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Battle Report 3 - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 37 Next All
Khaymus
Profile Blog Joined June 2008
United States750 Posts
June 19 2009 19:53 GMT
#341
FORCEFIELDUUUUUUUUUUUUUUUUUUU

SANDWICHEEEEEEEEEEEEEEE!
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
June 19 2009 19:57 GMT
#342
A lot of you guys are fucking stupid.

The game isn't even out yet, and you want A+ level play? "omg these guys are D+ noobs" you know EVERYONE was like D- level when SC1 came out? You guys have no imagination whatsoever, in 3 years when SC2 has a budding pro scene then you'll hop on the bandwagon and copy other ppls strats. The game has to be developed strategically, it doesn't happen right away.

Same thing with the "I want macro wars wahhh". SC1 for the first like 6 years of its existence was much less focused on macro and big economy builds compared to how it is now. The game has to be DEVELOPED.

Balance is the only real concern. Yes, it does look like Protoss has way too many options for control and forcefield needs a much longer cooldown and warp prism is totally ridiculous. But thats what the BETA is for. The only thing that concerns me is that Zerg play looks too restricted, but I've only seen like 2 games and again, the BETA.

I don't expect the game to be balanced out the gate. NO GAME EVER IS. But I hope it has a good foundation with racial differentiation and different "imba" things for everyone.

Then with the patches/expansion it will develop.
I will eat you alive
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
June 19 2009 19:58 GMT
#343
The Beam function for the Protoss should be removed. It's just too easy to defend harass and move whole armys around with this. Look at the Protoss expansion which would have fallen if the P wouldnt have suddenly warped in like 10000 additonal Stalkers. Yes it's just a BR - but the potencial abuse can be seen already.
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
June 19 2009 19:59 GMT
#344
On June 20 2009 04:01 Railz wrote:
A lot of people don't even realize how much changes in an RTS beta. You know that in the SC beta firebats could burn trees, marines could throw spider mines, etc..

I like how the 4am crew at the first 5 pages loved the BR, then after that was just "IMBA" "ANNOUNCERS SUX LOL" "PLAYERS SUCK"

So annoying.

A lot of people also said it was really good and entertaining, specifically more so than the other ones. I agree with that, and my deep strategical thinking isn't developed enough to be able to determine balance issues that will arise just based on this video (which many have said is an older version).

But theorycrafting is fun right?
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-06-19 20:15:32
June 19 2009 20:13 GMT
#345
On June 20 2009 04:58 SkyTheUnknown wrote:
The Beam function for the Protoss should be removed. It's just too easy to defend harass and move whole armys around with this. Look at the Protoss expansion which would have fallen if the P wouldnt have suddenly warped in like 10000 additonal Stalkers. Yes it's just a BR - but the potencial abuse can be seen already.


Im guessing you don't know how warp in works. Firstly you need a warp gate to warp in a single unit (ie 1 warp gate 1 warp in per cool down), and instead of building a unit the warp gate has a cooldown on it and once its up that warp gate can warp in a unit, the warp gate cooldown is slightly lower then the build time of the unit giving it a slight advantage. Second units that are being warped in can be attacked and killed which still activates the cool down of the warp gate however I believe the resources are returned if the warping in unit is killed. This is not abuse this is how warp in is designed, 1 big downside of the warp gate is you can't queue up units so you have to manually warp in every unit once its cool down is finished.
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
June 19 2009 20:17 GMT
#346
Lots of stupid posts in this thread.
Moderator<:3-/-<
zazen
Profile Blog Joined April 2009
Brazil695 Posts
June 19 2009 20:18 GMT
#347
Best BR yet, hands down. Things to consider:

- This map is very narrow which makes force fields specially useful. When beta is out, we'll be able to say if they are imba or not, for now, shut up.
- More than anything, I think there were not large scale battles because both players expanded only once. That map was very small, it encourages rushing.
- Banelings and the new peon harasses made Burrow become a must-have upgrade in any match.
- This game build is pretty old, featuring old models for a couple of units, most notably with the old crappy infestor model instead of the new, much better one.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
hooktits
Profile Blog Joined February 2008
United States972 Posts
June 19 2009 20:33 GMT
#348
i enjoyed it i don't wanna make to many comments till i actually get to play the game, i wish i could see more large scale battles but it was a small map. seems like every battle report i have seen no more than 2 regular sc control groups worth of units fighting. but maybe these guys are total newbs.
Hooktits of Tits gaming @hooktits twit
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
June 19 2009 20:42 GMT
#349
with every video released it multiply my desire to play sc x2... again toss looks very imba race as in sc:bw... blizzard sure must like tosses
Forever Vulture.. :(
ggfobster
Profile Joined April 2007
United States298 Posts
Last Edited: 2009-06-19 20:42:40
June 19 2009 20:42 GMT
#350
On June 20 2009 05:17 IntoTheWow wrote:
Lots of stupid posts in this thread.


I know. So many retards post at Teamliquid, bleh.

Why the fuck would anyone want to debate whether or not something is imbalanced, underpowered, not useful, useful, etc., before the BETA?

For the people that do this; get a clue.
Assault_1
Profile Joined April 2009
Canada1950 Posts
June 19 2009 20:43 GMT
#351
I don't expect the game to be balanced out the gate. NO GAME EVER IS.


