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Submit your questions - June - Page 5

Forum Index > SC2 General
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anotak
Profile Blog Joined March 2008
United States1537 Posts
July 02 2008 07:53 GMT
#81
On July 01 2008 15:41 MrRammstein wrote:
Show nested quote +
On June 19 2008 11:13 anotak wrote:
A lot of unit control and high level unit control (and also lead to things like muta and other air unit stacking) is based on the "magic box" formation system of Starcraft 1, where units within a box of certain size stay in the formation they were in while stationary while moving, and arrive in the same formation, whereas a group of units larger than this all bunch together and come closer together. In WC3, units followed a pattern where no matter what formation they were in, they try to group into squares and ignore any player's intended formation. Many SC players complained that Warcraft 3 is actually harder to control your units as intended because this square formation is actually quite often suboptimal and annoying. How is this handled in SC2?

Comment about this one: there is a key or something that when hold down lets units go as they are, faster units moving... faster, not slowing down to slowest units selected
edit: I think I remember something similar already asked some long time ago, it was if units will slow down to slowest units in selected group
but answer was NO

This is not my question. No matter whether you have that button held or not, upon arrival your units will organize themselves in a perfect square grid....
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 02 2008 07:59 GMT
#82
This far it looks like they will arrive to their destination squeezed at the most... I never read any signal they will be perfectly organized; my comment is about answer that shows it's far from possible IMO
account abandoned:P RIP
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-07-03 12:58:33
July 03 2008 10:20 GMT
#83
Aeorx, I'll rewrite your question a little:

2. What can you tell us about replays in SC2? Do you have an auto-save replay feature (for more than the last replay)? Will there be an external replay viewer? Any chance of getting pseudo-first person view replays? Have you looked into any of the SC:BW 3rd party programs for possible features to add to SC2? - Aerox


That's a pretty extensive re-write I know, but the reason is they already saved chat in WC3 replays so I feel that's pretty much a given. Also tried to make it shorter and what not, if you disagree with the way I rewrote it plz let me know ASAP (submitting them today).

Perhaps I could add in a Q about watching replays online and if you still need to have the map to watch the rep (like in WC3 >_<).

(This goes for anyone with suggestions on how to make the question better)

Bozali, I rewrote your question a little (and to whoever it was that wrote an almost identical question before him, sorry, his was shorter ):

5. In SC (and WC3, I believe) the latency played a huge part in terms of being able to micro, and as a result many people avoided playing on Battle.net, choosing instead to play on LAN emulation software such as Hamachi or GG-Client. Can we expect a more LAN-Like latency in SC2 to make the more advanced micro techniques viable? - Bozali


Anotak, same goes for your Q:
3. A lot of unit control in SC is based on the magic box formation system, where units within a box of a certain size stay in the formation they were in while stationary, while moving, and arrive in the same formation. Whereas a group of units larger than the box bunch together. In WC3, units followed a pattern where no matter formation they were in, they try to group into squares and ignore any formations setup by the player. Many SC players feel that this actually made units harder to control the way you intended. How is this handled in SC2? -Anotak


It's sitll a bit long tho, so if anyone feels like coming up with a shorter version feel free.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
theqat
Profile Blog Joined March 2008
United States2856 Posts
July 03 2008 14:09 GMT
#84
The other guy with the latency question was me, Frozen. Thanks for submitting at least a variation on it!
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
July 03 2008 17:06 GMT
#85
In BW, third-party replay programs (like BW chart) helped players do more in depth analysis of their playing style and of courses gave us the idea APM. Will Starcraft 2 feature more extensive information from replays and if so how would it be presented? (ie. in the replay, an outside program.)
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
July 03 2008 17:08 GMT
#86
You can rewrite my question Frozen, i trust you 8)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 03 2008 17:09 GMT
#87
Post it in the july thread plz =]
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 03 2008 17:13 GMT
#88
Shorter version of Anotak's question...?

Will units in SC2 move in formations like in WC3? If not will they move in formation they form if they will be close to together enough and if all move with the same speed?
account abandoned:P RIP
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 03 2008 17:15 GMT
#89
That's not really what he's talking about tho!

Also, I sent them in already, so too late :C
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 03 2008 17:19 GMT
#90
On July 02 2008 16:53 anotak wrote:
Show nested quote +
On July 01 2008 15:41 MrRammstein wrote:
On June 19 2008 11:13 anotak wrote:
A lot of unit control and high level unit control (and also lead to things like muta and other air unit stacking) is based on the "magic box" formation system of Starcraft 1, where units within a box of certain size stay in the formation they were in while stationary while moving, and arrive in the same formation, whereas a group of units larger than this all bunch together and come closer together. In WC3, units followed a pattern where no matter what formation they were in, they try to group into squares and ignore any player's intended formation. Many SC players complained that Warcraft 3 is actually harder to control your units as intended because this square formation is actually quite often suboptimal and annoying. How is this handled in SC2?

Comment about this one: there is a key or something that when hold down lets units go as they are, faster units moving... faster, not slowing down to slowest units selected
edit: I think I remember something similar already asked some long time ago, it was if units will slow down to slowest units in selected group
but answer was NO

This is not my question. No matter whether you have that button held or not, upon arrival your units will organize themselves in a perfect square grid....

If you doubble click on the ground they ignore formation and instead pile up as close as possible to your cursor in wc3.
MrRammstein
Profile Joined May 2008
Poland339 Posts
Last Edited: 2008-07-03 18:54:38
July 03 2008 17:42 GMT
#91
On July 04 2008 02:15 FrozenArbiter wrote:
That's not really what he's talking about tho!

Also, I sent them in already, so too late :C


No idea how to put magic box in other words :/
but since questions were send and topic unstickied I have a question about magic box and HT:

If 2 or more High Templars stay close enough (in a magic box) and are ordered to Storm will they all Storms in 1 place or will placement of Storms mirror formation they stay in??

Damn I forgot how was many Stroms called... not infinite...

edit: Size Storms!
account abandoned:P RIP
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 03 2008 17:51 GMT
#92
MrRammstein, post in the July thread man
Great people talk about ideas. Average people talk about things. Small people talk about other people.
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 03 2008 18:47 GMT
#93
thx but this is not a question to Blizz, it revolves around question already sent... OK found thread about this ;P http://www.teamliquid.net/forum/viewmessage.php?topic_id=33677
account abandoned:P RIP
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
July 03 2008 18:58 GMT
#94
On July 04 2008 02:42 MrRammstein wrote:
Show nested quote +
On July 04 2008 02:15 FrozenArbiter wrote:
That's not really what he's talking about tho!

Also, I sent them in already, so too late :C


No idea how to put magic box in other words :/
but since questions were send and topic unstickied I have a question about magic box and HT:

If 2 or more High Templars stay close enough (in a magic box) and are ordered to Storm will they all Storms in 1 place or will placement of Storms mirror formation they stay in??

Damn I forgot how was many Stroms called... not infinite...

edit: Size Storms!


the storms will mirror the formation as long as all HT are inside the magic box
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
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