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Battle Report 3 - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 37 Next All
Artifex
Profile Blog Joined May 2009
Belgium189 Posts
June 19 2009 16:59 GMT
#281
I sure hope someone competent will play as zerg next time... anyone else get the feeling they themselves could've done better?
Fear. Fear that the zerg are expanding all over the map and there's nothing you can do. The Swarm. Your doom. Now is the time to panic. The terran and protoss are trying to survive. The Zerg are trying to obliterate them. - Stane
necros
Profile Blog Joined July 2008
United States85 Posts
June 19 2009 17:00 GMT
#282
this protoss player is not fun to watch : ( really bad decisions
sc2 yay!
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2009-06-19 17:02:30
June 19 2009 17:01 GMT
#283
Why the fuck do so many people care that it's probably not a high level game. It's just meant to be a cool way of doing a gameplay video and show off the game. Quit being so damn critical of the skill. It's not THAT bad anyways. Enjoy the battle reports for what they are.
#1 Kwanro Fan
Idle
Profile Joined May 2009
Korea (South)124 Posts
June 19 2009 17:03 GMT
#284
I started watching and though "damn, this is cool," but as the game went on... I'm seriously afraid for the game now. Forcefield is entirely too powerful, especially for that early in the game. Hell, nulifiers in general looked to do far too much damage and have too much utility for a t1 unit. Look at how powerful getting a good stasis on the ramp is in PvT or PvP, now you can do that less than 5 minutes into the game, repeatedly and with no need for units to be stasised? Warp in give far too much mobility, especially for when you can get it. Parasite looks rather OP as well, though less so because you don't have it so quickly. And everything looks far too spamable. Blink micro is cool but being able to just spam it like that was ridiculous. Even forcefield wouldn't be so bad if you only had the energy to do it once but it was dropped almost constantly. They need to give this to some pros, or even some 300+apm amateur players and i'm pretty sure the stuff they'll pull with these units will blow their minds.
I'd turn gay for Baby.... wait, that came out wrong.
myfriendPlank
Profile Blog Joined April 2009
United States550 Posts
June 19 2009 17:13 GMT
#285
Force Field And Mind Control Imbalanced Imo....
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
June 19 2009 17:15 GMT
#286
baneling + burrow = allied mines
fuck lag
naventus
Profile Blog Joined February 2004
United States1337 Posts
June 19 2009 17:16 GMT
#287
On June 19 2009 22:22 CharlieMurphy wrote:
on a related note, I am curious to see how TvT plays out now. I don't think it will rely so much on tanks anymore with maurader presence.

However, I do agree that Browder and the other dude are bad commentators. You could compare them to Klazart or some other youtube commentators who try to be enthusiastic and fumble up words and say worthless stuff that doesn't even need to be said over and over. It would be worlds better if they slowed down and just calmy talked analytically about what is going on in the game.


Although both klaz and browder are examples of bad casters, the thing is also that there is no metagame (that we/possibly they are aware of) in SC2. So there's even less to say than usual.

How does marauder impact TvT? I wonder if T is completed crippled/forced to turtle early game now or if marauder is enough to let them move out. The immediate t1 units that T has don't look especially compelling (marauder from acad, bike from fact).
hmm.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
Last Edited: 2009-06-19 17:23:33
June 19 2009 17:23 GMT
#288
On June 20 2009 02:13 myfriendPlank wrote:
Force Field And Mind Control Imbalanced Imo....

You sure know how to analyze a battle report, wow.

sersly people wtf. BALANCE will come in beta. Why would u say its imba if u do not know the cost of them/NEVER PLAYED IT?
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
SoleSteeler
Profile Joined April 2003
Canada5420 Posts
June 19 2009 17:23 GMT
#289
On June 20 2009 02:16 naventus wrote:
How does marauder impact TvT? I wonder if T is completed crippled/forced to turtle early game now or if marauder is enough to let them move out. The immediate t1 units that T has don't look especially compelling (marauder from acad, bike from fact).


Well, the Marauder (according to the last known info) do 14 damage + 6 vs. mechanical units (so 20) plus the slow effect. And they cost 100/25, which is pretty cheap considering they have 125 HP. Considering they can be healed by Medivacs (I'm 99% sure, at least) they will be pivotal in TvT.
kevin349
Profile Joined May 2009
United States68 Posts
June 19 2009 17:29 GMT
#290
holy crap that's alot of views/posts over night!!
Captain Peabody
Profile Blog Joined May 2009
United States3110 Posts
Last Edited: 2009-06-19 17:35:01
June 19 2009 17:32 GMT
#291
People...it's called balance work; and it's why the good Lord gave us Beta.

