[EP1] Starcraft 2 Battle Report #1 - Page 10
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GunsofthePatriots
South Africa991 Posts
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SlickR12345
Macedonia408 Posts
Yes thats obvious, but shields do take more damage now it seems. Seems even that bonus damage is taken into account, since bonus damage now works differently than SC. | ||
maybenexttime
Poland5498 Posts
Shield take less damage because there's no bonus damage vs. shields, whereas in BW shield took always 100% damage when the unit itself could take 75% etc. due to their size | ||
Mooga
United States575 Posts
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SaharaDrac
United States76 Posts
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Racenilatr
United States2756 Posts
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zeppelin
United States565 Posts
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EscPlan9
United States2777 Posts
* The commentators were good. They were not doing it for the hardcore audience, but still, they were professional and there was little if any dead air. There was always something to talk about, even if it seems miniscule to us. * This video is actually getting me pumped for SC2. Prior to this, I was tired of reading the endless threads on MBS, automining, etc and just wanted to see the game in action. I'm now confident that SC2 will have enough depth to make a great game. Blizzard will make sure of this. * There will be a lot of new strategies to learn in SC2 and I applaud Blizzard for making all these changes. It is going to be really interesting once this game is out and we all begin discussing strategies and build orders for the races again. I can't wait to get my hands on this game! I know there's some changes they need to make - but this is only the ALPHA iteration of the game. I'm sure many of you remember seeing pictures of SC1 in it's alpha and beta stages. They will make plenty more changes before it's released, and that's a big reason the commentators frequently said "in this alpha version..." | ||
Kletus
Canada580 Posts
Anyways, I was hoping they used more of the high grass featured in this map. Maybe a seige tank in the middle of it with something floating outside as a spotter for it. I'm really curious if you can put a pylon in there and then warp up units onto the "rocked up" expo. | ||
PobTheCad
Australia893 Posts
On December 21 2008 11:00 SaharaDrac wrote: Siege tanks definitely aren't the staple they used to be. As far as I can tell and have played, Marauders are used in every single terran game. how weak are marauders vs storm though? i havent actually seen storm or even hts used in sc2 yet... | ||
SaharaDrac
United States76 Posts
On December 21 2008 13:13 PobTheCad wrote: how weak are marauders vs storm though? i havent actually seen storm or even hts used in sc2 yet... In the build I played, Storm was very underpowered (although it did stack). I'm pretty sure HTs aren't "finished" and ready to be tested yet. | ||
rushz0rz
Canada5300 Posts
Gonna watch now. | ||
Ideas
United States8077 Posts
There was absolutely no new info about the game( no new units or abilities, in fact, I dont think any spells were used at all except for cloak wtf) and the players indeed had horrible macro lol. I guess the only new info I got was that hellions are waaay too small for being cars. Marauders were bigger than them ffs. | ||
A3iL3r0n
United States2196 Posts
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ProberoO
United States88 Posts
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rushz0rz
Canada5300 Posts
On December 21 2008 14:36 A3iL3r0n wrote: If this is considered high-level play, we are fucked ;P It seems like it was just a couple of devs. I wouldn't worry about it. They obviously aren't going to be A+ gamers. I wish the units showed up better on the map is all. It seems like the Zealots are a bit too hard to see and I couldn't tell how many there were in attacks and such. The thing I love about SC is that it's very clear and you can always tell apart the units very distinctly and such. | ||
HypnoticPoo
Singapore291 Posts
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lololol
5198 Posts
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maybenexttime
Poland5498 Posts
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PH
United States6173 Posts
The new observer features are awesome...you can see resources, unit count, even actions, it looked like. The graphics look nice, even if the units look a bit clunky in the way they clip each other and all that... But omg...the gameplay looks so retarded...the terran basically won the game with mass marauder and dancing micro. -____-;; I mean...I'm sincerely hoping it was because the toss was horribad...expo'ing when he had near zero unit count, and terrible macro and all that... The game seems like it goes rock < paper < scissors < rock...terran built a marine, toss built a stalker, terran built marauder, toss built zealot, etc. This kind of hard counter setup makes games boring and dull...I swear. That's one of the reasons why BW is so great...the units counter each other very subtly, and without proper macro or control, you can't win even with the proper counter for whatever unit. Even against that counter, you can overcome that again with proper control and macro. Worst of all...it just really seems that mechanics are being marginalized more and more...): | ||
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