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Submit your questions - June - Page 3

Forum Index > SC2 General
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Smurfz
Profile Joined May 2008
United States327 Posts
June 16 2008 18:01 GMT
#41
Last we've heard, smartcasting was in SC2. Obviously not all of the abilities will be smartcasted, such as the Stimpack ability, and Stalker's Blink abilities. Does Blizzard have any type of "rule" that decides what kind of abilities are smartcasted, and which abilities aren't?
Bozali
Profile Joined January 2008
Sweden155 Posts
June 17 2008 20:53 GMT
#42
Question:
In Starcraft: Brood War the latency played a huge part in terms of beeing able to micro and therefor people avoided battle.net and started using other tools such as Hamachi. Can we expect a more LAN-like latency in Starcraft 2 to make the more advanced micro techniques viable?
lololol
Profile Joined February 2006
5198 Posts
June 17 2008 21:36 GMT
#43
On June 17 2008 03:01 Smurfz wrote:
Last we've heard, smartcasting was in SC2. Obviously not all of the abilities will be smartcasted, such as the Stimpack ability, and Stalker's Blink abilities. Does Blizzard have any type of "rule" that decides what kind of abilities are smartcasted, and which abilities aren't?


It's called common sense.
I'll call Nada.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 17 2008 21:54 GMT
#44
Many agree that sc1 is only as big and balanced after 10 years because of the versatility of the map editor that allows progaming organizations such as Kespa to design their own maps based on their needs to keep pro strategies new, interesting and balanced every season. Do you plan anything new for sc2 to give competetive multiplayer melee map makers even more control over game strategies and balance?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 17 2008 21:58 GMT
#45
On June 18 2008 06:36 lololol wrote:
Show nested quote +
On June 17 2008 03:01 Smurfz wrote:
Last we've heard, smartcasting was in SC2. Obviously not all of the abilities will be smartcasted, such as the Stimpack ability, and Stalker's Blink abilities. Does Blizzard have any type of "rule" that decides what kind of abilities are smartcasted, and which abilities aren't?


It's called common sense.
Actually I remember hearing about it somewhere a long time ago. Proly during wc3 beta development. They said something along the lines that they wanted repetitive obvious abilities that doesn't require much thinking to be auto cast. Which is why priest heal, necro rez etc are auto-cast. If they weren't you'd be always spamming those buttons non-stop at obvious times.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
edahl
Profile Joined February 2008
Norway483 Posts
June 17 2008 23:35 GMT
#46
Well, the burning question in my mind is whether or not they are keeping the size on units such as Thor and the Mothership.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2008-06-18 08:16:37
June 18 2008 08:09 GMT
#47
On June 18 2008 06:58 VIB wrote:
Show nested quote +
On June 18 2008 06:36 lololol wrote:
On June 17 2008 03:01 Smurfz wrote:
Last we've heard, smartcasting was in SC2. Obviously not all of the abilities will be smartcasted, such as the Stimpack ability, and Stalker's Blink abilities. Does Blizzard have any type of "rule" that decides what kind of abilities are smartcasted, and which abilities aren't?


It's called common sense.
Actually I remember hearing about it somewhere a long time ago. Proly during wc3 beta development. They said something along the lines that they wanted repetitive obvious abilities that doesn't require much thinking to be auto cast. Which is why priest heal, necro rez etc are auto-cast. If they weren't you'd be always spamming those buttons non-stop at obvious times.


He was talking about smartcast, not autocast.
It's pretty obvious that you don't want just one of the selected marines to stim, just as that you don't want to waste 12 lockdowns on a single target(or any other spell that doesn't stack).
I'll call Nada.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
June 18 2008 12:45 GMT
#48
The question probably not for Bliz but for you guys. There is a description of warp gates on starcraft2.com

Functionally a warp gate is similar to a gateway in that both devices open a spatial rift. However, protoss forces moving through a gateway must emerge in close proximity to the structure, whereas those summoned via a warp gate can be projected to any part of the battlefield that lies within the psionic matrix.

So the question: Are the units built in warp gate spawn at rally points instanly, over time, or are "stored" somewhere so you can use them later (like in protoss introduction video when a single prism spawned 12 zealots)?
Highways
Profile Joined July 2005
Australia6105 Posts
June 18 2008 13:04 GMT
#49
You have mentioned that there is a new build of the game each week. How extensive is the testing of each build before changes are made? What are the procedures of testing gameplay and balance that are currently being used?
#1 Terran hater
lololol
Profile Joined February 2006
5198 Posts
June 18 2008 17:27 GMT
#50
On June 18 2008 21:45 Cheerio wrote:
The question probably not for Bliz but for you guys. There is a description of warp gates on starcraft2.com

Functionally a warp gate is similar to a gateway in that both devices open a spatial rift. However, protoss forces moving through a gateway must emerge in close proximity to the structure, whereas those summoned via a warp gate can be projected to any part of the battlefield that lies within the psionic matrix.

So the question: Are the units built in warp gate spawn at rally points instanly, over time, or are "stored" somewhere so you can use them later (like in protoss introduction video when a single prism spawned 12 zealots)?


