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[EP1] Starcraft 2 Battle Report #1 - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 22 Next All
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
December 20 2008 04:04 GMT
#141
Well that looked pretty good.
I agree with FA. Marauders are way too cool lookin.
I think my plan to play terran in sc2 is lookin good with all the kewl lookin T units.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
talismania
Profile Blog Joined December 2007
United States2364 Posts
December 20 2008 05:09 GMT
#142
I love when the guy is like "David Kim's resources are so good" and he's like 2k mineral 1k gas.
Waxangel
Profile Blog Joined September 2002
United States33586 Posts
December 20 2008 06:33 GMT
#143
I'm pretty surprised you guys considered the commentary to be so poor. I guess as viewer of Korean pro-game TV, I'm very used to commentary having a somewhat 7:3 stress between keeping the game exciting, and providing useful strategic insight. I thought they did a great job on the first point, and the second point I didn't care about so much(because I assumed they were catering to a very broad, generic crowd).

I wonder what some of the other Korean speaking TL staff thinks? From my few observations on English language commentary, and the way people rate it, it seems that the TL crowd places a much higher premium on game knowledge, and not so much on pure entertainment value.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2008-12-20 07:58:45
December 20 2008 07:50 GMT
#144
Nothing wrong with the commentary, they both had very good flow while they were talking about the game. And the focus on the commentary was clearly the basics, how units worked and what was happening. I think allot of people posting in this thread missunderstood the purpose of the battle report. It's a video that's supposed to be understood BY ALL players of starcraft and not just the exclusive "OMG IM PRO I KNOW BEST" 100 people club.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2008-12-20 08:11:36
December 20 2008 08:00 GMT
#145
It's the superfluous language. It's not entertaining when they make a big fuss out of the most ordinary, mundane things, and commentate on basic of the basic features or actions and make them sound more important than they really are.

"Holy christ mary and joseph!!!"
"Wah happened?"
"He's throwing down TONS of pressure on his opponent OMG I can't believe this!"
*1 marine shooting at a probe*
"Omg look at that shield regenerate!! He's sooo good!!!"

Anyway I always thought the OGN casters are very knowledgeable, Overlord's hunches are often right on the money.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
Eury
Profile Joined December 2008
Sweden1126 Posts
December 20 2008 09:22 GMT
#146
On December 20 2008 13:03 swat wrote:
Why are people complaining about the minimal death animations... if I remember correctly people were complaining before that the death animations were too much and distracted from the battle...

/shrug.


I wish the death animations were more distinctive and easier to make out, Marauders comes to mind for an example.
Also I think it looks weird when units like Colossus pretty much got no death animation at all other than the blue cloud thing it shares with several other protoss units. How to fix that without being obstructing I'm don't know but I'm sure Blizzard can come up with something.

Death sounds for the units need to be more distinctive and better also but considering this is alpha I'm not up in arms about it, hopefully it will be improved upon for the beta.
I think the marine was perfect in that regard - both in animation and sound.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
December 20 2008 09:57 GMT
#147
If you listen to all the death sounds you will notice half of them are recycled from SC1 so they better fix it
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
251
Profile Blog Joined March 2008
United States1401 Posts
December 20 2008 10:00 GMT
#148
I thought the funniest bit was "OMG THIS IS SOOO CRUCIAL THAT PROBE SEES EVERYTHING" when its like ~2 minutes in the game and terran really couldn't have anything else besides his starting CC, maybe a refinery and a barracks.

That video made Terran look very overpowered in this build, particularly the marauders. I would've really liked to see some DT harass or siege tank cliffing, things that we are accustomed to seeing in BW but in its new form here. It would be nice to see classic strategies mixed in with the new ones and new units.
"If you can chill..........then chill."
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
December 20 2008 10:12 GMT
#149
On December 20 2008 17:00 .risingdragoon wrote:


Anyway I always thought the OGN casters are very knowledgeable, Overlord's hunches are often right on the money.


