[O] Special Q&A Submission - Page 2
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ven
Germany332 Posts
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Ideas
United States8055 Posts
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Archerofaiur
United States4101 Posts
Can you change the max supply limit with the map editor? Can we make maps larger then 255 *255? Does the map editor allow for squad creation? Can we make formations and special move commands like spread out? Can we create a cover system? | ||
champignones
Panama160 Posts
to do, once SC2 is out, would you still support SC2 so that it can become as played as sc1&wc3 or you will forget us?, we know when you release a game becomes trully a masterpiece, but sometimes i feel like there havent been very much activity in the forums, so i want to ask if the zerg need something against anti air?, cause i see the corruptor like a devourer and without the scourge how will zerg defend correctly for example against a troop of carriers + ground forces?. | ||
Savio
United States1850 Posts
"I agree that the Protoss mechanic is the least interesting of the 3. There is not a ton of tension right now on the abilities. Argus Link is really good, but Null Shield sees little use. Compared that to MULE vs. Comsat or the Queen's abilities and the Dark Pylon lacks choices (there is only one right choice most of the time). We will probably attack this by attacking balance and then the Dark Pylon's other abilities first and if that fails go from there with some new mechanics." http://forums.battle.net/thread.html?topicId=15199333450&postId=153028768894&sid=3000#26 Now that some time has passed, can you give us any update on the status of the dark pylon as a macro mechanic? Has it been successfully altered, has it been replaced, or are you liking it just as is? | ||
gotwater
United States179 Posts
On March 30 2009 12:16 champignones wrote: Blizzard i want to say to you first that i love all your games but i wish to knew what do you intend to do, once SC2 is out, would you still support SC2 so that it can become as played as sc1&wc3 or you will forget us, we know when you release a game becomes trully a masterpiece, but sometimes i feel like there havent been very much activity in the forums, so i want to ask if the zerg need something against anti air, cause i see the corruptor like a devourer and without the scourge how will zerg defend correctly for example against a troop of carriers + ground forces. i think you're trying to ask something but i dont see a question mark. | ||
Grobyc
Canada18410 Posts
Q: Are submerged supply depots any different than regular supply depots other than the way that units can pass overtop when they are submerged? I.E. Does the opponent need detectors or anything to see/attack them, do they have the same health, armour, and additional supply count as un-submerged supply depots? Is there no benefits to not having supply depots submerged(other than walling purposes)? Can you leave a unit overtop of the supply depot and de-submerge it to pass units through obstacles? | ||
LilClinkin
Australia667 Posts
Is single player testable during the Beta, or is the Beta purely a multi-player affair? | ||
Ideas
United States8055 Posts
(this has actually been a burning question of mine for like a year lol) | ||
Quanticfograw
United States2053 Posts
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Grobyc
Canada18410 Posts
On March 30 2009 13:19 likeaboss wrote: Are ultralisk aka imbalisks still doing splash damage? Oh? I didn't know they implemented splash damage in the first place. I would like to know this as well. | ||
champignones
Panama160 Posts
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Grobyc
Canada18410 Posts
On March 30 2009 13:24 champignones wrote: one question i had a long time ago but now i have rembered it, how do you kill supply depots that are underground?, i mean it is the same like dealing with a burrow unit right?. Read the thread before you post please. I had a more detailed version regarding that feature of supply depots already. | ||
DanceDance
226 Posts
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Railz
United States1449 Posts
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omninmo
2349 Posts
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Grobyc
Canada18410 Posts
On March 30 2009 12:15 Archerofaiur wrote: Does the map editor allow for UI modification such as zooming the screen out to see the entire map? Can you change the max supply limit with the map editor? Can we make maps larger then 255 *255? Does the map editor allow for squad creation? Can we make formations and special move commands like spread out? Can we create a cover system? A command that assigns non-attacking units to follow attacking units would be nice. It's so annoying when you 1a2a3a and find out that your medics, science vessels, HT's, overlords, etc ran ahead of the rest of your army and died without you noticing them. Or perhaps this is intended in SC/SC2? | ||
Luddite
United States2315 Posts
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omninmo
2349 Posts
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onmach
United States1241 Posts
Are corruptors considered zerg's counter to large scale craft like carriers and bcs? If not, sans plague and scourge, what can zerg do about such late game units? I too would like to see an update on ghost's abilities. Presumably he has nuke and cloak and snipe... anything else? I've seen mention of two addons tech lab and nuclear silo. Last I heard a tech lab caused all buildings it was attached to to produce different units, but that info is really old. What is the current state of terran addon tech? | ||
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