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[O] Special Q&A Submission - Page 2

Forum Index > SC2 General
122 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
ven
Profile Blog Joined December 2008
Germany332 Posts
March 30 2009 02:55 GMT
#21
Will there be a major Terran artwork update as we have already seen with Zerg?
You can reach the rainbow. I'll be there to help.
Ideas
Profile Blog Joined April 2008
United States8174 Posts
March 30 2009 03:04 GMT
#22
What is the current state of the mothership? What are its stats/spells/costs? How often is it used, and it what matchups?
Free Palestine
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-03-30 04:01:50
March 30 2009 03:15 GMT
#23
Does the map editor allow for UI modification such as zooming the screen out to see the entire map?

Can you change the max supply limit with the map editor?

Can we make maps larger then 255 *255?

Does the map editor allow for squad creation?

Can we make formations and special move commands like spread out?

Can we create a cover system?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
champignones
Profile Joined September 2008
Panama160 Posts
Last Edited: 2009-03-30 03:57:24
March 30 2009 03:16 GMT
#24
Blizzard i want to say to you first that i love all your games but i wish to knew what do you intend

to do, once SC2 is out, would you still support SC2 so that it can become as played as sc1&wc3

or you will forget us?, we know when you release a game becomes trully a masterpiece, but

sometimes i feel like there havent been very much activity in the forums, so i want to ask if the

zerg need something against anti air?, cause i see the corruptor like a devourer and without the

scourge how will zerg defend correctly for example against a troop of carriers + ground forces?.
you shouldnt worry if everybody ignore you, you should be worry when they dont anymore.
Savio
Profile Joined April 2008
United States1850 Posts
Last Edited: 2009-03-30 03:26:55
March 30 2009 03:24 GMT
#25
In the forums Cavez stated this in response to a question about the dark pylon:

"I agree that the Protoss mechanic is the least interesting of the 3. There is not a ton of tension right now on the abilities. Argus Link is really good, but Null Shield sees little use. Compared that to MULE vs. Comsat or the Queen's abilities and the Dark Pylon lacks choices (there is only one right choice most of the time).

We will probably attack this by attacking balance and then the Dark Pylon's other abilities first and if that fails go from there with some new mechanics."

http://forums.battle.net/thread.html?topicId=15199333450&postId=153028768894&sid=3000#26



Now that some time has passed, can you give us any update on the status of the dark pylon as a macro mechanic? Has it been successfully altered, has it been replaced, or are you liking it just as is?

The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
gotwater
Profile Blog Joined November 2007
United States179 Posts
March 30 2009 03:25 GMT
#26
On March 30 2009 12:16 champignones wrote:
Blizzard i want to say to you first that i love all your games but i wish to knew what do you intend

to do, once SC2 is out, would you still support SC2 so that it can become as played as sc1&wc3

or you will forget us, we know when you release a game becomes trully a masterpiece, but

sometimes i feel like there havent been very much activity in the forums, so i want to ask if the

zerg need something against anti air, cause i see the corruptor like a devourer and without the

scourge how will zerg defend correctly for example against a troop of carriers + ground forces.

i think you're trying to ask something but i dont see a question mark.
Everything counts.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-03-30 03:36:43
March 30 2009 03:36 GMT
#27
Sorry if this has already been answered, I did a quick search but didn't find exactly what I was looking for.

Q: Are submerged supply depots any different than regular supply depots other than the way that units can pass overtop when they are submerged? I.E. Does the opponent need detectors or anything to see/attack them, do they have the same health, armour, and additional supply count as un-submerged supply depots? Is there no benefits to not having supply depots submerged(other than walling purposes)? Can you leave a unit overtop of the supply depot and de-submerge it to pass units through obstacles?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
LilClinkin
Profile Blog Joined May 2007
Australia667 Posts
March 30 2009 03:54 GMT
#28
This isn't a question for Blizzard, it's open for any one to answer here.

