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[EP1] Starcraft 2 Battle Report #1 - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 20 21 22 Next All
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
December 19 2008 09:20 GMT
#21
On December 19 2008 18:18 thedeadhaji wrote:
http://www.yousendit.com/download/TTZuTmZTZ2d6NE4zZUE9PQ

ZOMG! <3 Love you dearly.
"So, then did the American yum-yum clown monkey also represent the FCC?"
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
December 19 2008 09:25 GMT
#22
i love you too, even though i mistakenly convinced myself you were asian! P
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
December 19 2008 09:26 GMT
#23
Bah, they really should get some pros to play this to make the reports...
Seriously, P having no army all the time (except some small harass forces) and T pumping out just 2 units and having like 2k min and 1k gas at all times for half of the game...
Why no more units were shown?
Time is precious. Waste it wisely.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
December 19 2008 09:27 GMT
#24
On December 19 2008 18:25 thedeadhaji wrote:
i love you too, even though i mistakenly convinced myself you were asian! P

I think if you look at that picture deeply enough, you will see an inner asian that shines very bright.
"So, then did the American yum-yum clown monkey also represent the FCC?"
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
December 19 2008 09:31 GMT
#25
On December 19 2008 18:26 Manit0u wrote:
Bah, they really should get some pros to play this to make the reports...
Seriously, P having no army all the time (except some small harass forces) and T pumping out just 2 units and having like 2k min and 1k gas at all times for half of the game...
Why no more units were shown?


Because if SC2 developers spent the time necessary to get a decent rank on iccup, then they'd be shitty developers. It's not an easy job that they have and they definitely don't have the time to sit down and practice mechanics and build orders. As for "bring in pros", they did and have. yellow vs some war 3 gamer and all those other broadcasts.

It just makes me excited for walking into SC2 with above average mechanics and raping people. It's just good to finally see high-quality video releases, especially with commentary.

Also, it's called Battlereport 1, which makes me even MORE excited. Now i'm excited for 2 and 3. What maps? What matchups? Who plays? Maybe they'll bring in good BW players to do them. Who knows?!
"So, then did the American yum-yum clown monkey also represent the FCC?"
geno
Profile Blog Joined October 2007
United States1404 Posts
December 19 2008 09:47 GMT
#26
Just finished downloading / watching it. The commentary wasn't that insightful and the players didn't have especially good macro / multitasking to show it off, but beyond that I really like this new feature. It does such a better job of showing off how the game is playing, what units own what units, and just the general flow of a match, as well as its beautiful graphics (the map textures really do look especially good I think) than text and Q&As ever will. Its just really nice to get some good HQ video of the game thats not taken from a monitor at an event or something as well.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 19 2008 09:51 GMT
#27
this is fucking cool
and the unit portraits are awesome, especially the CC
And all is illuminated.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-12-19 10:09:08
December 19 2008 10:07 GMT
#28
Ahhhhhh, been waiting for this for so long - ty so much Blizzard guys :D
EDIT: Ah, thought it was the one from Blizzcon, well, a new one is even better.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Vasoline73
Profile Blog Joined February 2008
United States7801 Posts
December 19 2008 10:36 GMT
#29
Ughh... such a bad spectator sport right now. Looks awesome in HD though.. cool of them to do this
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
December 19 2008 10:37 GMT
#30
What's happening with you guys, I don't hear the usual "cries of doom" anymore, are you guys actually believing in that SC2 might turn out to be an awesome RTS?
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
December 19 2008 10:38 GMT
#31
I'm very impressed. One of my only real concerns is the same that's been voiced a thousand times before. I hope that wasn't the fastest game speed. Hopefully it was 2 notches below the fastest because everything was pretty.. easy to handle. Looked like everything would have been ezpz to do at that speed. 100 apm tops necessary for that stuff. So again, I hope there are 2 speeds faster than that.

Other than that it looks amazing and fun. I hope some of the death animations get reworked. I hate seeing every protoss unit die in a generic blue explosion. I don't want long death animations that could confuse battles, but rather unique and distinctive animations. The colossus for example is too large to merely die in a generic small blue explosion. -_-;;

I'm also concerned that a single proxy'd pylon can now pump units from anywhere on the map. Protoss simply has too much map control and maneuverability. The whole balance in BW of fighting on your side of the map giving you an advantage because your reinforcements get there first, that's completely destroyed if Protoss can get a single proxy pylon close to the Terran base. If you enjoyed containing Protoss in BW, I think you'll be unimpressed by the rework Protoss mobility has been given.

I still think the colossus blows entirely way too much ass. Nothing that is that large should ever be that useless. I assume it costs more than a hellion, and a single hellion was killing probes faster than the Colossus attacking a group of 20 SCV's. Seriously needs a rework.

I know it's a different game and will work completely differently, it's just hard to accept such drastic changes to certain matchups.
I also wish we had seen some tech from either players. We just saw Marines, Hellions, Marauders and like 2 banshees vs zealots, stalkers and some colossi. I feel like we only saw like 20% of the units from both sides. I wanted to see Siege Tank abuse, dark templar and carriers.

I hope the next battle report is a better display of the Race's arsenal. I also hope it's sooner rather than later.

