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Battle Report 3 - Page 25

Forum Index > SC2 General
Post a Reply
Prev 1 23 24 25 26 27 37 Next All
hideo
Profile Blog Joined May 2007
Canada1641 Posts
June 20 2009 07:43 GMT
#481
On June 20 2009 09:00 CharlieMurphy wrote:

also, the photo canon shot looks a bit small. It's shrunken down compared to BW, I think it needs to be larger.


kinda feel the same way about the stalker and immortal shooting animation.

don't want everything to be instahit pew pew lasers.
Murdoink
Profile Joined March 2009
Chile1219 Posts
June 20 2009 07:54 GMT
#482
I bet that TERRIBLE TERRIBLE DAMAGE will be the cheat to instant win in SC2
SNARF HWAITING
X3N0N
Profile Joined December 2008
United States78 Posts
June 20 2009 07:56 GMT
#483
I've yet to see an SC2 game where zerg has won...
iMate
Profile Joined June 2009
Canada263 Posts
June 20 2009 08:24 GMT
#484
video of savior on youtube and he won.. beat a terran i think
drowned
Profile Joined August 2008
79 Posts
June 20 2009 08:50 GMT
#485
ah yes the one with the 10+ ultralisks
where he has time to try out the creep drop stuff
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 20 2009 09:53 GMT
#486
OK mean..this is really too simple..look how many pimpest both p and z made..
it is so easy?
It could really have a development? if using all that ability is so simple and made by non professional gamer in a so amazing way what will be the the future of starcraft2 progaming?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
L0thar
Profile Blog Joined September 2007
987 Posts
June 20 2009 09:57 GMT
#487
On June 20 2009 16:56 X3N0N wrote:
I've yet to see an SC2 game where zerg has won...


I've yet to see an SC2 game where terran seems fun to play. Judging from these BR (all 3), terran gameplay looks realy boring and dull compared to the gameplay of protoss and zerg. Especially protoss, just look at terran in BR1 and BR2 and compare it to protoss in BR3...all played by the same player, David Kim. It's terrible .
qoolqop
Profile Joined June 2009
Sweden71 Posts
Last Edited: 2009-06-20 12:36:22
June 20 2009 12:29 GMT
#488
at 01:35 the Xel'Naga Watch Tower is selected, however, in the UI it only says "Xel'Naga Watch T..."

isnt that abit cheap? i mean the full text would fit as its recorded in widescreen resolution.. im sure they add extra black space for widescreen resolutions but it would look better if they extended the textbox so the full text can show, or rename the building :p
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2009-06-20 12:37:08
June 20 2009 12:35 GMT
#489
On June 20 2009 11:30 Mania[K]al wrote:
OMG ZERG LOST, WE MUST DISCUSS WHY THE OTHER RACE IS IMBALANCED BECAUSE ZERG SHOULD NEVER LOSE.



Kind of like how Zerg fanbois have to make 30 page long threads everytime JD loses a match. Hopefully JD doesn't go over to SC2 so all these retards stay here and stop polluting cyberspace.


Off topic, all caps. Super annoying.

You are a horrible poster. Go away.
"brevity is the soul of wit" - William Shakesman
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-06-20 12:39:25
June 20 2009 12:39 GMT
#490
On June 20 2009 18:57 adelarge wrote:
Show nested quote +
On June 20 2009 16:56 X3N0N wrote:
I've yet to see an SC2 game where zerg has won...


I've yet to see an SC2 game where terran seems fun to play. Judging from these BR (all 3), terran gameplay looks realy boring and dull compared to the gameplay of protoss and zerg. Especially protoss, just look at terran in BR1 and BR2 and compare it to protoss in BR3...all played by the same player, David Kim. It's terrible .

I'll actually have to agree, albeit reluctantly..

On PAPER the terrans feel like my favorites for SC2 - I love the Viking, the Reaper is nice, I love the way they all look... But something is not quite right with how they play so far, I agree.

