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Battle Report 3 - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 37 Next All
ggfobster
Profile Joined April 2007
United States298 Posts
June 19 2009 20:58 GMT
#361
On June 20 2009 05:56 VIB wrote:
Auto-insta-perma-ban anyone talking about balance imho


If that means I get perma-banned too, by all means, please, THIS.
a-game
Profile Blog Joined December 2004
Canada5214 Posts
June 19 2009 21:04 GMT
#362
lol i hollered when the zerg killed those like 8 zealots with his banelings in that bait

definitely the best battle report yet
you wouldnt feel that way if it was *your* magical sword of mantouchery that got stolen - racebannon
Fen
Profile Blog Joined June 2006
Australia1848 Posts
Last Edited: 2009-06-19 21:06:34
June 19 2009 21:05 GMT
#363
On June 20 2009 05:52 Ancestral wrote:
Fen, saying you "personally think it is lame" sounds like fanboyism to me, you want the casters to not have attacks because in SC they don't. You don't mention balance or anything, just that you "personally think it is lame." Ghosts have attacks too, by the way, but also aren't used very often, except awesomely by brat.ok.


Theres a big difference between saying what I think the game should be like and fanboyism. Im currently defining fanyboyism is when someone defends any argument made with the chris crocker defense "leave blizzard alone, you should be thankful that they are even doing this wahhh" etc. which seems to occur WAY too often when talking about SC2.

Your right, I forgot about the ghost, but they still fall into the same catagory as arbiters, where they are never used by themselves as an actual legitament attack (unless nuking). I liked the aspect of starcraft where a spellcaster was a very powerful support unit for your army, but could not actually fight a war for you. I would like that aspect to return as I felt warcraft 3 spellcasters were too powerful with their attacking moves and made a strategy of massing spellcasters too legitimate a tactic.
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
June 19 2009 21:07 GMT
#364
On June 20 2009 05:42 ggfobster wrote:

No, you shouldn't debate any imba race/strat/unit until BETA. It's stupid to think otherwise. When BETA is out, then you should express your opinion on balance. Until then, stfu.


On June 20 2009 05:54 Shizuru~ wrote:

This is just a sign of people getting really really excited about the game since we're so close to the beta now, no need for the insult and personal bash, plus, the only thing we can do about starcraft 2 now, is to play starcraft:BW or watch gameplay videos on SC2, or talk whole day about the game even though we can't have our hands on the damn game!

So if ur sick of reading people theorycrafting on the game based on zero experience in playing the game then don't come to the SC2 forums, or have the moderators make a rules for people to stop posting the so-called "Stupid post"...

peace~


This.
Forever Vulture.. :(
Excalibur_Z
Profile Joined October 2002
United States12269 Posts
June 19 2009 21:09 GMT
#365
This BR was great. David Kim seems to be pretty good at the game, enough that he considers himself so much better than his opponent in each game that he will use unorthodox or gimmicky strategies. I don't know why you guys harp on Browder so much, either. Some of the stuff he says is redundant, but he brings a good energy and has a good "broadcaster voice". As for the game itself, it's pretty clear the Zerg was in over his head for the entire game. He appeared to have pretty poor macro, or at least made less-than-stellar decisions on spending what he had. The Protoss brought equal or greater numbers to almost every engagement, and that just can't happen.

The Zerg didn't appear to try his hand at any real harassment, the best we got was a failed surgical strike at the main and another at the expansion. I'm not sure why he didn't go Hydralisks, that seems like it would have been a better investment than the constant melee and slow Roaches that he was using. That map also provides a lot of opportunities for sneak attacks, so Mutas would have been another good option. He just seemed to play more like a BW Protoss or Terran player than someone who is familiar with the Zerg playstyle. We see further evidence of this when he opts for Infestors. They did pay off for him, but they were essentially a "last gasp" effort in a situation where he knew he had to be as cost-effective as possible - something a BW Zerg player needs to care very little about.
Moderator
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 19 2009 21:09 GMT
#366
On June 20 2009 03:45 danieldrsa wrote:
Perhaps making the force fields destructible is a good idea? (along incresead cost off course)
That way a 100 suply player cannot be hold for much by a 40 supply one on a bridge.
The manner forcefield on minerals would be weaker also.

