Submit your questions - June - Page 4
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born-to-porn
Denmark400 Posts
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Showtime!
Canada2938 Posts
people before you ask any questions can you please do some more research please t.t | ||
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Liquid`Jinro
Sweden33719 Posts
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born-to-porn
Denmark400 Posts
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VIB
Brazil3567 Posts
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VIB
Brazil3567 Posts
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AdamaS
119 Posts
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Ideas
United States8055 Posts
On June 22 2008 22:16 FrozenArbiter wrote: I can't find where they said anything about team melee or CTF.. When SC2 was announced I remember someone asked a Blizz rep about game modes, and they said that the only supported one will be the standard melee games, and that UMS games will fill the void of things like CTF ect. I think they just decided it wasn't worth adding in those other game modes since hardly anyone played them. | ||
Cheerio
Ukraine3178 Posts
Terrans had tanks Zergs had swarm Protoss had web Tanks and swarm are now there in SC2 at tier 2 but corsair with web is gone. What unit will take his role? I can think of possible answeres: 1) Mothership with time-bomb 2) Some unit with anty gravity (nullifier at current build) Mothership is heavy air by itself and is at tier 3 so it can't be it. And nullifier can only lift 1 cannon per spell (it can lift a pylon but there can be lots of them and what about terran and zerg defences?). So the only answer I see is protoss never really used web so they didn't really lose anything. | ||
LarvaRush
63 Posts
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AdamaS
119 Posts
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Liquid`Jinro
Sweden33719 Posts
Also, questions that cannot be answered by "yes" or "no", but need a real answer, are preferable. | ||
MrRammstein
Poland339 Posts
Is bringing back Consume to Overlords/Overseers good idea to balance it? | ||
VIB
Brazil3567 Posts
![]() hmm.... how does it feel to get beat by someone who played your own game for the first time? ^^ | ||
MrRammstein
Poland339 Posts
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MrRammstein
Poland339 Posts
On June 19 2008 11:13 anotak wrote: A lot of unit control and high level unit control (and also lead to things like muta and other air unit stacking) is based on the "magic box" formation system of Starcraft 1, where units within a box of certain size stay in the formation they were in while stationary while moving, and arrive in the same formation, whereas a group of units larger than this all bunch together and come closer together. In WC3, units followed a pattern where no matter what formation they were in, they try to group into squares and ignore any player's intended formation. Many SC players complained that Warcraft 3 is actually harder to control your units as intended because this square formation is actually quite often suboptimal and annoying. How is this handled in SC2? Comment about this one: there is a key or something that when hold down lets units go as they are, faster units moving... faster, not slowing down to slowest units selected edit: I think I remember something similar already asked some long time ago, it was if units will slow down to slowest units in selected group but answer was NO My question: Could you tell something about SC2 accounts on Battle Net and Battle Net itself? Will there be level system similar to W3 one or just old statistics? Will player be able for example to send mail to another player (when 2nd player is offline)? | ||
FinalB055
United States15 Posts
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MrRammstein
Poland339 Posts
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MrRammstein
Poland339 Posts
Will there possibly be some way to see cloaked / burrowed units in the way unit's can be seen up the ramp, i.e. could be seen in some way but couldn't be attacked unless detected? Does Nomad still have Detection? If no do you plan on giving it to other unit? | ||
IzzyCraft
United States4487 Posts
Idea from: http://www.teamliquid.net/forum/viewmessage.php?topic_id=58317 | ||
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