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Battle Report 3 - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 37 Next All
Pape
Profile Blog Joined July 2007
Serbia419 Posts
Last Edited: 2009-06-19 22:43:12
June 19 2009 22:42 GMT
#401
I watched it 3 times and I still don't like the nulifiers! The bubble thing is just too cheesy in my opinion.

Some of these units just seemed to be forced in there because they do cool looking things.
good luck have fun!
Railz
Profile Joined July 2008
United States1449 Posts
June 19 2009 22:42 GMT
#402
On June 20 2009 06:12 Lobbo wrote:
Seriously what speed was this game played on?


Seems like it was on the max. The zerglings upgraded are pretty much as quick as they can go. Any faster and they'd probably move faster then a person could react.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
heyitsme
Profile Joined June 2008
153 Posts
June 19 2009 22:45 GMT
#403
Nullifiers have an attack???

Lame.
Rambling.
Profile Blog Joined May 2008
Canada314 Posts
June 19 2009 22:51 GMT
#404
terrible terrible damage
An unfortunate person is one who tries to fart but shits instead
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
June 19 2009 22:51 GMT
#405
what was that thing that warped stuff into the zerg's base?
its like a permanent arb or something...
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
ManWithCheese
Profile Joined July 2007
Canada246 Posts
June 19 2009 22:52 GMT
#406
On June 20 2009 07:06 Fen wrote:
Show nested quote +
On June 20 2009 06:56 ManWithCheese wrote:
On June 20 2009 06:37 Fen wrote:
On June 20 2009 06:15 Ancestral wrote:
On June 20 2009 06:05 Fen wrote:
On June 20 2009 05:52 Ancestral wrote:
Fen, saying you "personally think it is lame" sounds like fanboyism to me, you want the casters to not have attacks because in SC they don't. You don't mention balance or anything, just that you "personally think it is lame." Ghosts have attacks too, by the way, but also aren't used very often, except awesomely by brat.ok.


Theres a big difference between saying what I think the game should be like and fanboyism. Im currently defining fanyboyism is when someone defends any argument made with the chris crocker defense "leave blizzard alone, you should be thankful that they are even doing this wahhh" etc. which seems to occur WAY too often when talking about SC2.

Your right, I forgot about the ghost, but they still fall into the same catagory as arbiters, where they are never used by themselves as an actual legitament attack (unless nuking). I liked the aspect of starcraft where a spellcaster was a very powerful support unit for your army, but could not actually fight a war for you. I would like that aspect to return as I felt warcraft 3 spellcasters were too powerful with their attacking moves and made a strategy of massing spellcasters too legitimate a tactic.

Well, personally, though I don't have a logical argument to make, I don't think there's a particular reason why casters shouldn't have attacks, other than "that's the way it is in BW." Now personally, I agree with what you want in terms of the game, but my reasoning is simply that - it was that way in BW.


I dont know what your experience is with war 3, but one of the factors I found frustrating in that game was that an army of pure sorceresses had everything pretty much everything covered (except for anti-spellcasters). This is an imbalance. Not an imbalance as in "omg this unit is too strong" but an imbalance in that massing one unit was very viable (which should never happen in a rts).

Seeing the protoss in this battle report make a very viable attack with just nullifers brought that frustration up in me again. You never saw a person charge in with an army of high templars for a reason in starcraft. That reason was because they were a spellcasting support unit, not a frontline attacker. That to me is what a spellcasting unit should be all about. Something that has the capability to change the entire course of battle, but must be looked after as it has very little in the way of defending itself.


No its not, it was a viable strategy in the tft beta which has long since been fixed, someone masses sorceress you mass the counter, ie seige and/or aoe spells and/or a method of dispelling.

The protoss caught the zerg player with his pants down, the zerg player choose not to use an appropriate counter which im gonna guess is likely range and air units.


I said this earlier, but im going to say it again. Im not arguing that sorcs are overpowered, all Im saying is that they were too viable when massed in many situations. Being a support unit, they shouldn't be soo strong that a bunch of them can hold their own without an army to fight alongside. Yes of course there are units that are designed to kill sorcs (anti-spellcasters), but the fact remains that they are extremely powerful should an enemy not have these units.

You look at a unit such as a high templar in starcraft. It has a damn powerful attack. It can change the course of the battle. But you arent going to see a player mass high templar and try to charge into someone's base. Because high templar are support units, not your main army.


Alright let me try this again but in a different way, just because a noob masses sorcs against another noob does not make it a viable strategy ever for anyone with competent skill and knowledge of the game, they also can't hold their ground alone ever against someone who knows how to play the game. Now my second point, in s2 the high templar is the same as its counterpart in s1 that it can't attack just like most other casters in s2, and just like in s1 there is an exception which is the nullifier which is capable of being more than just a support caster. Massing nulifiers may very well work against a noob but against someone who is skilled and has knowledge about the game it of course won't work ever as he will be smart enough to get the appropriate counter.