this is a good idea imo. I also think there should some graphic that indicates that a force field is about to go down, so that attentive players can react accordingly.
I also think that Phase Prisms should have to land on buildable ground to allow units to warp in, so that it'll make it seem slightly less powerful and encourage creep spreading by the Zerg.
The Nullifier having an attack reminds me of the BW Queen having the Mutalisk's attack
Writerptrk
danieldrsa
Profile Joined June 2008
Brazil523 Posts
Last Edited: 2009-06-19 21:12:25
June 19 2009 21:11 GMT
#367
im wrong, or some ppl are really asking to be banned?
Chill is being hostage somewhere?
-*-
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
June 19 2009 21:12 GMT
#368
Seriously what speed was this game played on?
Officially the founder of Team Property (:
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
June 19 2009 21:15 GMT
#369
On June 20 2009 06:05 Fen wrote:
Show nested quote +
On June 20 2009 05:52 Ancestral wrote:
Fen, saying you "personally think it is lame" sounds like fanboyism to me, you want the casters to not have attacks because in SC they don't. You don't mention balance or anything, just that you "personally think it is lame." Ghosts have attacks too, by the way, but also aren't used very often, except awesomely by brat.ok.


Theres a big difference between saying what I think the game should be like and fanboyism. Im currently defining fanyboyism is when someone defends any argument made with the chris crocker defense "leave blizzard alone, you should be thankful that they are even doing this wahhh" etc. which seems to occur WAY too often when talking about SC2.

Your right, I forgot about the ghost, but they still fall into the same catagory as arbiters, where they are never used by themselves as an actual legitament attack (unless nuking). I liked the aspect of starcraft where a spellcaster was a very powerful support unit for your army, but could not actually fight a war for you. I would like that aspect to return as I felt warcraft 3 spellcasters were too powerful with their attacking moves and made a strategy of massing spellcasters too legitimate a tactic.

Well, personally, though I don't have a logical argument to make, I don't think there's a particular reason why casters shouldn't have attacks, other than "that's the way it is in BW." Now personally, I agree with what you want in terms of the game, but my reasoning is simply that - it was that way in BW.

And although SC2 is not just an "update" of BW, I definitely want the feel to remain as close as possible while creating new pretty graphics / strategies / potential play styles etc.

It seems to me each race already has at least as many units as are in BW, and if BOTH expansions add more, it will get ridiculously high. That's my only major complaint right now (other than complaints than have been beaten into the ground by both sides).
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 19 2009 21:18 GMT
#370
Great game very enjoyable to watch . Sucks my previous zerg can never win .

Banelings are an awesome unit I am loving them already. Infestors look so fucking ugly though yuck but at least they got some cool abilities .

Sigh every Battle report makes me want to play sc2 so much more :S.
When I think of something else, something will go here
Cesar2000
Profile Joined April 2008
Sweden185 Posts
June 19 2009 21:24 GMT
#371
Best one by far
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
June 19 2009 21:28 GMT
#372
On June 20 2009 05:49 IceCube wrote:
Show nested quote +
On June 20 2009 05:42 ggfobster wrote:

I know. So many retards post at Teamliquid, bleh.

Why the fuck would anyone want to debate whether or not something is imbalanced, underpowered, not useful, useful, etc., before the BETA?

For the people that do this; get a clue.


We should debate any imba race/strat/unit so they make it more real and balanced asap, if you stfu and just play you will just get owned by some imba race and what will you do? Keep quiet about it? I know its beta and not even out yet, but it will stay beta until they get user feedback (us).


Yeah, when the beta is out, sure, complain all you want. But right now 99% of the people dont even know how fast the game is, dont know how units respond, etc.

Hell even maps arent made. Force field could imba on maps like peaks but suck completely on Python.

Arguing about it is pretty dumb cause no one can make a logic argument, it's all guessing. The game hasn't been played but a large enough player pool as to call something imba.
Moderator<:3-/-<
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
June 19 2009 21:32 GMT
#373
On June 20 2009 05:47 Fen wrote:

At the same time however I can see the concerns that the people complaining about the quality of play are making. What we've seen is some absoultely terrible play and a game that we can only assume is being balanced based on this play. If it wasnt for beta, I would be seriously worried. I predict some HUGE changes to the game when some of the current top gamers get their hands on the beta and look forward to seeing what pros can do with the current game setup.


You think SC1 was balanced based off Jaedong and Bisu's play?

How come it has remained balance despite the fact that it was balanced on "absolutely terrible play"?

Because if the foundation is there, it doesn't matter. The maps will make up the difference.
I will eat you alive
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
June 19 2009 21:34 GMT
#374
I think that the force fields may already be destructible, actually.

