I find it funny how people cry imba when they haven't played. Wait for beta, then we'll see what's imba.
Battle Report 3 - Page 26
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kevin349
United States68 Posts
I find it funny how people cry imba when they haven't played. Wait for beta, then we'll see what's imba. | ||
UmmTheHobo
United States650 Posts
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ShawnWilkesBooth
United States13 Posts
I didn't have any problem with blink, and don't see it needing an increase in cooldown or have an energy expenditure (not everything needs to use energy, folks, this isn't SC1.5, it's a new game). The stalkers aren't very strong or powerful units and the blink dancing is an interesting micro mechanic for both retreating and pursuit. That being said, there have been a few people with unreasonable posts. Those saying that Blizzard won't be able to get the game balanced because of what we've seen thus far. The game's still probably six months away - that's plenty of time to get the game balanced enough. We probably won't see current SC balance for a while after release (but probably much sooner than with their previous games, you learn from your mistakes). People have to keep in mind that a vast majority of the people playing the game will not be even close to D level players - the type of play the pros do is a completely different game than what they're used to (and what I was used to only a few months ago). The Battle Reports are more for them than for us (you just have to check a mainstream game site for comments on this most recent leak they all talk about how they'd be destroyed by either player and can't imagine a game being so fast and complex). | ||
ManWithCheese
Canada246 Posts
On June 21 2009 03:51 ShawnWilkesBooth wrote: I think it's unreasonable to call the people who have issues with the balance issues (even this early) "stupid" The nullifier's forcefield ability should've never been so early in the tech tree, even without testing it's an obvious imbalance - on paper alone. Any type of mind control where one can remained cloaked/burrowed is pretty ridiculous - though an energy increase or something could fix that (or make the infestor have to unburrow to parasite). I didn't have any problem with blink, and don't see it needing an increase in cooldown or have an energy expenditure (not everything needs to use energy, folks, this isn't SC1.5, it's a new game). The stalkers aren't very strong or powerful units and the blink dancing is an interesting micro mechanic for both retreating and pursuit. That being said, there have been a few people with unreasonable posts. Those saying that Blizzard won't be able to get the game balanced because of what we've seen thus far. The game's still probably six months away - that's plenty of time to get the game balanced enough. We probably won't see current SC balance for a while after release (but probably much sooner than with their previous games, you learn from your mistakes). People have to keep in mind that a vast majority of the people playing the game will not be even close to D level players - the type of play the pros do is a completely different game than what they're used to (and what I was used to only a few months ago). The Battle Reports are more for them than for us (you just have to check a mainstream game site for comments on this most recent leak they all talk about how they'd be destroyed by either player and can't imagine a game being so fast and complex). .... Just /facepalm... Nothing like making completely outrageous conclusions on a game you've never played and have only seen these units in action once. Now have you ever though that zerg and protoss may actually need those abilities at the appropriate times instead of just coming to these stupid conclusions. And just to show you how bad this is I could make the same conclusion about spider mines, a single vulture worth of spider mines can take out 40 food supply instantly, now that's clearly overpowered.... | ||
ShawnWilkesBooth
United States13 Posts
Perhaps you could point out where I said that. | ||
Darkhorse1
United States11 Posts
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Medzo
United States627 Posts
On June 21 2009 03:51 ShawnWilkesBooth wrote: The nullifier's forcefield ability should've never been so early in the tech tree, even without testing it's an obvious imbalance - on paper alone. Any type of mind control where one can remained cloaked/burrowed is pretty ridiculous - though an energy increase or something could fix that (or make the infestor have to unburrow to parasite). The zerg player did some kind of 3 hatchery build and then attempted to rush in with 8 zerglings, even after waiting, on a map where he had to run 150% of the length to get to his opponent. Anyway, I think if he went with a 9 pool equivalent and made the zerglings to show up even 15 seconds earlier he would of gotten through. Also the mind control time is mad short, you will notice that he had 4 infestors and used mind control 2 at a time so he could use it again right after it was done. Now this made it last for most of the battle, but these were also small army battles. | ||
danieldrsa
Brazil522 Posts
On June 21 2009 03:51 ShawnWilkesBooth wrote: I think it's unreasonable to call the people who have issues with the balance issues (even this early) "stupid" The nullifier's forcefield ability should've never been so early in the tech tree, even without testing it's an obvious imbalance - on paper alone. Any type of mind control where one can remained cloaked/burrowed is pretty ridiculous - though an energy increase or something could fix that (or make the infestor have to unburrow to parasite). You are terrible terrible wrong on that. Seriously you dont know what you are talking about. This "its obvious imbalance - on paper alone" is hilarious. Man, i refuse to accept you made this statement. You dont know nothing about making an RTS, and think you know more than Blizz. You must think EA is making the game. | ||
ShawnWilkesBooth
United States13 Posts
On June 21 2009 04:35 Medzo wrote: Now this made it last for most of the battle, but these were also small army battles. That's a good point, the parasite probably wouldn't be such a game changer in a mass battle unless the player was careless with high tier units. On June 21 2009 04:57 danieldrsa wrote: hahahah this is fantastic. | ||
prOxi.Beater
Denmark626 Posts
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blade55555
United States17423 Posts
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520
United States2822 Posts
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jtype
England2167 Posts
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Avidkeystamper
United States8551 Posts
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alexpnd
Canada1857 Posts
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Tom Phoenix
1114 Posts
On June 21 2009 05:18 Avidkeystamper wrote: It would've been fun to see a fanbase like this react the first time they saw psi-storm in a demo. They probably would not have considered them overpowered, since people did not know about Jangbi storms back then. | ||
Nevuk
United States16280 Posts
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ShawnWilkesBooth
United States13 Posts
On June 21 2009 05:34 Tom Phoenix wrote: They probably would not have considered them overpowered, since people did not know about Jangbi storms back then. Not to mention you need more than a core to not only build templars but also research psi storm and wait for energy and they can't attack and yada yada yada. | ||
Tsagacity
United States2124 Posts
On June 21 2009 05:35 Nevuk wrote: I don't think forcefield is imba because ramps need 4 zealots now, and zerg will be able to get 8 zerglings before that easily. Isn't this going to depend on the ramp? -_- | ||
Nevuk
United States16280 Posts
On June 21 2009 05:50 Tsagacity wrote: Isn't this going to depend on the ramp? -_- Nope, they're balancing the game for ramps that take 4 zealots to block - so having an early forcefield is probably the requirement to stop even non all-in zerglings. | ||
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