Despite my criticism and pessimism, I really enjoyed what I saw and am extremely excited for SC2.
"So, then did the American yum-yum clown monkey also represent the FCC?"
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
December 19 2008 11:07 GMT
#32
This vid made me unable to sleep after a long day with a lot of gym time and cardio... MUST PRACTICE FOR SC2

Ok but seriously I wish I could sleep.
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
Last Edited: 2008-12-19 11:26:05
December 19 2008 11:23 GMT
#33
On December 19 2008 19:37 Integra wrote:
What's happening with you guys, I don't hear the usual "cries of doom" anymore, are you guys actually believing in that SC2 might turn out to be an awesome RTS?


someone did call me?
sorry, but everybody always knew from the start that this is gonna be an awesome RTS
not better than BW but still maybe the 2 best
I've got a point, and i'm ready to kill or die for it.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
December 19 2008 11:34 GMT
#34
one awesome feature is that you can see the amount of new resources the players are gathering per minute, really gives you a clear picture of the current state of the game.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-12-19 11:55:42
December 19 2008 11:52 GMT
#35
I wonder if you can activate Xel'Naga watchtowers with pylons?
Btw I think this is the game they used to take short cutscenes from for the Blizzcon PvT vid (the 2 minute one).

I'm wondering why no blink for stalkers tho

Btw, Marauders seem to turn around instantly, so I guess that answers the question of turning animations, right Ki_Do?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-12-19 12:00:05
December 19 2008 11:59 GMT
#36
On December 19 2008 19:36 Vasoline73 wrote:
Ughh... such a bad spectator sport right now. Looks awesome in HD though.. cool of them to do this

Lol what, what makes it a bad spectator sport? Everything is super clear.

EDIT: Ahhh, Marauders are so cuuuuuute D:
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
December 19 2008 12:06 GMT
#37
ok FA ye got me, can only whine about macro now
gg wp re, map is loser choice
I've got a point, and i'm ready to kill or die for it.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 19 2008 12:07 GMT
#38
Well I was curious too, since they didn't talk much about it in the Q&A But it looked like you could move them well.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
Last Edited: 2008-12-19 12:22:08
December 19 2008 12:20 GMT
#39
On December 19 2008 21:06 Ki_Do wrote:
ok FA ye got me, can only whine about macro now
gg wp re, map is loser choice


Ionno. If I took anything away from this video it's that bad players still have shitty macro even with MBS and automine... Yeah, these newbs had lots of workers and strong economies because of automine, but their macro still sucked in many, many small and important ways.

I remember those old games of those German TLers playing blizz developers and destroying them because they had a better understanding of SC economics, when to expand, etc.. It was fun to watch =D.

I'm not trying to defend automine, I still don't like it. This game sure looks good anyway though. And to be honest, after watching this video and a few of the others.. I can't really imagine SC2 without automine. It just seems to integrated into the gameplay now that taking it out would feel more artificial than the gas mechanic.. o_o

In a sick and disgusting way I can almost see what people meant by automine. This game between blizz developers, their economy and worker production was quite balanced with eachother. And I guess this will more clearly promote such strategical concepts as when to stop making workers, cutting workers for timing pushes and junk like that, aswell as worker harass and the important of each individual worker loss.

I'm gonna miss the natural mechanical advantage I have over a lot of other players simply because I am faster and accustomed to telling workers to mine, but for the first time in my life I think I can come to terms with Automine..

(Wow, coupled with defending lastshadow earlier, I've become everything i've ever hated.)
"So, then did the American yum-yum clown monkey also represent the FCC?"
geno
Profile Blog Joined October 2007
United States1404 Posts
December 19 2008 12:20 GMT
#40
On December 19 2008 21:07 FrozenArbiter wrote:
Well I was curious too, since they didn't talk much about it in the Q&A But it looked like you could move them well.

Yeah it looked good, but you have to remember, watching two people play on battle.net with extra high latency will look smooth too. I doubt there is any kind of latency thing going on in SC2, but playing it and watching it are certainly two different things. (I do think you're right though )

On December 19 2008 20:59 FrozenArbiter wrote:
Show nested quote +
On December 19 2008 19:36 Vasoline73 wrote:
Ughh... such a bad spectator sport right now. Looks awesome in HD though.. cool of them to do this

Lol what, what makes it a bad spectator sport? Everything is super clear.

I have to agree, I think it looks pretty good as a spectator sport right now. The biggest turn-offs for it from this video were the small battle sizes, and fake-excitement quality of the commentating, but neither of those is the game's fault.

On December 19 2008 19:38 Nintu wrote:
I'm very impressed. One of my only real concerns is the same that's been voiced a thousand times before. I hope that wasn't the fastest game speed. Hopefully it was 2 notches below the fastest because everything was pretty.. easy to handle. Looked like everything would have been ezpz to do at that speed. 100 apm tops necessary for that stuff. So again, I hope there are 2 speeds faster than that.

To do what they were doing, sure. I think a higher APM player will show a much different game than the one that those two played though, with much larger armies, and better/more use of expansions. At least I hope so (I would love to see like Blizzard's best internal players, or familiarize some external high-APM talent with the game for the next one!).

Anyways, I'm pretty sure there are faster game modes if they were playing on the same speed as it was set at Blizzcon which it looked like it was.
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