Skip to about 5:14 in the video. After he blocks his ramp and kills a few, he appears to shoot something on his ramp. Unless there was a Zergling IN the force field (unlikely), he seems to shoot the force field for a sec.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
June 19 2009 21:37 GMT
#375
On June 20 2009 06:15 Ancestral wrote:
Show nested quote +
On June 20 2009 06:05 Fen wrote:
On June 20 2009 05:52 Ancestral wrote:
Fen, saying you "personally think it is lame" sounds like fanboyism to me, you want the casters to not have attacks because in SC they don't. You don't mention balance or anything, just that you "personally think it is lame." Ghosts have attacks too, by the way, but also aren't used very often, except awesomely by brat.ok.


Theres a big difference between saying what I think the game should be like and fanboyism. Im currently defining fanyboyism is when someone defends any argument made with the chris crocker defense "leave blizzard alone, you should be thankful that they are even doing this wahhh" etc. which seems to occur WAY too often when talking about SC2.

Your right, I forgot about the ghost, but they still fall into the same catagory as arbiters, where they are never used by themselves as an actual legitament attack (unless nuking). I liked the aspect of starcraft where a spellcaster was a very powerful support unit for your army, but could not actually fight a war for you. I would like that aspect to return as I felt warcraft 3 spellcasters were too powerful with their attacking moves and made a strategy of massing spellcasters too legitimate a tactic.

Well, personally, though I don't have a logical argument to make, I don't think there's a particular reason why casters shouldn't have attacks, other than "that's the way it is in BW." Now personally, I agree with what you want in terms of the game, but my reasoning is simply that - it was that way in BW.


I dont know what your experience is with war 3, but one of the factors I found frustrating in that game was that an army of pure sorceresses had everything pretty much everything covered (except for anti-spellcasters). This is an imbalance. Not an imbalance as in "omg this unit is too strong" but an imbalance in that massing one unit was very viable (which should never happen in a rts).

Seeing the protoss in this battle report make a very viable attack with just nullifers brought that frustration up in me again. You never saw a person charge in with an army of high templars for a reason in starcraft. That reason was because they were a spellcasting support unit, not a frontline attacker. That to me is what a spellcasting unit should be all about. Something that has the capability to change the entire course of battle, but must be looked after as it has very little in the way of defending itself.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
June 19 2009 21:41 GMT
#376
I fully agree that spellcasters shouldn't be something you want to mass because their attack makes them worth it. According to some sites, Nullifiers are supposed to only do 5 damage (+3 vs. bio), I think that sounds more in like with what they should do. At least they're slow, too.

GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 19 2009 21:43 GMT
#377
On June 20 2009 04:21 HuskyTheHusky wrote:
One thing Im not a huge fan of is units that have 'cool downs'. That just screams wc3/wow. The only limiting factor in BW is the amount of energy your unit has, so if something isnt meant to be used twice back to back it costs a ton of energy.

I really hope they go back to that



sc/bw had cooldowns on most of it's spells, it's just they usually weren't any longer than 2 seconds
Fen
Profile Blog Joined June 2006
Australia1848 Posts
June 19 2009 21:45 GMT
#378
On June 20 2009 06:32 FieryBalrog wrote:
Show nested quote +
On June 20 2009 05:47 Fen wrote:

At the same time however I can see the concerns that the people complaining about the quality of play are making. What we've seen is some absoultely terrible play and a game that we can only assume is being balanced based on this play. If it wasnt for beta, I would be seriously worried. I predict some HUGE changes to the game when some of the current top gamers get their hands on the beta and look forward to seeing what pros can do with the current game setup.


You think SC1 was balanced based off Jaedong and Bisu's play?

How come it has remained balance despite the fact that it was balanced on "absolutely terrible play"?

Because if the foundation is there, it doesn't matter. The maps will make up the difference.


Sigh, this is the beginning of what I was talking about with fanboyism earlier. Instead of debating the point, you tell me that blizzard know what they are doing and I should sit back and wait for them to make a perfect game rather than voice my opinion.

I never said I dont think blizzard can balance this game, all I said was that I can see where these people who worry are coming from. I look forward to seeing what changes are made when this game goes into beta. I also have my opinions on what I think should change. If you dont like that, then please god give me a logical reason as to why you disagree rather than the fanboyism shit.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 19 2009 21:46 GMT
#379
On June 20 2009 05:43 Assault_1 wrote:
Show nested quote +
I don't expect the game to be balanced out the gate. NO GAME EVER IS.


Actually RTS's with 1 race are perfectly balanced



/facepalm
520
Profile Blog Joined April 2009
United States2822 Posts
June 19 2009 21:49 GMT
#380
Step 1 - Neural Parasite Warp Prism
Step 2 - Suicide it into opponent's own Cannons.

Victory.
Writer
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