• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:51
CET 15:51
KST 23:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? [Recap] 0-6 Defeat for Mong's Team BW General Discussion Rollback Netcode in Brood War Bot on ladder
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7515 users

Battle Report 3 - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 37 Next All
Artifex
Profile Blog Joined May 2009
Belgium189 Posts
June 19 2009 16:59 GMT
#281
I sure hope someone competent will play as zerg next time... anyone else get the feeling they themselves could've done better?
Fear. Fear that the zerg are expanding all over the map and there's nothing you can do. The Swarm. Your doom. Now is the time to panic. The terran and protoss are trying to survive. The Zerg are trying to obliterate them. - Stane
necros
Profile Blog Joined July 2008
United States85 Posts
June 19 2009 17:00 GMT
#282
this protoss player is not fun to watch : ( really bad decisions
sc2 yay!
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2009-06-19 17:02:30
June 19 2009 17:01 GMT
#283
Why the fuck do so many people care that it's probably not a high level game. It's just meant to be a cool way of doing a gameplay video and show off the game. Quit being so damn critical of the skill. It's not THAT bad anyways. Enjoy the battle reports for what they are.
#1 Kwanro Fan
Idle
Profile Joined May 2009
Korea (South)124 Posts
June 19 2009 17:03 GMT
#284
I started watching and though "damn, this is cool," but as the game went on... I'm seriously afraid for the game now. Forcefield is entirely too powerful, especially for that early in the game. Hell, nulifiers in general looked to do far too much damage and have too much utility for a t1 unit. Look at how powerful getting a good stasis on the ramp is in PvT or PvP, now you can do that less than 5 minutes into the game, repeatedly and with no need for units to be stasised? Warp in give far too much mobility, especially for when you can get it. Parasite looks rather OP as well, though less so because you don't have it so quickly. And everything looks far too spamable. Blink micro is cool but being able to just spam it like that was ridiculous. Even forcefield wouldn't be so bad if you only had the energy to do it once but it was dropped almost constantly. They need to give this to some pros, or even some 300+apm amateur players and i'm pretty sure the stuff they'll pull with these units will blow their minds.
I'd turn gay for Baby.... wait, that came out wrong.
myfriendPlank
Profile Blog Joined April 2009
United States550 Posts
June 19 2009 17:13 GMT
#285
Force Field And Mind Control Imbalanced Imo....
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
June 19 2009 17:15 GMT
#286
baneling + burrow = allied mines
fuck lag
naventus
Profile Blog Joined February 2004
United States1339 Posts
June 19 2009 17:16 GMT
#287
On June 19 2009 22:22 CharlieMurphy wrote:
on a related note, I am curious to see how TvT plays out now. I don't think it will rely so much on tanks anymore with maurader presence.

However, I do agree that Browder and the other dude are bad commentators. You could compare them to Klazart or some other youtube commentators who try to be enthusiastic and fumble up words and say worthless stuff that doesn't even need to be said over and over. It would be worlds better if they slowed down and just calmy talked analytically about what is going on in the game.


Although both klaz and browder are examples of bad casters, the thing is also that there is no metagame (that we/possibly they are aware of) in SC2. So there's even less to say than usual.

How does marauder impact TvT? I wonder if T is completed crippled/forced to turtle early game now or if marauder is enough to let them move out. The immediate t1 units that T has don't look especially compelling (marauder from acad, bike from fact).
hmm.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
Last Edited: 2009-06-19 17:23:33
June 19 2009 17:23 GMT
#288
On June 20 2009 02:13 myfriendPlank wrote:
Force Field And Mind Control Imbalanced Imo....

You sure know how to analyze a battle report, wow.

sersly people wtf. BALANCE will come in beta. Why would u say its imba if u do not know the cost of them/NEVER PLAYED IT?
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
June 19 2009 17:23 GMT
#289
On June 20 2009 02:16 naventus wrote:
How does marauder impact TvT? I wonder if T is completed crippled/forced to turtle early game now or if marauder is enough to let them move out. The immediate t1 units that T has don't look especially compelling (marauder from acad, bike from fact).


Well, the Marauder (according to the last known info) do 14 damage + 6 vs. mechanical units (so 20) plus the slow effect. And they cost 100/25, which is pretty cheap considering they have 125 HP. Considering they can be healed by Medivacs (I'm 99% sure, at least) they will be pivotal in TvT.
kevin349
Profile Joined May 2009
United States68 Posts
June 19 2009 17:29 GMT
#290
holy crap that's alot of views/posts over night!!
Captain Peabody
Profile Blog Joined May 2009
United States3139 Posts
Last Edited: 2009-06-19 17:35:01
June 19 2009 17:32 GMT
#291
People...it's called balance work; and it's why the good Lord gave us Beta.

You know, Beta? The 6 month period in which the public plays the game constantly, and the game designers do nothing but work on balance? Yeah?

