Maps really look like starcraft ones, wonder how heavy promaps will be...
[EP1] Starcraft 2 Battle Report #1 - Page 3
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Ki_Do
Korea (South)981 Posts
Maps really look like starcraft ones, wonder how heavy promaps will be... | ||
WiljushkA
Serbia1416 Posts
btw map looks tiny -- | ||
404.Nintu
Canada1723 Posts
On December 19 2008 21:20 Ki_Do wrote: Their map making skills have improved it seems Maps really look like starcraft ones, wonder how heavy promaps will be... Yeah, you have to realize that when Starcraft came out, there was no sophisticated e-sport to observe and model it after. After 10 years of competitive play and such, it will be much easier for Blizzard to create a polished, balanced product. With the resources they have now, the experience and e-sports scene to base it off of, and the GIGANTIC audience, SC2 will be balanced much faster and appropriately. | ||
geno
United States1404 Posts
On December 19 2008 21:20 Nintu wrote: Ionno. If I took anything away from this video it's that bad players still have shitty macro even with MBS and automine... Hahaha, thats the biggest thing I took away from this video as well. MBS doesn't mean anything when you can't remember to use it during battles, lol. Automine did help them for sure I think, but not as much as expanding a bit more at better times would have, which it can't make up for. edit: analyzing a more-or-less VOD of SC2 for play level feels weird | ||
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GTR
51399 Posts
http://eu.starcraft2.com/movies/battlereports/battlereport1/battlereport_01.flv | ||
Ki_Do
Korea (South)981 Posts
i noticed something, marauders can dance almost instantly, but after they shoot, they some time(very small btw) to move again, thats not a whine but maybe its a balance issue? Kim could micro them against zealots, maybe to avoid imbalance they made this delay ps: Im hyped to see a macro focused match up TvZ And nice mutalisk stack micro | ||
Integra
Sweden5626 Posts
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nataziel
Australia1455 Posts
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TonyL2
England1953 Posts
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freelander
Hungary4707 Posts
On December 19 2008 22:18 TonyL2 wrote: Interesting, that probes when they've lost their shield it takes a long amount of time before it first regenerates them again, but after that it's rapid. I don't think that was in BW was it? it was a continous ~1 shield point/sec in bw | ||
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Liquid`Jinro
Sweden33719 Posts
On December 19 2008 21:56 Ki_Do wrote: Hey FA i noticed something, marauders can dance almost instantly, but after they shoot, they some time(very small btw) to move again, thats not a whine but maybe its a balance issue? Kim could micro them against zealots, maybe to avoid imbalance they made this delay ps: Im hyped to see a macro focused match up TvZ And nice mutalisk stack micro I have a hard time telling if it's just dependant on how quickly he clicks move or not o_O It seems sometimes they move instantly, sometimes not. Lol I love how they've sneaked that 0.1 second picture into the Blizzard-logo animation ![]() I still think the reaver > the colossus as far as excitement goes ![]() | ||
Zoler
Sweden6339 Posts
and high level of play? T.T | ||
Ki_Do
Korea (South)981 Posts
On December 19 2008 22:44 FrozenArbiter wrote: I have a hard time telling if it's just dependant on how quickly he clicks move or not o_O It seems sometimes they move instantly, sometimes not. Lol I love how they've sneaked that 0.1 second picture into the Blizzard-logo animation ![]() I still think the reaver > the colossus as far as excitement goes ![]() mm, i see, well, the most important thing is that the unit response seems great, and they really got the point in how to add that to the game again. | ||
iloahz
United States964 Posts
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Chuiu
3470 Posts
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ForVengeance
United States111 Posts
Also, i think 75 percent of what ive hated so far about SC2 is the people who are playing it. Its hard to watch people just let their units die and have no plan of attack. These players dont even try to gain positional advantage at all in skirmishes. They just stand toe to toe and fight. I feel like once better people get their hands on the game alot more interesting pre-emptive tactics will be seen, since everything is so much more mobile in SC2. The game seems ok, i hope there will be at least a couple tank strats vs protoss though. It just doesnt seem natural having no tanks vs protoss. | ||
ForVengeance
United States111 Posts
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Senx
Sweden5901 Posts
The fact that they never really used siege tanks, carriers etc was a huge dissapointment :p oh well. I really don't like that most of the terran mech units have this boring "phew phew" sound and also a really slow rate of fire. The above are really minor issues to me though. The biggest issue and the one that will affect SC2 as an e-sport is that fact that the colors and textures are all so subtle and dark/grayish, this make for a very messed up picture when viewing the game online on streams, its hard to see what is going on. My suggestions would be to A ) Make stronger sillouetes for each unit B ) Make stronger colors on each units to help differentiate them from one another. C ) Still keep that rustic and old feel to the textures of the terran units though, they are not supposed to be shiny and bright like Protoss. | ||
Bash
Finland1533 Posts
Anyway, what people here need to realize and remember is that that game was obviously somewhat conducted in advance, it wasn't too long, not too short either, it didn't showcase ALL units because that's too much to take in at a time for a newb, and mostly left the late-late game units out of the equation so that people still have something to look forward to in future battlereports. It's clear that what the commentators say is either scripted to some extent, or they are talking over a replay they watched a few times already. This video isn't supposed to mimic a pro BW game and commentary, it's an advert. | ||
Unentschieden
Germany1471 Posts
Even though the match was obviously pre-planned it was a good show. It´s a bit disappointing that we didn´t see more unitvariety though, hopefully in the full game unit diversety will be more apealing. | ||
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