I think the Drop Pod mechanic suggested by ArcherofAiur would go a long way towards making them seem more fun, tbh.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Kletus
Profile Blog Joined March 2008
Canada580 Posts
June 20 2009 12:42 GMT
#491
Blizzard has pretty much forced me to play Zerg once the game launches. Did you see the unit portraits?!?! DID YOU?!?!! SO AWESOME!!!
Your resistance only serves to make my carapace harder.
Zabestrial
Profile Joined June 2009
United States194 Posts
June 20 2009 14:47 GMT
#492
On June 20 2009 16:56 X3N0N wrote:
I've yet to see an SC2 game where zerg has won...

i know that sucks im a Zerg nut
www.YouTube.com/BreakingHaven
cyberspace
Profile Blog Joined June 2009
Canada955 Posts
June 20 2009 15:10 GMT
#493
On June 20 2009 21:42 Kletus wrote:
Blizzard has pretty much forced me to play Zerg once the game launches. Did you see the unit portraits?!?! DID YOU?!?!! SO AWESOME!!!



Hell yea! The larvae looked like they were bumping into the "glass" at one point, lol.
¯\_(ツ)_/¯
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 20 2009 15:29 GMT
#494
On June 20 2009 18:53 LuDwig- wrote:
OK mean..this is really too simple..look how many pimpest both p and z made..
it is so easy?
It could really have a development? if using all that ability is so simple and made by non professional gamer in a so amazing way what will be the the future of starcraft2 progaming?


Well this is 4 months old... Imagine how many replays they chose between before they found the one they liked. This is not amazing because they are good at making pimp moves. It's amazing because its the best one out of a terrible terrible amount of replays they've saved.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
whiterabbit
Profile Joined June 2009
2675 Posts
June 20 2009 15:34 GMT
#495
I liked this battle report, can't wait Beta to arrive.
NUTELLA y u no make me skinny?!?
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 20 2009 15:48 GMT
#496
On June 20 2009 21:42 Kletus wrote:
Blizzard has pretty much forced me to play Zerg once the game launches. Did you see the unit portraits?!?! DID YOU?!?!! SO AWESOME!!!


YES they look so cute and friendly
Hwaseung Oz fan for life. Swing out, always swing out.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
June 20 2009 17:30 GMT
#497
On June 20 2009 11:01 MidKnight wrote:
I mean, you CANNOT KNOW if it's balanced or not, as you do not know the exact costs of the units/spells.We also do not know if both players even macro'ed properly and didn't have spare 2k minerals to spend.

Obviously, you cannot discuss balance even before the freakin BETA.
Maybe neural parasite costs 75 energy in this build.If it proves to be 'imba' they can increase the cost/reduce the duration eg. to balance it.

You can say "this mechanic looks strong", but you CAN'T flat out tell us that "it's imba I KNOW IT!".Cause you don't.No one does.
We MUST wait and see before automatically dismissing the game, as some people do.

Well, again, I'm sure there are a shitton of trolls here also


Let me expand a bit by explaining a bit about Blizzard's balance philosophy. According to Rob Pardo, if you have a unit or ability that's unused, that's a waste. You want to make it enticing for the player to use, so when you buff it, you don't buff it just a little, you crank it so that it's overpowered. Then, once players start using it more, you tone it down little by little until it's in line with everything else. There's a subconscious thing when you improve an underused unit only slightly, because it's already been ingrained in the player's head that it's not worth the investment. The design behind intentional overtuning is that you get the player thinking "okay this unit is awesome" so that he'll want to use it in later iterations of the game.

It's likely the beta itself will go through massive balance shifts in accordance with that design philosophy, so even though we can't expect the game to be balanced at this point, we probably won't be able to expect that until near the end of the beta phase either.
Moderator
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 20 2009 17:53 GMT
#498
On June 21 2009 02:30 Excalibur_Z wrote:
Show nested quote +
On June 20 2009 11:01 MidKnight wrote:
I mean, you CANNOT KNOW if it's balanced or not, as you do not know the exact costs of the units/spells.We also do not know if both players even macro'ed properly and didn't have spare 2k minerals to spend.

Obviously, you cannot discuss balance even before the freakin BETA.
Maybe neural parasite costs 75 energy in this build.If it proves to be 'imba' they can increase the cost/reduce the duration eg. to balance it.

You can say "this mechanic looks strong", but you CAN'T flat out tell us that "it's imba I KNOW IT!".Cause you don't.No one does.
We MUST wait and see before automatically dismissing the game, as some people do.