they are, in most match ups they talk about the strategies better than some foreigns can execute that, and talk a lot about the mistakes of the players especially in late game TvZ when lots of expansions start to melt to imbalisks and terran balls
I've got a point, and i'm ready to kill or die for it.
Mazar
Profile Blog Joined May 2008
United States135 Posts
December 20 2008 10:14 GMT
#150
I really think we won't see hardly any units from BW seriously used in these battle reports. It seems that they really want to show off the new units and their new mechanics, which I think they do well so far. For example, instead of teching to colossus, it seems like one HT could have ruined that terrans day.
Peanut Butter
maybenexttime
Profile Blog Joined November 2006
Poland5776 Posts
December 20 2008 11:12 GMT
#151
On December 20 2008 15:33 Waxangel wrote:
I'm pretty surprised you guys considered the commentary to be so poor. I guess as viewer of Korean pro-game TV, I'm very used to commentary having a somewhat 7:3 stress between keeping the game exciting, and providing useful strategic insight. I thought they did a great job on the first point, and the second point I didn't care about so much(because I assumed they were catering to a very broad, generic crowd).

I wonder what some of the other Korean speaking TL staff thinks? From my few observations on English language commentary, and the way people rate it, it seems that the TL crowd places a much higher premium on game knowledge, and not so much on pure entertainment value.


That type of commentary would've been much more appropriate if the players were actually at least decent (the T probably was, but his opponent didn't push him at all so the former played relaxed). ;;

There was harld anything to get excited about. That Probe scouting was lucky - he kept moving into Rine's range even though the Probe was faster and somehow managed to save that Probe. T___T
Highways
Profile Joined July 2005
Australia6106 Posts
December 20 2008 11:28 GMT
#152
Direct download from here

http://games.on.net/file/23109/StarCraft_II_Battle_Report_1
#1 Terran hater
zobz
Profile Joined November 2005
Canada2175 Posts
December 20 2008 11:32 GMT
#153
I like the way it looks. The terrain and units are fairly undistracting. It's not as overly cartoony as war3 which is satisfying.

Thinking about the gameplay and skill ceiling, i'm sure almost Any bw player who's learned to play on standard maps could macro almost perfect in this game, which seems like too many players able to play that well, but then i think that this was a newb game with not much else going on. I think it looks like newbs could actually have a really fun game just like this match, and that really high level players could do alot to throw newbs off. I bet with really agressive expanding and mass harassments, a better player could bring multitasking into the game with a fairly high ceiling on how much. The game needs to be manufactured to make sure this is true, i think, and mbs/automine Might not be that bad.
"That's not gonna be good for business." "That's not gonna be good for anybody."
Boonbag
Profile Blog Joined March 2008
France3318 Posts
December 20 2008 11:45 GMT
#154
this game is omfg terribad

really sad

wont buy it
Wuselmops
Profile Joined December 2004
Germany346 Posts
Last Edited: 2008-12-20 12:39:25
December 20 2008 11:46 GMT
#155
i really miss spider mines, they had a unique and very micro-rewarding style, hellions are just commonplace rts units.

after all, the colossus seems like a good replacement for the reaver imho. the artwork is great, it goes perfect with an advanced alien race. it also adds to the strategic diversity, since reaver drop and high templar drop are very similar, but colossi by contrast cannot walk over water. they also seem micro-rewarding when properly used for hit+run attacks. the protoss in this battle for example could have retreated when the terran broke through the rocks at his expansion. (edit: if it really didn't kill the scvs that stopped moving it needs more damage of course.)

i agree with most people here that many units, especially workers, need more distinct death sounds, i wasn't able to determine how many scvs were killed. they all make the same generic grunt.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
Last Edited: 2008-12-20 11:50:36
December 20 2008 11:47 GMT
#156
btw why does it look like they're playing on slower speed?

They start off their shitty show saying how fast paced is this game

A 8 years old can control units perfectly at this speed

so pissed

how could they fail so hard

looks even bigger fail than war3
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2008-12-20 12:22:06
December 20 2008 12:03 GMT
#157
HD version of the battlereport now available on youtube:
Part 1
Part 2
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
December 20 2008 12:27 GMT
#158
wow the grafix are dissapointing....
when units die they just dissapear?? Even in bw the "corpses" stay on the ground for some time
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 20 2008 12:47 GMT
#159
On December 20 2008 20:46 Wuselmops wrote:
i really miss spider mines


Spider mines are still in the game? It's the nighthawk that has them tho.
Lim Yo Hwan forever!
GearitUP
Profile Joined November 2008
United States337 Posts
December 20 2008 12:55 GMT
#160
Anyone else believe the CC float is IMBA as fuck? I demand mineral patch on those islands... unfair IMO
Own<Owned<Ownt<Pwn<Pwned<PwnT< YOU NEWB!
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