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[O] Special Q&A Submission - Page 3

Forum Index > SC2 General
122 CommentsPost a Reply
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cgrinker
Profile Blog Joined December 2007
United States3824 Posts
March 30 2009 06:39 GMT
#41
The original set of maps that came with SC1 (as opposed to the current set of proleague maps) encouraged more One Base style play. Later on, as progaming moved more towards a macro style of play the maps began reflecting this, with large amounts of mineral patches placed at the Main, Natural, and Third Gas Expansions. With a new set of units, buildings, and rules SC2 playstyle might make it possiable for one base play and macro style play to coexist. Is it planned for ladder maps to reflect one of these styles? Would Blizzard be up to using both styles of maps?


Ideas
Profile Blog Joined April 2008
United States8182 Posts
March 30 2009 06:56 GMT
#42
Are Corruptors still in the game? Have they changed at all since their initial unveiling? Why did Blizzard chose to replace the scourge with them (what was the design goal in mind)?
Free Palestine
SirNeb
Profile Blog Joined April 2008
United States243 Posts
March 30 2009 07:00 GMT
#43
Will Team Melee and other game options be a game option in SC2?
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
March 30 2009 07:01 GMT
#44
Will Marine micro vs Lurker still be capable? (Are you able to dodge/evade projectiles?)
POGGERS
b_unnies
Profile Blog Joined March 2006
3579 Posts
March 30 2009 07:25 GMT
#45
How does gameplay in team games (eg. 2v2, 3v3's) for SC2 differ from the teamgames in SC1? Is it similar in the sense that the gameplay involves massing big amounts of "low-tier units"? Or will it be diverse like 1v1's
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
March 30 2009 07:26 GMT
#46
1) In Broodwar there are many great beneficial third party programs made by the community such as replay enhancers, lag reducers and practicing tools. But Blizzard's effort to combat hacks and cheats stalls the development of the beneficial ones. Can we expect some kind of official support for beneficial plugins?

2) Maps are often cited as an important part of Broodwar's balance. And the new map artifacts in Starcraft 2 are a great tool to help map makers from professional leagues to keep the games interesting. Other than Tall Grass, Destructive Rocks and Xel'Naga Towers, what other elements we might see on melee games?

3) Blizzard have had some very creative solutions for adjusting the macro vs micro balance. But there is one very simple tool that could help on that balance and is rarely mentioned: the 200 max food limit. What do the devs think about playing a bit with that number and watch the results?

4) Queens can be seen as a money investment for extra larvaes. But hatcheries are also a money investment for larvaes. How is the cost-efficiency balance in these two cases calculated to make sure one doesn't outshine the other? Are Queens supposed to be less cost-efficient than making more hatcheries because they also can attack? Or are Queens supposed to be more cost-efficient since they are more fragile?

5) We already heard many new features for replays and observer mode such as the unit counter, resource counter and chat. What other things are in store to make games more fun to watch? Maybe more freedom on the camera to simulate a blimp view? Or more freedom changing the players colors? Maybe support for linking files with audio commentaries to replay files? Or the observer's camera movements recorded in the replay so the viewer can just sit back and watch it?

6) We know Blizzard is concerned about watchability and broadcasting because of the WaaaghTV-like broadcasting that was announced. But starcraft 2 isn't as clear to watch as broodwar on low quality video streams such as youtube because of the high details. Can we expect to have an easy and fast way to watch games on any computer? Maybe having a separate small client only for watching replays and broadcasts? Or are we gonna be stuck with either loading a heavy weight client or watching poor quality youtube videos?

7) Dark Pylon cloaking shows up in tech very quickly compared with mobile detection. What is the counter for an offensive dark pylon outside the enemy base to kill workers with a zealot rush, other than killing the pylon?

8) Infinitely stacking air units with almost no selection limit VS anti-air aoe is an interesting dilemma. We don't want 50 mutalisks in 1 control group to be invincible but neither we want 50 mutalisks to be made useless after the enemy has access to anti-air aoe. What is the solution? Target number limit for aoe? Limit air stacking number?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
March 30 2009 07:55 GMT
#47
On March 30 2009 11:35 FrozenArbiter wrote:
From SoleSteeler on msn:
Show nested quote +
1. How's the current balance?
2. What are some unorthodox strategies that have happened recently that you didn't expect?
3. How far along is Bnet? When will we see its features?
4. Do you expect the game to be balanced at each stage; that is, SC wasn't balanced: BW was. Will you be able to maintain the same level of balance between each expansion?
etc.

I like these.

Btw, this thread should have been made sooner but I didn't see the email I recieved about this until now -_____- (4 day fuck up on my part).