During the current Alpha stage, the designers have been trying to pack in all the cool and fun stuff they can think of, while also providing various ways to to nerf and/or buff individual abilities and units as needed. What matters at this stage is not whether a particular unit or ability is balanced, but whether it is balanceable. If there's an ability like Black Hole that is simply hideously overpowered, with really no way of nerfing it without simply changing how it works outright, then that ability is unbalanceable, and should be removed. But something like forcefield is eminently balanceable, since it has built into it various ways for Blizzard to nerf and buff it as needed: energy cost of the ability, Nullifier mineral and gas cost, size and duration of the forcefield itself, etc.

This, in brief, is what Blizzard has been trying to do throughout Alpha--create fun and cool abilities and units that are also going to be balanceable in Beta. Obviously, they've been trying to do their best to balance the game as well, but it'll take Beta for them to really get to the nitty-gritty of balance work. In other words, pretty much all of the abilities and units that are supposedly OverPowered (TM) now (and this from a single low-level game? Heck, go watch the latest Stork versus Yellow match, and tell me that Protoss mobility and Reaver/shuttle don't seem overpowered, or the famous Gomtv Jaedong > Flash 3:0 and tell me Mutalisks don't seem totally imba) have various things built in to them that will allow the Blizzard designers to nerf and buff them as needed throughout Beta. Balancing the game obviously is going to be a massive undertaking-- as the designers have acknowledged--but its definitely achievable, and Blizzard is already off to a good start for an Alpha build.

So can we all please stop whining about it?

P.S: But, yes, the Battle report was cool. I enjoyed it.

Dies Irae venit. youtube.com/SnobbinsFilms
Yurebis
Profile Joined January 2009
United States1452 Posts
June 19 2009 17:34 GMT
#292
In my zergest opinion:
- infestors are boring, scrap mindcontrol, give it some GORILLA warfare ability like plague or the old building infest
- give scourge back or some other unit able to stop prisms (corruptors blow), besides mutalisks, because I don't think hydralisks can hit them that far.

balancing:
- make nullifiers unable to attack air, and nerf forcefield a little
- nerf blink, 20 seconds cooldown at least
Power corrupts. Absolute power corrupts absolutely.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 19 2009 17:36 GMT
#293
On June 20 2009 00:42 KP_CollectoR wrote:
Show nested quote +
On June 19 2009 16:48 SearingShadow wrote:
David Kim has won every Battle Report.


DAVID KIM BONJWA?!?!?!?!?!?


I lold
broz0rs
Profile Joined July 2008
United States2294 Posts
June 19 2009 17:36 GMT
#294
early units in this game has a lot of abilities, probably more so than wc3. i think every unit for protoss except the zealot have some sort of command ability.
Idle
Profile Joined May 2009
Korea (South)124 Posts
June 19 2009 17:41 GMT
#295
On June 20 2009 02:32 Captain Peabody wrote:
People...it's called balance work; and it's why the good Lord gave us Beta.



People have a right to be skeptical / worried, though. Remember this is the same company that brought us the wonderful balance of Ret pallies on wotlk release after the entirety of the community told them how unbalanced they were for the whole duration of beta, and the balance of all of season 5 while people continuously pointed out the exact things that needed to change. Its not the same team of course, but its still the same company and also not the team that brought us BW. I honestly hope they balance it quickly but keep in mind where the game is coming from.
I'd turn gay for Baby.... wait, that came out wrong.
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
June 19 2009 17:42 GMT
#296
On June 20 2009 02:03 Idle wrote:
I started watching and though "damn, this is cool," but as the game went on... I'm seriously afraid for the game now. Forcefield is entirely too powerful, especially for that early in the game. Hell, nulifiers in general looked to do far too much damage and have too much utility for a t1 unit. Look at how powerful getting a good stasis on the ramp is in PvT or PvP, now you can do that less than 5 minutes into the game, repeatedly and with no need for units to be stasised? Warp in give far too much mobility, especially for when you can get it. Parasite looks rather OP as well, though less so because you don't have it so quickly. And everything looks far too spamable. Blink micro is cool but being able to just spam it like that was ridiculous. Even forcefield wouldn't be so bad if you only had the energy to do it once but it was dropped almost constantly. They need to give this to some pros, or even some 300+apm amateur players and i'm pretty sure the stuff they'll pull with these units will blow their minds.



Uhm... You see, there a little issue with the game NOT BEING EVEN IN BETA YET.

Im sorry for the nerd rage but come on, i cant believe the amount of whining in this thread.

-Of course is a low level game, this are not progamers.

-Of course is scripted, the purpose of the BRs is to show the general gaming crowd the game, not to us, we all know all the little details because we actively follow the development of the game, the masses of WoW players that might be curious about a new Blizzard game but dont know shit about SC or RTS, dont, so this BRs are designed to explain the game to them.

-How can you deduct something is imbalanced based on having seeing it on a single, low level match, on a game that is not even in beta, in a match scripted for publicity reasons?, come on, that is really retarded.

