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Battle Report 3 - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 37 Next All
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
June 19 2009 18:52 GMT
#321
A lot of people keep bringing up "manner forcefields," but I can't seem to see that being particularly dangerous. If the disruptors can get to your worker line then you should probably be a lot more worried about having your workers trapped and killed. Disruptors seem pretty good at killing workers quickly one at a time like vultures, and a forcefield only seems to last like 10-15 seconds.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
thopol
Profile Blog Joined May 2008
Japan4560 Posts
June 19 2009 18:53 GMT
#322
On June 20 2009 03:38 Amarxist wrote:
Show nested quote +
On June 20 2009 03:35 Kim_Hyun_Han wrote:
On June 20 2009 03:30 Amarxist wrote:
On June 20 2009 03:27 HuskyTheHusky wrote:
On June 20 2009 03:15 Amarxist wrote:
Starcraft 2 looks better then Starcraft: Broodwar


lol

thats like comparing an old mustang to a new one


I don't mean only visually.


troll moar please


Did you purposely mispell more(moar?) or something? That's not how it's spelled! It's spelled "more". If you use Firefox it comes with a built-in spell checker. The more you know!

/facepalm
Augury
Profile Blog Joined September 2008
United States758 Posts
June 19 2009 18:55 GMT
#323
Definitely the most exciting BR so far :O
Railz
Profile Joined July 2008
United States1449 Posts
Last Edited: 2009-06-19 19:29:09
June 19 2009 19:01 GMT
#324
A lot of people don't even realize how much changes in an RTS beta. You know that in the SC beta firebats could burn trees, marines could throw spider mines, etc..

I like how the 4am crew at the first 5 pages loved the BR, then after that was just "IMBA" "ANNOUNCERS SUX LOL" "PLAYERS SUCK"

So annoying.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-19 19:04:21
June 19 2009 19:02 GMT
#325
On June 20 2009 03:52 Tsagacity wrote:
A lot of people keep bringing up "manner forcefields," but I can't seem to see that being particularly dangerous. If the disruptors can get to your worker line then you should probably be a lot more worried about having your workers trapped and killed. Disruptors seem pretty good at killing workers quickly one at a time like vultures, and a forcefield only seems to last like 10-15 seconds.


i agree
the biggest issue is the possibility to close a bridge so early in the game and not being able to do nothing, imo
But without the beta we dont even are close to know for sure
its too early to judge balance as some ppl did here
-*-
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2009-06-19 19:06:22
June 19 2009 19:03 GMT
#326
I do like the fact they have all this cool stuff in the game. It's gonna allow us to really get stuck in and innovate during the Beta.
My first impression is that force field will be shown to be imbalanced. Once a good player gets hold of that it could get nasty. I don't like the mind control because I think it's too gimmicky so I hope that goes also.
Obviously they are still working on the mutas, gonna be cool when they come in.

Oh... and Zerglings still suck. They still don't look anything like as cool as the old ones.
Don't hate the player - Hate the game
Count9
Profile Blog Joined May 2009
China10928 Posts
June 19 2009 19:08 GMT
#327
Are zerglings spring loaded or something? What is with their gait.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 19 2009 19:10 GMT
#328
On June 20 2009 04:01 Railz wrote:
A lot of people don't even release how much changes in an RTS beta. You know that in the SC beta firebats could burn trees, marines could throw spider mines, etc..

I like how the 4am crew at the first 5 pages loved the BR, then after that was just "IMBA" "ANNOUNCERS SUX LOL" "PLAYERS SUCK"

So annoying.



not true =p I gave it positive reviews
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
June 19 2009 19:11 GMT
#329
On June 20 2009 03:38 Amarxist wrote:
Show nested quote +
On June 20 2009 03:35 Kim_Hyun_Han wrote:
On June 20 2009 03:30 Amarxist wrote:
On June 20 2009 03:27 HuskyTheHusky wrote:
On June 20 2009 03:15 Amarxist wrote:
Starcraft 2 looks better then Starcraft: Broodwar


lol

thats like comparing an old mustang to a new one


I don't mean only visually.


troll moar please


Did you purposely mispell more(moar?) or something? That's not how it's spelled! It's spelled "more". If you use Firefox it comes with a built-in spell checker. The more you know!

Incredible, it's like your brain is broken or something. Your trolling attempts are so obvious and unfunny.

Guess I was wrong about D-Nasty, he really is first SC2 Bonjwa.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
June 19 2009 19:13 GMT
#330
Lee Yeon-Ho = (T)Flash???
maybenexttime
Profile Blog Joined November 2006
Poland5552 Posts
June 19 2009 19:16 GMT
#331
Nope. It's Lee Yeong Ho.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 19:21 GMT
#332
One thing Im not a huge fan of is units that have 'cool downs'. That just screams wc3/wow. The only limiting factor in BW is the amount of energy your unit has, so if something isnt meant to be used twice back to back it costs a ton of energy.

