[O] Special Q&A Submission - Page 4
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DeCoup
Australia1933 Posts
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Ota Solgryn
Denmark2011 Posts
On March 30 2009 22:45 DeCoup wrote: Is it possible to create maps which wrap around? So that the right edge leads back onto the left, etc creating a spherical space? Nice one ![]() | ||
Teejing
Germany1360 Posts
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Zato-1
Chile4253 Posts
Will there be a more consistent and intuitive design for this in SC2? Or, at the very least, an in depth tutorial that can teach new players the ins and outs of Terran base positioning? | ||
rytas
Sweden116 Posts
Will you be able to prevent this type of "baiting" ? | ||
Grobyc
Canada18410 Posts
On March 30 2009 21:44 Ota Solgryn wrote: OMG. You can already do this in BW......................................... Choose a medic or other unit, press m and click on the unit you want it to follow. Geez I know you can do that, but that only makes it follow one unit in your army. When that one unit dies the following unit will just stop following the rest of the group. I used to do that with my HT's PvT but then I realized after killing an expo or defending a push or something when I a-move my army the unit I clicked on before died and my HT's didn't come attack with the rest of my army. | ||
n.DieJokes
United States3443 Posts
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RawrAnOcean
United States359 Posts
In Warcraft team games particulary 3v3, people always asked what units are you going...then the team says I'm going rifle/caster, or fiends/towers. In Starcraft, it was more dynamic and adapting, the other plaeyrs can switch tech such as goon/reaver, into zealot, temp, archon, instead of constantly staying at one/two unit types so you couldn't say really what you were doing in the beginning, plus if you looked at your allies it's easy to tell what units they are going. My question, are team games more straight forward in SC2? Or is it flexible during the game. *Note - I'm a WC3 nub so it may not be like that. But even still it makes WC3 boring when playing for fun with pubs. | ||
n.DieJokes
United States3443 Posts
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Killy
United States39 Posts
On March 30 2009 14:23 omninmo wrote: what, if any, function will the F2 through F4 keys have in sc2. Has there been any thought of adding additional keys (F5 through F8) to serve as view place holders in sc2? Will players APM be visable in the new Obs mode display? | ||
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Nyovne
Netherlands19128 Posts
2) Units do not exit their buildings anymore under the “move” command but with the “attack-move” command with the exception of worker units or units that lack an attack command. This obviously has some pros and some cons but I found it to be detrimental to general gameplay during the games I played as it, along with automining, deducts from player activity and imput. Are these integrated rally commands still in the game and if so what is the reasoning behind the implementation of this change compared to the original rally mechanic? 3) The new lower tier availability of mass mobility such as phase prisms and nydus canals seems to prompt for an even greater need for timely 'snipe' abilities for players but with removal of units like the scourge Blizzard seems to go in opposite direction. The games of SC2 I played so far clearly presented me with the problem of being forced to deal with the consequences of certain types of harass or assault while I saw them comming a mile away in contrast to being able to effectively prevent them. There were for example no efficient ways of 'sniping' enemy observers and nomads to kill their stealth detection or destroying their medivac dropships before they dropped or finishing off that phase prism before it could deploy and warp-in a dozen or more units into my base. How does Blizzard view these issues and aim to prevent a purely reactive type of gameplay? 4) The range of radar towers was visible as a jagged line for your opponent as well as yourself. I felt this as an artificial and redundant feature. It does not only make no sense but it also deducts from the strength and idea behind the building and its use. Is it still in the game and if so what is the reasoning behind its continued implementation? | ||
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Nyovne
Netherlands19128 Posts
On March 30 2009 23:19 Zato-1 wrote: Proper Terran base building can be really frustrating for inexperienced players. If you have a supply depot to the left of or below your barracks when walling off, zealots can walk in between those two buildings; if you have the supply depot to the right of your barracks, zealots can't walk through, but zerglings can. Finally, if you have the supply depot on top of your barracks, even marines can't walk through. Will there be a more consistent and intuitive design for this in SC2? Or, at the very least, an in depth tutorial that can teach new players the ins and outs of Terran base positioning? You obviously haven't played the game yet and don't know some basic things. I recommend you read my review to answer your question and some others you might have. http://www.teamliquid.net/forum/viewmessage.php?topic_id=75527 | ||
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Nyovne
Netherlands19128 Posts
On March 30 2009 23:19 rytas wrote: How does the zealot charge ability really work? One scenario has crossed my mind, i.e: the opponent sends in/"sacrifices" one weaker unit towards a group of zealots to trigger their charge then moves in with the rest of the units and proceed to kite the zealots (who have now their charge ability on cooldown?) Will you be able to prevent this type of "baiting" ? Hold position. | ||
D10
Brazil3409 Posts
Are there unit formations ? If there are, which did you include ? Can there be some mechanic that allows you to play a custom game from where you left if a disconnect happen (as in 2 or more players can restart the match exacly where they had stoped from in case anything happens) ? | ||
Ideas
United States8055 Posts
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Hammy
France828 Posts
On March 30 2009 22:45 DeCoup wrote: Is it possible to create maps which wrap around? So that the right edge leads back onto the left, etc creating a spherical space? That would be sooo sweet! I've always hated edges on maps... Too bad it's pretty unlikely they would implement this. | ||
Tritanis
Poland344 Posts
On March 30 2009 22:45 DeCoup wrote: Is it possible to create maps which wrap around? So that the right edge leads back onto the left, etc creating a spherical space? haha Civilization : Starcraft I'm for it ! | ||
Quanticfograw
United States2053 Posts
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HiOT
Sweden1000 Posts
Speed options and the speed in your battlereports/gameplay videos. What speed settings will be available? just one or several like the first game. are you also playing the game on the fastest possible speed in your videos and battle reports or is it "normal"? | ||
Oliwoli
United Kingdom69 Posts
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