• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:31
CET 11:31
KST 19:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice0Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
NuraFix (Official Retailer) ~2026 - Is It Worth I ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
It's March 3rd CasterMuse Youtube Recent recommended BW games Soma Explains: JD's Unrelenting Aggro vs FlaSh TvZ is the most complete match up
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile Online Quake Live Config Editor Tool
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2663 users

Multiple Building Selection - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 18 19 20 Next All
Bully-Cdn
Profile Joined May 2007
Peru58 Posts
May 21 2007 08:24 GMT
#21
There will always be a skill gap between pros and nonpros, as mentioned by others.. there are gonna be so many other factors other than being able to select all ur buildings...

This zerg dilemma intrigues me.. i wonder if building with zerg will be the same? we have yet to see a hatchery.. maybe there are no larvae anymore? blizzard can pull anything out of the hat at this moment..
The Trap
AmorVincitOmnia
Profile Joined March 2005
Kenya3846 Posts
May 21 2007 08:28 GMT
#22
On May 21 2007 17:24 Bully-Cdn(TheTrap) wrote:
There will always be a skill gap between pros and nonpros, as mentioned by others.. there are gonna be so many other factors other than being able to select all ur buildings...



macro isn't just a "factor", it's a good 60% of the game and one of the biggest thing that separates and makes starcraft such a competitive game.
r.i.p. Bud Shank May 27, 1926 - April 2, 2009
Servolisk
Profile Blog Joined February 2003
United States5241 Posts
May 21 2007 08:33 GMT
#23
Why don't we just make SC mouse only to further increase the skill gap and make another non-strategic element a big factor of a strategy game?
wtf was that signature
AmorVincitOmnia
Profile Joined March 2005
Kenya3846 Posts
May 21 2007 08:34 GMT
#24
or we could blow our analogies out of proportion
jesus christ
r.i.p. Bud Shank May 27, 1926 - April 2, 2009
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 21 2007 08:36 GMT
#25
I think the argument that it's a non-strategic factor in a strategy game is a poor one, as I'm sure you'd not want micro taken out of the game?

I will say tho that the more I see and hear about SC2, the more I feel that blizzard won't fuck this part up, I'm gonna reserve my judgement until they release details on how exactly it will work.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
May 21 2007 08:38 GMT
#26
On May 21 2007 17:33 Servolisk wrote:
Why don't we just make SC mouse only to further increase the skill gap and make another non-strategic element a big factor of a strategy game?


I hate it when people retort with idiodic things like this. That's just taking it to a different extreme, which is also bad. Starcraft is wonderful in part because it doesn't take anything toward any extremes; it creates a friendly balance between it's tasks.

Some noobifications are good, if implemented properly. Some are not good. The same is true for advanced multitasking, in some cases it is good for the game, whem properly implemented, in others not so much.
Moderator
Servolisk
Profile Blog Joined February 2003
United States5241 Posts
May 21 2007 08:42 GMT
#27
T.T

I really have no interest in playing a game about multitasking. When I bought SC originally I wanted a "strategy" game.
wtf was that signature
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 21 2007 08:42 GMT
#28
On May 21 2007 17:42 Servolisk wrote:
T.T

I really have no interest in playing a game about multitasking. When I bought SC originally I wanted a "strategy" game.

But then you discovered that SC was an awesome mix of multitasking AND strategy and fell in love?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Piccolo
Profile Blog Joined November 2003
Chile621 Posts
May 21 2007 08:43 GMT
#29
I think it's great. At first I thought like "we're used to play like real men, wc3 is for sissys, bla bla bla".

But, Why always try to make coreans like gods? Think About it. Maybe YOU, yes, You, have the same or maybe better understanding of the game than Oov himself, but you can't keep with a player like him just because of his speed.
Maybe with this, you have the oportunity (or at least more chances) to face great players that understand the game at your same lvl, and not be defeated by someone who did the wrong units but in an insane number because of his apm.