Just like other competitive games you base things about the game by those who know how to play the game not those who don't. So just because you have 2 noobs facing each other with 1 not knowing how to deal with a mass unit doesn't mean that it is the least bit effective against someone who knows the game which is what really counts.
BigSausage
Profile Joined July 2007
Canada194 Posts
June 19 2009 22:55 GMT
#407
I can see the potential of abusing warp prism, recall is already strong in sc and it is a late game spell. In sc2 you can get it so early and basically just keep warping units every where and rape the shit out of the other guy.
danieldrsa
Profile Joined June 2008
Brazil523 Posts
Last Edited: 2009-06-19 22:59:18
June 19 2009 22:58 GMT
#408
On June 19 2009 21:38 Suc wrote:
On June 19 2009 21:35 AdunToridas wrote:
[image loading]


What the heck?!
looks like a complete badass, was it that green thing that was floating at the zerg's natural ?


thats just what spaws when a zerg building is destroyed. See in the end of the video when the zeas kill the 3rd hatchery.
-*-
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 19 2009 22:59 GMT
#409
On June 20 2009 07:55 BigSausage wrote:
I can see the potential of abusing warp prism, recall is already strong in sc and it is a late game spell. In sc2 you can get it so early and basically just keep warping units every where and rape the shit out of the other guy.

Your warp-in ability is limited by your number of gateways though. If you have 10 gateways (upgraded to warp gates) you can warp in 10 units every production cycle.

You may have known this already, but your "basically just keep warping units everywhere" gave me the impression that you might not.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
June 19 2009 23:03 GMT
#410
History's been made guys: we have our first big name in the SC2 Hall of Fame...

First player with 3 consecutive wins: David Kim
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
hugman
Profile Joined June 2009
Sweden4644 Posts
June 19 2009 23:07 GMT
#411
What's up with the zerglings? They move super fast and even faster when they're surrounding something. Look at about 16:20 when he warps in the stalkers. Some of the zerglings go CRAZY.
Shade692003
Profile Joined August 2005
Canada702 Posts
June 19 2009 23:09 GMT
#412
On June 20 2009 07:42 Pape wrote:
I watched it 3 times and I still don't like the nulifiers! The bubble thing is just too cheesy in my opinion.

Some of these units just seemed to be forced in there because they do cool looking things.



....

Could you make even LESS sense? God.
I hate the post below mine because it feels War3-ish.
520
Profile Blog Joined April 2009
United States2822 Posts
June 19 2009 23:10 GMT
#413
On June 20 2009 08:07 hugman wrote:
What's up with the zerglings? They move super fast and even faster when they're surrounding something. Look at about 16:20 when he warps in the stalkers. Some of the zerglings go CRAZY.

Non-Drone, non-air Zerg units move 30% faster on creep.
Writer
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
June 19 2009 23:10 GMT
#414
On June 20 2009 08:07 hugman wrote:
What's up with the zerglings? They move super fast and even faster when they're surrounding something. Look at about 16:20 when he warps in the stalkers. Some of the zerglings go CRAZY.

Zerg forces move 30% (?) faster on creep.
Shade692003
Profile Joined August 2005
Canada702 Posts
Last Edited: 2009-06-19 23:11:39
June 19 2009 23:11 GMT
#415
On June 20 2009 08:07 hugman wrote:
What's up with the zerglings? They move super fast and even faster when they're surrounding something. Look at about 16:20 when he warps in the stalkers. Some of the zerglings go CRAZY.


Zerg units runs faster on creep.

Edit: Awesome triple post mates :p
I hate the post below mine because it feels War3-ish.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2009-06-19 23:20:33
June 19 2009 23:20 GMT
#416
Okay, the game is epic, release the beta already.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
520
Profile Blog Joined April 2009
United States2822 Posts
June 19 2009 23:24 GMT
#417
On June 20 2009 08:11 Shade692003 wrote:
Show nested quote +
On June 20 2009 08:07 hugman wrote:
What's up with the zerglings? They move super fast and even faster when they're surrounding something. Look at about 16:20 when he warps in the stalkers. Some of the zerglings go CRAZY.


Zerg units runs faster on creep.

Edit: Awesome triple post mates :p

It was even cooler because we all have different worker icons.
Writer
notrangerjoe
Profile Joined May 2009
110 Posts
Last Edited: 2009-06-19 23:26:55
June 19 2009 23:26 GMT
#418
The report is now up at http://us.media.blizzard.com/starcraft2/movies/battlereports/battlereport3/battlereport_03.flv, though http://starcraft2.com/features/battlereports/3.xml still leads to an "Additional Pylons" page.
keV.
Profile Blog Joined February 2009
United States3214 Posts
June 19 2009 23:32 GMT
#419
Was a fun game to watch. The game is looking really great.

Forum know-it-alls are so annoying.
"brevity is the soul of wit" - William Shakesman
keV.
Profile Blog Joined February 2009
United States3214 Posts
June 19 2009 23:35 GMT
#420
On June 20 2009 08:03 KP_CollectoR wrote:
History's been made guys: we have our first big name in the SC2 Hall of Fame...

First player with 3 consecutive wins: David Kim


GOLDEN MOUSE
"brevity is the soul of wit" - William Shakesman
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