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[EP1] Starcraft 2 Battle Report #1 - Page 5

Forum Index > SC2 General
Post a Reply
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 19 2008 20:02 GMT
#81
This video is *way* more recent than the Protoss gameplay demo tho.. I thought it looked alright, although I liked the blue-glow hehe.

And I agree with Raithed, I also thought the commentary was fine.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Gregsen
Profile Blog Joined November 2007
Germany667 Posts
December 19 2008 20:15 GMT
#82
Man I'm absolutly unhappy with those Marauders. They look like those Nightelf Druids from WC3 and seem totally unfitting to Terrans...
Boycott Activision whenever, wherever you can.
SirNeb
Profile Blog Joined April 2008
United States243 Posts
December 19 2008 20:21 GMT
#83
On December 20 2008 05:15 Gregsen wrote:
Man I'm absolutly unhappy with those Marauders. They look like those Nightelf Druids from WC3 and seem totally unfitting to Terrans...


just out of place. They look cool but I don't like how they shoot these fireballs.
D10
Profile Blog Joined December 2007
Brazil3409 Posts
December 19 2008 20:21 GMT
#84
I was expecting marauders to be smaller

Also, what happened to marauders wall climbing and stalker blink ?
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 19 2008 20:23 GMT
#85
Marauders never climbed walls (that's reapers) and stalkers still have blink as far as I know (the video is older than blizzcon), he just never used it/researched it.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
D10
Profile Blog Joined December 2007
Brazil3409 Posts
December 19 2008 20:31 GMT
#86
On December 20 2008 05:23 FrozenArbiter wrote:
Marauders never climbed walls (that's reapers) and stalkers still have blink as far as I know (the video is older than blizzcon), he just never used it/researched it.


Lol what a n00b, no wonder he lost, he didnt use a major upgrade from one of his most used units.
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 19 2008 20:44 GMT
#87
Btw, the game wasn't staged =] They basically just picked a game that showcased the things they wanted.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Eury
Profile Joined December 2008
Sweden1126 Posts
December 19 2008 20:45 GMT
#88
Keep in mind that this Battle Report probably wasn't target for the hardcore TL crowd that are used with better players and commentating.

Their target audience is probably a much broader, more casual audience and based on the reaction from other more general gaming sites/blogs/forums this video was a tremendous success.
People really enjoyed it, especially the commentating. Only real complain I saw was about the release date.

Personally I don't think the terran player was that bad, that Marauders micro against the Zealots was pretty neat.
If I recall David Kim was a pretty decent Starcraft player before joining Relic and is now currently on the SC 2 balance team.


Mora
Profile Blog Joined October 2002
Canada5235 Posts
December 19 2008 20:53 GMT
#89
On December 20 2008 05:45 Eury wrote:
Keep in mind that this Battle Report probably wasn't target for the hardcore TL crowd that are used with better players and commentating.

Their target audience is probably a much broader, more casual audience and based on the reaction from other more general gaming sites/blogs/forums this video was a tremendous success.
People really enjoyed it, especially the commentating. Only real complain I saw was about the release date.

Personally I don't think the terran player was that bad, that Marauders micro against the Zealots was pretty neat.
If I recall David Kim was a pretty decent Starcraft player before joining Relic and is now currently on the SC 2 balance team.




i believe he used to play wtih xellos back in the day.
Happiness only real when shared.
Loverman
Profile Joined September 2007
Romania266 Posts
December 19 2008 20:55 GMT
#90
Definetly awesome. I personally enjoyed it and can't wait to get my hands on the game .


As a general observation about the Collossus, I think it's actually a high-er tier unit than the reaver (Maybe like in between reaver/carrier). The thing is I don't really see it as getting Collossus purely for harass or as a support force for a small army. I think they're role fits better in 100+ food armies were they're range and shields are upgraded and they're both allowed to dish out more damage as well as adding more maneuvrability to an attack or while defending a position.
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2008-12-19 21:02:41
December 19 2008 20:55 GMT
#91
its ok I guess, nowhere near as dynamic as sc. units clump up together, a dozen units doesn't look like a dozen (so individual selection on the fly's borked), the rock barricade's a lame wc3 carryover, and the group movement for ground units looks oily, like a slithering snake while the air units are rigid and awkward.

not gonna comment on how well they played, they're devs so naturally they're not gonna be high level

it's fine for other games, but for starcraft this still has waaays to go
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
hiroxx
Profile Joined July 2008
Ireland115 Posts
December 19 2008 21:01 GMT
#92
wc3 carryover? none of the ladder maps for wc3 had rock barricades, and its pretty much a power generator or some other generic brood war campaign neutral building so im not sure why you're complaining about it.

