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[EP1] Starcraft 2 Battle Report #1 - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 22 Next All
GTR
Profile Blog Joined September 2004
51629 Posts
December 19 2008 21:28 GMT
#101
On December 20 2008 05:53 Mora wrote:
Show nested quote +
On December 20 2008 05:45 Eury wrote:
Keep in mind that this Battle Report probably wasn't target for the hardcore TL crowd that are used with better players and commentating.

Their target audience is probably a much broader, more casual audience and based on the reaction from other more general gaming sites/blogs/forums this video was a tremendous success.
People really enjoyed it, especially the commentating. Only real complain I saw was about the release date.

Personally I don't think the terran player was that bad, that Marauders micro against the Zealots was pretty neat.
If I recall David Kim was a pretty decent Starcraft player before joining Relic and is now currently on the SC 2 balance team.




i believe he used to play wtih xellos back in the day.


you worked with him didn't you?
Commentator
maybenexttime
Profile Blog Joined November 2006
Poland5830 Posts
December 19 2008 21:41 GMT
#102
Yes, as a community balance designer, am I right?
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 19 2008 21:55 GMT
#103
Ugh am I the only one that hates the zealot attack animation? When they were chasing units in the terran base at the beginning I had no idea when they were attacking and when they weren't, as opposed to SC1 whereas it's easy to distinguish exactly when a hit occurs. Which is one of the biggest turnoffs to SC2 to me atm, the attack animations. When the maurader and stalker just sat there attacking each other early game (lol...), the attack animations also looked like crap. I prefer the more harsh effects of SC, like when a hydralisk attacked it looked like a burst, zealots clashing with lings, etc. instead of little volleys going off in projectile like motion not hitting their enemies immediately... only thing I was satisfied with was how marines looked.
Bekele
Profile Joined November 2008
Canada47 Posts
December 19 2008 22:15 GMT
#104
The game looks awesome!
BoOm BOoM
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
Last Edited: 2008-12-19 23:08:45
December 19 2008 22:55 GMT
#105
There was little to no micro in that game...the probe micro was the most impressive thing...and probably some of the maruader dancing.

Maybe the guys playing are just bad, but I hope in starcraft players will be able to reach unit max in 14-16 minutes and such. That entire game was filled with tiny skirmishes more or less.
"Starcraft...It just echos brilliance and manliness." - Tasteless
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
December 19 2008 22:59 GMT
#106
On December 20 2008 06:04 FrozenArbiter wrote:
Show nested quote +
On December 20 2008 05:55 .risingdragoon wrote:
its ok I guess, nowhere near as dynamic as sc. units clump up together, a dozen units doesn't look like a dozen, the rock barricade's a lame wc3 carryover, and the group movements for ground units look oily, like a slithering snake while the air units are rigid and awkward.

not gonna comment on how well they played, they're devs so naturally they're not gonna be high level

it's fine for other games, but for starcraft this still has waaays to go

I hate you.
[image loading]


Anyway, I know I'm repeating myself but I don't get how people complain about the casting, they have > 0 < dead time, I think they are pretty professional. I'd like if they talked more about things in the game (ie how a typical TvP goes inhouse, how things have changed.. etc) rather than what's happening but overall I think they did a great job.


It wasn't terrible but it's very clear that the one guy hasn't watched a single SC1 commentary...
"Proxy Pylon as we've been calling it in Alpha"
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 19 2008 23:01 GMT
#107
Seeing as how he's on their e-Sports team I can more or less promise you he has.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
d.arkive
Profile Blog Joined January 2007
United States843 Posts
December 19 2008 23:09 GMT
#108
I loved the unit portraits, although when the command center lady's face inverts, it kind of freaked me out.

Thanks blizzard!
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
SlickR12345
Profile Blog Joined April 2008
Macedonia408 Posts
December 19 2008 23:18 GMT
#109
On December 20 2008 07:55 FREEloss_ca wrote:
There was little to no micro in that game...the probe micro was the most impressive thing...and probably some of the maruader dancing.

Maybe the guys playing are just bad, but I hope in starcraft players will be able to reach unit max in 14-16 minutes and such. That entire game was filled with tiny skirmishes more or less.

I agree that some animations should be way reduced or cut, but hey its still in alpha and when the beta starts if there are animation problems players can point it out and it should be fixed.
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
Last Edited: 2008-12-19 23:25:35
December 19 2008 23:21 GMT
#110
This is after watching the first 7 minutes of the video again..
He's a bad caster.. it's a good game.. not a big deal.
He probably watches WC3 vods and user AC's from WCR if anything..