Is single player testable during the Beta, or is the Beta purely a multi-player affair?
Ideas
Profile Blog Joined April 2008
United States8174 Posts
Last Edited: 2009-03-30 04:05:25
March 30 2009 04:05 GMT
#29
How are overlords and overseers implemented into the game? How much does it cost to upgrade an overlord to an overseer, and what prerequisite tech do you need for it? What is the benefit of getting an overseer? Do overlords still have upgrades from the lair (such as speed and drops)? What spells do overseers have now?

(this has actually been a burning question of mine for like a year lol)
Free Palestine
Quanticfograw
Profile Blog Joined October 2005
United States2053 Posts
March 30 2009 04:19 GMT
#30
Are ultralisk aka imbalisks still doing splash damage?
https://twitter.com/quanticfograw
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 30 2009 04:20 GMT
#31
On March 30 2009 13:19 likeaboss wrote:
Are ultralisk aka imbalisks still doing splash damage?

Oh? I didn't know they implemented splash damage in the first place. I would like to know this as well.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
champignones
Profile Joined September 2008
Panama160 Posts
Last Edited: 2009-03-30 04:25:25
March 30 2009 04:24 GMT
#32
one question i had a long time ago but now i have rembered it, how do you kill supply depots that are underground?, i mean it is the same like dealing with a burrow unit right?.
you shouldnt worry if everybody ignore you, you should be worry when they dont anymore.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 30 2009 04:28 GMT
#33
On March 30 2009 13:24 champignones wrote:
one question i had a long time ago but now i have rembered it, how do you kill supply depots that are underground?, i mean it is the same like dealing with a burrow unit right?.

Read the thread before you post please. I had a more detailed version regarding that feature of supply depots already.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
DanceDance
Profile Joined November 2008
226 Posts
March 30 2009 05:04 GMT
#34
How is the music and sound effects coming along? Can you give us a rough estimate of the amount of songs you have for the game?
Railz
Profile Joined July 2008
United States1449 Posts
March 30 2009 05:11 GMT
#35
In the original Starcraft and Broodwar the Defending Player was usually given the advantage (usually due from distances from attacker to defender). In SC2 it seems as if the attacker (of any race) has ways to bypass map distances and map terrain to gain, at the very least, equal footing with the defender. It seems as if only the zerg has the only defending advantage via the Queen. Will the protoss and terran see some sort of way to gain a defensive bonus?
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-03-30 05:32:22
March 30 2009 05:23 GMT
#36
what, if any, function will the F2 through F4 keys have in sc2. Has there been any thought of adding additional keys (F5 through F8) to serve as view place holders in sc2?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 30 2009 05:31 GMT
#37
On March 30 2009 12:15 Archerofaiur wrote:
Does the map editor allow for UI modification such as zooming the screen out to see the entire map?

Can you change the max supply limit with the map editor?

Can we make maps larger then 255 *255?

Does the map editor allow for squad creation?

Can we make formations and special move commands like spread out?

Can we create a cover system?

A command that assigns non-attacking units to follow attacking units would be nice. It's so annoying when you 1a2a3a and find out that your medics, science vessels, HT's, overlords, etc ran ahead of the rest of your army and died without you noticing them. Or perhaps this is intended in SC/SC2?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 30 2009 05:42 GMT
#38
Does anyone in Blizzard play starcraft on ICCUP? If so, what's their highest rank?
Can't believe I'm still here playing this same game
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-03-30 07:48:34
March 30 2009 05:57 GMT
#39
what, if any, input has been sought from professional korean mapmakers for the initial release maps of sc2?
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 30 2009 06:09 GMT
#40
What happens when an opposing unit is standing on top of a lowered supply depot? Will it be prevented from raising? Could an opponent for example burrow a zergling on top of the supply depot allowing for a perimeter breach?

Are corruptors considered zerg's counter to large scale craft like carriers and bcs? If not, sans plague and scourge, what can zerg do about such late game units?

I too would like to see an update on ghost's abilities. Presumably he has nuke and cloak and snipe... anything else?

I've seen mention of two addons tech lab and nuclear silo. Last I heard a tech lab caused all buildings it was attached to to produce different units, but that info is really old. What is the current state of terran addon tech?
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