This feature will for sure put the gap closer between Coreans and rest of the world.

Sorry for my english :D
You said wc3 was simpler than SC, wc3 is 3d, SC is 2d, therefore you can counter yourself.... OVazioFrio
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 21 2007 08:44 GMT
#30
On May 21 2007 17:38 semioldguy wrote:
Show nested quote +
On May 21 2007 17:33 Servolisk wrote:
Why don't we just make SC mouse only to further increase the skill gap and make another non-strategic element a big factor of a strategy game?


I hate it when people retort with idiodic things like this. That's just taking it to a different extreme, which is also bad. Starcraft is wonderful in part because it doesn't take anything toward any extremes; it creates a friendly balance between it's tasks.

Some noobifications are good, if implemented properly. Some are not good. The same is true for advanced multitasking, in some cases it is good for the game, whem properly implemented, in others not so much.


I hate when people miss the point of the analogy. What it proves is that given feature X, you cannot argue for or against it simply because "It will add another facet into the game and make it harder and separate newb from pro", because if you accept that as valid reasoning, then you are logically compelled to accept any and all features that makes the game harder and separate newb from pro. Your burden is to demonstrate why the argument is valid up to but not beyond that particular point.

So for example, in unit selection:

Let's move unit selection up to 24!

NO THAT'S BAD. YOU SHOULD KEEP IT AT 12 BECAUSE THAT INTRODUCES MORE SKILL AND MAKES IT HARDER

So why not move it down to 6, 3 or 1 then? What is so uniquely special about 12 such that makes it the only good point, other than the fact that we are used to it being that way?
What fun is it being cool if you can’t wear a sombrero?
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
May 21 2007 08:47 GMT
#31
On May 21 2007 17:42 Servolisk wrote:
T.T

I really have no interest in playing a game about multitasking. When I bought SC originally I wanted a "strategy" game.


You tastes can be what they are, but part of what I believe makes Real Time Strategy games so interesting (and the fact that they are real time strategy game) is the issue of multitasking. A lot of people seem to want to slow the game down or automate/make easier a bunch of things and that if they do the superior strategist within them will come flying out their anus and make them into some supreme general. Thinking and reacting in a timely manner is part of an RTS, if players can't deal they should go play a turn based strategy game.
Moderator
Servolisk
Profile Blog Joined February 2003
United States5241 Posts
Last Edited: 2007-05-21 08:50:53
May 21 2007 08:48 GMT
#32
On May 21 2007 17:42 FrozenArbiter wrote:
Show nested quote +
On May 21 2007 17:42 Servolisk wrote:
T.T

I really have no interest in playing a game about multitasking. When I bought SC originally I wanted a "strategy" game.

But then you discovered that SC was an awesome mix of multitasking AND strategy and fell in love?


No, cuz I was already in love from single player, and back then my apm was probably 30 :p

Anyway, I don't follow war3, but don't they have plenty to multitask and high apms? :o The way people talk it would seem like they don't.

edit: so ... wouldn't this just make other things the focus of your multitasking and improve the general level of skill for all people while still keeping the gap? Because the gap is going to stay with or without a change.
wtf was that signature
AmorVincitOmnia
Profile Joined March 2005
Kenya3846 Posts
May 21 2007 08:49 GMT
#33
you don't hear about wc3 players quitting to play starcraft, do you?
r.i.p. Bud Shank May 27, 1926 - April 2, 2009
AmorVincitOmnia
Profile Joined March 2005
Kenya3846 Posts
May 21 2007 08:50 GMT
#34
On May 21 2007 17:44 GrandInquisitor wrote:
Show nested quote +
On May 21 2007 17:38 semioldguy wrote:
On May 21 2007 17:33 Servolisk wrote:
Why don't we just make SC mouse only to further increase the skill gap and make another non-strategic element a big factor of a strategy game?


