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[O] Special Q&A Submission

Forum Index > SC2 General
122 CommentsPost a Reply
1 2 3 4 5 6 7 Next All
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
Last Edited: 2009-03-31 16:27:46
March 30 2009 01:37 GMT
#1
EDIT: The submissions have been sent in, I'll include them in the spoiler below.
- FrozenArbiter

+ Show Spoiler +
Gameplay and design..
1. What strategies/units are being used in different matchups? In BW terran for example uses exclusively mech against protoss, could you give some brief examples of what it's like in SC2 right now, and how it has evolved during development?

2. How's the current balance and what balance issues have you faced?
What are some unorthodox/creative strategies that have happened recently that you didn't expect?

3. The new lower tier availability of mass mobility such as phase prisms and nydus canals seems to prompt for an even greater need for timely 'snipe' abilities for players, but with removal of units like the scourge Blizzard seems to go in opposite direction. The games of SC2 I played so far clearly presented me with the problem of being forced to deal with the consequences of certain types of harass or assault while I saw them coming a mile away, in contrast to being able to effectively prevent them. There were for example no efficient ways of 'sniping' enemy observers and nomads to kill their stealth detection or destroying their medivac dropships before they dropped or finishing off that phase prism before it could deploy and warp-in a dozen or more units into my base. How does Blizzard view these issues and aim to prevent a purely reactionary type of gameplay?

4. In Starcraft 1, there are certain upgrade thresholds where some units start to perform vastly better against certain units. For example, + 1 attack zealots kill zerglings in 2 hits instead of 3, or +1 armor marines can take 3 lurker hits instead of 2. These elements add another layer of depth to the game by making upgrades a crucial part of strategy. Do these thresholds exist in Starcraft 2, and is the game being designed with them in mind?

5. In SC1, upgrades would give different units different degrees of improvement, such as a fully upgraded zergling gaining a total 60% attack increase, compared to a dragoon that would gain 30%. In comparison, Warcraft 3 upgrades were designed so that the percentage improvement per upgrade was approximately the same for each unit. Will upgrades scale in this manner in SC2 as well?

6. In SC and WC3 you can dodge attacks using dropships/zeppelins, or with teleportation spells (ie. blink), or even just superior mobility (in the case of lurker spines).
Can projectiles (and lurker spines in particular) be dodged in SC2?

7*. Are submerged supply depots any different than regular supply depots other than the way that units can pass overtop when they are submerged? I.E. Does the opponent need detectors or anything to see/attack them, do they have the same health, armour, and additional supply count as un-submerged supply depots? Is there no benefits to not having supply depots submerged(other than walling purposes)? Can you leave a unit overtop of the supply depot and de-submerge it to pass units through obstacles?

The map editor..

8. Are there still plans for making the editor available during the beta period?

9. Is it possible to create maps which wrap around? So that the right edge leads back onto the left, creating a spherical space?

10, We have heard many times that the map editor is capable of almost anything, but does this hold true for melee as well? Will you be able to implement map related features, such as different types of terrain (slowing, damage over time, energy regenerating, etc.), portals, or bridges and such, for ladder/melee maps?

Technical..

11. What, if any, function will the F2 through F4 keys have in sc2. Has there been any thought of adding additional keys (F5 through F8) to serve as location hotkeys in sc2?

12. Will observers and replays have a player's view option, not just see what they have selected but actually move the screen to what they are viewing?

13. Will people be able to join games after they've started (as an observer) and will you be able to boot observers (or people that abuse the ping function) from games?

14. Will there be backwards compatibility for watching older replays on newer versions of sc (for example by keeping all the patch data of previous versions backed up)? Will we be able to watch replays online with friends? If so can replay games be host publicly instead of private only?

15. Are there any plans to allow players to save a game state from a replay or immediately play from that point? In a similar manner, will there be a "Save on disconnect" feature, allowing players to resume games where one player disconnects, in the way they would a saved game?

* Made a late change to "Queens can be seen as a money investment for extra larvaes. But hatcheries are also a money investment for larvaes. How is the cost-efficiency balance in these two cases calculated to make sure one doesn't outshine the other? Are Queens supposed to be less cost-efficient than making more hatcheries because they also can attack? Or are Queens supposed to be more cost-efficient since they are more fragile?
", as I believe the supply depot question may have already been answered. Not sure which one Blizzard will use tho.