Don't worry, the short timespan will give us that adrenaline rush to finish our questions faster. Unfortunately, I'm all drained right now and can't come up with anything not concerning B.net and campaign. Gl everyone!
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
March 30 2009 07:56 GMT
#48
Will WoW players be able to whisper or join a chat channel with people playing other games like SC2 or D3?
#1 Kwanro Fan
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
Last Edited: 2009-03-30 08:11:15
March 30 2009 08:00 GMT
#49
1) How is pathing handled in the face of nydus worms usage? i.e.: Will zerglings automatically use a (an established) nydus worm if it provides a shorter route, or does it not work like that? (would be similar to WC3's portals)

2) Will it be possible to enable a burrow option for air units? (I will want to experiment with 'anti-air mines'.. teehee)

edit
3) Will it be possible to stream games as meta-data (game data) to watch using an SC2 client? (100% quality, low bandwidth)
I <3 the internet, I <3 you
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
March 30 2009 08:18 GMT
#50
In Starcraft, a big part of micro was the ability of most aerial units to fire while moving. This ability undoubtedly added to the longetivity of Starcraft by giving rise to new strategies (corsair openings), and by making old strategies viable in a new setting (namely mutas in conjunction with the stacking bug). I firmly believe this mechanic is a prerequisite for the viability of aerial units used for the purpose of harassing. An analogy that comes to mind is the recent emergence of Valkyries in the Starcraft proscence. As valkyries seem to share the trait of being immobile while firing with most SC2 air units it is interesting to note how they are always kept in the vicinity of a main army, hardly ever used for harassing, and how progamers are wary of firing a volley of rockets unless the valkyries be in a safe defensive position. My Question would be: I know Karune has mentioned you are trying to "break the engine", but no build of the game thus far has shown any real progress. Are you still actively trying to carry over this mechanic from Starcraft?
GTR
Profile Blog Joined September 2004
51705 Posts
March 30 2009 10:08 GMT
#51
Will you have regular contact with both notable Korean and foreign map makers to design and create maps suitable for Ladder/Competitive play?
Commentator
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 30 2009 10:20 GMT
#52
These can possibly be merged into one question.
1) Will multiple user created maps be able to be linked together to create a campaign (Possible already answered but leading to).
2) Will any data be able to be shared from one user created map to the next (Eg. number of minerals, or additional variables).
3) Will triggers within a map allow you to change which map in the sequence is next (Allowing for stories with multiple 'paths').
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Suc
Profile Blog Joined January 2009
Australia1569 Posts
March 30 2009 10:21 GMT
#53
Q. There has been lots of talk so far, is it definite that LAN support will not be included in the final SC2, or are decisions still being made?
Waxangel
Profile Blog Joined September 2002
United States33710 Posts
March 30 2009 10:31 GMT
#54
Do you feel that in your testing, so far, MBS and other UI improvements has made players/testers as a whole, act more strategically?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 30 2009 10:36 GMT
#55
considering how there's as many or more units in SC2 than in BW, aren't there gonna be way too many units when the other two parts of the SC2 trilogy are released?
beep boop
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
Last Edited: 2009-03-30 10:41:08
March 30 2009 10:37 GMT
#56
My Question is about Building Placement is it still possible to make "Walls" of buildings that zerglings for example can't run through like in SC:BW if you place 2 gates against each other zerglings have no problem running in between them but if you place a gate above a forge they can't anymore.
Starcraft 2 - Beta
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
March 30 2009 11:14 GMT
#57
It is currently unknown as to whether SC2 will have LAN.
What are the main pressures influencing the decision either way?
Oh no
dmfg
Profile Joined May 2008
United Kingdom591 Posts
March 30 2009 12:26 GMT
#58
I notice in that all the SC2 screenshots so far, there has been no anti-aliasing.

Does the SC2 engine not support AA, or has it simply not been enabled for these screenshots?
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
March 30 2009 12:44 GMT
#59
On March 30 2009 14:31 Grobyc wrote:
Show nested quote +
On March 30 2009 12:15 Archerofaiur wrote:
Does the map editor allow for UI modification such as zooming the screen out to see the entire map?

Can you change the max supply limit with the map editor?

Can we make maps larger then 255 *255?

Does the map editor allow for squad creation?

Can we make formations and special move commands like spread out?

Can we create a cover system?

A command that assigns non-attacking units to follow attacking units would be nice. It's so annoying when you 1a2a3a and find out that your medics, science vessels, HT's, overlords, etc ran ahead of the rest of your army and died without you noticing them. Or perhaps this is intended in SC/SC2?


OMG. You can already do this in BW.........................................

Choose a medic or other unit, press m and click on the unit you want it to follow.
Geez
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Teejing
Profile Joined January 2009
Germany1360 Posts
March 30 2009 12:46 GMT
#60
The recently released macro mechanics ( f.e.dark pylon ) seem to balance out automining.

Are there other mechanics planned to balanced out new interface improvements like mbs/smart casting/high unitselection ?

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