I hate it when people retort with idiodic things like this. That's just taking it to a different extreme, which is also bad. Starcraft is wonderful in part because it doesn't take anything toward any extremes; it creates a friendly balance between it's tasks.

Some noobifications are good, if implemented properly. Some are not good. The same is true for advanced multitasking, in some cases it is good for the game, whem properly implemented, in others not so much.


I hate when people miss the point of the analogy. What it proves is that given feature X, you cannot argue for or against it simply because "It will add another facet into the game and make it harder and separate newb from pro", because if you accept that as valid reasoning, then you are logically compelled to accept any and all features that makes the game harder and separate newb from pro. Your burden is to demonstrate why the argument is valid up to but not beyond that particular point.

So for example, in unit selection:

Let's move unit selection up to 24!

NO THAT'S BAD. YOU SHOULD KEEP IT AT 12 BECAUSE THAT INTRODUCES MORE SKILL AND MAKES IT HARDER

So why not move it down to 6, 3 or 1 then? What is so uniquely special about 12 such that makes it the only good point, other than the fact that we are used to it being that way?


uhhhh because 12 has been proven to work well???
r.i.p. Bud Shank May 27, 1926 - April 2, 2009
Servolisk
Profile Blog Joined February 2003
United States5241 Posts
May 21 2007 08:51 GMT
#35
On May 21 2007 17:49 AmorVincitOmnia wrote:
you don't hear about wc3 players quitting to play starcraft, do you?


I'm sure they will quit to play SC2 :p
wtf was that signature
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
May 21 2007 08:51 GMT
#36
On May 21 2007 17:44 GrandInquisitor wrote:
Show nested quote +
On May 21 2007 17:38 semioldguy wrote:
On May 21 2007 17:33 Servolisk wrote:
Why don't we just make SC mouse only to further increase the skill gap and make another non-strategic element a big factor of a strategy game?


I hate it when people retort with idiodic things like this. That's just taking it to a different extreme, which is also bad. Starcraft is wonderful in part because it doesn't take anything toward any extremes; it creates a friendly balance between it's tasks.

Some noobifications are good, if implemented properly. Some are not good. The same is true for advanced multitasking, in some cases it is good for the game, whem properly implemented, in others not so much.


I hate when people miss the point of the analogy. What it proves is that given feature X, you cannot argue for or against it simply because "It will add another facet into the game and make it harder and separate newb from pro", because if you accept that as valid reasoning, then you are logically compelled to accept any and all features that makes the game harder and separate newb from pro. Your burden is to demonstrate why the argument is valid up to but not beyond that particular point.

So for example, in unit selection:

Let's move unit selection up to 24!

NO THAT'S BAD. YOU SHOULD KEEP IT AT 12 BECAUSE THAT INTRODUCES MORE SKILL AND MAKES IT HARDER

So why not move it down to 6, 3 or 1 then? What is so uniquely special about 12 such that makes it the only good point, other than the fact that we are used to it being that way?


I actually think increased amount of unit selection is one of the better changes. Like I said in my quote, some changes can be good, others bad. This is a thread about selecting multiple buildings at once (with emphasis on producing units). Not a thread about unit selection.

I am for a balance between noob and pro, to make it competeitive for the pro, but simple enough for the noob. Some changes (not all) I feel push that too much in one direction or the other.
Moderator
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
Last Edited: 2007-05-21 08:53:34
May 21 2007 08:53 GMT
#37
On May 21 2007 17:44 GrandInquisitor wrote:
Show nested quote +
On May 21 2007 17:38 semioldguy wrote:
On May 21 2007 17:33 Servolisk wrote:
Why don't we just make SC mouse only to further increase the skill gap and make another non-strategic element a big factor of a strategy game?


I hate it when people retort with idiodic things like this. That's just taking it to a different extreme, which is also bad. Starcraft is wonderful in part because it doesn't take anything toward any extremes; it creates a friendly balance between it's tasks.