I for one, im actually excited for the game. I dont think it will be better than BW from a competitive stand point, but i do believe it can get vey close.
444 444 444 444
afg-warrior
Profile Joined June 2007
Afghanistan328 Posts
June 19 2009 17:43 GMT
#297
out of 3 battle reports, i noticed that there aren't really any big battles like we see in broodwar. its pretty much back and forth between small squads of units. im wondering if this game's balance and how its played will allow the 80+ armies we see in broodwar.

great game though.
"Yeah fuck multiplayer I'm only in this for the xel'naga" snowdrift86
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
June 19 2009 17:49 GMT
#298
On June 20 2009 02:43 afg-warrior wrote:
out of 3 battle reports, i noticed that there aren't really any big battles like we see in broodwar. its pretty much back and forth between small squads of units. im wondering if this game's balance and how its played will allow the 80+ armies we see in broodwar.

great game though.


i hope so TT seeing small 20-30 supply armies go at it just dosnt do it for me :/

i want to see some maxed out macro warfair with crazy harrass
Hwaseung Oz fan for life. Swing out, always swing out.
Rakanishu2
Profile Joined May 2009
United States475 Posts
June 19 2009 17:49 GMT
#299
On June 20 2009 02:42 CrimsonLotus wrote:
Show nested quote +
On June 20 2009 02:03 Idle wrote:
I started watching and though "damn, this is cool," but as the game went on... I'm seriously afraid for the game now. Forcefield is entirely too powerful, especially for that early in the game. Hell, nulifiers in general looked to do far too much damage and have too much utility for a t1 unit. Look at how powerful getting a good stasis on the ramp is in PvT or PvP, now you can do that less than 5 minutes into the game, repeatedly and with no need for units to be stasised? Warp in give far too much mobility, especially for when you can get it. Parasite looks rather OP as well, though less so because you don't have it so quickly. And everything looks far too spamable. Blink micro is cool but being able to just spam it like that was ridiculous. Even forcefield wouldn't be so bad if you only had the energy to do it once but it was dropped almost constantly. They need to give this to some pros, or even some 300+apm amateur players and i'm pretty sure the stuff they'll pull with these units will blow their minds.



Uhm... You see, there a little issue with the game NOT BEING EVEN IN BETA YET.

Im sorry for the nerd rage but come on, i cant believe the amount of whining in this thread.

-Of course is a low level game, this are not progamers.

-Of course is scripted, the purpose of the BRs is to show the general gaming crowd the game, not to us, we all know all the little details because we actively follow the development of the game, the masses of WoW players that might be curious about a new Blizzard game but dont know shit about SC or RTS, dont, so this BRs are designed to explain the game to them.

-How can you deduct something is imbalanced based on having seeing it on a single, low level match, on a game that is not even in beta, in a match scripted for publicity reasons?, come on, that is really retarded.

I for one, im actually excited for the game. I dont think it will be better than BW from a competitive stand point, but i do believe it can get vey close.


We can talk about whats balanced and whats not if we want to. Who cares if the game isn't in BETA YET.

oh, you don't want us to? Ok, what should we talk about then? Should we twiddle our thumbs or is that not allowed either?
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
Kletus
Profile Blog Joined March 2008
Canada580 Posts
June 19 2009 17:50 GMT
#300
On June 20 2009 02:34 Yurebis wrote:
In my zergest opinion:
- infestors are boring, scrap mindcontrol, give it some GORILLA warfare ability like plague or the old building infest
- give scourge back or some other unit able to stop prisms (corruptors blow), besides mutalisks, because I don't think hydralisks can hit them that far.


I thought infestors also had another ability that turns a unit into a walking timebomb(kinda like irradiate but it doesnt hurt anything around it until the unit dies and explodes). I wanted the zerg player use mind control + that together.
Your resistance only serves to make my carapace harder.
Prev 1 13 14 15 16 17 37 Next All
Please log in or register to reply.
Live Events Refresh
FEL
19:00
ScienceCraft - Day 2
RotterdaM755
IndyStarCraft 539
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 755
IndyStarCraft 539
Hui .216
Classic 65
MindelVK 13
StarCraft: Brood War
Britney 45933
Bisu 1735
EffOrt 939
BeSt 823
Horang2 573
FanTaSy 419
Stork 399
firebathero 280
Larva 194
Snow 188
[ Show more ]
ProTech158
ggaemo 106
Mind 106
Barracks 86
sorry 75
Last 64
Killer 60
Movie 48
Sexy 46
Shinee 44
ToSsGirL 39
Pusan 30
Hm[arnc] 24
JYJ 22
soO 22
Sacsri 18
Rock 17
Aegong 17
yabsab 13
Shine 9
Noble 8
Dota 2
Gorgc15094
qojqva1562
Counter-Strike
fl0m3357
allub379
Other Games
singsing2292
B2W.Neo1471
Liquid`RaSZi950
Beastyqt716
Mlord568
DeMusliM194
KnowMe169
syndereN134
XaKoH 130
ToD114
Organizations
Counter-Strike
PGL25270
Other Games
gamesdonequick1137
StarCraft: Brood War
lovetv 7
[ Show 12 non-featured ]
StarCraft 2
• HeavenSC 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3548
League of Legends
• Nemesis2688
Upcoming Events
Replay Cast
8h 9m
WardiTV Weekly
21h 9m
IntoTheTV X SOOP
1d 20h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
5 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.