are making. What we've seen is some absoultely terrible play and a game that we can only assume is being balanced based on this play. If it wasnt for beta, I would be seriously worried. I predict some HUGE changes to the game when some of the current top gamers get their hands on the beta and look forward to seeing what pros can do with the current game setup.


You think SC1 was balanced based off Jaedong and Bisu's play?

How come it has remained balance despite the fact that it was balanced on "absolutely terrible play"?

Because if the foundation is there, it doesn't matter. The maps will make up the difference.


Sigh, this is the beginning of what I was talking about with fanboyism earlier. Instead of debating the point, you tell me that blizzard know what they are doing and I should sit back and wait for them to make a perfect game rather than voice my opinion.

I never said I dont think blizzard can balance this game, all I said was that I can see where these people who worry are coming from. I look forward to seeing what changes are made when this game goes into beta. I also have my opinions on what I think should change. If you dont like that, then please god give me a logical reason as to why you disagree rather than the fanboyism shit.


I was addressing your idiotic reasoning, nothing else. You're the one who said "omg they are awful players and I see this factoring into their balancing." Guess what, thats a dumbass complaint because every game including SC1 is like that. You had no specific factual complaint (durr, I wonder why? Maybe because you have 0 experience playing the game yet?) 0 logic, just whining. Nothing "fanboy" about it.
I will eat you alive
spkim1
Profile Joined April 2009
Canada286 Posts
June 20 2009 01:46 GMT
#458
On June 20 2009 01:26 X3N0N wrote:
I think the rays that shoot from the Stalkers and Phoenix look really weak - like poking their enemies with toothpicks. Maybe it's just because the animation is slow, but they just feel weak. Although BW didn't have great resolution, the shots from a goon just feel like there is some power associated with it when it hits its target - it's easy to believe that it was causing some damage.

I see the units shooting in SC2, and for the most part in my mind I don't seem to register that damage is being dealt from the shooters. Other than that, it's shaping up to be a rather entertaining game.


Talk about wraiths' beams...
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
MidKnight
Profile Joined December 2008
Lithuania884 Posts
June 20 2009 02:01 GMT
#459
I mean, you CANNOT KNOW if it's balanced or not, as you do not know the exact costs of the units/spells.We also do not know if both players even macro'ed properly and didn't have spare 2k minerals to spend.

Obviously, you cannot discuss balance even before the freakin BETA.
Maybe neural parasite costs 75 energy in this build.If it proves to be 'imba' they can increase the cost/reduce the duration eg. to balance it.

You can say "this mechanic looks strong", but you CAN'T flat out tell us that "it's imba I KNOW IT!".Cause you don't.No one does.
We MUST wait and see before automatically dismissing the game, as some people do.

Well, again, I'm sure there are a shitton of trolls here also
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 20 2009 02:03 GMT
#460
On June 20 2009 11:01 MidKnight wrote:
I mean, you CANNOT KNOW if it's balanced or not, as you do not know the exact costs of the units/spells.We also do not know if both players even macro'ed properly and didn't have spare 2k minerals to spend.

Obviously, you cannot discuss balance even before the freakin BETA.
Maybe neural parasite costs 75 energy in this build.If it proves to be 'imba' they can increase the cost/reduce the duration eg. to balance it.

You can say "this mechanic looks strong", but you CAN'T flat out tell us that "it's imba I KNOW IT!".Cause you don't.No one does.
We MUST wait and see before automatically dismissing the game, as some people do.

Well, again, I'm sure there are a shitton of trolls here also



we know. but we all like to bitch about it. cause we want blizzard to achieve perfection.
some of us also just need to troll vent, i think its healthy
Hwaseung Oz fan for life. Swing out, always swing out.
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