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[EP1] Starcraft 2 Battle Report #1 - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 22 Next All
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
Last Edited: 2008-12-20 00:34:55
December 20 2008 00:33 GMT
#121
Of all the things we saw
the attack animations and unit response were the most important atm(its good and satisfying but they can turn it even better), but i dont know, is this game older than Yellow vs Sonkie?

if it is, for the first time i think im a bit optimistic about it.
I've got a point, and i'm ready to kill or die for it.
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
December 20 2008 00:36 GMT
#122
On December 20 2008 09:21 rudboi wrote:
Quality video. However, one of things that needs lots of work is death animations. In brood war, death animations were bright, colorful, and contrasted the environment surrounding the unit, whether it be similar units or landscape. Blue dragoon soup, red marine blood, explosions of scvs and other terran vehicles, zerg blood, all bright contrasting animations. Because death animations contrasted the environment, they served as a visual queue to determine who was winning or losing a battle. A vivid death animation is especially important for high-priority targets like workers. In the video, it seems like a lot of the terran infantry's and worker's death animations aren't flashy and don't really serve as a good visual queue. How many scvs are dead? Are those marauders dieing? Couldn't really tell who was winning. The protoss' units didn't suffer from the same problem, but aesthetically their death animations were just bland and aweful. Come on, a stupid blue explosion? Get creative. I want to see that havok physics engine put to use and see some stalker legs and heads flying around after those explosions. Looks like the technical importance of vivid death animations has been overlooked by the dev team.

this may be one of the last things they perfectin the game?
surely balance is more important to get right to a reasonable level before you work on death animations fully
Once again back is the incredible!
d1v
Profile Blog Joined September 2007
Sweden868 Posts
December 20 2008 00:39 GMT
#123
I found it to be entertaining, but I did not like the unit animations/designs at all. What's up with those flame thrower carrying Buggies, this is not C&Cero Hour, is it? I already miss the Vultures and their Spider Mines. Furthermore, where are the Siege Tanks? Has the concept been abandoned?
Adams Æbler
rudboi
Profile Joined December 2008
United States3 Posts
December 20 2008 00:44 GMT
#124
On December 20 2008 09:36 PobTheCad wrote:
Show nested quote +
On December 20 2008 09:21 rudboi wrote:
Quality video. However, one of things that needs lots of work is death animations. In brood war, death animations were bright, colorful, and contrasted the environment surrounding the unit, whether it be similar units or landscape. Blue dragoon soup, red marine blood, explosions of scvs and other terran vehicles, zerg blood, all bright contrasting animations. Because death animations contrasted the environment, they served as a visual queue to determine who was winning or losing a battle. A vivid death animation is especially important for high-priority targets like workers. In the video, it seems like a lot of the terran infantry's and worker's death animations aren't flashy and don't really serve as a good visual queue. How many scvs are dead? Are those marauders dieing? Couldn't really tell who was winning. The protoss' units didn't suffer from the same problem, but aesthetically their death animations were just bland and aweful. Come on, a stupid blue explosion? Get creative. I want to see that havok physics engine put to use and see some stalker legs and heads flying around after those explosions. Looks like the technical importance of vivid death animations has been overlooked by the dev team.

this may be one of the last things they perfectin the game?
surely balance is more important to get right to a reasonable level before you work on death animations fully

From what I understand about typical game design, and correct me if i'm wrong, is that art assets and animations are the first things that dev teams work on and complete. Content and balance come later. Seems like it might be a little late in development to go back and perfect death animations. I hope im wrong.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-12-20 00:46:31
December 20 2008 00:45 GMT
#125
On December 20 2008 09:33 Ki_Do wrote:
Of all the things we saw
the attack animations and unit response were the most important atm(its good and satisfying but they can turn it even better), but i dont know, is this game older than Yellow vs Sonkie?

if it is, for the first time i think im a bit optimistic about it.

Yeah, it's older than Yellow vs Sonkie - you can see clips from it here:
http://www.gametrailers.com/player/41336.html?type=wmv

On December 20 2008 09:39 d1v wrote:
I found it to be entertaining, but I did not like the unit animations/designs at all. What's up with those flame thrower carrying Buggies, this is not C&Cero Hour, is it? I already miss the Vultures and their Spider Mines. Furthermore, where are the Siege Tanks? Has the concept been abandoned?

The Siege Tank is still in the game - it just wasn't used in this one.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
disciple
Profile Blog Joined January 2008
9071 Posts
December 20 2008 00:53 GMT
#126
the game was fun to watch, but there were several things which annoyed me... I really didnt knew the marine is that fast, its completely pointless like it was not enough that the terran could wall-in and deny late scouting... I see the game devs are trying to get as much units as possible involved in the BOs, we should wait for the next BR and see if the siege tank concept in TvP is really abandoned. My overall impression is that in general the scouting is made easier to deny, especially given the fact that with the absence of spider mines the toss is not forced to get early obs for detection.
Administrator"I'm a big deal." - ixmike88
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
December 20 2008 00:56 GMT
#127
Balance doesn't get finished until like the 30th patch lol.. the art is much harder(or impossible) to change after the games release.. Balance is the LAST thing that is finished in every game.
L0thar
Profile Blog Joined September 2007
987 Posts
December 20 2008 01:09 GMT
#128
On December 20 2008 09:53 disciple wrote:
the game was fun to watch, but there were several things which annoyed me... I really didnt knew the marine is that fast, its completely pointless like it was not enough that the terran could wall-in and deny late scouting... I see the game devs are trying to get as much units as possible involved in the BOs, we should wait for the next BR and see if the siege tank concept in TvP is really abandoned. My overall impression is that in general the scouting is made easier to deny, especially given the fact that with the absence of spider mines the toss is not forced to get early obs for detection.