Some noobifications are good, if implemented properly. Some are not good. The same is true for advanced multitasking, in some cases it is good for the game, whem properly implemented, in others not so much.


I hate when people miss the point of the analogy. What it proves is that given feature X, you cannot argue for or against it simply because "It will add another facet into the game and make it harder and separate newb from pro", because if you accept that as valid reasoning, then you are logically compelled to accept any and all features that makes the game harder and separate newb from pro. Your burden is to demonstrate why the argument is valid up to but not beyond that particular point.

So for example, in unit selection:

Let's move unit selection up to 24!

NO THAT'S BAD. YOU SHOULD KEEP IT AT 12 BECAUSE THAT INTRODUCES MORE SKILL AND MAKES IT HARDER

So why not move it down to 6, 3 or 1 then? What is so uniquely special about 12 such that makes it the only good point, other than the fact that we are used to it being that way?


Most people are not against increasing the gap, but against the "no cap" thing.

Have you ever played Age Of Empires?
Moderator<:3-/-<
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
May 21 2007 08:56 GMT
#38
On May 21 2007 17:49 AmorVincitOmnia wrote:
you don't hear about wc3 players quitting to play starcraft, do you?


You mean other than Freedom.werra?

I have many friends, as well as myself, who quit war3 and returned to playing Starcraft. Sure, I originally stopped playing Starcraft to play the new game, but came back to it as I thought it was the better game of the two.

Not everyone is the same, many people will leave both games for SC2, and I sure there will be people who return to both. To each his own.
Moderator
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 21 2007 08:56 GMT
#39
On May 21 2007 17:49 AmorVincitOmnia wrote:
you don't hear about wc3 players quitting to play starcraft, do you?

Yes you do
But for other reasons.

(ie freedom.werra changing to starcraft from war3)
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 21 2007 09:06 GMT
#40
So, what you guys are saying is that it's perfectly fine to give new players to macro with the best of us, with the only difference being unit choice?

If SC2 comes out with unlimited building selection, I probably won't even bother.

And we really have to quit with the dumb analogies. You don't see any proponents of single building selection saying, "why don't we just limit the number of production buildings, because that would further even the playing field?" because what you people are saying is pretty much equivalent.

Also, those of you who say it should be less about mechanics and more about "skill" please define skill. Is it experience aka game sense, ability to flank, timing?
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Prev 1 2 3 4 5 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 220
StarCraft: Brood War
Sea 32621
Britney 27245
Calm 22265
Bisu 2429
Hyuk 1212
firebathero 549
actioN 528
Mini 423
Pusan 316
Light 200
[ Show more ]
Leta 200
Soulkey 129
PianO 125
Dewaltoss 116
Mong 90
ToSsGirL 69
ZerO 48
Rush 45
Free 37
Backho 34
JulyZerg 32
sorry 28
sSak 24
910 23
GoRush 13
Sacsri 11
ajuk12(nOOB) 11
soO 11
SilentControl 10
Nal_rA 9
Dota 2
NeuroSwarm80
League of Legends
JimRising 432
Counter-Strike
olofmeister1529
shoxiejesuss721
allub209
Other Games
summit1g7994
Liquid`RaSZi912
singsing609
Pyrionflax140
crisheroes125
Mew2King64
ZerO(Twitch)6
Organizations
Other Games
gamesdonequick655
Counter-Strike
PGL197
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota220
League of Legends
• Stunt1202
Upcoming Events
PiGosaur Cup
14h 29m
Replay Cast
22h 29m
Replay Cast
1d 13h
The PondCast
1d 23h
KCM Race Survival
1d 23h
WardiTV Winter Champion…
2 days
Replay Cast
2 days
Ultimate Battle
3 days
Light vs ZerO
WardiTV Winter Champion…
3 days
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Winter Champion…
4 days
MaxPax vs Spirit
Bunny vs Rogue
Cure vs SHIN
Solar vs Zoun
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
Replay Cast
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-02
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.