• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:50
CEST 22:50
KST 05:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? Geoff 'iNcontroL' Robinson has passed away Program: SC2 / XSplit / OBS Scene Switcher Why doesnt SC2 scene costream tournaments RSL Revival patreon money discussion thread
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL Soulkey Muta Micro Map?
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
[MMORPG] Tree of Savior (Successor of Ragnarok) Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 808 users

Battle Report 3 - Page 28

Forum Index > SC2 General
Post a Reply
Prev 1 26 27 28 29 30 37 Next All
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 21 2009 03:22 GMT
#541
On June 21 2009 10:39 CharlieMurphy wrote:
It's not a gold fish, It's probably a mini upkeep maintenance robot since immortals are like dragoons and have critically injured or killed/revived warriors in them. If you also notice its just basically the head of a protoss - no limbs.


Its a goldfish. Look at it in high def with full screen.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-06-21 03:29:35
June 21 2009 03:29 GMT
#542
I'm going to have to agree that it's a goldfish.

Or some kind of fish, whatever kind the protoss like.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
naventus
Profile Blog Joined February 2004
United States1337 Posts
June 21 2009 03:46 GMT
#543
goldfish makes sense - gets lonely in there.
hmm.
SoleSteeler
Profile Joined April 2003
Canada5420 Posts
June 21 2009 04:40 GMT
#544
Haha, that's really cool actually. I like how the protoss guy kinda puts his hand near it ...

Definitely looks like a goldfish to me.
Probe.
Profile Joined May 2009
United States877 Posts
June 21 2009 04:49 GMT
#545
YES!!! Protoss can still 1a2a3a
meow
iMate
Profile Joined June 2009
Canada263 Posts
June 21 2009 05:02 GMT
#546
On June 21 2009 13:49 Probe. wrote:
YES!!! Protoss can still 1a2a3a



what game are you watching? one of the best units is the stalker.. and its simple micro but u still have to do it..
520
Profile Blog Joined April 2009
United States2822 Posts
June 21 2009 05:11 GMT
#547
On June 21 2009 13:49 Probe. wrote:
YES!!! Protoss can still 1a2a3a

More like 1a since there's infinite unit selection.
Writer
EximoSua
Profile Joined June 2009
171 Posts
June 21 2009 08:09 GMT
#548
I'm sure all this balance clamor is the reason this video wasn't chosen for release.
David Kim for Bonjwa
spkim1
Profile Joined April 2009
Canada286 Posts
June 21 2009 08:22 GMT
#549
amazing...picking up detail like that
yes, it's a goldfish, and the immortal salutes it, then communicates with it. Rumor says that space goldfish are known for their high intelligence and are valuable assistants to highly developped species like the protoss
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
wiesel
Profile Joined September 2008
Germany727 Posts
June 21 2009 08:36 GMT
#550
Why all this talk about balance? The game will have countless changes in the first year anyways, pointless... not like broodwar was perfect when it came out, too.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 21 2009 08:45 GMT
#551
hmm maps have always made a big impact on balance, and I think the zerg losing has to be attributed to map imbalance. That third looks really hard to secure, and it looks like base-wise, the numbers will be similar in PvZ to BW (3 base Zerg needed vs 2 base Protoss). The Zerg simply couldn't keep up in econ :\

I hope the attacking and death animations and sounds are only temporary. They seem so.. uninspired compared to BW. The Zergling's attack and death sound in BW is so much better than it is in SC2, and the Dragoon's attack and death animation and sounds are so much cooler than the Stalker's.
Writerptrk
bdance
Profile Joined December 2006
Lithuania6 Posts
June 21 2009 09:11 GMT
#552
The same video but in better quality. gametrailers
yo
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
June 21 2009 09:44 GMT
#553
On June 21 2009 17:45 ArvickHero wrote:
hmm maps have always made a big impact on balance, and I think the zerg losing has to be attributed to map imbalance. That third looks really hard to secure, and it looks like base-wise, the numbers will be similar in PvZ to BW (3 base Zerg needed vs 2 base Protoss). The Zerg simply couldn't keep up in econ :\

I hope the attacking and death animations and sounds are only temporary. They seem so.. uninspired compared to BW. The Zergling's attack and death sound in BW is so much better than it is in SC2, and the Dragoon's attack and death animation and sounds are so much cooler than the Stalker's.


The zerg was really bad too. He somehow managed to get delayed masivelly by a single probe and then stayed on 2 bases for too long.

