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[EP1] Starcraft 2 Battle Report #1 - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 20 21 22 Next All
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
December 19 2008 12:20 GMT
#41
Their map making skills have improved it seems
Maps really look like starcraft ones, wonder how heavy promaps will be...
I've got a point, and i'm ready to kill or die for it.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
December 19 2008 12:21 GMT
#42
game was ok but commentary was quite bad :/

btw map looks tiny --
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
December 19 2008 12:24 GMT
#43
On December 19 2008 21:20 Ki_Do wrote:
Their map making skills have improved it seems
Maps really look like starcraft ones, wonder how heavy promaps will be...


Yeah, you have to realize that when Starcraft came out, there was no sophisticated e-sport to observe and model it after. After 10 years of competitive play and such, it will be much easier for Blizzard to create a polished, balanced product.

With the resources they have now, the experience and e-sports scene to base it off of, and the GIGANTIC audience, SC2 will be balanced much faster and appropriately.
"So, then did the American yum-yum clown monkey also represent the FCC?"
geno
Profile Blog Joined October 2007
United States1404 Posts
Last Edited: 2008-12-19 12:36:16
December 19 2008 12:34 GMT
#44
On December 19 2008 21:20 Nintu wrote:
Ionno. If I took anything away from this video it's that bad players still have shitty macro even with MBS and automine...

Hahaha, thats the biggest thing I took away from this video as well. MBS doesn't mean anything when you can't remember to use it during battles, lol. Automine did help them for sure I think, but not as much as expanding a bit more at better times would have, which it can't make up for.

edit: analyzing a more-or-less VOD of SC2 for play level feels weird
GTR
Profile Blog Joined September 2004
51454 Posts
December 19 2008 12:38 GMT
#45
If anyone wants a smaller, 322mb FLV file, here is the URL.
http://eu.starcraft2.com/movies/battlereports/battlereport1/battlereport_01.flv
Commentator
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
Last Edited: 2008-12-19 13:15:36
December 19 2008 12:56 GMT
#46
Hey FA
i noticed something, marauders can dance almost instantly, but after they shoot, they some time(very small btw) to move again, thats not a whine but maybe its a balance issue?
Kim could micro them against zealots, maybe to avoid imbalance they made this delay

ps:
Im hyped to see a macro focused match up TvZ
And nice mutalisk stack micro
I've got a point, and i'm ready to kill or die for it.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2008-12-19 12:58:27
December 19 2008 12:57 GMT
#47
What the game actually had automine and MBS active? I was convinced that they didn't use it, since the newbies played like newbies usually do by stockin up resources and forget to produce units etc.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
December 19 2008 13:04 GMT
#48
Anyone got youtube happening yet?
u gotta sk8
TonyL2
Profile Blog Joined August 2007
England1953 Posts
December 19 2008 13:18 GMT
#49
Interesting, that probes when they've lost their shield it takes a long amount of time before it first regenerates them again, but after that it's rapid. I don't think that was in BW was it?
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 19 2008 13:35 GMT
#50
On December 19 2008 22:18 TonyL2 wrote:
Interesting, that probes when they've lost their shield it takes a long amount of time before it first regenerates them again, but after that it's rapid. I don't think that was in BW was it?


it was a continous ~1 shield point/sec in bw
And all is illuminated.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-12-19 13:49:52
December 19 2008 13:44 GMT
#51
On December 19 2008 21:56 Ki_Do wrote:
Hey FA
i noticed something, marauders can dance almost instantly, but after they shoot, they some time(very small btw) to move again, thats not a whine but maybe its a balance issue?
Kim could micro them against zealots, maybe to avoid imbalance they made this delay

ps:
Im hyped to see a macro focused match up TvZ
And nice mutalisk stack micro

I have a hard time telling if it's just dependant on how quickly he clicks move or not o_O It seems sometimes they move instantly, sometimes not.

Lol I love how they've sneaked that 0.1 second picture into the Blizzard-logo animation

I still think the reaver > the colossus as far as excitement goes
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 19 2008 13:47 GMT
#52
Worst commentary I've ever seen lol

and high level of play? T.T
Lim Yo Hwan forever!
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
December 19 2008 13:57 GMT
#53
On December 19 2008 22:44 FrozenArbiter wrote:
I have a hard time telling if it's just dependant on how quickly he clicks move or not o_O It seems sometimes they move instantly, sometimes not.