"Both players have put down at least one farm"
-He calls an SCV a supple depot
"'already' mining from it(assimilator) with a total of three probes"
"Is it going to be able to regenerate it's sheilds" -as though this is the determining factor in it's survival, even though it is a much faster unit and still had like 18 life left
"A proxy pylon as we've come to call it in alpha" -as though they invented this term

Just annoying:
"That assimilator is 'absolutely' finished"
"We do have that marine laying down 'a ton' of pressure on that scouting probe" -(1 marine/1probe)
This man cannot cast a game without using the word kite at least once.
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
Last Edited: 2008-12-19 23:29:33
December 19 2008 23:22 GMT
#111
Also.. terran needs some work done on all their stuff looking the same
[image loading]



None of those are Thors.. nor are they themselves all the same thing
(2mauraders beside each other from the front/back and SCV wireframe)
SixSongs
Profile Blog Joined March 2006
Poland1455 Posts
December 19 2008 23:44 GMT
#112
It was a really cool report.
The Prince of DroneS
merz
Profile Blog Joined July 2004
Sweden2760 Posts
December 19 2008 23:46 GMT
#113
I liked it, didn't have such high expecations for it, guess that's why I wasn't disappointed. I liked the Yellow vs that wc3 guy a lot better though, these guys seemed pretty clueless and bad. I kept getting annoyed at the protoss player for not using blink one single time, It's only like the most awesome spell as toss? :D

Winners never quit, quitters never win.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 19 2008 23:51 GMT
#114
On December 20 2008 08:22 inReacH wrote:
Also.. terran needs some work done on all their stuff looking the same
[image loading]



None of those are Thors.. nor are they themselves all the same thing
(2mauraders beside each other from the front/back and SCV wireframe)


Actually its very clear when you actually play the game. I think VODs of SC2 will have to be in perfect HD to be fully watchable.
Lim Yo Hwan forever!
.risingdragoon
Profile Joined January 2008
United States3021 Posts
December 19 2008 23:54 GMT
#115
that's the jest of it isn't it? vods are not and will never be in full hd

sc vods are all watchable cus the units are distinct.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
Eury
Profile Joined December 2008
Sweden1126 Posts
December 19 2008 23:55 GMT
#116
For those that complain about the commentators keep in mind that most likely you aren't their target audience . They are trying to explain and make things exciting for people that never have watched a single Starcraft game in their life and have no clue what proxy that or proxy this means.

Obviously Tasteless and co are better but then again it is their job.
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2008-12-20 00:11:19
December 20 2008 00:04 GMT
#117
Maybe for this video, but what about the game itself?

If the people who know their games the best aren't their target audience, who is? People who go through a different game every month? SC ~40% lifetime sales is in Korea, and people still say it's not a good thing to make it as deep as possible? Casual fans don't need to be so catered to in multiplayer, cus 1. there's singleplayer, 2. they're casual, so play with other casuals, even iccupers do this, and 3. they'll quit the game in a few months anyway, unless they want to get better in which case they won't be casuals no more.

Seriously drop that argument. It's StarCraft, it'll make the sales target either way, so why not make cleaner graphics for spectator AND deeper controls for competition? Casuals will be the first to moan about things they don't understand, and the first to abandon the game for other money-grabbing games.

......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
GTR
Profile Blog Joined September 2004
51629 Posts
December 20 2008 00:09 GMT
#118
There is no way that OGN/MBC will be going HD (720p) in the next few years.
Commentator
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
Last Edited: 2008-12-20 00:17:04
December 20 2008 00:16 GMT
#119
On December 20 2008 08:51 Zoler wrote:
Show nested quote +
On December 20 2008 08:22 inReacH wrote:
Also.. terran needs some work done on all their stuff looking the same
[image loading]



None of those are Thors.. nor are they themselves all the same thing
(2mauraders beside each other from the front/back and SCV wireframe)


Actually its very clear when you actually play the game. I think VODs of SC2 will have to be in perfect HD to be fully watchable.


Aren't you the guy who played at dreamhack and now reference that fact in every single post you make?

I have played it.. I played more then anyone else at blizzcon and I have 8 posters to prove it..

Zerg looks pretty bad both in game and in video and this is just more of that... If 2 dragoons next to each other looks like a reaver in SC1 do you not think that would be a problem.. and the SCV wireframe looks way too much like a thor also.

Anyways I love the game and think it's beautiful but some things need to be tweaked.
rudboi
Profile Joined December 2008
United States3 Posts
December 20 2008 00:21 GMT
#120
Quality video. However, one of things that needs lots of work is death animations. In brood war, death animations were bright, colorful, and contrasted the environment surrounding the unit, whether it be similar units or landscape. Blue dragoon soup, red marine blood, explosions of scvs and other terran vehicles, zerg blood, all bright contrasting animations. Because death animations contrasted the environment, they served as a visual queue to determine who was winning or losing a battle. A vivid death animation is especially important for high-priority targets like workers. In the video, it seems like a lot of the terran infantry's and worker's death animations aren't flashy and don't really serve as a good visual queue. How many scvs are dead? Are those marauders dieing? Couldn't really tell who was winning. The protoss' units didn't suffer from the same problem, but aesthetically their death animations were just bland and aweful. Come on, a stupid blue explosion? Get creative. I want to see that havok physics engine put to use and see some stalker legs and heads flying around after those explosions. Looks like the technical importance of vivid death animations has been overlooked by the dev team.
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