I also agree that the aimations/sounds are dull. They really need to show viewers what's happening because when infesters come into battle you get battles where you really can't tell what's happening. And something I never liked in sc2 and hasn't changed by now is the fact the zerglings are hideous. The look quite un-natural, make silly sounds and the attack animations are really bad. But then again, it's only a beta, I'm hoping for the best.

Another thing is that all the protoss weapons seem to have been replaced with lasers. Like seriously, if protoss units aren't melee, they shoot lasers. Big lasers, small lasers, coloured lasers, but it too much lasers. I like starcraft not star wars. Even if lasers are the best weapons ever, perhaps they could sacrifice a little realism to diversify the attacks.

Yet another point that I hated are cooldowns. Like stalker, who has a cooldown for blink. I do agree that you need to somehow control the number of blinks a stalker can do, as good players would abuse that to hell, but cooldown's are not Starcraft-ish, they remind me of warcraft 3 and the stupid cooldwon's heroes have. You could just give the stalker a certain manapool and the possibility to do 2-3 blinks and then all it's mana is drained. It's easier and makes the game more dinamic.

Anyway, I'm hoping they'll fix most of the issues after the beta.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
DeCoup
Profile Joined September 2006
Australia1933 Posts
June 21 2009 09:49 GMT
#554
You can see right from the start that the Zerg player personally is not as skilled at base management. His resourcing throughout the game was sub-par. With the exception of his initial natural denial he was not under much economy harrasement. He was just less skilled in macro. Maybe a wc3 player?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
maybenexttime
Profile Blog Joined November 2006
Poland5546 Posts
June 21 2009 10:36 GMT
#555
It's not a matter of taste. Cooldowns are not affected by EMP, and apparently this is what Blizzard intended for Blink...
Shade692003
Profile Joined August 2005
Canada702 Posts
Last Edited: 2009-06-21 11:00:00
June 21 2009 10:59 GMT
#556
On June 21 2009 18:44 FirstBorn wrote:
Show nested quote +
On June 21 2009 17:45 ArvickHero wrote:
hmm maps have always made a big impact on balance, and I think the zerg losing has to be attributed to map imbalance. That third looks really hard to secure, and it looks like base-wise, the numbers will be similar in PvZ to BW (3 base Zerg needed vs 2 base Protoss). The Zerg simply couldn't keep up in econ :\

I hope the attacking and death animations and sounds are only temporary. They seem so.. uninspired compared to BW. The Zergling's attack and death sound in BW is so much better than it is in SC2, and the Dragoon's attack and death animation and sounds are so much cooler than the Stalker's.


The zerg was really bad too. He somehow managed to get delayed masivelly by a single probe and then stayed on 2 bases for too long.

I also agree that the aimations/sounds are dull. They really need to show viewers what's happening because when infesters come into battle you get battles where you really can't tell what's happening. And something I never liked in sc2 and hasn't changed by now is the fact the zerglings are hideous. The look quite un-natural, make silly sounds and the attack animations are really bad. But then again, it's only a beta, I'm hoping for the best.

Another thing is that all the protoss weapons seem to have been replaced with lasers. Like seriously, if protoss units aren't melee, they shoot lasers. Big lasers, small lasers, coloured lasers, but it too much lasers. I like starcraft not star wars. Even if lasers are the best weapons ever, perhaps they could sacrifice a little realism to diversify the attacks.

Yet another point that I hated are cooldowns. Like stalker, who has a cooldown for blink. I do agree that you need to somehow control the number of blinks a stalker can do, as good players would abuse that to hell, but cooldown's are not Starcraft-ish, they remind me of warcraft 3 and the stupid cooldwon's heroes have. You could just give the stalker a certain manapool and the possibility to do 2-3 blinks and then all it's mana is drained. It's easier and makes the game more dinamic.

Anyway, I'm hoping they'll fix most of the issues after the beta.



Your idea of mana for blink is horrible. I don't want a toss to be able to blink 2-3 times back to back with full mana stalkers.

No it's not because WC3 had cooldowns that cooldowns are bad. Give wc3 a friggin rest already.
I hate the post below mine because it feels War3-ish.
shimmy
Profile Blog Joined May 2003
Poland997 Posts
June 21 2009 11:34 GMT
#557
Yeah I think cooldown works pretty well with the blink ability.
Hell hath no fury like the vast robot armies of a woman scorned.
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
June 21 2009 11:48 GMT
#558
On June 21 2009 19:59 Shade692003 wrote:
Show nested quote +
On June 21 2009 18:44 FirstBorn wrote:
On June 21 2009 17:45 ArvickHero wrote:
hmm maps have always made a big impact on balance, and I think the zerg losing has to be attributed to map imbalance. That third looks really hard to secure, and it looks like base-wise, the numbers will be similar in PvZ to BW (3 base Zerg needed vs 2 base Protoss). The Zerg simply couldn't keep up in econ :\

I hope the attacking and death animations and sounds are only temporary. They seem so.. uninspired compared to BW. The Zergling's attack and death sound in BW is so much better than it is in SC2, and the Dragoon's attack and death animation and sounds are so much cooler than the Stalker's.


