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[EP1] Starcraft 2 Battle Report #1 - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 22 Next All
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
Last Edited: 2008-12-20 21:42:55
December 20 2008 21:42 GMT
#181
I think they need to fix protoss building colors. A few of your buildings are your color and all the others are gold and blue. It's really confusing.
SlickR12345
Profile Blog Joined April 2008
Macedonia408 Posts
December 20 2008 21:42 GMT
#182
To the guy who said shields regenerate faster now:
Yes thats obvious, but shields do take more damage now it seems.
Seems even that bonus damage is taken into account, since bonus damage now works differently than SC.
maybenexttime
Profile Blog Joined November 2006
Poland5656 Posts
December 20 2008 23:06 GMT
#183
Actually, it's the other way round, afaik.

Shield take less damage because there's no bonus damage vs. shields, whereas in BW shield took always 100% damage when the unit itself could take 75% etc. due to their size
Mooga
Profile Blog Joined June 2007
United States575 Posts
December 21 2008 01:13 GMT
#184
I'm surprised that the terran won without a single siege tank.
SaharaDrac
Profile Joined May 2008
United States76 Posts
December 21 2008 02:00 GMT
#185
Siege tanks definitely aren't the staple they used to be. As far as I can tell and have played, Marauders are used in every single terran game.
We are Venom
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
December 21 2008 02:05 GMT
#186
awsomeness...althought i cant really imagine pvt without tanks,reavers, and vultures the old fashioned way
zeppelin
Profile Joined December 2007
United States565 Posts
December 21 2008 02:30 GMT
#187
It seems like half the things protoss can make counter tanks: zealots can charge into them, stalkers can blink into them, immortals take basically no damage from them, etc. It's really tough to find a role for the unit when everything in sc2 is based around greater mobility. At this point I feel like they're only still in the game for the fans' sake, hopefully that won't end up being the case though.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
December 21 2008 02:49 GMT
#188
Thanks for sharing this. I watched it in high-def and have a few points to make:

* The commentators were good. They were not doing it for the hardcore audience, but still, they were professional and there was little if any dead air. There was always something to talk about, even if it seems miniscule to us.

* This video is actually getting me pumped for SC2. Prior to this, I was tired of reading the endless threads on MBS, automining, etc and just wanted to see the game in action. I'm now confident that SC2 will have enough depth to make a great game. Blizzard will make sure of this.

* There will be a lot of new strategies to learn in SC2 and I applaud Blizzard for making all these changes. It is going to be really interesting once this game is out and we all begin discussing strategies and build orders for the races again.

I can't wait to get my hands on this game! I know there's some changes they need to make - but this is only the ALPHA iteration of the game. I'm sure many of you remember seeing pictures of SC1 in it's alpha and beta stages. They will make plenty more changes before it's released, and that's a big reason the commentators frequently said "in this alpha version..."
Undefeated TL Tecmo Super Bowl League Champion
Kletus
Profile Blog Joined March 2008
Canada580 Posts
December 21 2008 03:32 GMT
#189
I gotta say that I'm liking SC2 the more I see it. It's starting to look very clean although maybe that's just because I'm getting used to looking at it in 3d. I remember when starting starcraft it was difficult to distinguish units as well.

Anyways, I was hoping they used more of the high grass featured in this map. Maybe a seige tank in the middle of it with something floating outside as a spotter for it. I'm really curious if you can put a pylon in there and then warp up units onto the "rocked up" expo.
Your resistance only serves to make my carapace harder.
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
December 21 2008 04:13 GMT
#190
On December 21 2008 11:00 SaharaDrac wrote:
Siege tanks definitely aren't the staple they used to be. As far as I can tell and have played, Marauders are used in every single terran game.

how weak are marauders vs storm though?
i havent actually seen storm or even hts used in sc2 yet...
Once again back is the incredible!
SaharaDrac
Profile Joined May 2008
United States76 Posts
December 21 2008 04:23 GMT
#191
On December 21 2008 13:13 PobTheCad wrote:
Show nested quote +
On December 21 2008 11:00 SaharaDrac wrote:
Siege tanks definitely aren't the staple they used to be. As far as I can tell and have played, Marauders are used in every single terran game.

how weak are marauders vs storm though?
i havent actually seen storm or even hts used in sc2 yet...



In the build I played, Storm was very underpowered (although it did stack). I'm pretty sure HTs aren't "finished" and ready to be tested yet.
We are Venom
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
December 21 2008 05:20 GMT
#192
the map preview is AWESOME. I also like the look of it, looks interesting.
Gonna watch now.
IntoTheRainBOw fan~
Ideas
Profile Blog Joined April 2008
United States8142 Posts
December 21 2008 05:32 GMT
#193
It was a cool feature, but I would of liked it a lot more like a year ago when some of that stuff was still new :\

There was absolutely no new info about the game( no new units or abilities, in fact, I dont think any spells were used at all except for cloak wtf) and the players indeed had horrible macro lol.

I guess the only new info I got was that hellions are waaay too small for being cars. Marauders were bigger than them ffs.
Free Palestine
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
December 21 2008 05:36 GMT
#194
If this is considered high-level play, we are fucked ;P
My psychiatrist says I have deep-seated Ragneuroses :(
ProberoO
Profile Joined November 2008
United States88 Posts
December 21 2008 06:20 GMT
#195
That was awesome.
The pandabearguy should be in every map.
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
December 21 2008 08:28 GMT
#196
On December 21 2008 14:36 A3iL3r0n wrote:
If this is considered high-level play, we are fucked ;P


It seems like it was just a couple of devs. I wouldn't worry about it. They obviously aren't going to be A+ gamers.

I wish the units showed up better on the map is all. It seems like the Zealots are a bit too hard to see and I couldn't tell how many there were in attacks and such. The thing I love about SC is that it's very clear and you can always tell apart the units very distinctly and such.
IntoTheRainBOw fan~
HypnoticPoo
Profile Blog Joined March 2008
Singapore291 Posts
December 21 2008 08:50 GMT
#197
yeah i hate how the banshees blended into terran buildings
MEOW.
lololol
Profile Joined February 2006
5198 Posts
December 21 2008 08:52 GMT
#198
A couple of devs? These are the BALANCE designers, and they suck... not to mention massing just marauders was working fine against all toss ground forces... and BW maps have minerals blocking easy CC island/blocked off expo spots for a reason.
I'll call Nada.
maybenexttime
Profile Blog Joined November 2006
Poland5656 Posts
December 21 2008 10:45 GMT
#199
According to CowGoMoo CCs can drop SCVs without landing. They gotta fix that.
PH
Profile Blog Joined June 2008
United States6173 Posts
December 21 2008 11:25 GMT
#200
I liked everything about that video except for the gameplay itself...

The new observer features are awesome...you can see resources, unit count, even actions, it looked like. The graphics look nice, even if the units look a bit clunky in the way they clip each other and all that...

But omg...the gameplay looks so retarded...the terran basically won the game with mass marauder and dancing micro. -____-;;

I mean...I'm sincerely hoping it was because the toss was horribad...expo'ing when he had near zero unit count, and terrible macro and all that...

The game seems like it goes rock < paper < scissors < rock...terran built a marine, toss built a stalker, terran built marauder, toss built zealot, etc. This kind of hard counter setup makes games boring and dull...I swear. That's one of the reasons why BW is so great...the units counter each other very subtly, and without proper macro or control, you can't win even with the proper counter for whatever unit. Even against that counter, you can overcome that again with proper control and macro.

Worst of all...it just really seems that mechanics are being marginalized more and more...):
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