Buffing blue flame hellions seems psychotic.
Screwing around with Zerg fundamentals at this point also just wild. Spine crawler rush implications in ZvZ extremely annoying.
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Gescom
Canada3302 Posts
2 hours ago
#81
Buffing blue flame hellions seems psychotic. Screwing around with Zerg fundamentals at this point also just wild. Spine crawler rush implications in ZvZ extremely annoying. | ||
Nebuchad
Switzerland11639 Posts
2 hours ago
#82
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Fango
United Kingdom8960 Posts
2 hours ago
#83
But the balance is way off. Protoss got a mix of buffs and nerfs, while zerg simply got all buffs? When Zerg won 10 of the last 12 world championships and half were ZvZ finals? Don't let anyone tell you queens being 25 min more will make a difference. Hatcheries costing 25 min less is what you would call a "silent buff", something that makes a huge difference but isn't noticeable to the average viewer. Also spores, spines, hydras, and ultras got buffed? The reasons are sound but there's no balance to make up for it. | ||
Yoshi Kirishima
United States10258 Posts
2 hours ago
#84
On October 22 2024 21:52 Nebuchad wrote: So, people are probably going to die to bio and roach pushes before we get to that point of the game anyway but this thread is sleeping a little bit on the energy overcharge I reckon. Getting to supercharge templars is not insignificant at all. Yep, it even helps give HTs a backup against EMP! You can save your energy overcharge after the EMPs hit and still have 1 storm to zone out! I do think Batteries could also heal slightly faster, I'm not sure the Energy Overcharge will be good enough in the early game, but they could decrease its cooldown or make each Nexus have its own cooldown (not sure if it's global cd right now or not). But i suppose it might be fine because you can also invest into building up lots more energy before a push even comes! For example Oracles can use all its energy to harass, come back asap and start putting stasis wards down. Being able to invest energy ahead of time to build up energy is such a fun idea, rather than simply saving 50 energy always to Battery Overcharge when a push comes. Now there's much more tradeoff between using it for chrono or recall or energy overcharge | ||
deacon.frost
Czech Republic12124 Posts
2 hours ago
#85
On October 22 2024 21:57 Fango wrote: Once again the balance council have good ideas in terms of game and unit design. But the balance is way off. Protoss got a mix of buffs and nerfs, while zerg simply got all buffs? When Zerg won 10 of the last 12 world championships and half were ZvZ finals? Don't let anyone tell you queens being 25 min more will make a difference. Hatcheries costing 25 min less is what you would call a "silent buff", something that makes a huge difference but isn't noticeable to the average viewer. Also spores, spines, hydras, and ultras got buffed? The reasons are sound but there's no balance to make up for it. Yea, whenever somebody brings the zerg winning everything ... ah, never mind, another year not watching SC2 | ||
Spirral
61 Posts
2 hours ago
#86
On October 22 2024 03:10 Waxangel wrote: I think some of the changes are a bit incoherent in terms of overall policy. So you heavily nerf mine drops and disruptors in previous patches because insta-lose moments feel bad, but then you buff disruptor range and blue flame hellions in the next patch? I don't really get it. I think it was called design by committee | ||
RPR_Tempest
Australia7792 Posts
1 hour ago
#87
Let's pump the brakes, and think about maybe going back rather than forwards. Return to Heart of the Swarm (Post SH nerf obviously) or better yet, Wings of Liberty. Nerf infestors and ravens and you're golden, you've got a great template to work off! The further they go by trying to put in all these gimmicks and abilities (hydra speed boost lol) the consistently worse they seem to make the game feel to play. Every unit needs an ability or a gimmick, apparently. Make mutalisks playable again too, please! | ||
Wintex
Norway16833 Posts
55 minutes ago
#88
also HAHA buff spines, spores, brood lord, infestor yall david kim is on his 2012 grind lmaooo hope people have fun with this PTR! | ||
Balnazza
Germany950 Posts
40 minutes ago
#89
On October 22 2024 23:48 Wintex wrote: Just increase queen supply cost to like 4 or 6 the min change aint anythin. free us Sure, good idea. I mean ofc you would need to remove any Air from the game pre-10 minutes, but sure :3 Can we acknowledge that this isn't a "balance patch"? Because the game is balanced. In fact, if we go by numbers alone, the only race that doesn't seem to be balanced is Terran, which was tremendously over-represented at the World Cup. Zerg even was the lowest represented race in the Knockout Stage. It is baffling to me that people still buy into the whole "a balanced game means that every race should win 33% of the tournaments". No, that's not balance, especially with such a small pro-scene. Because that would mean the best players are all equally skilled and none of them is exceptional. Even in a game that is perfectly balanced it is entirely possible that one race or even one player wins everything. If you want to balance against that, you don't want a balanced game, you want a "balanced scene". Anyway, back to the patch: I really don't think it is meant to "Balance" the game. Because, again, it is balanced. The idea of the patch is to "mix it up" and give new inputs. And yes, that opens up the chance that the game becomes more unbalanced than before. But that's what the PTR is for, right? | ||
Cricketer12
United States13941 Posts
29 minutes ago
#90
On October 22 2024 21:57 Fango wrote: Once again the balance council have good ideas in terms of game and unit design. But the balance is way off. Protoss got a mix of buffs and nerfs, while zerg simply got all buffs? When Zerg won 10 of the last 12 world championships and half were ZvZ finals? Don't let anyone tell you queens being 25 min more will make a difference. Hatcheries costing 25 min less is what you would call a "silent buff", something that makes a huge difference but isn't noticeable to the average viewer. Also spores, spines, hydras, and ultras got buffed? The reasons are sound but there's no balance to make up for it. Kinda crazy to look at the Immortal change on the struggling race and compare it to the Queen/Building changes. | ||
Nebuchad
Switzerland11639 Posts
28 minutes ago
#91
On October 23 2024 00:02 Balnazza wrote: Show nested quote + On October 22 2024 23:48 Wintex wrote: Just increase queen supply cost to like 4 or 6 the min change aint anythin. free us It is baffling to me that people still buy into the whole "a balanced game means that every race should win 33% of the tournaments". No, that's not balance, especially with such a small pro-scene. Because that would mean the best players are all equally skilled and none of them is exceptional. Even in a game that is perfectly balanced it is entirely possible that one race or even one player wins everything. If you want to balance against that, you don't want a balanced game, you want a "balanced scene". The reason why people still buy into it is because it's factually true, this is what would happen if the game was balanced. What truly happens when someone always wins is not that we celebrate their skill, it's that we lose interest. Which is what happened by the way, there's a reason why nobody really cares about this as much as we did in 2017. | ||
Ronin2011
Greece28 Posts
23 minutes ago
#92
On October 23 2024 00:14 Cricketer12 wrote: Show nested quote + On October 22 2024 21:57 Fango wrote: Once again the balance council have good ideas in terms of game and unit design. But the balance is way off. Protoss got a mix of buffs and nerfs, while zerg simply got all buffs? When Zerg won 10 of the last 12 world championships and half were ZvZ finals? Don't let anyone tell you queens being 25 min more will make a difference. Hatcheries costing 25 min less is what you would call a "silent buff", something that makes a huge difference but isn't noticeable to the average viewer. Also spores, spines, hydras, and ultras got buffed? The reasons are sound but there's no balance to make up for it. Kinda crazy to look at the Immortal change on the struggling race and compare it to the Queen/Building changes. Immortal change, specifically targets the PvZ matchup, and if u think the lagging race in PvZ is P then there is a huge problem in u being able to read numbers and ur game understanding. | ||
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