As for commentary - it just sounds like a big advertisement and they seem to be unnecessarily enthusiastic at points for no reason (again - its like a big advert)
when yoü aim for Perfection yoü discover it's a Moving target.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-12-19 21:08:18
December 19 2008 21:04 GMT
#93
On December 20 2008 05:55 .risingdragoon wrote:
its ok I guess, nowhere near as dynamic as sc. units clump up together, a dozen units doesn't look like a dozen, the rock barricade's a lame wc3 carryover, and the group movements for ground units look oily, like a slithering snake while the air units are rigid and awkward.

not gonna comment on how well they played, they're devs so naturally they're not gonna be high level

it's fine for other games, but for starcraft this still has waaays to go

I hate you.
[image loading]


Anyway, I know I'm repeating myself but I don't get how people complain about the casting, they have > 0 < dead time, I think they are pretty professional. I'd like if they talked more about things in the game (ie how a typical TvP goes inhouse, how things have changed.. etc) rather than what's happening but overall I think they did a great job.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Eury
Profile Joined December 2008
Sweden1126 Posts
December 19 2008 21:04 GMT
#94
How is the rock barricade a lame Warcraft 3 carry over?
Korean map makers use the same mechanic for their maps in Starcraft by placing 10 neutral temple on top of each other.

What I would like to see improved upon at the most is probably the death animations and sounds for the units. Blizzard have always been good at that no matter what game it is so I expect it will have changed for the better when the beta starts.

NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2008-12-19 21:05:23
December 19 2008 21:04 GMT
#95
nice game! looks awesome. I want to play.. now T_T
Also its easy to observe. You can totally see whats going on etc. At least for me o.,o
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Eury
Profile Joined December 2008
Sweden1126 Posts
December 19 2008 21:11 GMT
#96
On December 20 2008 06:04 G.s)NarutO wrote:
nice game! looks awesome. I want to play.. now T_T
Also its easy to observe. You can totally see whats going on etc. At least for me o.,o


It can still get improved upon though. Like improving some of the animations and last time I watched zerg the zerg units kinda blend in into the creep. Hopefully Blizzard can sort that out with some constructive feedback from the fans.
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2008-12-19 23:55:53
December 19 2008 21:15 GMT
#97
On December 20 2008 06:04 FrozenArbiter wrote:
Show nested quote +
On December 20 2008 05:55 .risingdragoon wrote:
its ok I guess, nowhere near as dynamic as sc. units clump up together, a dozen units doesn't look like a dozen, the rock barricade's a lame wc3 carryover, and the group movements for ground units look oily, like a slithering snake while the air units are rigid and awkward.

not gonna comment on how well they played, they're devs so naturally they're not gonna be high level

it's fine for other games, but for starcraft this still has waaays to go

I hate you.
[image loading]


Yeah, it's one of the gimmickier aspect of mapping. Even so, those barricades in ur pic are well-designed. The rocks in the video are the same ones from wc3 singleplayer, ones you hit a few times and they crumble to dust.

And what about the other points? They're valid concerns, cus I can care less if only sc wasn't so so good. A step backwards would just be too sad.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
funkie
Profile Blog Joined November 2005
Venezuela9374 Posts
December 19 2008 21:21 GMT
#98
we Need more nasty blood animation for Zerg.

they were not, and will never be clean. NASTY!!!!!!!!!!adfad
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
funkie
Profile Blog Joined November 2005
Venezuela9374 Posts
December 19 2008 21:24 GMT
#99
I also wonder, how big and how are the Xel'Naga towers going to play in the actual multiplayer scene, I think it's a great addon for the game, and can open up a lot of possibilities for mapmakers to come up with new ways to use them :o.

Also the game looks so sharp, and so bright, it's awesome., I really like what they are doing, but I wish they'd stop saying "Alpha" and bring the beta .

Oh well, it's looking good so far I guess.
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
SlickR12345
Profile Blog Joined April 2008
Macedonia408 Posts
December 19 2008 21:27 GMT
#100
This was good video.
The only problem i have is how powerful marauders are. They completly raped stalkers, were even decent against zealots and totally raped colossus as well + they have the slowing down passive ability.

Though the level of play was not high at all, protoss player didn't really play well, poor strategy, poor tactics, poor scouting, poor attacks and he didn't use any of the protoss abilities.
But this video was probably meant for the more casual audience and judging by the responces its a success.
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