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SC2 5.0.14 PTR patch notes - (Balance, Oct 21, 2024) - Pag…

Forum Index > SC2 General
284 CommentsPost a Reply
Prev 1 2 3 4 5 13 14 15 Next All
sidasf
Profile Joined February 2023
94 Posts
Last Edited: 2024-10-21 19:44:20
October 21 2024 19:42 GMT
#21
I want UltraLove in the map pool or I quit sc2! its beautiful

Interesting patch. Not a fan of hydra ability or battery overcharge removal though.
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
October 21 2024 20:07 GMT
#22
I don't really follow or play SC2 at this point so my opinion and analysis admittedly mean diddly squat but this patch...confuses me.

For one stated intentions are to reduce camping and big blow out effects (which I find to be noble goals). However execution is questionable. Between buffing salvage, sensor towers, spines, spores and brood lords, I question if camping is truly discouraged. As far as big blow outs go, the blue flame buff is...terrifying, and rebuffing disruptors is odd to me.

This brings me to my 2nd point of confusion. I may be incorrect here but not only is Protoss in a weak spot (at least at the pro scene) but is hyperfocused on the disruptor, a unit who's explosivity (figuratively and literally) determines games. Much like the warp gate nerf when LotV launched...I feel like Protoss needs to adjusted significantly such that they have buffed tools and a nerfed disruptor?

Honestly I read overall as more nerfs than buffs to Toss with it's biggest buff being the Queen nerf which I find perplexing.

Cool to see this many changes (and new spells) but overall I'm confused. Can anyone explain where I'm going wrong here?
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Ciaus237
Profile Joined July 2015
South Africa287 Posts
October 21 2024 20:10 GMT
#23
My overall impression of these changes is that I just... don't really get the idea? Like what vision of the game do these actually help achieve? I can pick out individual changes that I think might be good, but not sure what the overall picture is.

Also hydra stim is silly, it does not fit the unit at all and feels rather clunky.
The time that we kill keeps us alive
geokilla
Profile Joined May 2011
Canada8245 Posts
Last Edited: 2024-10-21 20:19:22
October 21 2024 20:18 GMT
#24
Balance Council is all over the place as usual.... Some of these changes make sense, like the Hellion change considering Blue Flame Hellion takes a while to hit. But some of the other changes, like Stimmed Hydralisks, not so much.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2024-10-21 20:40:05
October 21 2024 20:39 GMT
#25
I like some of these changes like the changes to Salvage, the nerf to Queens (I'll always celebrate Queen nerfs) and the removal of Battery Overcharge.

But the sum total of the unit changes just add up to a whole lot of nothing IMO. Except Hydralisks got the biggest buff in here, and I can't understand why. Why do Hydralisks need yet another buff? Where is the fucking data that is suggesting that Zerg needs Hydralisks to have Stimpacks?

This looks like the Cyclone changes to me. No one asked for it, Zerg definitely doesn't need it, and it will absolutely cause a ruckus in the meta for no discernable reason than some dev thinks it's "cool."
aka: KTVindicare the Geeky Bartender
luxon
Profile Joined August 2012
United States117 Posts
October 21 2024 20:40 GMT
#26
tempest are already trash vs BCs because of their turning and movement speed and now they decreased the range. jesus christ.
kajtarp
Profile Joined April 2011
Hungary487 Posts
October 21 2024 20:42 GMT
#27
When i saw balance patch i was hoping for a ghost nerf.
Why so serious?
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
October 21 2024 20:51 GMT
#28
This doesnt look like itll make Protoss good and thus I can't say Im particularly interested.

Also a lot of weird buffs to things that make for turtle-y games here, despite the stated intentions to reduce that lol.
Incremental change is the Democrat version of Trickle Down economics.
geokilla
Profile Joined May 2011
Canada8245 Posts
October 21 2024 21:30 GMT
#29
Reddit is saying Protoss got nerfed again. Now that I think about it, I'm inclined to agree. Zerg cabal doing Zerg cabal things.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
October 21 2024 21:41 GMT
#30
Please just buff Immortal and Colossus movement speed. These units are too slow to do what protoss players want to do (moving around the map aggressively).
Athenau
Profile Joined March 2015
571 Posts
Last Edited: 2024-10-21 21:48:31
October 21 2024 21:46 GMT
#31
Protoss is absolutely nerfed, especially against Z. A 32% reduction in disruptor damage no where close to a fair tradeoff for unnerfing the radius, and now Hydras (the main high-value ground unit that still get one shot with the new damage) can easily just dash away.