Due to routinely owning it up, Teamliquid (along with some other sites, not sure who) has been selected to be part of a special Q&A submission to be published on our respective sites. We are looking for the best questions you guys can come up with to submit (max of 15, but we wont fill that if questions are garbage) The best ones will be answered directly (with some restrictions) by Blizzard.

So pretty similar to a regular Q&A but only select sites are involved - chances of having your question answered increase .


Some ground rules: (apparently people cant read so now it's in red)
The following questions wont be submitted (blizzard request)

- Questions about Battle.net
- Questions about single player campaign.

Oh and frozenarbiter didn't see this in his email till today and the deadline is March 31st LOL.

Start Asking!
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Easley
Profile Joined August 2008
United States3 Posts
Last Edited: 2009-03-31 01:46:20
March 30 2009 01:45 GMT
#2
I wasnt sure of the limit on Questions, : )

1. It seems like alot of people are concerned with the account creation/name and SMURFING. People who "smurf" create new accounts in order to get matched up with "newbies". Will stats be tracked by account or by name?

2. If the stats are tracked by name is there a penalty or an incentive for people not to "re-roll" and smurf? If people wanna change there name that's seems fine, the general concern is if "too much smurfing" is happening then the new audience will stay away from AMM. (Auto match making)

**3. In the old starcraft/bw there were and still are many melee games being created/hosted. This is unlike wc3's where the games publicly hosted are dominated by games such as DOTA and Footies. Will there be a non-ladder MELEE win/loss stat? This seems to encourage people to host/create more melee matches publicly.
?Vamos a Hueco Mundo?
Folca
Profile Blog Joined October 2006
2235 Posts
Last Edited: 2009-03-30 01:53:46
March 30 2009 01:45 GMT
#3
:edit:
Oh what the fuck, just read that red shit in the OP's first post
Never mind then.
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
Savio
Profile Joined April 2008
United States1850 Posts
March 30 2009 01:51 GMT
#4
I'm not sure if this has already been asked before, if so the someone here can answer it for me.

In the original Starcraft, if you purchased the game, you could install a spawn of the game on other computers and thereby play multiplayer on a LAN only using 1 CD, but the single player content and batte.net access was not available on the spawns. Can we expect something like this for SC2 or will every player have to purchase their own copy of the game in order to play over a LAN?

The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
ghermination
Profile Blog Joined April 2008
United States2851 Posts
March 30 2009 01:56 GMT
#5
How is balance work being done? Is blizzard consulting pro players or players from the SC community, or will they wait till the beta to perfect balance?

What are they doing about the unlimited selection + muta stacking problem? Will unit stacking be removed, or will selection be changed back to something more managable?
U Gotta Skate.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
March 30 2009 01:56 GMT
#6
On March 30 2009 10:51 Savio wrote:
I'm not sure if this has already been asked before, if so the someone here can answer it for me.

In the original Starcraft, if you purchased the game, you could install a spawn of the game on other computers and thereby play multiplayer on a LAN only using 1 CD, but the single player content and batte.net access was not available on the spawns. Can we expect something like this for SC2 or will every player have to purchase their own copy of the game in order to play over a LAN?



I may be off here but if they stick to the new BNet system (and why wouldn't they?), you will be able to register the game and download it on another computer pretty easily, right?
:O
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
March 30 2009 01:59 GMT
#7
In starcraft one you could set the f2 f3 and f4 keys to locations
Is this possible in starcraft 2?
Once again back is the incredible!
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
March 30 2009 01:59 GMT
#8
for bnet:
is battle.net basically going to be like Steam?

are we going to have to pay to use it?

for single player camp.:
will there be varied endings?

can you estimate how many different paths there are for the single player campaign?

also will everyone have to play at least certain missions?

finally what kind of grow in mission availability will there be (i.e. linear, quadratic, exponential?!... e.g.quadratic: if I play one mission, will i unlock 2 and then 4 by playing the next one, then 6)?
ggyo...
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 30 2009 02:01 GMT
#9
Next question about Bnet is ban. really are you guys trolling?
wrags
Profile Blog Joined April 2008
United States379 Posts
March 30 2009 02:07 GMT
#10
i asked this for last months but i'm not sure if it was late or what

will players who choose random for their race be displayed as 'random' or will it show the randomized race on the load screen?
Folca
Profile Blog Joined October 2006
2235 Posts
March 30 2009 02:09 GMT
#11
On March 30 2009 10:59 R3condite wrote:
for bnet:
is battle.net basically going to be like Steam?

are we going to have to pay to use it?

