• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:58
CEST 07:58
KST 14:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 224ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Serral wins Maestros of the Game 2 ZOWIE DIVINA preview Server Blocker StarCraft Mass Recall: SC1 campaigns on SC2 thread
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ Farewell Beloved Starcraft (Youtube Videos) BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9060 users

[EP1] Starcraft 2 Battle Report #1 - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 20 21 22 Next All
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
December 19 2008 12:20 GMT
#41
Their map making skills have improved it seems
Maps really look like starcraft ones, wonder how heavy promaps will be...
I've got a point, and i'm ready to kill or die for it.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
December 19 2008 12:21 GMT
#42
game was ok but commentary was quite bad :/

btw map looks tiny --
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
December 19 2008 12:24 GMT
#43
On December 19 2008 21:20 Ki_Do wrote:
Their map making skills have improved it seems
Maps really look like starcraft ones, wonder how heavy promaps will be...


Yeah, you have to realize that when Starcraft came out, there was no sophisticated e-sport to observe and model it after. After 10 years of competitive play and such, it will be much easier for Blizzard to create a polished, balanced product.

With the resources they have now, the experience and e-sports scene to base it off of, and the GIGANTIC audience, SC2 will be balanced much faster and appropriately.
"So, then did the American yum-yum clown monkey also represent the FCC?"
geno
Profile Blog Joined October 2007
United States1404 Posts
Last Edited: 2008-12-19 12:36:16
December 19 2008 12:34 GMT
#44
On December 19 2008 21:20 Nintu wrote:
Ionno. If I took anything away from this video it's that bad players still have shitty macro even with MBS and automine...

Hahaha, thats the biggest thing I took away from this video as well. MBS doesn't mean anything when you can't remember to use it during battles, lol. Automine did help them for sure I think, but not as much as expanding a bit more at better times would have, which it can't make up for.

edit: analyzing a more-or-less VOD of SC2 for play level feels weird
GTR
Profile Blog Joined September 2004
51637 Posts
December 19 2008 12:38 GMT
#45
If anyone wants a smaller, 322mb FLV file, here is the URL.
http://eu.starcraft2.com/movies/battlereports/battlereport1/battlereport_01.flv
Commentator
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
Last Edited: 2008-12-19 13:15:36
December 19 2008 12:56 GMT
#46
Hey FA
i noticed something, marauders can dance almost instantly, but after they shoot, they some time(very small btw) to move again, thats not a whine but maybe its a balance issue?
Kim could micro them against zealots, maybe to avoid imbalance they made this delay

ps:
Im hyped to see a macro focused match up TvZ
And nice mutalisk stack micro
I've got a point, and i'm ready to kill or die for it.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2008-12-19 12:58:27
December 19 2008 12:57 GMT
#47
What the game actually had automine and MBS active? I was convinced that they didn't use it, since the newbies played like newbies usually do by stockin up resources and forget to produce units etc.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
December 19 2008 13:04 GMT
#48
Anyone got youtube happening yet?
u gotta sk8
TonyL2
Profile Blog Joined August 2007
England1953 Posts
December 19 2008 13:18 GMT
#49
Interesting, that probes when they've lost their shield it takes a long amount of time before it first regenerates them again, but after that it's rapid. I don't think that was in BW was it?
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 19 2008 13:35 GMT
#50
On December 19 2008 22:18 TonyL2 wrote:
Interesting, that probes when they've lost their shield it takes a long amount of time before it first regenerates them again, but after that it's rapid. I don't think that was in BW was it?


it was a continous ~1 shield point/sec in bw
And all is illuminated.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-12-19 13:49:52
December 19 2008 13:44 GMT
#51
On December 19 2008 21:56 Ki_Do wrote:
Hey FA
i noticed something, marauders can dance almost instantly, but after they shoot, they some time(very small btw) to move again, thats not a whine but maybe its a balance issue?
Kim could micro them against zealots, maybe to avoid imbalance they made this delay

ps:
Im hyped to see a macro focused match up TvZ
And nice mutalisk stack micro

I have a hard time telling if it's just dependant on how quickly he clicks move or not o_O It seems sometimes they move instantly, sometimes not.

Lol I love how they've sneaked that 0.1 second picture into the Blizzard-logo animation

I still think the reaver > the colossus as far as excitement goes
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 19 2008 13:47 GMT
#52
Worst commentary I've ever seen lol

and high level of play? T.T
Lim Yo Hwan forever!
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
December 19 2008 13:57 GMT
#53
On December 19 2008 22:44 FrozenArbiter wrote:
I have a hard time telling if it's just dependant on how quickly he clicks move or not o_O It seems sometimes they move instantly, sometimes not.

