On December 20 2008 21:47 Zoler wrote:
Spider mines are still in the game? It's the nighthawk that has them tho.
Spider mines are still in the game? It's the nighthawk that has them tho.
oh, i wasn't up to date.
Forum Index > SC2 General |
Wuselmops
Germany346 Posts
On December 20 2008 21:47 Zoler wrote: Spider mines are still in the game? It's the nighthawk that has them tho. oh, i wasn't up to date. | ||
KaasZerg
Netherlands927 Posts
I miss the minedragging zealotbomb crazyness and dropplay. | ||
HypnoticPoo
Singapore291 Posts
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-orb-
United States5770 Posts
On December 19 2008 17:29 milly9 wrote: i really hate the style of commentating in this. they're like auctioneers. and they dont say anything interesting I agree, they say a ton of stupid stuff. Like when they're like "he's placing a proxy pylon, as we've come to call it in this build of starcraft 2 alpha," like it wasn't called a proxy pylon before that build of starcraft 2 alpha... | ||
genwar
Canada537 Posts
On December 20 2008 22:53 -orb- wrote: Show nested quote + On December 19 2008 17:29 milly9 wrote: i really hate the style of commentating in this. they're like auctioneers. and they dont say anything interesting I agree, they say a ton of stupid stuff. Like when they're like "he's placing a proxy pylon, as we've come to call it in this build of starcraft 2 alpha," like it wasn't called a proxy pylon before that build of starcraft 2 alpha... you kinda have to realize that the ideal market for sc2 has never played sc1. | ||
fearus
China2164 Posts
Because them protoss units looked a little fragile to me.. then again maybe Im biased. | ||
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Liquid`Jinro
Sweden33719 Posts
On December 20 2008 22:53 -orb- wrote: Show nested quote + On December 19 2008 17:29 milly9 wrote: i really hate the style of commentating in this. they're like auctioneers. and they dont say anything interesting I agree, they say a ton of stupid stuff. Like when they're like "he's placing a proxy pylon, as we've come to call it in this build of starcraft 2 alpha," like it wasn't called a proxy pylon before that build of starcraft 2 alpha... Why d you guys put so much importance on a simple phrase like that? It could be that it's a new term to him or it could be a word slip - either way it's not stupid.. On December 20 2008 23:17 fearus wrote: Are they still going with the protoss = strong but expensive philosophy? Because them protoss units looked a little fragile to me.. then again maybe Im biased. Terran tech units rape protoss tech units in SC as well tho (ie tanks/vultures out-perform zealots/goons). | ||
Ki_Do
Korea (South)981 Posts
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Integra
Sweden5626 Posts
First Terran produced unit is the marine with 40 hitpoints and 8 damage with a 50 mineral cost and 1 supply.So yes, protoss = strong but expensive philosophy. Oh, btw I wouldn't use the battlereport to make any definite conclusions of the strenghts or weaknesses since the players suck balls and just as well could had missmacroed the units horribly and the fact that the balancing will get done during beta, not during alpha. | ||
village_idiot
2436 Posts
It isn't clear when a unit dies in SC2. | ||
LonelyMargarita
1845 Posts
I'm really hoping their game was pre-planned. Perhaps tanks would in fact allow a terran to turtle, as opposed to just massing mauraders and those bikes to match the protoss army all game. The small battle after small battle didn't seem that fun to me at all. The watch towers seem horribly imbalanced for a game like starcraft (not to mention reeking of WC3). If they were in brood war it would always be zerg getting them over protoss over terran, since map control is race dependent. At least map-makers wont have to put them in. The transporting CC will obviously be countered by putting a min patch or doodad down on every island expansion. I'm trying to base judgments on both the video and the recent playable builds, but it's still really hard to tell because we don't know if the battle was scripted or if the players are bad. Either way, there are some pretty noticeable problems with the game. | ||
zer0das
United States8519 Posts
On December 20 2008 21:55 GearitUP wrote: Anyone else believe the CC float is IMBA as fuck? I demand mineral patch on those islands... unfair IMO Not going to do anything unless the whole island can't be landed on. Scvs can be loaded into the command center now... Also, it seems like the ability to warp units in next to a pylon is a bit strong. But I guess gateways need to be upgraded into warp gates... | ||
Woyn
United Kingdom1628 Posts
On December 20 2008 20:45 Boonbag wrote: this game is omfg terribad really sad wont buy it Shrewd point.. | ||
Puosu
6984 Posts
Only concern is the speed, like many already said, it looks a little bit slow right now. | ||
GunsofthePatriots
South Africa991 Posts
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D10
Brazil3409 Posts
On December 21 2008 03:00 GunsofthePatriots wrote: The terran player seemed like a higher level player, but the protoss did terrible... His macro was not even good. The terran player is Korean witch means in D&D terms +2 dexterity +2 Inteligence Endurance for the purpose of sitting for long periods of time +5 bonus on your skill test of sc match and sc knowledge and Asian heritage, you can use any asian only magical item Also you have Favorite enemy North Korean and Japanese (or not ?) | ||
GogoKodo
Canada1785 Posts
I think it makes sense to point it out. For viewers who aren't familiar with Starcraft, or at least not the competitive side. Also, the use of 'proxy pylon' in SC1 is different than here because in SC1 you are more focused on what is going to be built after the pylon: proxy robo, proxy gate etc. and not the pylon itself. edit: Currently it does seem a little too good. Amazing mobility and map control with that pylon. Perhaps pylons should require an upgrade to a 'Warp Pylon' or something to be used with warp gates. It doesn't have to cost hardly any resources either, just a significant amount of time so it gives the opponent a greater chance to find it and take it out before it comes into play. | ||
Avidkeystamper
United States8552 Posts
On December 21 2008 01:06 zer0das wrote: Show nested quote + On December 20 2008 21:55 GearitUP wrote: Anyone else believe the CC float is IMBA as fuck? I demand mineral patch on those islands... unfair IMO Not going to do anything unless the whole island can't be landed on. Scvs can be loaded into the command center now... Also, it seems like the ability to warp units in next to a pylon is a bit strong. But I guess gateways need to be upgraded into warp gates... Well, the loading SCVs doesn't affect the effect of a mineral patch, just make it like the Python corners, just enough rough terrain that's unbuildable so the CC can't land. | ||
zer0das
United States8519 Posts
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GunsofthePatriots
South Africa991 Posts
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