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Of all the things we saw the attack animations and unit response were the most important atm(its good and satisfying but they can turn it even better), but i dont know, is this game older than Yellow vs Sonkie?
if it is, for the first time i think im a bit optimistic about it.
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On December 20 2008 09:21 rudboi wrote: Quality video. However, one of things that needs lots of work is death animations. In brood war, death animations were bright, colorful, and contrasted the environment surrounding the unit, whether it be similar units or landscape. Blue dragoon soup, red marine blood, explosions of scvs and other terran vehicles, zerg blood, all bright contrasting animations. Because death animations contrasted the environment, they served as a visual queue to determine who was winning or losing a battle. A vivid death animation is especially important for high-priority targets like workers. In the video, it seems like a lot of the terran infantry's and worker's death animations aren't flashy and don't really serve as a good visual queue. How many scvs are dead? Are those marauders dieing? Couldn't really tell who was winning. The protoss' units didn't suffer from the same problem, but aesthetically their death animations were just bland and aweful. Come on, a stupid blue explosion? Get creative. I want to see that havok physics engine put to use and see some stalker legs and heads flying around after those explosions. Looks like the technical importance of vivid death animations has been overlooked by the dev team. this may be one of the last things they perfectin the game? surely balance is more important to get right to a reasonable level before you work on death animations fully
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I found it to be entertaining, but I did not like the unit animations/designs at all. What's up with those flame thrower carrying Buggies, this is not C&C ero Hour, is it? I already miss the Vultures and their Spider Mines. Furthermore, where are the Siege Tanks? Has the concept been abandoned?
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On December 20 2008 09:36 PobTheCad wrote:Show nested quote +On December 20 2008 09:21 rudboi wrote: Quality video. However, one of things that needs lots of work is death animations. In brood war, death animations were bright, colorful, and contrasted the environment surrounding the unit, whether it be similar units or landscape. Blue dragoon soup, red marine blood, explosions of scvs and other terran vehicles, zerg blood, all bright contrasting animations. Because death animations contrasted the environment, they served as a visual queue to determine who was winning or losing a battle. A vivid death animation is especially important for high-priority targets like workers. In the video, it seems like a lot of the terran infantry's and worker's death animations aren't flashy and don't really serve as a good visual queue. How many scvs are dead? Are those marauders dieing? Couldn't really tell who was winning. The protoss' units didn't suffer from the same problem, but aesthetically their death animations were just bland and aweful. Come on, a stupid blue explosion? Get creative. I want to see that havok physics engine put to use and see some stalker legs and heads flying around after those explosions. Looks like the technical importance of vivid death animations has been overlooked by the dev team. this may be one of the last things they perfectin the game? surely balance is more important to get right to a reasonable level before you work on death animations fully From what I understand about typical game design, and correct me if i'm wrong, is that art assets and animations are the first things that dev teams work on and complete. Content and balance come later. Seems like it might be a little late in development to go back and perfect death animations. I hope im wrong.
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Sweden33719 Posts
On December 20 2008 09:33 Ki_Do wrote: Of all the things we saw the attack animations and unit response were the most important atm(its good and satisfying but they can turn it even better), but i dont know, is this game older than Yellow vs Sonkie?
if it is, for the first time i think im a bit optimistic about it. Yeah, it's older than Yellow vs Sonkie - you can see clips from it here: http://www.gametrailers.com/player/41336.html?type=wmv
On December 20 2008 09:39 d1v wrote:I found it to be entertaining, but I did not like the unit animations/designs at all. What's up with those flame thrower carrying Buggies, this is not C&C  ero Hour, is it? I already miss the Vultures and their Spider Mines. Furthermore, where are the Siege Tanks? Has the concept been abandoned? The Siege Tank is still in the game - it just wasn't used in this one.
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9070 Posts
the game was fun to watch, but there were several things which annoyed me... I really didnt knew the marine is that fast, its completely pointless like it was not enough that the terran could wall-in and deny late scouting... I see the game devs are trying to get as much units as possible involved in the BOs, we should wait for the next BR and see if the siege tank concept in TvP is really abandoned. My overall impression is that in general the scouting is made easier to deny, especially given the fact that with the absence of spider mines the toss is not forced to get early obs for detection.
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Balance doesn't get finished until like the 30th patch lol.. the art is much harder(or impossible) to change after the games release.. Balance is the LAST thing that is finished in every game.