Lol I love how they've sneaked that 0.1 second picture into the Blizzard-logo animation

I still think the reaver > the colossus as far as excitement goes


mm, i see, well, the most important thing is that the unit response seems great, and they really got the point in how to add that to the game again.
I've got a point, and i'm ready to kill or die for it.
iloahz
Profile Blog Joined March 2007
United States964 Posts
December 19 2008 14:15 GMT
#54
I feel the details on the background grass is hindering sc2's potential as a spectator sports. If you view it online it just feels much messier than the simplistic sc1. When SCVs engaged in battle near the mineral line I couldn't tell what the heck is going on... probably also due to the details on these units. It'll look great on very high resolution I'm sure, like 1028x800. But even if it's good as the this one on the sc2 site, it's still not good enough.
Chuiu
Profile Blog Joined June 2003
3470 Posts
December 19 2008 14:51 GMT
#55
The commentary is more like an advertisement than anything, I really wish they would have let someone else do it.
♞
ForVengeance
Profile Joined August 2008
United States111 Posts
Last Edited: 2008-12-19 15:06:55
December 19 2008 15:05 GMT
#56
I have to thank blizzard greatly for doing this. Its a good idea and they should keep doing it. But i really cant stand that other guy commentating. Dustin is there to explain for new people, but that other guy just stinks.

Also, i think 75 percent of what ive hated so far about SC2 is the people who are playing it. Its hard to watch people just let their units die and have no plan of attack. These players dont even try to gain positional advantage at all in skirmishes. They just stand toe to toe and fight. I feel like once better people get their hands on the game alot more interesting pre-emptive tactics will be seen, since everything is so much more mobile in SC2.

The game seems ok, i hope there will be at least a couple tank strats vs protoss though. It just doesnt seem natural having no tanks vs protoss.
ForVengeance
Profile Joined August 2008
United States111 Posts
December 19 2008 15:20 GMT
#57
BTW just DL the vid and use GOMplayer to speed up the playback rate just a little if game speed has you worried. Of course the actual game speed cant be guessed, but still its something.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2008-12-19 15:43:09
December 19 2008 15:35 GMT
#58
That game didn't seem to be very high level to me.. it felt it took forever for them to get a decent army, atleast the terran finally managed to do so after a long time ^^

The fact that they never really used siege tanks, carriers etc was a huge dissapointment :p oh well.

I really don't like that most of the terran mech units have this boring "phew phew" sound and also a really slow rate of fire.

The above are really minor issues to me though.

The biggest issue and the one that will affect SC2 as an e-sport is that fact that the colors and textures are all so subtle and dark/grayish, this make for a very messed up picture when viewing the game online on streams, its hard to see what is going on.

My suggestions would be to
A ) Make stronger sillouetes for each unit
B ) Make stronger colors on each units to help differentiate them from one another.
C ) Still keep that rustic and old feel to the textures of the terran units though, they are not supposed to be shiny and bright like Protoss.
"trash micro but win - its marine" MC commentary during HSC 4
Bash
Profile Joined August 2007
Finland1533 Posts
December 19 2008 15:56 GMT
#59
Oh man it looks so pretty I just want to eat it up.

Anyway, what people here need to realize and remember is that that game was obviously somewhat conducted in advance, it wasn't too long, not too short either, it didn't showcase ALL units because that's too much to take in at a time for a newb, and mostly left the late-late game units out of the equation so that people still have something to look forward to in future battlereports. It's clear that what the commentators say is either scripted to some extent, or they are talking over a replay they watched a few times already.

This video isn't supposed to mimic a pro BW game and commentary, it's an advert.
I can't sing and I can't dance, but still I know how to clap my hands.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
December 19 2008 16:03 GMT
#60
The Production/Unit/Income window is an awesome idea, at least for observers. It would be (too?) convenient to see your own stats during the game.

Even though the match was obviously pre-planned it was a good show. It´s a bit disappointing that we didn´t see more unitvariety though, hopefully in the full game unit diversety will be more apealing.

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