Also hilarious that they consider the cyclone change a success, since the the only thing they succeeded at was making the unit irrelevant.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
October 21 2024 21:46 GMT
#32
The first goal is to nerf defensive and camping playstyles for all races, both related to early and late game on the higher levels of play. We will target specific units, buildings and abilities suited for camping, to promote more active gameplay across all stages of the game.


Good timing, I had just found the professional way to say "I do you so"...

We identified this as a strong possibility early on release of HOTS. Too bad it took so long and this doesn't address the core issues.

But bring back Blue Flame Hellion Wars baby!





Drahkn
Profile Joined June 2021
195 Posts
October 21 2024 22:04 GMT
#33
I will call it right now , this patch will be a disaster
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
October 21 2024 22:04 GMT
#34
3 things stolen from SG
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
October 21 2024 22:05 GMT
#35
I like the idea behind a lot of these changes, but am slightly worried about how they'll actually play out.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
WombaT
Profile Blog Joined May 2010
Northern Ireland26285 Posts
October 21 2024 22:10 GMT
#36
On October 22 2024 07:04 followZeRoX wrote:
3 things stolen from SG

What did they steal?

It feels about equivalent to the United Kingdom complaining about a few artifacts of theirs being in foreign museums
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
October 21 2024 22:20 GMT
#37
good changes overall,

but i think queen should cost 250 the unit itself it way too good for his price.
How may help u?
M3t4PhYzX
Profile Joined March 2019
Poland4235 Posts
October 21 2024 22:24 GMT
#38
What a mess.
odi profanum vulgus et arceo
JimmyJRaynor
Profile Blog Joined April 2010
Canada17274 Posts
Last Edited: 2024-10-21 22:52:05
October 21 2024 22:50 GMT
#39
i was probably going to win the ESL this year if they didn't make these changes.

seriously, these changes are interesting. i think its great that the balance council takes into account several levels of play. the balance council should be getting paid. C'mon M$ give these guys some money. If the Balance Council started a funding drive I'd donate. Furthermore, I do not look at it as a "charitable donation". I am getting a quality game play experience in return.

So far, the Balance Council has been solid.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2024-10-21 23:12:48
October 21 2024 23:04 GMT
#40
On October 22 2024 05:07 Cricketer12 wrote:
I don't really follow or play SC2 at this point so my opinion and analysis admittedly mean diddly squat but this patch...confuses me.

For one stated intentions are to reduce camping and big blow out effects (which I find to be noble goals). However execution is questionable. Between buffing salvage, sensor towers, spines, spores and brood lords, I question if camping is truly discouraged. As far as big blow outs go, the blue flame buff is...terrifying, and rebuffing disruptors is odd to me.

This brings me to my 2nd point of confusion. I may be incorrect here but not only is Protoss in a weak spot (at least at the pro scene) but is hyperfocused on the disruptor, a unit who's explosivity (figuratively and literally) determines games. Much like the warp gate nerf when LotV launched...I feel like Protoss needs to adjusted significantly such that they have buffed tools and a nerfed disruptor?

Honestly I read overall as more nerfs than buffs to Toss with it's biggest buff being the Queen nerf which I find perplexing.

Cool to see this many changes (and new spells) but overall I'm confused. Can anyone explain where I'm going wrong here?


The disruptor isn't nearly as central for protoss as it use to be outside of pvp, I couldn't really tell you why honestly, one of the previous patch change. Protoss does well in lower level GM (and they seem to imply it's too strong/frustating in lower leagues), but yeah overall it read like a fairly big nerf to toss, at least until the late game.
Writerhttp://i.imgur.com/9p6ufcB.jpg
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