You know, Beta? The 6 month period in which the public plays the game constantly, and the game designers do nothing but work on balance? Yeah?

During the current Alpha stage, the designers have been trying to pack in all the cool and fun stuff they can think of, while also providing various ways to to nerf and/or buff individual abilities and units as needed. What matters at this stage is not whether a particular unit or ability is balanced, but whether it is balanceable. If there's an ability like Black Hole that is simply hideously overpowered, with really no way of nerfing it without simply changing how it works outright, then that ability is unbalanceable, and should be removed. But something like forcefield is eminently balanceable, since it has built into it various ways for Blizzard to nerf and buff it as needed: energy cost of the ability, Nullifier mineral and gas cost, size and duration of the forcefield itself, etc.

This, in brief, is what Blizzard has been trying to do throughout Alpha--create fun and cool abilities and units that are also going to be balanceable in Beta. Obviously, they've been trying to do their best to balance the game as well, but it'll take Beta for them to really get to the nitty-gritty of balance work. In other words, pretty much all of the abilities and units that are supposedly OverPowered (TM) now (and this from a single low-level game? Heck, go watch the latest Stork versus Yellow match, and tell me that Protoss mobility and Reaver/shuttle don't seem overpowered, or the famous Gomtv Jaedong > Flash 3:0 and tell me Mutalisks don't seem totally imba) have various things built in to them that will allow the Blizzard designers to nerf and buff them as needed throughout Beta. Balancing the game obviously is going to be a massive undertaking-- as the designers have acknowledged--but its definitely achievable, and Blizzard is already off to a good start for an Alpha build.

So can we all please stop whining about it?

P.S: But, yes, the Battle report was cool. I enjoyed it.

Dies Irae venit. youtube.com/SnobbinsFilms
Yurebis
Profile Joined January 2009
United States1452 Posts
June 19 2009 17:34 GMT
#292
In my zergest opinion:
- infestors are boring, scrap mindcontrol, give it some GORILLA warfare ability like plague or the old building infest
- give scourge back or some other unit able to stop prisms (corruptors blow), besides mutalisks, because I don't think hydralisks can hit them that far.

balancing:
- make nullifiers unable to attack air, and nerf forcefield a little
- nerf blink, 20 seconds cooldown at least
Power corrupts. Absolute power corrupts absolutely.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 19 2009 17:36 GMT
#293
On June 20 2009 00:42 KP_CollectoR wrote:
Show nested quote +
On June 19 2009 16:48 SearingShadow wrote:
David Kim has won every Battle Report.


DAVID KIM BONJWA?!?!?!?!?!?


I lold
broz0rs
Profile Joined July 2008
United States2294 Posts
June 19 2009 17:36 GMT
#294
early units in this game has a lot of abilities, probably more so than wc3. i think every unit for protoss except the zealot have some sort of command ability.
Idle
Profile Joined May 2009
Korea (South)124 Posts
June 19 2009 17:41 GMT
#295
On June 20 2009 02:32 Captain Peabody wrote:
People...it's called balance work; and it's why the good Lord gave us Beta.



People have a right to be skeptical / worried, though. Remember this is the same company that brought us the wonderful balance of Ret pallies on wotlk release after the entirety of the community told them how unbalanced they were for the whole duration of beta, and the balance of all of season 5 while people continuously pointed out the exact things that needed to change. Its not the same team of course, but its still the same company and also not the team that brought us BW. I honestly hope they balance it quickly but keep in mind where the game is coming from.
I'd turn gay for Baby.... wait, that came out wrong.
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
June 19 2009 17:42 GMT
#296
On June 20 2009 02:03 Idle wrote:
I started watching and though "damn, this is cool," but as the game went on... I'm seriously afraid for the game now. Forcefield is entirely too powerful, especially for that early in the game. Hell, nulifiers in general looked to do far too much damage and have too much utility for a t1 unit. Look at how powerful getting a good stasis on the ramp is in PvT or PvP, now you can do that less than 5 minutes into the game, repeatedly and with no need for units to be stasised? Warp in give far too much mobility, especially for when you can get it. Parasite looks rather OP as well, though less so because you don't have it so quickly. And everything looks far too spamable. Blink micro is cool but being able to just spam it like that was ridiculous. Even forcefield wouldn't be so bad if you only had the energy to do it once but it was dropped almost constantly. They need to give this to some pros, or even some 300+apm amateur players and i'm pretty sure the stuff they'll pull with these units will blow their minds.