Well, again, I'm sure there are a shitton of trolls here also

Let me expand a bit by explaining a bit about Blizzard's balance philosophy. According to Rob Pardo, if you have a unit or ability that's unused, that's a waste. You want to make it enticing for the player to use, so when you buff it, you don't buff it just a little, you crank it so that it's overpowered. Then, once players start using it more, you tone it down little by little until it's in line with everything else. There's a subconscious thing when you improve an underused unit only slightly, because it's already been ingrained in the player's head that it's not worth the investment. The design behind intentional overtuning is that you get the player thinking "okay this unit is awesome" so that he'll want to use it in later iterations of the game.
Awesome, I didn't know this. Kind of makes sense too.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Railz
Profile Joined July 2008
United States1449 Posts
June 20 2009 18:12 GMT
#499
On June 21 2009 02:53 Tsagacity wrote:
Show nested quote +
On June 21 2009 02:30 Excalibur_Z wrote:
On June 20 2009 11:01 MidKnight wrote:
I mean, you CANNOT KNOW if it's balanced or not, as you do not know the exact costs of the units/spells.We also do not know if both players even macro'ed properly and didn't have spare 2k minerals to spend.

Obviously, you cannot discuss balance even before the freakin BETA.
Maybe neural parasite costs 75 energy in this build.If it proves to be 'imba' they can increase the cost/reduce the duration eg. to balance it.

You can say "this mechanic looks strong", but you CAN'T flat out tell us that "it's imba I KNOW IT!".Cause you don't.No one does.
We MUST wait and see before automatically dismissing the game, as some people do.

Well, again, I'm sure there are a shitton of trolls here also

Let me expand a bit by explaining a bit about Blizzard's balance philosophy. According to Rob Pardo, if you have a unit or ability that's unused, that's a waste. You want to make it enticing for the player to use, so when you buff it, you don't buff it just a little, you crank it so that it's overpowered. Then, once players start using it more, you tone it down little by little until it's in line with everything else. There's a subconscious thing when you improve an underused unit only slightly, because it's already been ingrained in the player's head that it's not worth the investment. The design behind intentional overtuning is that you get the player thinking "okay this unit is awesome" so that he'll want to use it in later iterations of the game.
Awesome, I didn't know this. Kind of makes sense too.


Ya, it worked pretty well in Wc3 which was probably one of the most imbalanced games on release and now...isn't. Problem is, Pardo tried applying that same theory to WoW - where people pay for patches and they came too far between and competition is alive and well there. Needless to say it, doesn't work when people are pretty much latched one to one character in and RPG.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-20 18:43:45
June 20 2009 18:20 GMT
#500
On June 20 2009 10:23 Idle wrote:
For everybody saying "its not in beta yet don't discuss balance" what exactly is this thread for then? This is a discussion board, people discuss things. After something like this comes out people discuss theorycraft and possible imbalances. They need feedback, this is feedback. If they didn't want people to comment on the units then they wouldn't show them off like this. If nobody is allowed to say anything about it other than "that was cool, the game will be awesome," then you might as well lock it after the first post. I agree that the "commentators suck / players suck" is a bit unneeded (mostly the commentators), but even the comments on the players have some validity. If players like this who are obviously D/D+ level can do things like this with them, imagine what somebody like boxer could come up with. Beta might be the time for them to fix these things and balance them but that doesn't make comments on what we've seen now any less valid at this point in time.


Now after the "troll time" ppl start to try to criticise with more reason and feel injusticed

No they dont need balance feedback from 1 game alone. This does not give any help from the balance point.
They surely tested it on uncountable games and know about it more than anyone here. Only the Beta can provide better info than this.

Ppl can comment the game in this thread, be it good or bad. The problem is:
- OMG force field is imba because it won 1 game, SC2 will sux, yada yada
- OMG warp in is imba because it won 1 game, SC2 will sux, yada yada
- OMG the players are soo bad, SC2 will sux, yada yada
- OMG the comment is terrible, SC2 will sux, yada yada
- SC2 will be a failure because it will be terribly balanced on launch! (like if SC1 was).

They should know how to comment respectfully, not like a little brat, a school kid.
Some critics here are well done, some nice posts pointing interesting things, but others are just trolling.

To who dont know how the BR are made, a little tidbit (There is a post of Blizz explaining):
First a team select the game by looking at the games played so far. After some other procedures (that can take some weeks) they depend of the staff agenda to go the studio and comment it.
-They already know the outcome of the game (thats why they can comment something that not happened yet). If the comment go bad they can redo it, its not live.
- the game can be of old versions (thats why spawing pool/queen/infestor are older models) replays.

On June 20 2009 05:17 IntoTheWow wrote:
Lots of stupid posts in this thread.


Pretty sums up this
-*-
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