The zerg was really bad too. He somehow managed to get delayed masivelly by a single probe and then stayed on 2 bases for too long.

I also agree that the aimations/sounds are dull. They really need to show viewers what's happening because when infesters come into battle you get battles where you really can't tell what's happening. And something I never liked in sc2 and hasn't changed by now is the fact the zerglings are hideous. The look quite un-natural, make silly sounds and the attack animations are really bad. But then again, it's only a beta, I'm hoping for the best.

Another thing is that all the protoss weapons seem to have been replaced with lasers. Like seriously, if protoss units aren't melee, they shoot lasers. Big lasers, small lasers, coloured lasers, but it too much lasers. I like starcraft not star wars. Even if lasers are the best weapons ever, perhaps they could sacrifice a little realism to diversify the attacks.

Yet another point that I hated are cooldowns. Like stalker, who has a cooldown for blink. I do agree that you need to somehow control the number of blinks a stalker can do, as good players would abuse that to hell, but cooldown's are not Starcraft-ish, they remind me of warcraft 3 and the stupid cooldwon's heroes have. You could just give the stalker a certain manapool and the possibility to do 2-3 blinks and then all it's mana is drained. It's easier and makes the game more dinamic.

Anyway, I'm hoping they'll fix most of the issues after the beta.



Your idea of mana for blink is horrible. I don't want a toss to be able to blink 2-3 times back to back with full mana stalkers.

No it's not because WC3 had cooldowns that cooldowns are bad. Give wc3 a friggin rest already.


We don't really have a firm grasp about how the metagame is and until we do, we can only hail what we like and criticize what we don't. I'm merely concerned that introducing elements from a game micro-oriented game to a higly macro-oriented one might not work very well.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2009-06-21 12:13:55
June 21 2009 12:09 GMT
#559
I propose removing the cooldown mechanic from StarCraft II.

To fix the Stalker, give it 5~ energy then Blink costs 5~ energy.

EDIT:
If Fenix was still alive, he would have a piranha in his suit. Because only real protoss warriors keep a piranha in his immortal suit.
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2009-06-21 12:21:12
June 21 2009 12:19 GMT
#560
On June 21 2009 18:44 FirstBorn wrote:
Yet another point that I hated are cooldowns. Like stalker, who has a cooldown for blink. I do agree that you need to somehow control the number of blinks a stalker can do, as good players would abuse that to hell, but cooldown's are not Starcraft-ish, they remind me of warcraft 3 and the stupid cooldwon's heroes have. You could just give the stalker a certain manapool and the possibility to do 2-3 blinks and then all it's mana is drained. It's easier and makes the game more dinamic.

Anyway, I'm hoping they'll fix most of the issues after the beta.

I think giving it a mana pool will be better also, maximum of 2 blinks and maybe an upgrade for an extra one (or two? or maybe that's too much). Either way I think it will make users think more about when they are using their blinks. But I think Blizzard intended Stalkers to be cliff jumpers and unit chasers (in which case a mana pool isn't going to work)...

edit - LOL at the goldfish thing. Good catch, I didn't notice that, actually I didn't really look at their portraits (better go look now)
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Prev 1 26 27 28 29 30 37 Next All
Please log in or register to reply.
Live Events Refresh
BSL 2v2 ProLeague S3
18:00
Grand Finals
ZZZero.O185
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 105
JuggernautJason88
StarCraft: Brood War
firebathero 273
ZZZero.O 185
Hyun 49
Aegong 23
ivOry 4
League of Legends
Grubby6800
Dendi1172
Counter-Strike
fl0m2671
Stewie2K928
Super Smash Bros
hungrybox2007
Heroes of the Storm
Liquid`Hasu648
Other Games
tarik_tv5544
gofns4520
FrodaN4296
summit1g2021
B2W.Neo1183
ToD214
Skadoodle189
Hui .171
Sick47
Organizations
Other Games
gamesdonequick2315
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 32
• HerbMon 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21708
• Ler118
Other Games
• imaqtpie1914
• Shiphtur326
Upcoming Events
Esports World Cup
1d 13h
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
2 days
Esports World Cup
3 days
Esports World Cup
4 days
CranKy Ducklings
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
6 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

2025 ACS Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.