I really hope they go back to that
Commentaries: youtube.com/HuskyStarcraft
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2009-06-19 19:22:12
June 19 2009 19:21 GMT
#333
The Colossus just can't get a break can it? First it's damage is crap so that it can't kill a single SCV when let loose for 5-10 seconds on them, then it's shooting animation is buggy, then it gets dropped right where it can be surrounded, then it gets sniped by hydras, then by marauders.. and just when they give it some decent damage, it gets mind controlled.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2009-06-19 19:21:52
June 19 2009 19:21 GMT
#334
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 19 2009 19:28 GMT
#335
On June 20 2009 04:21 HuskyTheHusky wrote:
One thing Im not a huge fan of is units that have 'cool downs'. That just screams wc3/wow. The only limiting factor in BW is the amount of energy your unit has, so if something isnt meant to be used twice back to back it costs a ton of energy.

I really hope they go back to that

Mehh, it doesn't really matter. The stalker could have a mana-pool of 10, that way it'd work EXACTLY the same as the 10 second cooldown (except it's vulnerable to emp).

That's how AoX did it.

Anyway, I don't care eitherway, I don't see what's wrong with cooldowns, I doubt it's on every spell.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
Last Edited: 2009-06-19 19:34:48
June 19 2009 19:29 GMT
#336
On June 20 2009 04:21 HuskyTheHusky wrote:
One thing Im not a huge fan of is units that have 'cool downs'. That just screams wc3/wow. The only limiting factor in BW is the amount of energy your unit has, so if something isnt meant to be used twice back to back it costs a ton of energy.

I really hope they go back to that



Agreed, one of the example is Stalkers blink, the cooldown should not be cooldown based but instead based on energy... like give them 200 energy and make the blink cost 105 energy, u can't blink twice right away, and assuming energy regen rate is at 1 per second u get ur 10 second "cooldown" period. this makes blinking a much more critical decision and doesn't get abuse too much... + imagine a a ghost emp into a bunch of stalkers as they attempt to do the blinking dance, that would be fun to watch.

who the heck is that lee yeon-ho guy? -.-||
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 19:30 GMT
#337
On June 20 2009 04:21 Doctorasul wrote:
The Colossus just can't get a break can it? First it's damage is crap so that it can't kill a single SCV when let loose for 5-10 seconds on them, then it's shooting animation is buggy, then it gets dropped right where it can be surrounded, then it gets sniped by hydras, then by marauders.. and just when they give it some decent damage, it gets mind controlled.



I lol'd



On June 20 2009 04:28 FrozenArbiter wrote:
Show nested quote +
On June 20 2009 04:21 HuskyTheHusky wrote:
One thing Im not a huge fan of is units that have 'cool downs'. That just screams wc3/wow. The only limiting factor in BW is the amount of energy your unit has, so if something isnt meant to be used twice back to back it costs a ton of energy.

I really hope they go back to that

Mehh, it doesn't really matter. The stalker could have a mana-pool of 10, that way it'd work EXACTLY the same as the 10 second cooldown (except it's vulnerable to emp).

That's how AoX did it.

Anyway, I don't care eitherway, I don't see what's wrong with cooldowns, I doubt it's on every spell.


Yeah thats true... I'm just getting nightmares of the wc3 heroes and how their spells worked. I personally want SC2 to be as distinctly different from wc3 as possible (not that i dont love wc3, played it for a very long time).

Then again a new game comes with new mechanics
Commentaries: youtube.com/HuskyStarcraft
danieldrsa
Profile Joined June 2008
Brazil522 Posts
Last Edited: 2009-06-19 19:42:19
June 19 2009 19:37 GMT
#338
The same could be said of base building of SC1. It smell likes C&C.
New mechanics could and should be implemented,as long as they prove good.

And the blink costing 110 energy is unreal. Blink does more damage than psy storm? Why should cost so much more? The question is the cooldown time.

Edit: there is a FISH inside the immortal jelly, with the protoss. I loled, but the portrait is very cool, the protoss look so badass.
-*-
breathKILL
Profile Joined April 2009
Croatia43 Posts
June 19 2009 19:43 GMT
#339
I can already see how it's gonna be...

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

NEURAL PARASITUUUUUUUUUUUUUUUUUUUUU!!!!
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
June 19 2009 19:51 GMT
#340
They really need to give Infestors burrow movements a blur visual effects...
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