[O] Special Q&A Submission - Page 3
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cgrinker
United States3824 Posts
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Ideas
United States8055 Posts
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SirNeb
United States243 Posts
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konadora
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Singapore66071 Posts
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b_unnies
3579 Posts
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VIB
Brazil3567 Posts
2) Maps are often cited as an important part of Broodwar's balance. And the new map artifacts in Starcraft 2 are a great tool to help map makers from professional leagues to keep the games interesting. Other than Tall Grass, Destructive Rocks and Xel'Naga Towers, what other elements we might see on melee games? 3) Blizzard have had some very creative solutions for adjusting the macro vs micro balance. But there is one very simple tool that could help on that balance and is rarely mentioned: the 200 max food limit. What do the devs think about playing a bit with that number and watch the results? 4) Queens can be seen as a money investment for extra larvaes. But hatcheries are also a money investment for larvaes. How is the cost-efficiency balance in these two cases calculated to make sure one doesn't outshine the other? Are Queens supposed to be less cost-efficient than making more hatcheries because they also can attack? Or are Queens supposed to be more cost-efficient since they are more fragile? 5) We already heard many new features for replays and observer mode such as the unit counter, resource counter and chat. What other things are in store to make games more fun to watch? Maybe more freedom on the camera to simulate a blimp view? Or more freedom changing the players colors? Maybe support for linking files with audio commentaries to replay files? Or the observer's camera movements recorded in the replay so the viewer can just sit back and watch it? 6) We know Blizzard is concerned about watchability and broadcasting because of the WaaaghTV-like broadcasting that was announced. But starcraft 2 isn't as clear to watch as broodwar on low quality video streams such as youtube because of the high details. Can we expect to have an easy and fast way to watch games on any computer? Maybe having a separate small client only for watching replays and broadcasts? Or are we gonna be stuck with either loading a heavy weight client or watching poor quality youtube videos? 7) Dark Pylon cloaking shows up in tech very quickly compared with mobile detection. What is the counter for an offensive dark pylon outside the enemy base to kill workers with a zealot rush, other than killing the pylon? 8) Infinitely stacking air units with almost no selection limit VS anti-air aoe is an interesting dilemma. We don't want 50 mutalisks in 1 control group to be invincible but neither we want 50 mutalisks to be made useless after the enemy has access to anti-air aoe. What is the solution? Target number limit for aoe? Limit air stacking number? | ||
deathgod6
United States5064 Posts
On March 30 2009 11:35 FrozenArbiter wrote: From SoleSteeler on msn: I like these. Btw, this thread should have been made sooner but I didn't see the email I recieved about this until now -_____- (4 day fuck up on my part). Don't worry, the short timespan will give us that adrenaline rush to finish our questions faster. ![]() | ||
Bosu
United States3247 Posts
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Badjas
Netherlands2038 Posts
2) Will it be possible to enable a burrow option for air units? (I will want to experiment with 'anti-air mines'.. teehee) edit 3) Will it be possible to stream games as meta-data (game data) to watch using an SC2 client? (100% quality, low bandwidth) | ||
LaLuSh
Sweden2358 Posts
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GTR
51322 Posts
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DeCoup
Australia1933 Posts
1) Will multiple user created maps be able to be linked together to create a campaign (Possible already answered but leading to). 2) Will any data be able to be shared from one user created map to the next (Eg. number of minerals, or additional variables). 3) Will triggers within a map allow you to change which map in the sequence is next (Allowing for stories with multiple 'paths'). | ||
Suc
Australia1569 Posts
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Waxangel
United States33074 Posts
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7mk
Germany10157 Posts
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Ziph
Netherlands970 Posts
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prOxi.swAMi
Australia3091 Posts
What are the main pressures influencing the decision either way? | ||
dmfg
United Kingdom591 Posts
Does the SC2 engine not support AA, or has it simply not been enabled for these screenshots? | ||
Ota Solgryn
Denmark2011 Posts
On March 30 2009 14:31 Grobyc wrote: A command that assigns non-attacking units to follow attacking units would be nice. It's so annoying when you 1a2a3a and find out that your medics, science vessels, HT's, overlords, etc ran ahead of the rest of your army and died without you noticing them. Or perhaps this is intended in SC/SC2? OMG. You can already do this in BW......................................... Choose a medic or other unit, press m and click on the unit you want it to follow. Geez | ||
Teejing
Germany1360 Posts
Are there other mechanics planned to balanced out new interface improvements like mbs/smart casting/high unitselection ? | ||
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