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Submit your questions - June - Page 4

Forum Index > SC2 General
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born-to-porn
Profile Joined January 2004
Denmark400 Posts
June 22 2008 12:43 GMT
#61
One of the most enjoyable parts of the original starcraft was the alternative game types, such as team melee, greed, capture the flag and so on. How many, if any, of these game types will be included in Sc2 and will there be any new ones included as well?
Nobody beats the Beater
Showtime!
Profile Joined November 2007
Canada2938 Posts
June 22 2008 12:56 GMT
#62
they already answered that one not to long ago uggggggggggggggggh.

people before you ask any questions can you please do some more research please t.t
Mini skirt season is right around the corner. ☻
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 22 2008 13:16 GMT
#63
I can't find where they said anything about team melee or CTF..
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
born-to-porn
Profile Joined January 2004
Denmark400 Posts
June 23 2008 22:29 GMT
#64
Yes, please provide me with a link because I consider myself very well informed about SC2 and I've never heard that question answered.
Nobody beats the Beater
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 23 2008 22:32 GMT
#65
Does the zerg has no mobile counter to both cloaking and air at hatchery level? Doesn't that force the zerg to always play a defensive boring and limited game of always having to play or opponent's game? (always have to do the same to avoid being rushed by either air or cloak)
Great people talk about ideas. Average people talk about things. Small people talk about other people.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 23 2008 22:38 GMT
#66
Nowadays it's very common to watch recorded games on youtube videos instead of starcraft replays. Which, among other advantages, is much more practical and easier for the viewer to watch (no need to install/run starcraft). Can we expect some tool to allow starcraft 2 spectators to watch games without installing/running the whole big and heavy game? Maybe a small replay-only application or even a browser plug-in?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
AdamaS
Profile Blog Joined May 2008
119 Posts
June 24 2008 01:17 GMT
#67
Will it be possible to force fire on terrain like in Command & Conquer games? Rather than say having to move your own SCV over to an invisible unit and have your siege tank attack the SCV to get the hit in, as it would be more realistic.
Ideas
Profile Blog Joined April 2008
United States8148 Posts
June 24 2008 01:22 GMT
#68
On June 22 2008 22:16 FrozenArbiter wrote:
I can't find where they said anything about team melee or CTF..



When SC2 was announced I remember someone asked a Blizz rep about game modes, and they said that the only supported one will be the standard melee games, and that UMS games will fill the void of things like CTF ect. I think they just decided it wasn't worth adding in those other game modes since hardly anyone played them.
Free Palestine
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2008-06-24 09:33:09
June 24 2008 09:26 GMT
#69
In SC1 all races had their ways of dealing with mass static defences (without heavy air):
Terrans had tanks
Zergs had swarm
Protoss had web
Tanks and swarm are now there in SC2 at tier 2 but corsair with web is gone. What unit will take his role?

I can think of possible answeres:
1) Mothership with time-bomb
2) Some unit with anty gravity (nullifier at current build)
Mothership is heavy air by itself and is at tier 3 so it can't be it. And nullifier can only lift 1 cannon per spell (it can lift a pylon but there can be lots of them and what about terran and zerg defences?). So the only answer I see is protoss never really used web so they didn't really lose anything.
LarvaRush
Profile Joined June 2008
63 Posts
June 27 2008 21:53 GMT
#70
Will nomad spider mines be able to attack movable zerg buildings? or defenses?
AdamaS
Profile Blog Joined May 2008
119 Posts
June 30 2008 03:13 GMT
#71
I can't remember if this was already addressed in the Terran gameplay video or not... Will it be possible to hear enemy units attacking other units (for example, if it was a three player game), like a siege shell exploding, but in an area you have yet to explore (thus you can hear it but can't see it, but if the enemy was not covered by the fog of war and in range you would be able to hear it)? Or for example if they are attacking a doodad, like in Hitchhiker, where doing so would create another entry into your base?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 30 2008 12:48 GMT
#72
Bumping this to let everyone know I'll be submitting questions within the next few days so get posting.

Also, questions that cannot be answered by "yes" or "no", but need a real answer, are preferable.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 01 2008 02:46 GMT
#73
What is your point of view about Overlords unloading infinite amounts of Creep?
Is bringing back Consume to Overlords/Overseers good idea to balance it?
account abandoned:P RIP
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 01 2008 05:31 GMT
#74
Damn it, Naruto and Nyovne already answered most of my questions I don't know what else to ask

hmm.... how does it feel to get beat by someone who played your own game for the first time? ^^
Great people talk about ideas. Average people talk about things. Small people talk about other people.
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 01 2008 05:35 GMT
#75
Yeah! Do you plan on playing against some Koreans next time?
account abandoned:P RIP
MrRammstein
Profile Joined May 2008
Poland339 Posts
Last Edited: 2008-07-01 06:50:53
July 01 2008 06:41 GMT
#76
On June 19 2008 11:13 anotak wrote:
A lot of unit control and high level unit control (and also lead to things like muta and other air unit stacking) is based on the "magic box" formation system of Starcraft 1, where units within a box of certain size stay in the formation they were in while stationary while moving, and arrive in the same formation, whereas a group of units larger than this all bunch together and come closer together. In WC3, units followed a pattern where no matter what formation they were in, they try to group into squares and ignore any player's intended formation. Many SC players complained that Warcraft 3 is actually harder to control your units as intended because this square formation is actually quite often suboptimal and annoying. How is this handled in SC2?

Comment about this one: there is a key or something that when hold down lets units go as they are, faster units moving... faster, not slowing down to slowest units selected
edit: I think I remember something similar already asked some long time ago, it was if units will slow down to slowest units in selected group
but answer was NO


My question: Could you tell something about SC2 accounts on Battle Net and Battle Net itself? Will there be level system similar to W3 one or just old statistics? Will player be able for example to send mail to another player (when 2nd player is offline)?
account abandoned:P RIP
FinalB055
Profile Joined July 2008
United States15 Posts
July 01 2008 06:55 GMT
#77
The build shown at WWI08 showed the necessity for a gas heavy economy, both in units and early tech buildings. While these new gas mechanics attempt to make more bases autonomous, what steps are you taking to ensure that expansion remains an integral part of the core gameplay and resource management?
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 01 2008 23:27 GMT
#78
What is your point of view about adding new armor type as additional to current Light and Armored types? Will you prefer changing amount of units' hit points to balance them in the game to avoid that?
account abandoned:P RIP
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 02 2008 03:29 GMT
#79
Could please elaborate about your point of view of cloaked / burrowed units in the game?
Will there possibly be some way to see cloaked / burrowed units in the way unit's can be seen up the ramp, i.e. could be seen in some way but couldn't be attacked unless detected?
Does Nomad still have Detection? If no do you plan on giving it to other unit?
account abandoned:P RIP
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
Last Edited: 2008-07-02 03:41:30
July 02 2008 03:40 GMT
#80
Does SC2 have any plans to have a "translation" service similar to that seen on FFXI?

Idea from:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=58317
I have ass for brains so,
even when I shit I'm droping knowledge.
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