Lol I love how they've sneaked that 0.1 second picture into the Blizzard-logo animation

I still think the reaver > the colossus as far as excitement goes


mm, i see, well, the most important thing is that the unit response seems great, and they really got the point in how to add that to the game again.
I've got a point, and i'm ready to kill or die for it.
iloahz
Profile Blog Joined March 2007
United States964 Posts
December 19 2008 14:15 GMT
#54
I feel the details on the background grass is hindering sc2's potential as a spectator sports. If you view it online it just feels much messier than the simplistic sc1. When SCVs engaged in battle near the mineral line I couldn't tell what the heck is going on... probably also due to the details on these units. It'll look great on very high resolution I'm sure, like 1028x800. But even if it's good as the this one on the sc2 site, it's still not good enough.
Chuiu
Profile Blog Joined June 2003
3470 Posts
December 19 2008 14:51 GMT
#55
The commentary is more like an advertisement than anything, I really wish they would have let someone else do it.
♞
ForVengeance
Profile Joined August 2008
United States111 Posts
Last Edited: 2008-12-19 15:06:55
December 19 2008 15:05 GMT
#56
I have to thank blizzard greatly for doing this. Its a good idea and they should keep doing it. But i really cant stand that other guy commentating. Dustin is there to explain for new people, but that other guy just stinks.

Also, i think 75 percent of what ive hated so far about SC2 is the people who are playing it. Its hard to watch people just let their units die and have no plan of attack. These players dont even try to gain positional advantage at all in skirmishes. They just stand toe to toe and fight. I feel like once better people get their hands on the game alot more interesting pre-emptive tactics will be seen, since everything is so much more mobile in SC2.

The game seems ok, i hope there will be at least a couple tank strats vs protoss though. It just doesnt seem natural having no tanks vs protoss.
ForVengeance
Profile Joined August 2008
United States111 Posts
December 19 2008 15:20 GMT
#57
BTW just DL the vid and use GOMplayer to speed up the playback rate just a little if game speed has you worried. Of course the actual game speed cant be guessed, but still its something.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2008-12-19 15:43:09
December 19 2008 15:35 GMT
#58
That game didn't seem to be very high level to me.. it felt it took forever for them to get a decent army, atleast the terran finally managed to do so after a long time ^^

The fact that they never really used siege tanks, carriers etc was a huge dissapointment :p oh well.

I really don't like that most of the terran mech units have this boring "phew phew" sound and also a really slow rate of fire.

The above are really minor issues to me though.

The biggest issue and the one that will affect SC2 as an e-sport is that fact that the colors and textures are all so subtle and dark/grayish, this make for a very messed up picture when viewing the game online on streams, its hard to see what is going on.

My suggestions would be to
A ) Make stronger sillouetes for each unit
B ) Make stronger colors on each units to help differentiate them from one another.
C ) Still keep that rustic and old feel to the textures of the terran units though, they are not supposed to be shiny and bright like Protoss.
"trash micro but win - its marine" MC commentary during HSC 4
Bash
Profile Joined August 2007
Finland1533 Posts
December 19 2008 15:56 GMT
#59
Oh man it looks so pretty I just want to eat it up.

Anyway, what people here need to realize and remember is that that game was obviously somewhat conducted in advance, it wasn't too long, not too short either, it didn't showcase ALL units because that's too much to take in at a time for a newb, and mostly left the late-late game units out of the equation so that people still have something to look forward to in future battlereports. It's clear that what the commentators say is either scripted to some extent, or they are talking over a replay they watched a few times already.

This video isn't supposed to mimic a pro BW game and commentary, it's an advert.
I can't sing and I can't dance, but still I know how to clap my hands.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
December 19 2008 16:03 GMT
#60
The Production/Unit/Income window is an awesome idea, at least for observers. It would be (too?) convenient to see your own stats during the game.

Even though the match was obviously pre-planned it was a good show. It´s a bit disappointing that we didn´t see more unitvariety though, hopefully in the full game unit diversety will be more apealing.

Prev 1 2 3 4 5 20 21 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 280
Nina 173
Rex 58
SortOf 1
StarCraft: Brood War
Rain 3082
GuemChi 2553
Mind 102
Aegong 78
ggaemo 73
yabsab 32
Bale 21
Noble 21
ZergMaN 16
Zeus 10
[ Show more ]
Icarus 9
League of Legends
JimRising 783
Counter-Strike
summit1g9961
Other Games
C9.Mang0259
RuFF_SC220
Organizations
Other Games
gamesdonequick24539
StarCraft 2
TaKeTV279
Other Games
BasetradeTV214
Dota 2
PGL Dota 2 - Main Stream84
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 86
• Mapu48
• practicex 28
• OhrlRock 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1135
Upcoming Events
GSL
5h 2m
Replay Cast
18h 2m
WardiTV Weekly
1d 5h
PiGosaur Cup
1d 18h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Snow vs Jaedong
YSC vs hero
RSL Revival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.