Are you aware that Observers don't require any tech building now, they can be built straight from the robotic facility? If something, Protoss scouting (and detecting) abilities were buffed in SC2. Especially comparing to other races...
Augury
Profile Blog Joined September 2008
United States758 Posts
December 20 2008 01:37 GMT
#129
Game definitely looks nice, I prefer the current TvP style way more than what was illustrated here though. All of the units just seem boring, vultures > marauders.
myIRE
Profile Joined November 2008
Belgium229 Posts
December 20 2008 02:11 GMT
#130
lol at the "wannabe-vulture-firebat" , seriously whats up with the whole "4-wheels" idea? we're on another planet.. HELLO?
and , I dunno, probably they just zoomed out but the difference between protoss units was barely noticable.
And the worse of all, they were talking about armor types, like light armor and whatever, this reminds of wc3 armor types, which i like and dont like at the same time. Hopefully they wont introduce more then 2,3 types.
On the positive note, it looks shiny and cute, somewhat C&C-style-ish, which can be bad for SC-fans, since the original game is nothing like C&C.
Freedom is the most contageous virus known to men.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
December 20 2008 02:11 GMT
#131
On December 19 2008 18:13 Nintu wrote:
[image loading]

I love the look of this. I guess they'll have a way to render map images in a simple, beautiful way like this.

I forsee a "Export map as jpeg" feature.


Wow, I love the way that map preview looks.

The commentary was pretty good too. I like when they over-exaggerate the importance of some minor technique, as when the Protoss player dodged the marine and was able to scout the Terran base. Shows a lot of the balance as well.

Please someone tell me though; what is the colossus' role? I see them being made, but they seem to suck, HARD. At one point, a colossus fires on a pile of SCV's three or four times and it doesn't kill any.
Manit0u
Profile Blog Joined August 2004
Poland17776 Posts
Last Edited: 2008-12-20 02:15:11
December 20 2008 02:14 GMT
#132
On December 20 2008 11:11 Salv wrote:
At one point, a colossus fires on a pile of SCV's three or four times and it doesn't kill any.


And at one point it kills like 6 of them with 1 swipe.

Not that I like the colossus anyway. Cliff scaling is ok, but I'd rather see reavers back in the game.
Time is precious. Waste it wisely.
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
Last Edited: 2008-12-20 02:21:47
December 20 2008 02:21 GMT
#133
I like the colossus allot, it did actualy pretty good dmg i think it killed about 10 scv's with 2 swipes, its a little weak as in they really die quick but you just gotta support it with stalkers instead of raiding with a solo colossus.
Starcraft 2 - Beta
parkin
Profile Blog Joined July 2007
1090 Posts
December 20 2008 02:22 GMT
#134
What content of that clip may be inappropriate for children?
mostly harmless
Abydos1
Profile Blog Joined October 2008
United States832 Posts
December 20 2008 02:24 GMT
#135
On December 20 2008 08:51 Zoler wrote:
Show nested quote +
On December 20 2008 08:22 inReacH wrote:
Also.. terran needs some work done on all their stuff looking the same
[image loading]



None of those are Thors.. nor are they themselves all the same thing
(2mauraders beside each other from the front/back and SCV wireframe)


Actually its very clear when you actually play the game. I think VODs of SC2 will have to be in perfect HD to be fully watchable.


If you download the high quality video its not too hard to identify units, unfortunately I don't foresee us getting HD streams from Korea any time soon.

As several people have mentioned the death animations need to be worked on, it can be hard at times to tell who is winning a battle when in SC its very clear what's happening.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 20 2008 02:27 GMT
#136
On December 20 2008 11:11 myIRE wrote:
lol at the "wannabe-vulture-firebat" , seriously whats up with the whole "4-wheels" idea? we're on another planet.. HELLO?
and , I dunno, probably they just zoomed out but the difference between protoss units was barely noticable.
And the worse of all, they were talking about armor types, like light armor and whatever, this reminds of wc3 armor types, which i like and dont like at the same time. Hopefully they wont introduce more then 2,3 types.
On the positive note, it looks shiny and cute, somewhat C&C-style-ish, which can be bad for SC-fans, since the original game is nothing like C&C.
haha so true, it's weird that we go from vultures to hellions, it seems like a downgrade
Administrator~ Spirit will set you free ~
SlickR12345
Profile Blog Joined April 2008
Macedonia408 Posts
Last Edited: 2008-12-20 03:14:30
December 20 2008 03:12 GMT
#137
On December 20 2008 08:22 inReacH wrote:
Also.. terran needs some work done on all their stuff looking the same
[image loading]



None of those are Thors.. nor are they themselves all the same thing
(2mauraders beside each other from the front/back and SCV wireframe)

If you watch the video in good quality, the units are clearly recognizable.
In game depending on your resolution, you should be able to see them even better.

I think 1024x768 resolution would work best.

+the picture you posted is so fucked up, crap quality and small. What are you trying to achieve with it, except look stupid for it.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
December 20 2008 03:24 GMT
#138
On December 20 2008 11:22 parkin wrote:
What content of that clip may be inappropriate for children?

some parents are retarded and dont want there children to see red blood in a video game
ArvickHero
Profile Blog Joined October 2007
10387 Posts
December 20 2008 04:03 GMT
#139
they should invite some other people outside of blizzard to play a couple matches

commentate those instead
Writerptrk
swat
Profile Blog Joined January 2008
Australia142 Posts
December 20 2008 04:03 GMT
#140
Why are people complaining about the minimal death animations... if I remember correctly people were complaining before that the death animations were too much and distracted from the battle...

/shrug.
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