Uhm... You see, there a little issue with the game NOT BEING EVEN IN BETA YET.

Im sorry for the nerd rage but come on, i cant believe the amount of whining in this thread.

-Of course is a low level game, this are not progamers.

-Of course is scripted, the purpose of the BRs is to show the general gaming crowd the game, not to us, we all know all the little details because we actively follow the development of the game, the masses of WoW players that might be curious about a new Blizzard game but dont know shit about SC or RTS, dont, so this BRs are designed to explain the game to them.

-How can you deduct something is imbalanced based on having seeing it on a single, low level match, on a game that is not even in beta, in a match scripted for publicity reasons?, come on, that is really retarded.

I for one, im actually excited for the game. I dont think it will be better than BW from a competitive stand point, but i do believe it can get vey close.
444 444 444 444
afg-warrior
Profile Joined June 2007
Afghanistan328 Posts
June 19 2009 17:43 GMT
#297
out of 3 battle reports, i noticed that there aren't really any big battles like we see in broodwar. its pretty much back and forth between small squads of units. im wondering if this game's balance and how its played will allow the 80+ armies we see in broodwar.

great game though.
"Yeah fuck multiplayer I'm only in this for the xel'naga" snowdrift86
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 19 2009 17:49 GMT
#298
On June 20 2009 02:43 afg-warrior wrote:
out of 3 battle reports, i noticed that there aren't really any big battles like we see in broodwar. its pretty much back and forth between small squads of units. im wondering if this game's balance and how its played will allow the 80+ armies we see in broodwar.

great game though.


i hope so TT seeing small 20-30 supply armies go at it just dosnt do it for me :/

i want to see some maxed out macro warfair with crazy harrass
Hwaseung Oz fan for life. Swing out, always swing out.
Rakanishu2
Profile Joined May 2009
United States475 Posts
June 19 2009 17:49 GMT
#299
On June 20 2009 02:42 CrimsonLotus wrote:
Show nested quote +
On June 20 2009 02:03 Idle wrote:
I started watching and though "damn, this is cool," but as the game went on... I'm seriously afraid for the game now. Forcefield is entirely too powerful, especially for that early in the game. Hell, nulifiers in general looked to do far too much damage and have too much utility for a t1 unit. Look at how powerful getting a good stasis on the ramp is in PvT or PvP, now you can do that less than 5 minutes into the game, repeatedly and with no need for units to be stasised? Warp in give far too much mobility, especially for when you can get it. Parasite looks rather OP as well, though less so because you don't have it so quickly. And everything looks far too spamable. Blink micro is cool but being able to just spam it like that was ridiculous. Even forcefield wouldn't be so bad if you only had the energy to do it once but it was dropped almost constantly. They need to give this to some pros, or even some 300+apm amateur players and i'm pretty sure the stuff they'll pull with these units will blow their minds.



Uhm... You see, there a little issue with the game NOT BEING EVEN IN BETA YET.

Im sorry for the nerd rage but come on, i cant believe the amount of whining in this thread.

-Of course is a low level game, this are not progamers.

-Of course is scripted, the purpose of the BRs is to show the general gaming crowd the game, not to us, we all know all the little details because we actively follow the development of the game, the masses of WoW players that might be curious about a new Blizzard game but dont know shit about SC or RTS, dont, so this BRs are designed to explain the game to them.

-How can you deduct something is imbalanced based on having seeing it on a single, low level match, on a game that is not even in beta, in a match scripted for publicity reasons?, come on, that is really retarded.

I for one, im actually excited for the game. I dont think it will be better than BW from a competitive stand point, but i do believe it can get vey close.


We can talk about whats balanced and whats not if we want to. Who cares if the game isn't in BETA YET.

oh, you don't want us to? Ok, what should we talk about then? Should we twiddle our thumbs or is that not allowed either?
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
Kletus
Profile Blog Joined March 2008
Canada580 Posts
June 19 2009 17:50 GMT
#300
On June 20 2009 02:34 Yurebis wrote:
In my zergest opinion:
- infestors are boring, scrap mindcontrol, give it some GORILLA warfare ability like plague or the old building infest
- give scourge back or some other unit able to stop prisms (corruptors blow), besides mutalisks, because I don't think hydralisks can hit them that far.


I thought infestors also had another ability that turns a unit into a walking timebomb(kinda like irradiate but it doesnt hurt anything around it until the unit dies and explodes). I wanted the zerg player use mind control + that together.
Your resistance only serves to make my carapace harder.
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