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On December 20 2008 09:53 disciple wrote: the game was fun to watch, but there were several things which annoyed me... I really didnt knew the marine is that fast, its completely pointless like it was not enough that the terran could wall-in and deny late scouting... I see the game devs are trying to get as much units as possible involved in the BOs, we should wait for the next BR and see if the siege tank concept in TvP is really abandoned. My overall impression is that in general the scouting is made easier to deny, especially given the fact that with the absence of spider mines the toss is not forced to get early obs for detection.
Are you aware that Observers don't require any tech building now, they can be built straight from the robotic facility? If something, Protoss scouting (and detecting) abilities were buffed in SC2. Especially comparing to other races...
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Game definitely looks nice, I prefer the current TvP style way more than what was illustrated here though. All of the units just seem boring, vultures > marauders.
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lol at the "wannabe-vulture-firebat" , seriously whats up with the whole "4-wheels" idea? we're on another planet.. HELLO? and , I dunno, probably they just zoomed out but the difference between protoss units was barely noticable. And the worse of all, they were talking about armor types, like light armor and whatever, this reminds of wc3 armor types, which i like and dont like at the same time. Hopefully they wont introduce more then 2,3 types. On the positive note, it looks shiny and cute, somewhat C&C-style-ish, which can be bad for SC-fans, since the original game is nothing like C&C.
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On December 19 2008 18:13 Nintu wrote:I love the look of this. I guess they'll have a way to render map images in a simple, beautiful way like this. I forsee a "Export map as jpeg" feature.
Wow, I love the way that map preview looks.
The commentary was pretty good too. I like when they over-exaggerate the importance of some minor technique, as when the Protoss player dodged the marine and was able to scout the Terran base. Shows a lot of the balance as well.
Please someone tell me though; what is the colossus' role? I see them being made, but they seem to suck, HARD. At one point, a colossus fires on a pile of SCV's three or four times and it doesn't kill any.
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On December 20 2008 11:11 Salv wrote: At one point, a colossus fires on a pile of SCV's three or four times and it doesn't kill any.
And at one point it kills like 6 of them with 1 swipe.
Not that I like the colossus anyway. Cliff scaling is ok, but I'd rather see reavers back in the game.
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I like the colossus allot, it did actualy pretty good dmg i think it killed about 10 scv's with 2 swipes, its a little weak as in they really die quick but you just gotta support it with stalkers instead of raiding with a solo colossus.
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What content of that clip may be inappropriate for children?
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On December 20 2008 08:51 Zoler wrote:Show nested quote +On December 20 2008 08:22 inReacH wrote:Also.. terran needs some work done on all their stuff looking the same None of those are Thors.. nor are they themselves all the same thing (2mauraders beside each other from the front/back and SCV wireframe) Actually its very clear when you actually play the game. I think VODs of SC2 will have to be in perfect HD to be fully watchable.
If you download the high quality video its not too hard to identify units, unfortunately I don't foresee us getting HD streams from Korea any time soon.
As several people have mentioned the death animations need to be worked on, it can be hard at times to tell who is winning a battle when in SC its very clear what's happening.
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Aotearoa39261 Posts
On December 20 2008 11:11 myIRE wrote: lol at the "wannabe-vulture-firebat" , seriously whats up with the whole "4-wheels" idea? we're on another planet.. HELLO? and , I dunno, probably they just zoomed out but the difference between protoss units was barely noticable. And the worse of all, they were talking about armor types, like light armor and whatever, this reminds of wc3 armor types, which i like and dont like at the same time. Hopefully they wont introduce more then 2,3 types. On the positive note, it looks shiny and cute, somewhat C&C-style-ish, which can be bad for SC-fans, since the original game is nothing like C&C. haha so true, it's weird that we go from vultures to hellions, it seems like a downgrade
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On December 20 2008 08:22 inReacH wrote:Also.. terran needs some work done on all their stuff looking the same None of those are Thors.. nor are they themselves all the same thing (2mauraders beside each other from the front/back and SCV wireframe) If you watch the video in good quality, the units are clearly recognizable. In game depending on your resolution, you should be able to see them even better.
I think 1024x768 resolution would work best.
+the picture you posted is so fucked up, crap quality and small. What are you trying to achieve with it, except look stupid for it.
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On December 20 2008 11:22 parkin wrote: What content of that clip may be inappropriate for children? some parents are retarded and dont want there children to see red blood in a video game
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10387 Posts
they should invite some other people outside of blizzard to play a couple matches
commentate those instead
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Why are people complaining about the minimal death animations... if I remember correctly people were complaining before that the death animations were too much and distracted from the battle...
/shrug.
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