Steam is free.
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
March 30 2009 02:14 GMT
#12
My question is pretty simple and will probably be answered if the beta is announced soon, but It's been the main one on my mind lately >.<

What are the system requirements? If I need a new computer for the beta I want to get to work on it ASAP.

Other than that...
On March 30 2009 10:59 PobTheCad wrote:
In starcraft one you could set the f2 f3 and f4 keys to locations
Is this possible in starcraft 2?

I would really like to know about this or if there are any other screen/hotkey features.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Kyo Yuy
Profile Joined January 2009
United States1286 Posts
Last Edited: 2009-03-30 02:24:25
March 30 2009 02:20 GMT
#13
Okay here's a question about units.

- In Starcraft 1, some of the most effective units were useful due to their speed. Corsairs, vultures, mutalisks are examples of units which, while relatively weak, made up for it in their sheer speed and ability to move around the map quickly. While there are fast ground units in Starcraft 2, all the aerial units I've seen so far seem to move very slowly. Do you feel that the the slowness of Starcraft 2's aerial units will diminish their usefulness in the long term, or has the speed of certain aerial units been improved since the units first debuted?
#1 KawaiiRice fan :D
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
March 30 2009 02:23 GMT
#14
Once the beta testing starts, how much of the game will you leave open to change? Will you continue to add/remove units or powers during beta, or simply work on balance?
L0thar
Profile Blog Joined September 2007
987 Posts
Last Edited: 2009-03-30 02:32:24
March 30 2009 02:26 GMT
#15
On March 30 2009 11:01 Kennigit wrote:
Next question about Bnet is ban. really are you guys trolling?


I have a feeling you would have much easier work if you didn't include the info about restriction in op and instead just ignore every question about single player and bnet during choosing the right questions for Blizz t_t...

edit: and my questions:

1) Are you still trying completely new units and their abilities? (if so, some examples would be nice)

2) How are you satisfied with the new macro mechanic and macro in general?
iloahz
Profile Blog Joined March 2007
United States964 Posts
March 30 2009 02:31 GMT
#16
Is it possible to implement the "replay into game" option?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 30 2009 02:35 GMT
#17
From SoleSteeler on msn:
1. How's the current balance?
2. What are some unorthodox strategies that have happened recently that you didn't expect?
3. How far along is Bnet? When will we see its features?
4. Do you expect the game to be balanced at each stage; that is, SC wasn't balanced: BW was. Will you be able to maintain the same level of balance between each expansion?
etc.

I like these.

Btw, this thread should have been made sooner but I didn't see the email I recieved about this until now -_____- (4 day fuck up on my part).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SevGaming
Profile Joined April 2007
United States93 Posts
Last Edited: 2009-03-30 02:39:53
March 30 2009 02:37 GMT
#18
Posted this on B.Net before but it got lost amongst all the "MAKE MIENRALS FREE PZL" and "WE NEED CARRIER" threads.

I would like to see some option for patching maps, or some form of version check. Aside from being useful for the obvious UMS maps, I feel this would be an easy and effective way to eliminate map rigging. I have just over 30 versions of Python, and all buy 5-6 of them are rigged in one way or another. And while this doesn't matter currently (ICCup regulates maps), when SC2 launches all games will be played on B.Net, and unless Blizzard has some other way of maintaining the sanctity of a map, there will more than likely be dozens of slightly modified maps floating around. Why not add a simple feature for mapmakers to utilize?

Just host the maps on Blizzard's server, and the creator can set the maps to autoupdate if a new version is available. Note that I say "can set", but does not have to.

In question form: Are there any features available to help maintain the quality of user-made maps?
SevGaming.com --- 7 / 23 / 09
Aurra
Profile Blog Joined March 2008
United States469 Posts
Last Edited: 2009-03-30 02:45:33
March 30 2009 02:39 GMT
#19
Will the new map editor support user created art assets (such as particle effects and unit models) natively?
Signus
Profile Joined February 2009
United States269 Posts
March 30 2009 02:45 GMT
#20
Terran questions~

1) What's the current status of the Ghost? Stats, abilities, design direction, etc.
2) Is the Nighthawk at the same tier as the Science Vessel, and if so, how does this change the usage of spider mines?
3) How many Reapers are needed to pull off a successful mineral line raid? In BW, even just 2 vultures can do some serious damage to the economy for only 150 minerals, will the Reapers be able to do similar damage for the same cost?
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