If you've played war3, then it's just like the neutral mercenary buildings, but the max stock is one and aplies to all units.
If you haven't: all the units in a warp gate are on a shared cooldown(i.e. warping one unit will restart the cooldown for all of them), which is shorter than the normal unit buildtime(units with higher buildtime will have a longer cooldown ofc). Once the cooldown expires you can create the units one by one at the desired location by paying their cost and the cooldown for the building will start again. Once you select the location the units will warp-in in a few seconds, by building up hp/shields over that period, like protoss buildings currently do in sc:bw, but if the pylon/prism powering the area is destroyed, units still warping in will die.
I'll call Nada.
crabapple
Profile Blog Joined June 2008
United States397 Posts
June 18 2008 18:26 GMT
#51
i was wondering about the zealot storing thing. can u not make another zealot if ur "holding" a zealot to warp?
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2008-06-19 04:09:31
June 19 2008 02:13 GMT
#52
A lot of unit control and high level unit control (and also lead to things like muta and other air unit stacking) is based on the "magic box" formation system of Starcraft 1, where units within a box of certain size stay in the formation they were in while stationary while moving, and arrive in the same formation, whereas a group of units larger than this all bunch together and come closer together. In WC3, units followed a pattern where no matter what formation they were in, they try to group into squares and ignore any player's intended formation. Many SC players complained that Warcraft 3 is actually harder to control your units as intended because this square formation is actually quite often suboptimal and annoying. How is this handled in SC2?

edit: another one

Have you paid attention to how mapmaking evolved from original blizzard cliffable-main, no-natural, etc type crap to modern maps like Othello, Python, Blue Storm, etc? Have you done any talking with OGN and MBC mapmaking teams and mapmakers like Rose.Of.Dream on map balance and map fun and etc?
parkin
Profile Blog Joined July 2007
1082 Posts
June 19 2008 20:55 GMT
#53
will the picture on widescreen monitors be squeezed out or will they see more of the game?
mostly harmless
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 20 2008 05:26 GMT
#54
It is already standard for zerg players to completely replace lurkers with ultralisks once they get the tech. In sc2 you put lurker to tier 3 and gave splash damage to ultralisks. How will you avoid role overlaps?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 20 2008 09:16 GMT
#55
"The Protoss Mothership and the Terran Thor have been struggling for months to find a proper unique role in the game, having been reworked and tweaked frequently. Furthermore, sizeable parts of the community aren't too fond of these "super units". Are you considering the possibility of demoting them to single player only, or even taking them out of the game completely, even though you already spent so much work on them? If not, what are the current areas of application of the Thor and Mothership, and are you satisfied with them?"
Showtime!
Profile Joined November 2007
Canada2938 Posts
June 20 2008 13:49 GMT
#56
On June 18 2008 22:04 Highways wrote:
You have mentioned that there is a new build of the game each week. How extensive is the testing of each build before changes are made? What are the procedures of testing gameplay and balance that are currently being used?


Do some of you guys even read the questions you ask before posting?

1. You answered the first one yourself. Every week they tweak it and testing goes on from 9-5 and sometimes later.

2. Perhaps somewhat better, but they've already mentioned parts of this before.

Round table discussion, check new build, round table, check new build.
Mini skirt season is right around the corner. ☻
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 21 2008 22:46 GMT
#57
The Korean pros already have such a tremendous advantage in Starcraft 1, and they're already getting playtime on the early builds of SC2. Have you given a chance to the highest level nonkorean teams like Excello, RoX, ToT, and MYM to try the game?
disciple
Profile Blog Joined January 2008
9070 Posts
June 21 2008 23:16 GMT
#58
Whats the range of the Warp Ray in the current BO? Does it outrange all static ground-to-air defenses such as turrets and cannons. Can you give more information about the building time and price of the ship and do you think it can get as worthless as the scout in the original SC
Administrator"I'm a big deal." - ixmike88
Motiva
Profile Joined November 2007
United States1774 Posts
June 22 2008 07:19 GMT
#59
With the only Tier 1 military forces the Zerg have at their disposal being the Queen and Zerglings, What do the Zerg have to prevent Terran or Protoss from dictating their play style strongly in the early game?

...with only zerglings and defensive units the zerg is forced to play reactively.
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
June 22 2008 08:51 GMT
#60
On June 22 2008 16:19 Motiva wrote:
...with only zerglings and defensive units the zerg is forced to play reactively.

Untrue. Let me refresh your memory: "zergrushhhh kekekekeke..."
And the changes may cause burrow to become a staple.

On June 20 2008 18:16 Scorch wrote:
"The Protoss Mothership and the Terran Thor have been struggling for months to find a proper unique role in the game, having been reworked and tweaked frequently. Furthermore, sizeable parts of the community aren't too fond of these "super units". Are you considering the possibility of demoting them to single player only, or even taking them out of the game completely, even though you already spent so much work on them? If not, what are the current areas of application of the Thor and Mothership, and are you satisfied with them?"

Another vote for this but with some rewording (Maybe exclude the 2nd sentence). And last question needs rephrasing because devs obviously will never be satisfied with their work even after release. Maybe:
"Have the lores for the Thor and the Mothership been set in stone? Are there specific roles Blizzard are aiming for these seemingly 'untouchable' units?"

and I wanna add this to it just to try digging everything out of Blizz, hehehe:
"Are there any more new or replacement units to be unveiled?"
"Eyes in the sky."
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