Actually RTS's with 1 race are perfectly balanced
KO_SharpMind
Profile Joined January 2009
Canada277 Posts
June 19 2009 20:46 GMT
#352
Wow, at first i thought it might be a fake, but after watching it, it seems pretty legit.
Act the way you'd like to be, and soon you'll be the way you act.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
June 19 2009 20:46 GMT
#353
theorycrafting about forcefield imbalance after watching one game is just hilarious.
The Show of a Lifetime
Fen
Profile Blog Joined June 2006
Australia1848 Posts
June 19 2009 20:47 GMT
#354
On June 20 2009 04:57 FieryBalrog wrote:
A lot of you guys are fucking stupid.

The game isn't even out yet, and you want A+ level play? "omg these guys are D+ noobs" you know EVERYONE was like D- level when SC1 came out? You guys have no imagination whatsoever, in 3 years when SC2 has a budding pro scene then you'll hop on the bandwagon and copy other ppls strats. The game has to be developed strategically, it doesn't happen right away.


While I agree with this, Ive got to admit, I watched this game and thought to myself "These guys are not actually playing to win, they are scripting the fight to show off what they want to show". A lot of the manouvers both of these players make goes against simple common sense.

Now thats not to say im unhappy that blizzard is producing these vids for us. I love that they are giving us insight into how the game is progressing.

At the same time however I can see the concerns that the people complaining about the quality of play are making. What we've seen is some absoultely terrible play and a game that we can only assume is being balanced based on this play. If it wasnt for beta, I would be seriously worried. I predict some HUGE changes to the game when some of the current top gamers get their hands on the beta and look forward to seeing what pros can do with the current game setup.

A few points I thought should be different
- Phase prisms can deploy in the air - This is going to cause trouble down the line. Sorry, but building a map where a protoss cannot abuse this advantage is going to be very difficult.

- Nullifiers can attack - The arbiter was the only spellcaster that could attack in starcraft, and due to the fact that it was never built in large numbers, it could never be classed as an offensive unit. I personally found that a strategy of priests and sorceresses in warcraft 3 was very lame for a legit strategy and hope that something similar doesnt appear in starcraft 2. I think spellcasters should retain their role that they had in starcraft (powerful game changing units, but require an army to back them up).

Those are my thoughts, and I dont care if you dont agree unless your willing to debate with an argument rather than fanboyism (Ive had enough of that). However if you think I'm wrong and can formulate a logical argument which doesnt involve flaming as a primary means of proving youself right, then I would love to hear what you think.
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
June 19 2009 20:49 GMT
#355
On June 20 2009 05:42 ggfobster wrote:

I know. So many retards post at Teamliquid, bleh.

Why the fuck would anyone want to debate whether or not something is imbalanced, underpowered, not useful, useful, etc., before the BETA?

For the people that do this; get a clue.


We should debate any imba race/strat/unit so they make it more real and balanced asap, if you stfu and just play you will just get owned by some imba race and what will you do? Keep quiet about it? I know its beta and not even out yet, but it will stay beta until they get user feedback (us).
Forever Vulture.. :(
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
June 19 2009 20:52 GMT
#356
Fen, saying you "personally think it is lame" sounds like fanboyism to me, you want the casters to not have attacks because in SC they don't. You don't mention balance or anything, just that you "personally think it is lame." Ghosts have attacks too, by the way, but also aren't used very often, except awesomely by brat.ok.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
ggfobster
Profile Joined April 2007
United States298 Posts
June 19 2009 20:53 GMT
#357
On June 20 2009 05:49 IceCube wrote:
Show nested quote +
On June 20 2009 05:42 ggfobster wrote:

I know. So many retards post at Teamliquid, bleh.

Why the fuck would anyone want to debate whether or not something is imbalanced, underpowered, not useful, useful, etc., before the BETA?

For the people that do this; get a clue.


We should debate any imba race/strat/unit so they make it more real and balanced asap, if you stfu and just play you will just get owned by some imba race and what will you do? Keep quiet about it? I know its beta and not even out yet, but it will stay beta until they get user feedback (us).


No, you shouldn't debate any imba race/strat/unit until BETA. It's stupid to think otherwise. When BETA is out, then you should express your opinion on balance. Until then, stfu.
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
June 19 2009 20:54 GMT
#358
On June 20 2009 05:42 ggfobster wrote:
Show nested quote +
On June 20 2009 05:17 IntoTheWow wrote:
Lots of stupid posts in this thread.


I know. So many retards post at Teamliquid, bleh.

Why the fuck would anyone want to debate whether or not something is imbalanced, underpowered, not useful, useful, etc., before the BETA?

For the people that do this; get a clue.


This is just a sign of people getting really really excited about the game since we're so close to the beta now, no need for the insult and personal bash, plus, the only thing we can do about starcraft 2 now, is to play starcraft:BW or watch gameplay videos on SC2, or talk whole day about the game even though we can't have our hands on the damn game!

So if ur sick of reading people theorycrafting on the game based on zero experience in playing the game then don't come to the SC2 forums, or have the moderators make a rules for people to stop posting the so-called "Stupid post"...

peace~
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 19 2009 20:56 GMT
#359
Auto-insta-perma-ban anyone talking about balance imho
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 19 2009 20:58 GMT
#360
On June 20 2009 04:53 Khaymus wrote:
FORCEFIELDUUUUUUUUUUUUUUUUUUU

SANDWICHEEEEEEEEEEEEEEE!


cant wait...
Commentaries: youtube.com/HuskyStarcraft
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